The Control Functions
Attack Reference Manual 20
Keytrack
Determines, how much the pitch of the selected oscillator
depends on the MIDI note number. When Keytrack is
activated, it corresponds to a 1:1 scale, e.g. when an
octave is played on the keyboard, the pitch changes for
the same amount, based on the settings of Pitch and
Detune
(Pitch) Envelope
Sets the amount of pitch modulation from Envelope 1 or 2
(depending on the settings). Positive amounts will raise the
pitch when envelope modulation is applied. Negative
amounts will lower the pitch when envelope modulation
is applied. Use this parameter to create time-dependent
pitch changes.
w Envelope is one of the most important parameters
in drum programming because it simulates the cha-
racter of a real drum.
(Pitch) Velocity
Determines the amount of influence the selected envelope
has on the pitch, based on key velocity. This parameter
works similarly to the Pitch Envelope parameter, with
the difference that its intensity is velocity based. Use this
feature to give a more expressive character to the sound.
When you hit the keys smoothly, only minimal modula-
tion is applied. When you hit harder, the modulation
amount also gets stronger.
The overall modulation applied to the pitch modulation is
calculated as the sum of both the Pitch Envelope and
Pitch Velocity parameters. Therefore you should always
bear this total in mind, especially when pitch does not
behave as you expect. You can also create interesting
effects by setting one parameter to a positive and the other
to a negative amount.
FM (Frequency Modulation)
Sets the amount of frequency modulation that is applied to
Oscillator 1 by Oscillator 2. The sound will get more
metallic and sometimes even drift out of tune. Triangle
waves, sine waves and noise are especially suited for FM.
To change the frequency modulation dynamically, use an
envelope or velocity. The FM range of the Attack is very
wide, so that you can generate nearly chaotic FM out of
periodic waveforms like sine waves. This is necessary to
create hi-hats.
If you use noise as FM source, the sound will become
more tonal when you use higher FM settings. To create a
vibrato, set Oscillator 2 to a deep pitched triangle wave-