Haba 4339 Owner's manual

Type
Owner's manual

Haba 4339: Dive into imaginative play with our Extreme Memo game! Perfect for 2-4 players aged 5 to 99, this crooked memo game offers a thrilling challenge. Turn over cards to find matching loot and collect the most to win. The game encourages memory skills, strategic thinking, and friendly competition.

Haba 4339: Dive into imaginative play with our Extreme Memo game! Perfect for 2-4 players aged 5 to 99, this crooked memo game offers a thrilling challenge. Turn over cards to find matching loot and collect the most to win. The game encourages memory skills, strategic thinking, and friendly competition.

Inventive Playthings for Inquisitive Minds
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ABA makes it eas
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for
them with games and toys which arous
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curiosity, with imaginative
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urniture,
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htful accessories,
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JAPANESE
3
JAPANESE
5
JAPANESE
4
7
JAPANESE
6
JAPANESE
98
ENGLISH
Memo Extreme
A crooked memo game
f
or 2 - 4 thieves ages 5 - 99.
A
ut
h
or
:
Car
l
o A. Rossi
I
ll
ust
r
at
i
o
n
s
:
Susa
nn
e
Krink
e
L
i
censor: studiogiochi
Length o
f
the game: approx. 20 m
i
nutes
B
rian Burglar is the worst thie
f
in the world. No matter what he tries
t
o steal, he alwa
y
s ends up with the most worthless thin
g
s in his ba
g
o
f loot. Today, however, it’s Brian’s big opportunity. All the thieves
i
n town are gat
h
ering to compete an
d
t
h
is year Brian rea
ll
y wants to
win. But that is not as eas
y
as it sounds, as he has to beat Paul Pilferer
k
nown worldwide as the “master thief”. An exciting competition
b
egins.
Contents
21 thief cards with blue backsid
e
21 thief cards with
g
reen backsid
e
5 loot ba
g
s
Set of game instruction
s
1110
ENGLISH
ENGLISH
You have two options:
1
. T
u
rn
o
v
e
r
t
w
o
ca
r
ds
If
as yet no player has
f
ound a pair, you can only choose this option.
Turn over two cards
f
rom the center.
H
ave
y
ou turned over two identical pieces of loot
?
Y
es
?
G
reat! Take the two cards and
p
lace them face down in
f
ront o
f
you
.
No
?
P
it
y
! All the pla
y
ers tr
y
to remember the pieces of loot.
T
h
en
y
ou turn t
h
e car
d
s
b
ac
k
over a
g
ain.
2. Turn over a card and inquire with another pla
y
e
r
Y
ou can only choose this option i
f
at least one o
f
the other
players has already
f
ound a pair.
T
u
rn
o
v
e
r
a
ca
r
d
fr
o
m
t
h
e
ce
n
te
r. P
o
in
t
to
o
n
e
o
f
t
h
e
t
w
o
pieces o
f
loot and say the name o
f
the player who you think
has this piece o
f
loot represented among his cards.
The pla
y
er in question secretl
y
checks to see if he does.
The player has the corresponding piece o
f
loot
?
G
reat! He must to
g
ive
y
ou the correspondin
g
card.
N
ow you can keep both cards placed
f
ace down in
f
ront o
f
you
.
T
h
e p
l
ayer
d
oes not
h
ave t
h
e correspon
d
ing piece
o
f l
oot?
P
ity! Turn over the card in the center
.
T
hen it’s the turn of the next pla
y
er.
Game Idea
All the thieves in town will compete toda
y
in “Memo Extreme”.
T
he task is to
nd two identical pieces o
f
loot. To begin, two o
f
the
t
hie
f
cards
f
acing down are turned over. I
f
two identical objects are
revealed, the pla
y
er can keep the pair of cards face down in front of
h
im. But watch out! Your loot is not sa
f
e as the other players can still
steal it
f
rom you.
W
hoever has collected the most thief cards at the end of a round
,
receives a bag o
f
loot. Whoever has an extremely good memory and
i
s the
rst to collect two bags o
f
loot, will be honored as the “master
t
hi
e
f”.
Preparation
S
h
u
ffl
e
t
h
e
21
t
hi
e
f
ca
r
ds
wi
t
h
t
h
e
b
l
ue
bac
k
s
i
de
a
n
d
d
i
st
ri
bute
t
h
e
m
f
ace down in the center of the table. Make sure no cards overlap. Get
t
he bags o
f
loot ready.
T
he thie
f
cards with the green backside remain in the game box. They
w
ill
be
n
eeded
f
o
r
t
h
e
seco
n
d
r
ou
n
d
.
How to Play
P
lay in a clockwise direction. Whoever most resembles the thie
f
on
t
he backside o
f
the cards may start. I
f
you cannot agree the oldest
pla
y
er starts
.
1312
ENGLISH
ENGLISH
Important additional rules:
A pla
y
er must not decide on one of the two options until he
has turned over the
rst card.
Players may only look at their cards i
f
another player asks them
f
or a speci
c piece o
f
loot.
End of Round
A r
ou
n
d
e
n
ds
as
soo
n
as
t
h
e
r
e
i
s
n
o
ca
r
d
l
e
f
t
in
t
h
e
ce
n
te
r. Th
e
player who collected the most cards receives a bag of loot. In case
of
a draw, various players receive a bag.
A new round starts
N
ow the deck o
f
cards with the blue backside is returned to the box
a
nd a second round is pla
y
ed with the
g
reen cards.
I
f
y
ou want to pla
y
more than two rounds, swap the deck of cards
af
ter each round.
End of the game
As soon as a player collects his second bag o
f
loot, he has won the
g
ame. I
f
various players receive a second bag at the same time, they
share the victor
y
.
Variations
T
he game can be varied with one or several o
f
the
f
ollowing rules:
If a pla
y
er is asked for a piece of loot and does not have it, he has
to turn over a
ll
h
is car
d
s.
• I
f
a player is asked
f
or a piece o
f
loot and does not have it, he gets
the card that has just been turned over and can keep it
f
ace down
w
i
t
h
t
h
e
ot
h
e
r
s
in fr
o
n
t
o
f him
.
• A pla
y
er can ask another pla
y
er for a piece of loot but can also
s
tate that he has it himsel
f
. I
f
he does not have it, he has to show
h
is car
d
s.
You can play with both decks o
f
cards at the same time.
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Haba 4339 Owner's manual

Type
Owner's manual

Haba 4339: Dive into imaginative play with our Extreme Memo game! Perfect for 2-4 players aged 5 to 99, this crooked memo game offers a thrilling challenge. Turn over cards to find matching loot and collect the most to win. The game encourages memory skills, strategic thinking, and friendly competition.

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