Adobe Animate CC User guide

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"OJNBUF CC
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Last updated 6/17/2016
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Last updated 6/17/2016
Contents
Chapter 1: What's New
New features summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Chapter 2: Platforms
Use Document Type Converter to convert Animate CC projects to other document formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Custom Platform Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Create and publish HTML5 Canvas documents in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Creating and publishing a WebGL document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
How to package applications for AIR for iOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Publishing AIR for Android applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Publishing for Adobe AIR for desktop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
ActionScript publish settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Best practices - Organizing ActionScript in an application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
How to use ActionScript with Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Best practices - Accessibility guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Accessibility in the Animate workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Writing and managing scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Enabling Support for Custom Platforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Enabling Support for Custom Platforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Custom Platform Support API Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Creating accessible content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Debugging ActionScript 3.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Enabling Support for Custom Platforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Chapter 3: Workspace and workflow
Using Creative Cloud Libraries and Adobe Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Use the Stage and Tools panel for Animate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Animate workflow and workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Using Typekit Web fonts in HTML5 Canvas documents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Timelines and ActionScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Working with multiple timelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Set preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Using Animate CC authoring panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Create timeline layers with Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Create a sprite sheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Moving and copying objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Sync Animate Preferences with Creative Cloud . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Working with Adobe Color panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Find and Replace in Animate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Undo, redo, and the History panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
How to use the Timeline in Animate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
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Chapter 4: Animation and Interactivity
Using Bone tool animation in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Animation Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
How to work with classic tween animation in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
How to edit motion tweens using Motion Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Shape tweening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
How to use frames and keyframes in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Frame-by-frame animation in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Best practices - Advertising with Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Animation basics in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Add interactivity with code snippets in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Custom Brushes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
How to create buttons with Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Working with multiple timelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
How to work with scenes in Animate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
How to use mask layers in Adobe Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Adding custom eases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Setting up animation tween spans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Animate position with a tween . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Creating a Motion Tween Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Create tween animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Creating and Applying Motion Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Editing the motion path of a tween animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Setting up animation tween spans . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Motion tween and ActionScript 3.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Chapter 5: Multimedia and Video
Exporting SVG files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
How to use sound in Adobe Animate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Create video files for use in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
How to add video to an Animate document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Working with video cue points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Transforming and combining graphic objects in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Working with and create symbol instances in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Draw and create objects with Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Color Panels in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Strokes, fills, and gradients with Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Draw lines & shapes with Adobe Animate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Arranging objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Automating tasks with the Commands menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Apply patterns with the Spray Brushtool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Applying blend modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
3D graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Exporting Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Work with the libraries in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
How to embed fonts for consistent text appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Drawing preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
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Scaling and caching symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Graphic filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Sharing library assets across files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Reshape lines and shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Working with Fireworks files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Using Animate CC with Adobe Scout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Working with Text Layout Framework (TLF) text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
Working with Illustrator AI files in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Working with InDesign files in Animate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Working with symbols in Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Check spelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
Chapter 6: Exporting and Publishing
How to export files from Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
OAM publishing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
Publishing AS3 documents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Export QuickTime video files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
Controlling external video playback with ActionScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
Best practices - Tips for creating content for mobile devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
Best practices - Video conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
Best practices - SWF application authoring guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Best practices - Structuring FLA files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Best Practices to optimize FLA files for Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
Best practices - Behaviors conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
ActionScript publish settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Specify publish settings for Animate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Working with Adobe Premiere Pro and After Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
Working with Animate and FlashBuilder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Exporting Projector files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Export Video with Animate CC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
HTML publishing templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
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Chapter 1: What's New
New features summary
Adobe® Flash Professional® CC is now Adobe® Animate® CC.
Adobe Animate CC lets you create vector animations, advertisements, multimedia content, immersive experiences,
applications, games, and more, in a timeline-based authoring environment. Animate offers native support for multiple
outputs such as HTML5 Canvas and WebGL, and is extensible to support custom formats such as SnapSVG.
Animate’s flexibility with output formats ensure that your content can be viewed anywhere, without the need for plug-
ins.
Animate also offers best in class drawing and illustration tools and powerful integration with Adobe CreativeSync. As
Animate CC is part of Adobe Creative Cloud, you get access to all the latest updates and future releases the moment
they’re available. Learn more about
Creative Cloud.
The latest update to Animate CC 2015 release (2015.2) introduces new features such as Pattern brushes, Frame picker,
Layer transparency, improved web publishing options, and other enhancements.
Adobe Animate CC 2015.2 release | June 2016
The 2015.2 release introduced exciting new features such as:
• Pattern brushes
• Frame picker
• Layer transparency
• Improved web publishing options
• Merging JSON/JS code
• Embed JavaScript into HTML
• Support for transparent canvas background
• HiDPI compatible HTML5 canvas output
• Responsive scaling
• Transparent and responsive OAMs
• Author-time bitmap snapping
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• Preloader
• HTML5 canvas publish template improvements
• JSAPI support to import and export HTML templates for canvas documents
• Publish canvas assets to root folder
• Center stage
• Other enhancements
• User-defined colored onion skinning
• Pinscript
• Advanced PSD import options
• Advanced AI import options
• Turbo charged performance on windows platform
• Improved paint brush interactions
• Latest flash player and AIR SDK integration
Pattern brushes
New in Animate CC 2015.2 | June 2016
Learn how to use Pattern brushes to paint a vector pattern along the path or stretch to its entire length. Use the
i
ntegrated global library within Animate to use Art and Pattern brushes. In addition to the default brush presets, you
can import new Pattern Brushes to your Animate document using the CC Libraries.
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For more information on this new feature, see the Pattern brushes.
Frame picker
New in Animate CC 2015.2 | June 2016
Use frame picker to visually preview and choose the first frame for a graphic symbol. In previous releases, you could
not preview the frames without getting within the symbol. This feature enhances the user experience for animation
workflows such as Lip Sync.
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For more information on this new feature, see Frame Picker
Layer transparency
New in Animate CC 2015.2 | June 2016
Animate introduces the capability to set the visibility of the layer to transparent. To do so, Shift+Click on the eye
column in the timeline to set the visibility to transparent.
For more information, see Layer transparency.
Improved web publishing options
Merging JSON/JS code
New in Animate CC 2015.2 | June 2016
Animate embeds JSON file into JS. When you create a Spritesheet during canvas publishing, no external Json file is
created and is included within the JS instead by default.
With this change, you can even preview the published files locally without hosting them on a server (as before).
For more information on this new feature, see Merging JSON/JS code.
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Embed JavaScript into HTML
New in Animate CC 2015.2 | June 2016
Animate introduces the capability to include JS file within the HTML file during canvas publishing.
For more information on this new feature, see Embed JavaScript into HTML
Support for transparent canvas background
New in Animate CC 2015.2 | June 2016
Want to create a transparent canvas during publishing to view the underlying HTML content? You can now set the
canvas background to transparent. To do so, use the Alpha % to set the transparency level and the No Color swatch
option to completely set the canvas stage to transparent.
For more information on this new feature, see Support for transparent background.
HiDPI compatible HTML5 canvas output
New in Animate CC 2015.2 | June 2016
Animate generated output is now HiDPI compliant and delivers a sharper output on high resolution displays.
For more information on this new feature, see HiDPI compatible HTML5 canvas output.
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Responsive scaling
New in Animate CC 2015.2 | June 2016
Want to create a responsive animation? Learn how Animate resizes the published output based on various form factors
to deliver a responsive, sharper, and a crisper HiDPI compliant output.
For more information on this new feature, see Responsive scaling.
Transparent and responsive OAMs
You can now generate transparent and responsive OAMs from Animate and directly embed them within Muse,
Captivate, and Dreamweaver.
For more information, see OAM publishing
Author-time bitmap snapping
New in Animate CC 2015.2 | June 2016
Learn how to snap the bitmaps to the nearest pixels during author-time so that they look sharper on canvas. In previous
releases, the bitmaps blurred on the canvas and did not provide an optimum user experience. From this release
onwards, when publishing an HTML canvas document, Animate ensures that the bitmaps are snapped to the nearest
pixels so that they look sharper on the canvas.
For more information on this new feature, see Author-time bitmap snapping.
Preloader in HTML5 canvas
New in Animate CC 2015.2 | June 2016
Preloader is an animated GIF which is displayed when the scripts and assets required to render an animation is loading.
Once the assets are loaded, the preloader is hidden and the actual animation is displayed.
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For more information on this new feature, see Basic settings
HTML5 canvas publish template improvements
New in Animate CC 2015.2 | June 2016
Learn how Animate has modularized the HTML 5 canvas template for better customizations and provides more control
over published outputs.
For more information on this new feature, see HTML 5 canvas template improvements.
JSAPI support to import and export HTML templates for canvas documents
New in Animate CC 2015.2 | June 2016
Use new JSAPIs that support import and export of HTML templates for canvas documents.
For more information on this new feature, see JSAPI support.
Publish canvas assets to root folder
New in Animate CC 2015.2 | June 2016
Use this feature to publish canvas assets to the root folder instead of the sub folders.
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For more information on this new feature, see Publish canvas assets to root folder.
Center stage
New in Animate CC 2015.2 | June 2016
Improve your user experience by using the various alignment options to display the canvas in the center of the browser
window. Select options to center the stage horizontally, vertically or both.
For more information on this new feature, see Center stage.
Other enhancements
User-defined colored onion skinning
Enhanced in Adobe Animate CC 2015.2 | June 2016
Use customized onion skinning color coding to help you distinguish between the past, present, and future frames.
Onion skin frames that move away from active frame appear with progressively decreasing transparency.
For more information on this enhanced feature, refer Use onion skinning
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Pinscript
Enhanced in Adobe Animate CC 2015.2 | June 2016
Use the Pin Script feature to pin tabs of individual scripts in the Actionscript pane and move them accordingly. This
feature is useful if you have not organized the code within your FLA file into one central location or if you are using
multiple scripts. You can pin a script to retain the open location of the code in the Actions panel and toggle between
the open scripts.
For more information on this enhanced feature, refer Overview of the Actions panel
Advanced PSD import options
Enhanced in Adobe Animate CC 2015.2 | June 2016
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Animate can import still images in many formats, but you usually use the native Photoshop PSD format when
importing still images from Photoshop into Animate. When importing a PSD file, Animate preserves many of the
attributes that were applied in Photoshop and provides options to maintain the visual fidelity of the image.
For more information on this enhanced feature, see Advanced PSD import options.
Advanced AI import options
Enhanced in Adobe Animate CC 2015.2 | June 2016
Animate lets you import Adobe® Illustrator® AI files and preserve most of the editability and visual fidelity of your
artwork. Enhanced AI Importer also provides you with a great degree of control in determining how your Illustrator
artwork is imported into Animate and lets you specify how to import specific objects into an AI file.
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For more information on this enhanced feature, see Advanced AI import options.
Turbo charged performance on windows platform
Enhanced in Adobe Animate CC 2015.2 | June 2016
Experience turbo charged performance improvements for all your everyday workflows such as Timeline Playback,
Timeline scrubbing, Drawing, Panning, Zooming, Transforms, and watch your animations come alive!
Improved paint brush interactions
Enhanced in Adobe Animate CC 2015.2| June 2016
Animate introduces enhanced performance and experience when using paint brush strokes. Paint brush performance
enhancements are applicable for transform operations on paint brush strokes such as scale/translate/rotate in addition
to zoom/pan of stage.
Latest Flash player and AIR SDK integration
Enhanced in Adobe Animate CC 2015.2 | June 2016
Animate supports the latest version of Flash Player (version 21) and integrates AI SDK version 21.0.
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Chapter 2: Platforms
Use Document Type Converter to convert Animate CC
projects to other document formats
Convert your Animate document to another document format
The universal document type converter enables conversion of your existing FLA projects (of any type) to any other
document type such as HTML5 Canvas, ActionScript/AIR, WebGL, or a custom document type. When you convert to
a format, you can take advantage of the authoring features that Animate offers for that document type.
Converting your Animate document using the document type converter
To convert your Animate document to another document type:
1 Open the document that you want to convert and click Commands > Convert to Other Document Formats. The
Document Type Converter dialog box appears.
2 In the Convert your document to drop-down, select the document type that you want the convert the document to.
3 Click Browse to select the directory in which you want to save the converted file and click OK.
Note: When you try to convert any multi-scene document to HTML5 Canvas doctype, all the scenes are saved as
separate files because HTML5 Canvas document type does not support multiple scenes. Place all your scenes within
separate symbols if you want to use them in a single document.
You can convert your existing Animate projects to another format or reuse assets in a project by simply copying and
pasting layers and library symbols.
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Custom Platform Support
Animate supports creating rich graphics and animations using document types such as ActionScript, HTML5, and
WebGL. The Custom Platform Support feature helps to extend the power of Animate CC to support platforms that are
not native to Animate.
Custom Platform Support can be added to Animate by implementing a plugin using a set of Application Programming
Interfaces (APIs) that are provided as part of the Custom Platform Support Development Kit. The developers can create
custom platform support plugins for Animate using these interfaces and referring to the the sample code. By installing
a platform support plugin for a new document type, users can create their art using the rich feature set of Animate and
publish it in the output format of the custom platform.
Workflows
The Custom Platform Support feature includes two parts: one for the developer who creates custom platform support
plugins and the other for the user who installs and uses the plugin.
Developer
If you are a developer who builds add-ons for Animate, you can use the following workflow to develop and distribute
your plugins:
Note: For instructions on how to develop Custom Platform Support plugins using the development kit, see Enabling Support
for Custom Platforms.For detailed documentation of APIs in the development kit, see Custom Platform Support API
Reference.
User
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If you are a Animate user, you can acquire a Custom Platform Plugin using one of the following methods:
• Download the Custom Platform Support plugin for a platform of your choice from the Adobe Add-ons page. The
Adobe Add-on page allows you to acquire a plugin and install it using the Adobe Creative Cloud application.
• Get a .zxp file from a plugin developer and install it using the Adobe Extension Manager application.
The following workflow illustrates how you can install a custom platform support plugin and create your custom
platform document.
More Help topics
Enabling Custom Platform Support
Custom Platform Support API Reference
Working with Custom Platform Support Plugins
Create and publish HTML5 Canvas documents in
Animate CC
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What is HTML5 Canvas?
Canvas is a new element in HTML5, which provides APIs that allow you to dynamically generate and render graphics,
charts, images, and animation. The presence of the Canvas API for HTML5, strengthens the HTML5 platform by
providing two-dimensional drawing capabilities. These capabilities are supported on most modern operating systems
and browsers.
Essentially, Canvas is a bitmap rendering engine, and the drawings are final and cannot be resized. Furthermore, objects
drawn on Canvas are not part of the web page's DOM.
Within a web page, you can add Canvas elements using the <Canvas> tag. These elements can then be enhanced using
JavaScript to build interactivity. For more information, see
this link.
The new HTML5 Canvas document-type
Animate CC enables you to create an HTML5 Canvas document with rich artwork, graphics, animations, and so on. A
new document type (HTML5 Canvas) has been added to Animate that provides native support for creating rich and
interactive HTML5 content. It means that you can use the traditional Animate timeline, workspace, and tools to create
content, but produce HTML5 output. With a few simple clicks, you are ready to create an HTML5 Canvas doc and
generate a fully functional output. To its end, within Animate, the document and publish options are preset to generate
HTML5 output.
Animate CC is integrated with CreateJS, which enables rich interactive content on open web technologies via HTML5.
Animate CC generates HTML and JavaScript for content (includes bitmaps, vectors, shapes, sounds, tweens, and so on)
created on stage. The output can be run on any device or browser that supports HTML5 Canvas.
Animate and the Canvas API
Animate publishes to HTML5 by leveraging the Canvas API. Animate Pro seamlessly translates objects created on stage
in to their Canvas counterparts. By providing a 1-to-1 mapping of Animate features with the APIs within Canvas,
Animate enables you to publish complex content to HTML5.
Creating an HTML5 Canvas document
To create an HTML5 Canvas document, do the following:
1 On the Animate CC Welcome screen, click the HTML5 Canvas option. This opens a new FLA with Publish Settings
modified to produce HTML5 output.
2 Alternatively, select File> New to display the New Document dialog. Click the HTML5 Canvas option.
You can now begin creating HTML5 content using the tools within Animate. As you begin working with the HTML5
Canvas document, you notice that certain features and tools are not supported and are disabled. This is because,
Animate supports those features that are in-turn supported by the Canvas element within HTML5. For example, 3D
transformations, dotted lines, bevel effects are not supported.
Adding interactivity in HTML5 Canvas document
Animate CC publishes HTML5 content using the CreateJS libraries. CreateJS is a suite of modular libraries and tools
which enable rich interactive content on open web technologies via HTML5. The CreateJS suite comprises of: EaselJS,
TweenJS, SoundJS, and PreloadJS. CreateJS converts content created on stage to HTML5 using these individual
libraries to produce HTML and JavaScript output files. You can also manipulate this JavaScript file to enhance your
content.
/