Scoring
Successfully complete the task on your card before time runs out to win
the card. Each card is worth 1 point. The first team to 10 points wins the game.
Unless stated, head-to-head challenges are NOT timed, and the team that com-
pletes the challenge first wins the card—even if it wasn’t their turn. That’s why it’s
important to practice your tiny arm skills!
Categories
Read before you roll! The icon you roll determines the category
of challenge you’ll attempt. Follow these instructions to prepare:
Prehistoric Pickup – Place all the foam pieces
on the table for easy access when stacking.
Cretaceous Charades – Shh! No talking or
sound effects while acting!
Dino Drawing – Remove the cap from the
pen and place the paper on the table so
you’re ready when the timer starts. Your teammates guess while you draw.
Rumble –
If you draw a challenge card that requires something from
around the house, gather the necessary prop before starting the
timer. If you are performing a challenge against an opponent, make sure
each player is armed and ready (1 T-Rex arm each!) before the timer
starts.
We Pick –
Announce the category you’ve selected and then draw a card.
They Pick – The opposing team chooses a category, then the person who
rolled the die draws a card.
Includes:
• 2 Tiny T-Rex arms
• 13 Foam pieces
• 1 Ball
• 1 Dry-Erase marker
with wipe-off board
• 50 Double-Sided
challenge cards
• 30-Second timer
• Category die
• Guide
Developed in Southern California by Educational Insights.
All rights reserved. Made in China. ©Educational Insights, Gardena, CA, USA.
Learning Resources Ltd., Bergen Way, King’s Lynn, Norfolk, PE30 2JG, UK.
Not suitable for children under 18 months.
Long cord/Long chain. Strangulation hazard.