Adobe Flash CS3 Introduction Manual

Type
Introduction Manual

This manual is also suitable for

Adobe Flash CS3 is a powerful animation and multimedia software that lets you create engaging and interactive content for the web, games, and mobile devices. With its intuitive interface and wide range of features, Flash CS3 makes it easy for designers and developers to bring their creative visions to life. From creating simple animations to complex interactive experiences, Flash CS3 has everything you need to captivate your audience and deliver unforgettable experiences.

Adobe Flash CS3 is a powerful animation and multimedia software that lets you create engaging and interactive content for the web, games, and mobile devices. With its intuitive interface and wide range of features, Flash CS3 makes it easy for designers and developers to bring their creative visions to life. From creating simple animations to complex interactive experiences, Flash CS3 has everything you need to captivate your audience and deliver unforgettable experiences.

TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
INTRODUCTION
ThistutorialisanintroductiontoAdobeFlashCS3andwilldemonstratethebasicFlashtoolsandconceptswithastepby
stepguidetocreatingananimatedbutterfly.
VECTORVSBITMAP
Flashisavectorbaseanimationprogram.Vectorobjectsaredescribedmathematically,whereasbitmapsare
representedbypixels.ThisallowsFlashdocumentstoremainrelativelysmallandFlashobjectstoretain quality
regardlessofzoomresolution.
CREATEANEWFLASHDOCUMENT
Whenyoufirststartflash,youwillbepresentedwithawindowtoopenaFlashdocument,createanewFlash
document,orstartfromatemplate.ClickonFlash File(ActionScript3.0)tocreateanewblankFlashdocument.
SAVEANDSAVEOFTEN
Beforeproceeding,saveyourdocumentandsaveoftenthereafter.
CreateaNewFile
Vector
20xZoom
Bitmap
20xZoom
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
USERINTERFACE
Theuserinterfaceconsistsofthefollowingpanels:

Timeline
Stage
Layers
PropertyInspector
Behaviors
Library
Tools
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
DISPLAYING/HIDINGPANELS
PanelscanbedisplayedorshownbyselectingordeselectingpanelsfromtheWindowsmenu.
1. ClickontheWindows
menu.
2. Clickonanunchecked
paneltodisplayitorclick
onacheckedpaneltohide
it.
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
EXAMPLEEXPLAININGLAYERS
ThinkoflayersasindividualtransparencysheetswhichallowFlashobjectstobecreatedandeditedindep endentfrom
oneanother.TheexamplebelowshowsaFlashdocumentwhichhasthreelayers:Triangle,Rectangle,andCircle.
Objectsinthetopmostlayerwillcoveranyobjectsdirectlyunderneath.
LOCKINGALAYER
Lockalayerormultiplelayerstopreventthemfrombeingeditedon.Inthefollowingexample,onlytheRectanglelayer
canbeworkedon.LockalayerbyclickingonthedotlocatedunderneaththeLockcolumn.Clickonthelockicondirectly
totherightofthelayername
tounlockthelayer.
Circle
Rectangle
Triangle
LockColumn
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
HIDE/SHOWALAYER
AlayercanbehiddenbyclickingonthedotlocatedunderneaththeEyeicon,theshowandhidecolumn.Noticethedot
changestoahashmark.Showalayerbyclickingonthehashmarkdirectlytotherightofthelayername.Intheexample
below,theTriangle
layerishidden.
HINT
Whenworkingonaprojectwithmanylayers,hidingandlockinglayerswillmakeiteasiertoworkontheFlashStage.

Show/HideColumn
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
DOCUMENTPROPERTIES
WhencreatinganewblankFlashdocument,setthedocumentstagesizeimmediately.Changingthestagesizelatermay
alterthepositionofyourFlashobjects.Tosetthestagesize,clicktheModifymenuandselectDocument….Youcanalso
setthestagebackgroundcolorandframerate.

SethowfasttheFlash
documentwillplay.
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
FLASHSYMBOLS
ObjectsinFlasharecalledsymbolsanda symbolcanbeagraphic,amovie,orabutton.Symbolscancontainother
symbols.Forexample,amovieclipcancontaingraphicandbuttonsymbols.
WHYUSESYMBOLS
Onceasymboliscreated,itgetsstoredintheLibraryandthencanbereusedmultipletimesintheFlashdocument,
withoutsignificantlyincreasingtheFlashdocumentsize.Anotheradvantageisthatmodificationstothesymbolwill
affectallinstancesofthatsymbolontheFlashstage,whichsavestime.
CREATINGABUTTERFLY
CreateanewmoviesymbolbyclickingontheInsertmenuandselectingNewSymbol….
SelectMovieClipasthesymboltypeandenteradescriptivenamelikeButterfly,andthenclickOK.
BUTTERFLYMOVIECLIP
TheblankbutterflymovieclipappearsonthestageandthisisindicatedbytheTabwiththelabelButterflybeneaththe
Timelinepanel.Layer1bydefaulthasanemptyframeindicatedbytheopencircleinframe1.
Gra
p
hicIcon
ButtonIcon
MovieIcon
Eachlayerbeginswith
anemptyframe
Currentlyediting
ButterflyMovieClip
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
THEBUTTERFLYBODY
Selecttheovaltool .
Hint:
Thetriangleinthelowerrighthandcornerindicatesthatthereareadditionaltools.
Clickandholdthetooltoseeapopupwindowofavailabletools.
Withtheovaltoolactive,clickanddragthemousetodrawaslenderovalshapefor
thebutterflybody.Noticehowframe
1onthetimelinechangesfromanopencircleto
asolidcircle.Thisindicatesthatthisframehasobjects.
ANTENNAE
Selectthelinetool .
Click,drag,andreleasetodraw1antennaandrepeattodrawthesecondantenna.
Thesolidcircleindicates
thatthereareobjects
createdonthisframe.
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
INSERTMOREFRAME
Nowthatthereisoneframewiththebodyandantennadrawn,addmoreframestothetimeline.Todothis,rightclick
onframe60andchooseInsertFramefromthepopupwindow.
Frames2through60willturngrey.Frame60willha veanopenrectangleindicatingthat
itisthelastframethatisa
duplicateofframe1.Clickonanyoneoftheframes2through60andyouwillseeacopyofthebutterflybodyidentical
toframe1.
LABELEACHLAYER
Itisimportanttolabeleachlayerwithadescriptivenametomakeitiseasiertodistinguishbetweeneachlayer,
especiallywhenyouhavemanylayerstoworkwith.DoubleclickonthelabelLayer1andtype”Body”.Lockthelayerby
clickonthedotinthelock
column.
Doubleclickandtype
inanewlayername
Lockthelayertoprevent
itfrombeingedited
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
ADDANOTHERLAYER
Clickontheinsertbuttontoaddanotherlayer .
RenameLayer2to“LeftWing”.
Clickontheframe1oftheLeftWinglayer.
WHATISYOURFAVORITECOLOR
Selecttherectangletool .
Clickonthecolorpaletteandselectacolorforthewing.
WINGINGIT
OntheFlashstage,inframe1oftheLeftWinglayer.Clickanddragtherectangletoolanddrawaboxnearthebutterfly
body.
Clickontheselectiontool

Clicktoaddalayer
abovethecurrentlayer
Clickonthecolorpalette.
Chooseacolorforthewing.
Clickattheupperlefthand
corneranddragthemouseto
thelowerrighthandcorner.
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
Clickandthedragdownwardontheupperrighthandcorneroftherectangle.

Thenclickonthetopedgeoftherectangleanddragupward.

Thenclickontheleftedgeoftherectangleanddragtotheleft.

Thenclickon
thelowerrighthandcorneroftherectangleanddragdownward.


TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
Clickontheovaltool .
Startingfromthelowerlefthandcorner , clickanddragtodrawanovalthatendsnearthebutterflybody.

Clickontheselectiontool
Thenclickanddragthelowerleft edgeoftheovaloutward,distorting
theoval.

CONVERTTHEWINGTOASYMBOL
Nowthattheleftwingiscomplete,convertthewingtoasymboltobereusedfortherightwing.
Makesuretheselectiontoolisstillactive,otherwiseclickonit .
Theclickanddragtheamarqueeboxaroundtheentireleftwing,toselectit.

TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
ThenrightclickontheselectleftwingandchooseConverttoSymbol…fromthepopupwindow.
TheConverttoSymboldialogboxappears.Type“Butterflywing”forname,selectGraphicfortype,andclickOk.
NoticetheButterflywing symbolappearingin
theLibrarypanel.
MOVETHEPIVOTPOINTOFTHELEFTWING
Clickonframe1andthenclickontheleftwingtoselectit.
SelecttheFreetransformtool .
UsetheFreetransformtooltomovethepivotpointoftheselectedobject,inthiscasetheleftwing.Thepivotpointis
indicatedbythewhitecirclethatgenerally
isinthecenteroftheselectedobject,unlessithadpreviouslybeenmoved.
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
Clickanddragonthepivotpointtotherightedgeofthewing.

COPYTHELEFTWING
OntheLeftWinglayer,clickonframe1.
Thenrightclickonframe1.
FromthepopupwindowselectCopyFrames
Thenrightclickonframe10andfromthepopupwindowselectPasteFrames.
PivotPoint
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
Asoliddotappearsinframe10indicatingthatthereareobjectsinthisframe.
Repeatthelaststepforframes20,40,and60tocopythecontentsofframe1toframes20,40,and60.
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
SHRINKANDEXPANDTHELEFTWING
ClickonFrame10.
SelecttheFreetransformtool andclickontheleftwingtoselectit.
Startingontheupperlefthandcorneroftheleftwing,clickanddragtotherightandupwardtoshrinkandexpandthe
wingtomakethewingappeartobe
flapping.

ANIMATETHELEFTWING
Frame1hasthewingintheoutwardflappingpositionandframe10hasthewingintheinwardflappingposition.Flash
willfillintheinbetweenpositionsusingafunctioncallMotiontweening.ToapplyMotiontweeningright clickanyoneof
theframesbetweenframes1and10.Select
CreateMotionTweenfromthepopupwi ndow.
Anarrowappearspointingfromframes1through10toindicatethatthereisMotiontweeningbetweenthetwoframes.
COPYTHEINWARDFLAPPINGPOSITION
Nowframes1,20,40,and60allhavethewingintheoutwardflappingposition.Onlyframe10hasthewinginthe
inwardflappingposition.
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
OntheLeftWinglayer,clickonframe10.
Thenrightclickonframe10.
FromthepopupwindowselectCopyFrames
Thenrightclickonframe30andfromthepopupwindowselectPasteFrames.
Asoliddotappearsinframe30
indicatingthatthereareobjectsinthisframe.
Repeatthelaststepforframe50tocopythecontentsofframe10toframe50.
Rightclickbetweenframes10and20andchooseCreateMotionTween.Repeatforframes2030,3040,4050,and50
60.
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
LOCKTHELEFTWINGLAYER
CREATEANEWLAYERFORTHERIGHTWING
ClickontheInsertlayerbuttontocreateanewlayerandrenamethelayertoRightWing.
Clickonframe1ontheRightWinglayer.
INSERTTHEBUTTERFLYWINGSYMBOL
FromtheLibrarypanel,clickanddragtheButterflywingsymbolontotheFlashstage.
TEKTUTORIAL:INTRODUCTIONTOADOBEFLASHCS3
SelecttheFreetransformtool .
Clickontherightedgeofthewinganddragtothelefttoflipthewing.
Therightwingshouldnowbeamirroroftheleftwing.
ANIMATETHERIGHTWING
Followthestepstoanimatingtheleftwinginthepre v iousstepsfortherightwing.
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Adobe Flash CS3 Introduction Manual

Type
Introduction Manual
This manual is also suitable for

Adobe Flash CS3 is a powerful animation and multimedia software that lets you create engaging and interactive content for the web, games, and mobile devices. With its intuitive interface and wide range of features, Flash CS3 makes it easy for designers and developers to bring their creative visions to life. From creating simple animations to complex interactive experiences, Flash CS3 has everything you need to captivate your audience and deliver unforgettable experiences.

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