Waldorf Attack iOS Owner's manual

Type
Owner's manual
User Manual
English
Content
Attack Reference Manual 2
Content
Foreword ................................................................................ 3!
Introduction ............................................................................ 5!
Basic Operation ..................................................................... 6!
Audio Output .................................................................. 6!
MIDI Input ...................................................................... 6!
Preset Selection ............................................................... 6!
Control Elements ............................................................. 6!
The Control Functions .......................................................... 9!
Overview of Functions .................................................... 9!
The Top Section .............................................................. 9!
The Sound Menu Page .................................................. 16!
The Oscillator Section ................................................... 17!
The Mixer Section ......................................................... 22!
The Oscilloscope .......................................................... 23!
The Crack Modulator .................................................... 23!
The Filter Section .......................................................... 24!
The Envelope Section .................................................... 28!
The Amplifier Section .................................................... 30!
The Pattern Sequencer on the Sound Menu Page ........... 32!
The Virtual Keyboard ..................................................... 32!
The Effects Menu Page ................................................... 33!
The Pattern Menu Page .................................................. 41!
Drum Pattern Example ................................................... 47!
The Song Menu Page ..................................................... 48!
The Pads Menu Page ..................................................... 50!
The Mixer Menu Page .................................................... 51!
Sound Synthesis Basics ..................................................... 53!
Oscillators Introduction ................................................. 53!
Introduction Filter .......................................................... 57!
Programming Drum Sounds ........................................... 58!
Appendix .............................................................................. 66!
Knowledge about the iTunes Folder ............................... 66!
Inter-App Audio with the Attack .................................... 67!
Glossary ........................................................................ 68!
Product Support ............................................................. 72!
Foreword
Attack Reference Manual 3
Foreword
Thank you for purchasing the Waldorf Attack Drum Syn-
thesizer for iPad. Attack offers nearly all components to
generate analog drum and percussion sounds, combined
with a powerful pattern sequencer.
Attack offers a straightforward sound structure that
faithfully emulates a wide range of percussion sounds,
from those of well-known classic drum or rhythm genera-
tors to new, unique drum sounds such as bass drums and
snare drums over shakers as well as heavily modulating
synth effects. In addition, the Attack offers ways to create
amazing bass and lead sounds. The extraordinary Phrase
Vocoder generates voice effects based on text input.
We promise you a lot of fun while playing, working and
composing with the Attack.
Your Waldorf Team
Hint
Waldorf Music GmbH is not liable for any erroneous
information contained in this manual. The contents of this
manual may be updated at any time without prior notice.
We made every effort to ensure the information herein is
accurate and that the manual contains no contradictory
information. Waldorf Music GmbH extends no liabilities
in regard to this manual other than those required by local
law.
This manual or any portion of it may not be reproduced in
any form without the manufacturer’s written consent.
Waldorf Music GmbH, Lilienthal Str. 7, D-53424
Remagen, Germany
Foreword
Attack Reference Manual 4
Das Attack Development Team
Software: Christian Bacaj,
Stefan Stenzel
Design: Stephan Gries, Matthias
Hahnen, Axel Hartmann (Design
Box)
Manual: Holger Steinbrink
Version: 1.1, November 2015
w Please visit our website www.waldorfmusic.com
Here you will find information of all our products.
We would like to thank
Karsten Dubsch, Joachim Flor, Daniel Krawietz, Frédéric
Meslin, Miroslaw Pindus, Oliver Rockstedt, Frank Schnei-
der, Kurt "Lu" Wangard, .
Introduction
Attack Reference Manual 5
Introduction
About this Manual
This manual was written to help you to become familiar
with the Attack drum synthesizer. It will also aid experi-
enced users with routine tasks.
To avoid confusion, the terminology in this manual is
based on the Attack parameter names. You will find the
various terms explained in a glossary at the end of this
manual.
We also used a uniform set of symbols to show you topics
of particular interest or significance. Important terms are
highlighted in bold letters.
Symbols
m Caution The comments that follow this symbol
will help you avoid errors and malfunctions.
w Info Additional information on a given topic.
[ Example Real-world examples to try out.
Highlighted Control Features and Parameters
All of the Attack’s buttons, controls and parameters are
highlighted in bold letters throughout the manual.
Example:
Tap on the Keytrack switch.
Tap and move the Cutoff dial.
The Attack’s different parameter pages are illustrated in a
depiction of the display.
Basic Operation
Attack Reference Manual 6
Basic Operation
Audio Output
Use the volume buttons of your iPad to control the overall
level. We recommend to use a suited Class Compliant
Audio interface, a headphone or a connected amplifier /
loudspeaker system to receive the best sound quality.
MIDI Input
Attack can be played via the internal keyboard. We re-
commend to connect a suited MIDI keyboard via a Core
MIDI iPad interface. You can also send MIDI data via
WIFI MIDI as well as a virtual MIDI connection
w By using the iPad Camera Connection Kit you can
also connect USB Class Compliant keyboards as
the Waldorf Blofeld Keyboard or the Zarenbourg.
Preset Selection
Tap on the name of a preset in the center of the Attack
Top section to open the Preset list. Here you can choose
your favorite Song or drumset (Set) as well as a single
sound. Tap onn the corresponding button (e.g. Load Set)
and close the preset list by tapping on Close.
w More about loading and saving of Songs and Sets
can be found on page 10 of the manual.
Control Elements
To edit a sound you have to change its parameters. There-
fore, Attack offers different types of control elements:
Dials
To set a value, tap on the dial, hold down and
drag your finger up or down. Double tapping
sets the parameter to its default value.
Dials with ring
This dial controsl two parameter.
One by the inner dial (turquoise
color), one by the outer ring (orange
color), e.g. for Cutoff and Reso-
nance. To change the value, tap and
hold on the corresponding dial (or
on the corresponding point beside
the parameter name) and move your finger up or down.
Basic Operation
Attack Reference Manual 7
Selection Switches
Selection switches can be easily tapped.
The corresponding symbol lits, when
activated. Tapping on another symbol
deactivates the first selected. Selection
switches can be deactivated by tapping
again.
Pop-up Menus
Tap on the corresponding
parameter to open a pop-up
menu, where you can choose
the desired option by tapping.
Tap on Close to close the pop-
up menu.
Blades
Tap on the desired blade to select
and to play the corresponding
sound.
Switches
Switches can be simply tapped. The switch of
the corresponding function switches to the
respective position.
The Envelope Graphics
Tap on the cor-
responding gra-
phic and slide it
horizontal to
change the enve-
lope parameters
Attack and Decay.
Pitchbend and Modulation Wheel
To change the value, tap on the wheel
and drag it up or down. The Pitchbend
wheel snaps automatically back into its
center position as soon as you release
your finger.
Attack Reference Manual 8
The Virtual Keyboard
Attack provides a virtual keyboard with 77 keys. Tap on a
key to hear the corresponding note. The vertical position
of the initial touchdown of the key determines the velo-
city.
Fader (on Mixer Menu Page)
Tap on the corresponding fader and hold it.
Move your finger up or down to change the
value.
The Control Functions
Attack Reference Manual 9
The Control Functions
Overview of Functions
Attack consists of numerous sound-shaping components.
w Is this your first drum synthesizer? Are you curious
about sound synthesis? If so, we recommend to
read the chapter "Sound Synthesis Basics" in this
manual.
You should know that Attack consists of two different
types of components for sound generation and sound
shaping:
Sound synthesis: oscillators, filter, amplifier, effects:
These modules represent the audio signal flow. Sound
generation actually occurs within the oscillators. It
produces different waveforms or samples. The filter
then shapes the sound by amplifying (boosting) or at-
tenuating (dampening) certain frequencies. The ampli-
fier is located at the end of the signal chain. It sets the
overall volume of the signal and can add some satura-
tion. Additionally, effects can be added to the signal.
Modulators: The modulators are designed to manipu-
late or modulate the sound generating components to
add dynamics to the sound. The Low-frequency Oscil-
lator (LFO) is designed for periodic or recurring modu-
lations while the envelopes are normally used for mo-
dulations that occur once.
The Top Section
The Top section provides the global overview and in-
cludes the following options:
Menu Page Selection
Tap on the desired menu page (Sound, Effects, Pattern,
Song, Pads oder Mixer) to open it. The actual menu
page will be lit in turquoise color.
The Control Functions
Attack Reference Manual 10
Preset Selection
Tap on the Preset name to open the preset pop-up menu.
Here you find three columns for the selection of Songs,
(Drum-)Sets and Sounds.
Tap on the desired set name. The sound list will be
updated automatically with the included sounds.
Tap on the desired Load button to load the actual
selection. Keep in mind, that the current preset (Song,
Set or Sound) will be overwritten with the new one.
If Audition is activated, a selected sound will be play-
ed automatically if selected.
Tap on Close at the bottom of the window to close it.
The Save Function for Songs and Sets
Tap on Save Song to save the current song. Tap on Save
Set to save the current drum set. A new window opens:
Tap on the name field to change the name before
finally saving the Song or Set.
Tap on Save to finally save the Song or Set.
Tap on Cancel to cancel the process
w You can transfer Songs and Sets from your iPad to
your computer and vice versa by using the iTunes
Folder. A deeper explanation of the iTunes Folder
can be found in the manual appendix.
w Keep in mind that preset with lock symbol can´t be
overwritten.
The Control Functions
Attack Reference Manual 11
The Tempo (BPM)
Tap on the tempo display to
open a pop-up window. Here
you can set the tempo for the
step sequencer in BPM (beats
per minute). By using the slider
or the tap function, you can
easily set up the desired tempo.
You can also enter the tempo
directly by double tapping the
tempo value. Tap again on the
tempo display to close the win-
dow.
The Pattern Display (PTN)
Attack´s pattern sequenzer
can hold up to 999 pattern.
Tap on the pattern display to
open a window for selecting
the desired pattern. Use the
plus/minus buttons to select
the pattern. Tap again on the
pattern display to close the window. Alternatively, you
can wipe with your finger over the pattern number to
change the pattern.
The Transport Controls
Here you find all con-
trols regarding playback
and recording of pat-
terns:
Tap again and again on the Chain mode symbol to
switch between the three playback modi Pattern, Song
and Loop:
If Pattern mode ist selected, only the
current pattern will be played in loop.
If Song mode is activated, all pattern
in the song timeline (see "Song Menu
Page") will be played in order.
If Loop mode is activated, the selected
loop on the Song menu page (see cor-
responding chapter) will be played
back in order.
Tap on the Record but-
ton to activate the pattern
recording via the internal
keyboard, the Pads or via a connected MIDI keyboard.
Tapping the button again activates the automatic
The Control Functions
Attack Reference Manual 12
quantize function during recording, that moves every
incoming note to the next step. To start recording, tap
on the Play button.
Tap on the Play button to start the playback of the
pattern sequencer or the playback of a song, when the
Chain mode is activated. If the Record button is acti-
vated, the Play button starts the recording. Tap the
Play button again ends the playback or the recording.
The Information Symbol
Tap on the information symbol to open a pop-
up menu with additional functions.
The Control Functions
Attack Reference Manual 13
Settings opens a window
with further options. To
activate or deactivate an
option, you need to wipe
over the corresponding sli-
der. The following options
are available:
Background Audio: If
activated, Attack reacts
on incoming MIDI
data, when the App is
in background. Use
Background Audio if
you want to work with
another App while
Attack should keep on playing. Keep in mind:
Running idle in background still consumes CPU
and battery power. So, if you dont need it,
switch it off.
w Attack is compatible to the Audio Bus technology.
It is available as input device. If you want to know
more about Audio Bus, please visit:
www.audiob.us
Linear Knobs: If activated, you can edit a dial
value by tapping on it and move your finger up
and down. If Linear Knobs is deactivated, you
need to move around the dial to edit the corres-
ponding value.
Save Last Session saves all data automatically
(Song and Set with sounds) when the Attack App
is closed. It is saved under the name "Last Sessi-
on" and will be opend automatically, when the
Attack App is started again.
Pad Velocity enables the velocity triggering of
the Pads. The harder a pad is tapped, the higher
is the generated velocity.
Blades Triggering Note activates the triggering
of notes by tapping on the blades.
Metronome Recording activates a metronome
click, which gives you a rhythmic orientation for
manual pattern recording.
Screen Auto Lock overwrites the iOS settings
for the iPad screen. If activated, Attack reacts as
in the basic iOS settings. If deactivated, the At-
tack screen is active until the iPad battery is flat.
The Control Functions
Attack Reference Manual 14
Buffer Size Samples selects the buffer size (la-
tency) in samples (64, 128, 256, 512, 1024).
When triggering a MIDI note, a more less latency
gives you a better realtime feeling. Keep in mind:
the more less the buffer size, the higher the CPU
load of your iPad. We recommend to use a set-
ting of 64 samples only on the iPad Air 2 or
newer.
MIDI Settings opens a screen with different MIDI
settings. Here you can e.g. define how Attack reacts
on incoming MIDI data. A chart shows all connected
MIDI hardware and its corresponding settings.
The rows Attack Drums A and Attack Drums
B repesents two MIDI data busses of Attack. It
offers the usage of 2 x 16 MIDI channels and the
dedicated playback of each of the 24 Attack
sounds.
The row Network Session refers to the internal
MIDI bus of your iPad.
w Keep in mind that based on the connected MIDI
hardware different input and output columns will
be shown. This depends on the configuration of
your MIDI hardware.
In the column MIDI In to Sound you can choo-
se, how the corresponding row reacts on in-
coming MIDI notes. If deactivated, no MIDI no-
tes will be received. If 1...16 is selected, in-
coming MIDI notes on channels 1 to 16 will be
mapped to the sounds 1 to 16. Same ist for
17...24. Here only the first 8 MIDI channels will
be interpreted and mapped. The recommend set-
ting is 1...16 for Attack Drums A and 17...24
for Attack Drums B, so that you can play all
sounds of Attack independently via your MIDI
hardware. A further setting is selected. Here, the
MIDI input is only valid fort he selected sound.
The Control Functions
Attack Reference Manual 15
In the column Drums CH10 you can define, that
all sound of a set will be mapped on your MIDI
keyboard (if activated) or not (if deactivated). If
activated, the first sound (mostly a bass drum)
will be mapped to MIDI note C2, the second
sound to C#2 and so on.
In the column Clock In you can choose, if At-
tack reacts on inconing MIDI clock data or not.
In the column Clock Out you can choose, if At-
tack sends MIDI clock data to the corresponding
MIDI hardware or not.
In the column MIDI Out you can choose, if At-
tack sends MIDI notes to the corresponding MIDI
hardware or not. The Attack sounds will be
mapped automatically to the corresponding
MIDI channels (same as for MIDI In to Sound).
About opens a window with information about the
Attack and the current version number. Tap on this
window to close it.
Manual opens a website for downloading the Attack
PDF manuals in english and german. To go back to
Attack you have to call up the Attack App again.
Rate on iTunes opens the Apple AppStore product
page for Attack. Here you can set a ranking for the
Attack.
E-Mail Support opens the standard e-mail editor
with a predefined support e-mail. Here you can add-
ress your issue and send it directly to the Waldorf
support e-mail adress.
Newsletter opens a website where you can sign up
for the Waldorf newsletter. To go back to Attack you
have to call up the Attack App again.
Waldorf YouTube Channel opens the Youtube
channel of Waldorf Music. To go back to Attack you
have to call up the Attack App again.
Waldorf on the App Store opens the Apple
AppStore product page for our Nave wavetable syn-
thesizer. To go back to Attack you have to call up the
Attack App again.
Visit Waldorf website opens the Waldorf Music
website. To go back to Attack you have to call up the
Attack App again.
Cancel closes the information window.
The Control Functions
Attack Reference Manual 16
The Sound Menu Page
The user interface of the Attack is split into useful sections
for easy access to the different parameters. Though the
Attack is primarily designed for creating drum and percus-
sion sounds, the setup is reminiscent of a synthesiser
offering subtractive synthesis. Due to its flexible synthesis
structure, the Attack is capable of creating classic synthe-
siser sounds, especially basses and leads.
To the left there are 24 blade buttons in the form of a
stylized keyboard positioned vertically. Next appear pa-
rameter groups for both Oscillators, the Mixer, the Filter,
the Amplifier, the Crack Modulator and settings for both
Envelopes. At the bottom of the menu page you will find
the pattern sequencer. Alternatively, you can overlay a
virtual keyboard.
w To get deeper into drum synthesis, we recommend
to read the chapter "Sound Synthesis Basics" in the
Appendix of this manual.
The Blade Buttons
By tapping on a blade button,
you select the corresponding
sound. A selected sound lits
turquoise. You will also hear
the corresponding sound, when
tapping on a blade.
Sound Name Field
Here, the name of the current
selected sound is displayed.
Tap on the name field to
open a keyboard for changing the sound name.
The Control Functions
Attack Reference Manual 17
Init / Copy / Paste Buttons
Tap on Init to open a pop-
up window. "Init Sound"
sets all parameters of the
actual sound to simple but
useful settings. You can also enter a new name for the
initialized sound. "Init all sounds" initializes all sounds of
the current set. Tap on Copy to copy the current sound
into buffer. After that, select a desired sound and tap on
Paste to insert the copied sound. The current sound will
be overwritten. To avoid accidently pasting, you have to
confirm this process before.
Parameter Name and Value
Here, the name and the
value of the current edited
parameter is displayed.
The Mute and Solo Buttons
Tap on the Mute button (M) to mute the
current selected sound. Tap on the Solo
button (S) to solo the current selected
sound. This mutes all other sounds of the
drum set. Tap and hold the Solo button to deactivate the
solo function for all sounds, that are in solo mode.
The Oscillator Section
The Attack is equipped with two oscillators that have
almost identical functionality. Oscillator 1 additionally
contains an integrated FM (frequency modulation) section.
The following explanation is valid for both oscillators.
Pitch (Inner Dial)
Sets the pitch of the oscillator over a very wide range. This
is necessary to reproduce drum and percussion sounds.
Detune (Outer Dial)
Detune also works with Pitch and fine-tunes the
oscillator in cents. The audible result of detuned
The Control Functions
Attack Reference Manual 18
oscillators is a chorus or flanger effect. Use a positive
setting for one oscillator and an equivalent negative
setting for another.
[ A low value of ±1 results in a slow and soft flanger
effect.
[ Mid-ranged settings of ±5 are perfect for pads and
other fat sounding programs.
[ High values of ±12 or above will give a strong
detune that can be used for effect sounds.
Shape Buttons (Waveform)
Sets the type of waveform to be gene-
rated by the oscillator. The parameter
is called Shape instead of "waveform",
because it doesn’t necessarily set only
classic synthesizer waveforms, but it
also generates noise, sample&hold and
audio samples. However, the term
"waveform" is used interchangeably throughout this ma-
nual. The following shapes are currently available:
Triangle: Selects the triangular waveform. The triang-
le mainly consists of odd harmonics with very low
magnitudes. It is perfect for nearly all drum and per-
cussion sounds.Sine: Selects the sine waveform. It
consists of the fundamental frequency only. It has no
harmonics at all. With a sine wave you can create
clean bass drums and snares. The sine wave is also
perfect for FM.Pulse: Selects the pulse waveform. This
waveform produces a hollow / metallic sound and is
perfect for bass drums and snare drums.
Sawtooth: Selects the sawtooth waveform. A
sawtooth wave has all the harmonics of the fundamen-
tal frequency in descending magnitude. This wave-
form is pleasing to the ear. You can use it for bass and
lead sounds.
S&H (Sample & Hold): S&H samples a random value
and holds it. Pitch selects the time of this process.
S&H is perfect for industrial-type FX sounds and as an
FM source.
Noise is a fundamental source for any kind of analog-
type percussion, especially hi-hats and snare drums.
Also, wind and other sound effects can be created by
using noise. If noise is selected, you can “color” it
with the Pitch knob. Negative values create pink noi-
se (fewer high frequencies), positive values a blue noi-
se (fewer low frequencies).
The Control Functions
Attack Reference Manual 19
The Sample button
doesn´t select an
oscillator waveform;
instead, you can
choose a samples from
a list for further
programming. Tap on
the sample button to
open a pop-up menu:
Here you find an
alphabetic list with
a couple of samp-
les. Tap on a samp-
le to select it. Tap
on Load Sample
to load it into an
oscillator. To abort sample loading, tap on Close. The
loaded sample will be shown with its name on the
Sample button.
If Audition is activated, every sample will be played,
when selected.
Audio Paste allows you to import audiofiles from
another App on your iPad. If any audiofile is copied to
the clipboard, it can be inserted to the end of the
sample list by using the Audio Paste function.
The Delete function allows you to delete a non-
locked sample from the sample list. Wipe your finger
from right to left over the sample name and confirm
with Delete. To abort deleting, tap on any place in
sample list.
You can copy own samples to your iPad and use them
within the sample list. Therefore, you need to upload
samples via the iTunes folder. Read more in the Ap-
pendix of this manual.
w The square, sine, triangle and sawtooth wave-
forms always start at full amplitude to create a
necessary start click. This is characteristic for
drum and percussion sounds. To avoid this click,
simply raise the Attack value for Envelope 2.
w When creating typical synthesizer sounds you
might like to avoid the flanging effect caused by
detuned oscillators. This effect is caused by the
fixed phase of the waveforms. To do this, assign
a short pitch envelope to one of the oscillators.
The Control Functions
Attack Reference Manual 20
Keytrack
Determines, how much the pitch of the selected oscillator
depends on the MIDI note number. When Keytrack is
activated, it corresponds to a 1:1 scale, e.g. when an
octave is played on the keyboard, the pitch changes for
the same amount, based on the settings of Pitch and
Detune
(Pitch) Envelope
Sets the amount of pitch modulation from Envelope 1 or 2
(depending on the settings). Positive amounts will raise the
pitch when envelope modulation is applied. Negative
amounts will lower the pitch when envelope modulation
is applied. Use this parameter to create time-dependent
pitch changes.
w Envelope is one of the most important parameters
in drum programming because it simulates the cha-
racter of a real drum.
(Pitch) Velocity
Determines the amount of influence the selected envelope
has on the pitch, based on key velocity. This parameter
works similarly to the Pitch Envelope parameter, with
the difference that its intensity is velocity based. Use this
feature to give a more expressive character to the sound.
When you hit the keys smoothly, only minimal modula-
tion is applied. When you hit harder, the modulation
amount also gets stronger.
The overall modulation applied to the pitch modulation is
calculated as the sum of both the Pitch Envelope and
Pitch Velocity parameters. Therefore you should always
bear this total in mind, especially when pitch does not
behave as you expect. You can also create interesting
effects by setting one parameter to a positive and the other
to a negative amount.
FM (Frequency Modulation)
Sets the amount of frequency modulation that is applied to
Oscillator 1 by Oscillator 2. The sound will get more
metallic and sometimes even drift out of tune. Triangle
waves, sine waves and noise are especially suited for FM.
To change the frequency modulation dynamically, use an
envelope or velocity. The FM range of the Attack is very
wide, so that you can generate nearly chaotic FM out of
periodic waveforms like sine waves. This is necessary to
create hi-hats.
If you use noise as FM source, the sound will become
more tonal when you use higher FM settings. To create a
vibrato, set Oscillator 2 to a deep pitched triangle wave-
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Waldorf Attack iOS Owner's manual

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