Franklin BOOKMAN MWD-2001 User manual

Category
Electronic dictionaries
Type
User manual

This manual is also suitable for

EXPANDABLE ELECTRONIC BOOK
B
OO
K
MAN
USER’S GUIDE
MWD-640
Dictionary
& Thesaurus
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
PRODUCT.
YOUR USE OF THE BOOKMAN PRODUCT DEEMS THAT YOU ACCEPT
THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE
TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT
TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN
PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOK-
MAN PRODUCT means the software product and documentation found in
this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN PRODUCT remain the property of FRANKLIN.
Through your purchase, FRANKLIN grants you a personal and nonexclusive li-
cense to use the BOOKMAN PRODUCT on a single FRANKLIN BOOKMAN
at a time. You may not make any copies of the BOOKMAN PRODUCT or of
the data stored therein, whether in electronic or print format. Such copying would
be in violation of applicable copyright laws. Further, you may not modify, adapt,
disassemble, decompile, translate, create derivative works of, or in any way re-
verse engineer the BOOKMAN PRODUCT. You may not export or reexport,
directly or indirectly, the BOOKMAN PRODUCT without compliance with ap-
propriate governmental regulations. The BOOKMAN PRODUCT contains
Franklin’s confidential and propriety information which you agree to take adequate
steps to protect from unauthorized disclosure or use. This license is effective
until terminated. This license terminates immediately without notice from FRAN-
KLIN if you fail to comply with any provision of this license.
License Agreement
1
Contents
Welcome to the world of BOOKMAN!
BOOKMAN is a powerful, portable
electronic reference with a built-in book
and a slot in the back for more books.
With this
BOOKMAN Dictionary & The-
saurus
you can find over 83,000 dic-
tionary entries, 41,000 thesaurus en-
tries with 496,000 synonyms, correct
misspellings, save words to your User
list, and play three fun, educational
word games. To learn how to use other
book cards, read their User’s Guides.
Installing Batteries and Installing a Book Card................ 3
Selecting Books and Using the Color Keys ..................... 4
Changing Settings .......................................................... 5
Viewing a Demonstration ............................................... 5
Finding Definitions ......................................................... 6
Finding Words in Definitions........................................... 6
Finding Synonyms .......................................................... 7
Finding a Letter .............................................................. 8
Finding a Series of Letters.............................................. 8
Correcting Misspellings.................................................. 9
Finding Confusables
®
..................................................... 9
Highlighting Words ......................................................... 10
Reviewing Words............................................................ 10
Using the User List ......................................................... 11
Sending Words ............................................................... 12
Changing Game Settings ................................................ 13
Playing the Games.......................................................... 13
2
Function Keys
CLEAR
Clears to
Enter your word
.
MENU
Shows the main menus.
THES
(red) Shows a thesaurus entry.
CONF
(green) Shows Confusables
.
GAMES
(yellow) Shows the games list.
LIST
(blue) Shows the User list menu.
CARD
Exits the book you are reading.
ON/OFF
Turns your BOOKMAN on or off.
Key Guide
Other Keys
BACK
Backs up, erases letters, or
stops a highlight.
CAP
Shifts keys to type punctuation.
ENTER
Enters a search, selects a
menu item, or starts a highlight.
HELP
Shows help messages.
?
Types a question mark to stand
for an unknown letter in a word.
Shifted, types an asterisk to
stand for a series of letters.
Direction Keys
Move in indicated direction.
SPACE
Types a space or pages down.
Star Key Combinations*
+
CARD
Sends a word between books.
+ DN Shows the next match.
+ UP Shows the previous match.
+ T Shows a thesaurus entry.
+ P Shows the Path list.
*Hold
while pressing the other key.
Understanding the Color Keys
The color keys (red, green, yellow,
and blue) perform the functions listed
above only for the BOOKMAN book
described in this User’s Guide.
Other books have their own color
key functions, which are labelled on
their book cards and listed in their
User’s Guides. For more informa-
tion, read “Using the Color Keys.”
3
BOOKMAN model 640 uses four AAA
batteries. Here is how to install or re-
place them.
Warning: When the batteries lose
power or are removed from your
BOOKMAN, information that you
have entered in its built-in book as
well as in any installed book card will
be erased.
1. Turn BOOKMAN over.
2. Slide off its battery cover in
the direction of the triangle.
3. Install the batteries following
the diagram in the case.
4. Replace the battery cover.
Installing Batteries
Resuming Where You Left Off
You can turn off BOOKMAN at
any screen. When you turn
BOOKMAN on again, the screen
that you last viewed appears.
Installing a Book Card
Warning: Never install or remove a
book card while your BOOKMAN is
turned on. If you do, information that
you entered in its built-in book as
well as in any other installed book
cards, will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book card
with the notches in the slot.
4. Press the book card down
until it snaps into place.
Removing Book Cards
Warning: When you remove a
book card to install another,
information that you entered in the
removed book card will be erased.
4
Selecting Books Using the Color Keys
The red, green, yellow, and blue keys
on the top row of your BOOKMAN
change their functions according to
which book you have selected.
If you have selected the built-in book, the
color keys function as labeled on the
BOOKMAN keyboard. If you have
selected a book card, the color keys
function as labeled on that card.
Remember, when you’ve selected a
book card, the color keys function as
labeled on that card, not as on the
keyboard.
Once you have installed a book card
in your BOOKMAN, you can select
which book you want to use. Follow
these steps.
1. Turn BOOKMAN on.
2. Press CARD.
These are sample books.
3. Press or to highlight the
book you want to use.
4. Press ENTER to select it.
About Screen Illustrations
Some screen illustrations in this
User’s Guide may differ from what
you see on screen. This does not
mean that your BOOKMAN is
malfunctioning.
5
Changing Settings
You can adjust the font size, shutoff
time, and screen contrast.
Font size
changes the number of lines of text
that appear on screen. The shutoff time
is how long BOOKMAN stays on if you
forget to turn it off.
1. Press CLEAR.
2. Press MENU.
3. Press the arrow keys to
highlight the Setup menu.
4. Highlight Set Font, Set
Shutoff, or Set Contrast.
5. Press ENTER.
6. Highlight a setting.
Or press or if you selected
Set Contrast
.
To exit without changing settings,
press BACK.
7. Press ENTER to select it.
Viewing a Demonstration
Before you start using your BOOK-
MAN, you can view a brief demonstra-
tion of what it can do.
When no book card is installed in your
BOOKMAN, a demonstration automati-
cally appears once you turn it on. To stop
the demonstration, press CLEAR. To dis-
able it, press MENU and then select
Dis-
able Demo
from the CMDS menu. To re-
enable it, select
Enable Demo
.
When a book card is installed in your
BOOKMAN, select
View Demo
from the
CMDS menu to view the demo.
Help is Always at Hand
You can view a help message at
virtually any screen by pressing
HELP. Press the Direction keys to
read it. To exit help, press BACK.
To read a tutorial and key guide de-
scribing the functions of this book, se-
lect
Tutorial
from the CMDS menu.
Follow the Arrows
The flashing arrows on the right of
the screen show which arrow keys
you can press to move around the
menus or to view more text.
6
Finding Definitions
It’s easy to look up a word in the dic-
tionary. Simply type it at the Entry
screen and press ENTER. Try this ex-
ample.
1. Press CLEAR.
2. Type a word (e.g., knowl-
edge).
3. Press ENTER.
This is a dictionary entry.
4. Press or SPACE to move
down.
5. Hold
and press DN to view
the next dictionary entry
alphabetically listed.
6. Press CLEAR when done.
Search for a Word
lets you find all of
the definitions in which a specific word
appears.
1. Press CLEAR.
2. Press MENU.
3. Select Search for a word from
the CMDS menu.
4. Type a word (e.g., legal).
5. Press ENTER.
6. Hold
and press DN to view
the next definition with your
word in it.
To see the previous one, hold
and press UP.
7. Press or SPACE to read.
8. Press CLEAR when done.
Finding Words in Definitions
7
Finding Synonyms
When you see THES flash once in the
upper right of the screen, that word
has a thesaurus entry.
1. Press CLEAR.
2. Type a word (e.g., splendid).
3. Press THES.
Or hold
and press T.
This is the first thesaurus entry.
4. Press to view synonyms.
5. Hold
and press DN to view
more thesaurus entries.
To return to the previous thesau-
rus entry, hold
and press UP.
6. Press CLEAR when done.
Finding Synonyms
Understanding Thesaurus
Entries
Thesaurus entries consist of
thesaurus meanings and a
synonym list. A thesaurus meaning
is a definition shared by a list of
synonyms.
Two Ways to Back Up
Pressing BACK takes you back to
the previous screen you viewed.
You can continue to back up until
you get to
Enter your word
.
Holding
and pressing UP takes
you to the previous screen of
similar information. For example, if
you were viewing a dictionary
definition, you would go to the
previous definition.
8
Finding a Letter
If you are uncertain about a letter in a
word, type a question mark in place of
each unknown letter.
1. Type a word with ?’s.
2. Press ENTER.
3. Highlight a match.
4. Press ENTER to define it.
5. Press CLEAR when done.
Finding a Series of Letters
To find prefixes, suffixes, and other
parts of words, type an asterisk in a
word. Asterisks stand for a series of
letters. Note: If you type an asterisk
at the beginning of a word, it may take
a while to find the matching words.
1. Type a word with an .
To type an asterisk, hold CAP
and press
?
.
2. Press ENTER.
3. Highlight a match.
4. Press ENTER to define it.
5. Press CLEAR when done.
Spelling Finding Tips
You can also use ?s to help solve
crossword puzzles. For example, if
the second letter of a five-letter word
is
h
and its last letter is
w
. Enter
?h??w
to see possible answers.
9
If you misspell a word, don’t worry. It
will be corrected automatically.
1. Type a misspelled word.
To erase a letter, press BACK.
2. Press ENTER.
3. Press to highlight a
correction.
4. Press ENTER to view its
dictionary entry.
To go back to the correction list,
press BACK.
5. Press CLEAR when done.
Correcting Misspellings Finding Confusables
®
Confusables are homonyms and spell-
ing variants that are easy to confuse.
If a word has Confusables, CONF will
flash once in the upper right of the
screen.
1. Type a word (e.g., rein).
2. Press CONF.
Confusables come with identify-
ing words.
3. Press ENTER and then high-
light a word.
4. Press ENTER to define it, or
press THES to view its thesau-
rus meaning.
5. Press CLEAR when done.
10
Another way to look up words is by
highlighting them in dictionary defini-
tions, thesaurus entries, or word lists.
Then you can find their definitions, the-
saurus entries, Confusables, or add
them to your User list.
1. At any text, press ENTER to
start the highlight.
To turn the highlight off, press
BACK.
2. Press the arrow keys to
highlight a word.
3. Do one of the following:
To... Press...
define the word ENTER
view a thesaurus THES
entry
view Confusables CONF
add word to User list LIST
Highlighting Words
The Path list lets you review the last
15 words you looked up. Your Path
list is automatically saved between
sessions until the batteries lose
power.
Reviewing Words
1. Select Path list from the
CMDS menu.
Or hold
and press P.
This is a sample Path list. If you
haven’t looked up any words, you
see:
Path is empty
.
2. Highlight a word.
3. Press ENTER to define it.
4. Press THES to view a thesau-
rus entry or CONF to view its
Confusables, if any.
11
You can create a User list of up to 40
words. You can even add words to your
User list that are not in this dictionary.
Here’s how to add and to view a word.
1. Press LIST to view the User
list menu.
If you haven’t added words to
your User list,
View list: **Empty**
appears.
2. Highlight Add word. Then
press ENTER.
3. Type a word (e.g., restive).
4. Press ENTER to add the word.
5. Select View list: 1 word.
This is a User list of one word.
Using the User List
Using the User List
Adding Highlighted Words
At any text, you can highlight a word
and add it to your User list.
1. At text, press ENTER to start
the highlight.
2. Highlight a word.
3. Press LIST.
4. Select Add “your word”.
Adding Words Not Found in
This Dictionary
When you add a word not in this
dictionary, you’re given three
options:
Cancel
,
Add anyway
, or
Correction list
. Select an option.
Caution: Adding words not in
this dictionary uses considerably
more memory than adding words
that are. If you add only words that
are not in the dictionary, your User
list may hold as few as 10 words.
12
Sending Words
This BOOKMAN dictionary can send
words to and receive words from cer-
tain other BOOKMAN books.
To send a word, you must first install a
book card in your BOOKMAN, and
that book card must be able to send
or receive words. To learn if a book
card can send or receive words, read
its User’s Guide.
1. Highlight a word in this book.
To highlight a word in a list, press
the arrow keys. To highlight a
word in text, press ENTER and
then press the arrow keys.
2. Hold
and press CARD.
3. Highlight the other book.
4. Press ENTER.
The word that you highlighted
appears in the other book.
5. Press ENTER to look up the
word.
You can delete one or all the words in
your User list. Here’s how.
Deleting One Word
1. Press LIST.
2. Select Delete word.
3. Highlight a word on the list.
4. Press ENTER to delete it.
Deleting Your User List
1. Press LIST.
2. Select Erase list.
3. Press Y to erase the entire
list. Or press N to cancel.
Using the User List
13
Changing Game Settings
You can change the game settings at
any time. Each setting applies to all the
games.
Word List
lets you pick which words
you’ll play the games with. If you se-
lect
Type Them in
, you’ll need to type
in words after you select a game.
Word Length
lets you pick how many
letters will be in the words (3-13).
Skill Level
lets you select the level of
difficulty.
1. Press MENU.
2. Press
to highlight the
Game menu.
3. Highlight a setting.
4. Press ENTER to select it.
Playing the Games
Now that you have the games set, let’s
play.
1. Press GAMES.
2. Press
or to highlight a
game.
3. Press ENTER to start it.
Keeping Score
Your score appears after each
round of a game.
14
Hangman
Hangman challenges you to guess a
mystery word, indicated by ?’s, one
letter at a time. The number of guesses
you can make appears to right of the
#’s. For a hint hold CAP and press
?
Or press
?
to end the round. Note:
If you ask for a hint, you will lose the
round. Press SPACE to start a new
round. Press ENTER to view the defi-
nition of the word. Press BACK to exit
a game and view the games list.
Anagrams
Anagrams challenges you to find all of
the words that can occur within a se-
lected word. Each letter can only be
used as many times as it appears in
the selected word. Each anagram must
be a specified minimum length. This
will flash on the screen before each
game. The number of possible ana-
grams is shown on the right side of
the screen.
Playing the Games Playing the Games
Type an anagram and then press EN-
TER. Use the arrows to view anagrams
you’ve already entered. Hold CAP and
press
?
to shuffle the letters in the
selected word. Press
?
to end a
round and reveal the remaining ana-
grams. Highlight a word, and then
press ENTER to see its dictionary defi-
nition. Press BACK to exit Anagrams.
Word Train
All aboard the Word Train spelling
game! You and the train take turns typ-
ing letters to form a word. Whoever
types the last letter wins. To view the
letters you can type at your turn, hold
CAP and press
?
. Or press
?
to
end a round and reveal the word. Press
ENTER to view the dictionary defini-
tion of the word.
15
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and
workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN
will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your
purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016-4907, within one
year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price.
Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN
makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made
that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss
from your use of the BOOKMAN PRODUCT.
This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been
tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification
by any party, including any dealer, other than FRANKLIN. This warranty applies only to products manufactured
by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not
covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE
ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION
OF THIS EXPRESS WARRANTY.
THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED
WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE
REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN
THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a
warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from
State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be
prohibited by applicable law.
FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING
OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS
LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE
BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, TORT, STRICT
LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE,
BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT
ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR
LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE
PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE
REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.
Limited Warranty (U.S. only)
16
Copyrights and Patents
Model MWD-640
• batteries: 4-AAA, 1.5 volt
• size: 14 x 2.5 x 10.3 cm
• weight: 6 oz. (without batteries)
© 1987-1996 Franklin Electronic
Publishers, Inc., Burlington, NJ
08016-4907 USA. All rights reserved.
© 1989 Merriam-Webster, Inc.
All rights reserved.
FCC Notice: Complies with the limits for
a Class B computing device pursuant to
Subpart B of part 15 of FCC Rules. Opera-
tion is subject to the following two conditions:
(1) This device may not cause harmful inter-
ference; and (2) This device must accept any
interference received, including interference
that may cause undesired operation.
U.S. Patents 4,490,811; 4,830,618;
4,891,775; 5,007,019; 5,113,340; 5,203,705;
5,218,536; 5,249,965; 5,333,313; European
Patent 0 136 379. Pat. Pend.
ISBN 1-56712-133-0
Resetting BOOKMAN
If the BOOKMAN keyboard fails to
respond, or if its screen performs
erratically, first press CLEAR and then
press ON/OFF twice. If nothing happens,
follow the steps below to reset it.
Warning: Pressing the reset button with
more than very light pressure may perma-
nently disable your BOOKMAN. In addition,
resetting your BOOKMAN unit erases set-
tings and information entered into its built-
in book, and in any installed books.
1. Hold CLEAR and press ON/OFF.
If nothing happens, try Step 2.
2. Use a paper clip to gently press
BOOKMAN’s reset button.
The reset button is recessed in a pin-
sized hole on the back of your
BOOKMAN. Look for it on the bat-
tery cover or near the book card slot.
Troubleshooting BOOKMAN
• Make sure your book card, if
any, is installed correctly.
Check that the book card’s metal
contacts are dirt-and dust-free.
This unit may change operating modes due
to Electro-static Discharge. Normal opera-
tion of this unit can be re-established by
pressing the reset key, ON/OFF, or by
removing/replacing batteries.
Index
FDB-28000-00 Printed in U.S.
P/N 7201384 Rev. F
? key 8, 14
key 8, 14
Anagrams game 14
Arrow keys 5
Asterisk key 8, 14
BACK key 7
Backing up 7
Changing Bookman's settings 5
CONF message 9
Confusables, finding 9
Correcting misspellings 9
Disable demo 5
DN key 2, 6, 7
Games
changing settings 13
playing 13
Hangman game 14
Help, finding 5
Highlighting words 10
Installing a book card 3
Messages
add anyway 11
cancel 11
correction list 11
path is empty 10
type them in 13
view list: empty 11
Misspellings, correcting 9
Path list 10
Reviewing words 10
Searching for words 6
Shutoff
changing 5
setting 5
Spelling finding tips 8
STAR key
combinations 2
with CARD 12
with DN 6
with P 10
THES message 7
Thesaurus entries 7
Tutorial 5
UP key 2, 7
User List
adding words not in dictionary 11
viewing list 11
Word Train game 14
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Franklin BOOKMAN MWD-2001 User manual

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Electronic dictionaries
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User manual
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