Haba 4640 Owner's manual

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Inventive Playthings for Inquisitive Minds
Habe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 38
9
6476 Bad Rodach, German
y
www.h
aba
.
de
Infant Toys
G
if
ts
Children’s jewelr
y
i
r
n’
r
C
hildren learn about the world
t
hrou
g
h pla
y
. HABA makes it eas
y
for
t
hem with games and toys which arouse
c
uriosit
y
, with ima
g
inative
f
urniture,
d
eli
g
htful accessories,
j
ewelr
y
,
g
ifts and
m
uc
h
more. HABA encourages
b
ig i
d
eas
f
or our diminutive ex
p
lorers.
Fleeting
Foxes
3
JAPANESE
4
5
JAPANESE
JAPANESE
6
7
JAPANESE
ENGLISH
Fleeting Foxes
A cunnin
g
competitive
g
ame
f
or 2 - 4 dice rollers a
g
es 5 - 99.
Author
:
Man
f
red Ludwi
g
Illust
r
at
i
o
n
s
: In
a
H
atte
n
hauer
L
ength o
f
the game: a
pp
rox. 10 m
i
nute
s
I
t is total bedlam on the chicken farm! The feisty foxes can think of nothing
b
etter to do than chase the
p
oor chicken!
B
ut which
f
ox will be the quickest and the
rst to be able to snatch the hen
th
us winnin
g
t
h
is tric
ky
competition?
Contents
1
g
ame board
1 h
en
4
f
oxes
(
in
f
our colors
)
4 fox cards
(
in four colors
)
4 big fox dic
e
1 small hen di
e
set o
f
g
ame instruction
s
9
8
ENGLISH
ENGLISH
How to Play
Pla
y
in a clockwise direction. The
f
astest pla
y
er starts. I
f
y
ou
c
annot agree, the youngest player starts and rolls one of the
fo
x
d
i
ce
.
N
ow think about which fox
y
ou want to move and place the
f
ox die on the correspondin
g
fox card, it ma
y
be
y
our own or
t
hat of another player. Now move the fox of the correspon-
din
g
color as man
y
squares in a clockwise direction as dots are
s
hown on the die. There can be an
y
number
o
f foxes on each square.
W
h
e
r
e
d
i
d
t
h
e
f
o
x l
a
n
d?
On any path square or any starting square?
N
othing happens
.
On a square s
h
owing eggs?
Luck
y
fox. He can immediatel
y
move ahead two more s
q
uares.
On the hunter’s square?
T
ou
g
h luck for the fox; he immediatel
y
must move back two s
q
uares.
T
hen
y
ou roll the next
f
ox die and a
g
ain place it on an
y
fo
x
ca
r
d
st
ill l
e
f
t
wi
t
h
out
a
d
i
e
.
T
his goes on until there is a die on each fox card and the
f
oxes have been moved correspondingly.
The hen
aps on!
N
ow
y
ou roll the hen die and move the hen the corres-pon-
din
g
number of squares in a clockwise direction. The special
s
quares
(
eggs, hunter
)
have no importance now
.
T
h
e
n
ta
k
e
a
ll
d
i
ce
off
t
h
e
fo
x
ca
r
ds
a
n
d
i
t
s
t
h
e
tu
rn
of
t
he next pla
y
er to roll the dice.
Game idea
I
n this craz
y
competition each pla
y
er tries to be the
rst to
catc
h h
e
n wi
t
h hi
s
f
o
x.
A
player rolls, one by one, the four fox dice. After each throw
h
e has to decide i
f
he wants to move his own
f
ox or the
f
ox o
f
a
not
h
er p
l
a
y
er as man
y
squares as
d
ots on t
h
e
d
ice.
B
ut beware! Each fox can onl
y
be moved once durin
g
one’s
t
urn. Therefore you have to think twice about which fox you
a
re
g
oin
g
to move or i
f
it is risk
y
to wait in the hope o
f
a hi
g
h
-
e
r score, to move
y
our own fox. The
g
ame ends as soon as a
f
ox catches up to the hen, thus winnin
g
the
g
ame.
I
t also ends if a fox is too slow and is caught by the hen. In
t
his case all the players lose and the hen cackles with triumph.
Preparation
Place the game board in the center of the table.
Each player gets a
f
ox and the corresponding
f
ox card.
Important:
If
you are two players each player takes two
f
oxes and
t
he two correspondin
g
fox cards.
Place the fox card in front of you and the foxes on their star-
t
ing square on the game board. Place the hen on its starting
s
quare on the
g
ame board
.
G
et t
h
e
d
ice rea
dy
an
d
return t
h
e
g
ame materia
l
y
ou
do
n’
t
n
eed
back
in
to
the
bo
x.
1
0
ENGLISH
End of the game
Th
e
g
ame en
d
s, as soon as
... a fox moves onto or
p
ast the s
q
uare with the hen.
T
he pla
y
er o
f
this
f
ox has won the
g
ame.
... the hen passes a fox. All players lose together and
the hen wins.
Hint:
T
hree pla
y
ers can also pla
y
with four foxes. The fourth
f
ox and fourth fox card belon
g
to no one. The fox is
m
oved the same and may also win the game.
/