16 Chapter II - Setting Up a Game
How to win
How you win a game depends on its victory conditions. If you’re playing a Random Map
or Death Match game, you can choose the victory condition before the game starts. If
you’re playing any other type of game, you win by achieving the objective(s) displayed at
the beginning of the game, which may also include victory condition(s) required to win
the game. You can display the objectives again during a game by clicking the Objectives
button at the top of the screen.
Standard victory
You can win any Random Map or Death Match game by being the first player or team to
defeat your enemies in military conquest, control all relics, or build a Wonder. You and
your opponents do not have to pursue the same victory condition. For example, you may
try to win by conquest while your opponent tries to win by building a Wonder.
z Conquest victory
The first player (or team) to defeat all opponents wins. To defeat a player, you must
destroy all units and buildings but the following: towers, walls, gates, relics, Fishing
Ships, Fish Traps, Transport Ships, Trade Cogs, Trade Carts, Farms, and sheep.
z Wonder victory
The first player to build a Wonder that stands for the required time period wins.
Before you can build a Wonder, you must advance to the Imperial Age and gather
many resources. When a civilization begins to build a Wonder, the other civilizations
are notified and shown its location on the mini-map in the lower-right corner of the
screen. When the Wonder is completed, all civilizations are notified and a count-
down clock appears in the upper-right corner of the screen. The color of the clock
indicates which civilization owns the Wonder. If a Wonder is destroyed before the
required time period, the countdown is terminated. The map size determines how
long a Wonder must stand to win the game.
z Relics victory
The first player or team to control all relics for the required time period wins. Relics
are special objects (similar to trophies) that are placed randomly on the map. There
are multiple relics on a map. They can only be moved if carried by a Monk (see
Chapter IV), and they must be garrisoned inside a Monastery in order to be con-
trolled by your civilization. Relics cannot be destroyed. For example, if a Transport
Ship sinks with a Monk carrying a relic on board, the relic appears on a nearby shore.
When a civilization owns all relics, all civilizations are notified and a countdown
clock appears in the upper-right corner of the screen. The color of the clock
indicates which civilization controls the relics. The first player to control all relics
for the required time period (until the clock reaches 0) wins the game. If any relic
changes ownership before the required time period has passed, the countdown is
terminated. The map size determines how long you must control the relics to win the
game.