Hasbro Happy Days Operating instructions

Type
Operating instructions

This manual is also suitable for

Hasbro Happy Days 1976 is a board game based on the popular sitcom. The game is designed to be fun and exciting for 2-4 players ages 8 and up.

The goal of the game is to be the first player to collect 16 cool points and light up Arnold's juke box. Players roll a die and move their markers around the board, following the directions on the spaces they land on.

The game includes a variety of spaces, including:

  • Cruisin': Draw a card from the Cruisin' deck.
  • Garage: Collect $5 from the bank.
  • Sumthin' to Do: Draw a card from the Sumthin' to Do deck.
  • Arnold's, The Drive-In, The Picnic, The Beach, The Gym: Pay the amount shown on a Sumthin' to Do card to earn cool points.

Hasbro Happy Days 1976 is a board game based on the popular sitcom. The game is designed to be fun and exciting for 2-4 players ages 8 and up.

The goal of the game is to be the first player to collect 16 cool points and light up Arnold's juke box. Players roll a die and move their markers around the board, following the directions on the spaces they land on.

The game includes a variety of spaces, including:

  • Cruisin': Draw a card from the Cruisin' deck.
  • Garage: Collect $5 from the bank.
  • Sumthin' to Do: Draw a card from the Sumthin' to Do deck.
  • Arnold's, The Drive-In, The Picnic, The Beach, The Gym: Pay the amount shown on a Sumthin' to Do card to earn cool points.
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Hasbro Happy Days Operating instructions

Type
Operating instructions
This manual is also suitable for

Hasbro Happy Days 1976 is a board game based on the popular sitcom. The game is designed to be fun and exciting for 2-4 players ages 8 and up.

The goal of the game is to be the first player to collect 16 cool points and light up Arnold's juke box. Players roll a die and move their markers around the board, following the directions on the spaces they land on.

The game includes a variety of spaces, including:

  • Cruisin': Draw a card from the Cruisin' deck.
  • Garage: Collect $5 from the bank.
  • Sumthin' to Do: Draw a card from the Sumthin' to Do deck.
  • Arnold's, The Drive-In, The Picnic, The Beach, The Gym: Pay the amount shown on a Sumthin' to Do card to earn cool points.

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