CONSOLE AI User Manual
Page 11 Back to Table of Contents DOC-0400-001v3.0 October 2020
About Workflow Checklist (CP2)
The Workflow Checklist gives you a simple way to:
• See the workflow used to configure a project
• Have quick and easy shortcuts to the parts of the CONSOLE AI interface used to complete each step
• Keep track of which steps you have completed by checking them off
Note: The Workflow Checklist is available only for CONVERGE Pro 2 projects.
For more information about using the Workflow Checklist, see Using Workflow Checklist (CP2).
About Room Partitions
Rooms that have dividers can be divided into a number of room segments, called partitions. The illustration below
shows a top view of a room with two dividers:
By opening and closing the dividers, this room can be divided into six possible room partitions: ABC, AB, BC, A,
B, and C.
A room with three dividers has 10 possible room partitions: ABCD, ABC, BCD, AB, BC, CD, A, B, C, and D.
The CONSOLE AI application Allows you specify how many partitions are in a room, but you must switch the
Operation Mode to Advanced Room (as opposed to Simple Room, which does not use partitions). For more
information about configuring an Advanced Room and managing partitions, see Using Partition Manager (CP2). If
you are using Advanced Room mode and have created partitions, when you add assets, you add them to a
particular partition. Then when you want to connect assets, using FlowView or MatrixView, you can create different
configurations for different partitions.
For information about using GPIO logic input pins to set divider states, see Changing GPIO Configuration.
About Channel Groups
Channel groups let you group channels together under a name of your choosing.
Channel groups are a very convenient way to configure related or similar audio assets. You can name each
group, to help you keep track of your assets, and you can make configuration changes to the entire group. For
example, if you have a conference room with several microphones, you could have one group for podium mics,
another for ceiling mics, and still another for handheld mics. Or, if you wanted, you could make a group for mics in
the front half of the room, and another for the mics in the back half of the room.
You can apply settings to a channel group just as you would an individual asset, and you can also create audio
paths that involve entire groups, to make audio routing simpler.