Celco VENTURA 1000 User guide

Category
Floodlights
Type
User guide
Celco VENTURA 1000 User Guide, covering software version 3.2
Document EPD01041 I383GB issue 1D (2002-06-10 16:45:57 Z)
Copyright © 2000 Celco Ltd.
All rights reserved.
No part of this documentation may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying and recording, without the prior written
permission of Celco.
The information in this documentation is supplied without warranty of any kind, either directly
or indirectly, and is subject to change without prior written notice. Celco, its employees or
appointed representatives will not be held responsible for any damages to software,
hardware, or data, howsoever arising as a direct or indirect result of the product( s) mentioned
herein.
Issued by:
Publications Department,
Celco Ltd.,
Midas House,
Willow way,
Sydenham,
London,
SE26 4QP,
United Kingdom.
Documentation reviewed by Bart Swinnen.
Printed in the United Kingdom.
Preface
Welcome to the Celco VENTURA 1000!
The Celco VENTURA is a compact and versatile Lighting Control Console
featuring state- of- the- art microprocessor technology. It is designed to
provide a full range of lighting control from simple manual operation up to
complex pre-programmed sequences and is equally ‘at home’ in theatre,
discotheque or concert environments.
If you’ve never used a Lighting Console before, you may find the large
array of faders and buttons on the VENTURA console a little daunting.
But, please be assured that it’s not as confusing as it looks!
About this User Guide
The VENTURA User Guide is arranged in convenient sections, each
dealing with a specific topic or range of associated topics. A full list of
sections and their contents follows this preface.
We recommend that you spend a few minutes reading through Section 1,
which is designed to provide you with an overview of the console layout,
control names and functions.
Towards the back of the Guide are various Appendices which provide
details on Troubleshooting, Terminology and Technical Data.
Warranty Registration Card
Be sure to fill-in and return the enclosed Registration Card. This will enable
us to provide you with full technical support, such as news of any firmware
enhancements to the VENTURA or details of new products and
accessories.
Trade Marks
The name CELCO , the distinctive CELCO logo, and the VENTURA logo
are trade marks of CELCO Ltd.
This product conforms with the protection requirements of EC
Directive 89/ 336/ EEC, relating to Electromagnetic Compatibility, by
application of the following standards:
EN 50081- 1: 1992 , EN 50082- 1: 1992 , EN 60950: 1992 ,
provided that:
 The product is used in accordance with the manufacturer’s
instructions.
 The product is used in conjunction with a CE marked power supply
unit.
 The product is not connected to any peripheral equipment that is
not CE marked.
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Section 1: Introduction................................ 1
Overview of the Front Panel ..............................................2
Overview of the Back Panel...............................................4
Connecting the Ventura Console......................................6
External Power Supply Unit...............................................7
Mains Supply........................................................................................ 7
Mains Supply Lead & Plug ................................................................... 7
Connection Procedure ......................................................................... 7
Internal Memory Back-up ..................................................................... 7
Optional Accessories.........................................................8
General Information ...........................................................9
Care of the Console – some Do’s and Don’ts...................................... 9
Section 2: HTP Channel Control & Set-up
...................................................................... 11
HTP Channel Control Area ..............................................12
Overview of HTP Channel Controls ................................13
Setting-up Procedures .....................................................14
Defining the number of Reserved HTP Channels.............................. 14
Controlling HTP Channel Levels ........................................................ 14
Section 3: Lamp Control & Set- up............ 15
An Overview of ‘Lamps’...................................................16
What is a ‘Lamp’................................................................................. 16
Principles of Lamp Control ................................................................. 16
Lamp Selection Control Area ..........................................18
Lamp Attribute Control Area ...........................................20
Basic Set-up Procedures .................................................22
Defining a Lamp Type ........................................................................ 22
Patching a Lamp to Desk Channels................................................... 22
Advanced Set- up Options ................................................................. 22
Selecting Lamps...............................................................23
Lamp Select & Lamp Page Buttons ................................................... 23
Auto Clear Function ........................................................................... 23
Selecting Lamps – The Basic Method ............................................... 24
Selecting Lamps – Shortcuts ..............................................................24
Using Lamp Groups ............................................................................25
Setting Lamp Attributes .................................................. 26
Absolute and Relative Control Modes ................................................26
Applying a Colour and/or Beam..........................................................27
Positioning a Lamp .............................................................................28
Setting Lamp Intensity ........................................................................28
Working with Effects ....................................................... 29
What is an Effect?...............................................................................29
Creating an Effect ...............................................................................29
Controlling an effect ............................................................................30
Synchronisation of an effect................................................................34
Controlling palette stepping effects.....................................................34
Controlling a shutter effect. .................................................................34
Controlling static position effects. .......................................................35
Flexibility ! ...........................................................................................36
Hints and tips. .....................................................................................36
Effect templates. .................................................................................36
Effect Waves.......................................................................................37
Default effects. ....................................................................................37
Example effect settings.......................................................................38
Section 4: Working with Cues .................... 39
An Overview of Cues ....................................................... 40
What is a Cue? ...................................................................................40
Cue Numbering...................................................................................40
Cue Playback Control Area ............................................. 41
Cue Parameters................................................................ 42
AutoFade Time Parts ..........................................................................42
Organising Cues .............................................................. 44
Selecting a Cue Page .........................................................................44
Selecting a Bookmark Page................................................................44
Viewing Cue Numbers ........................................................................44
Setting-up a Bookmark Page ..............................................................45
Cue Programming............................................................ 46
The Basic Procedure ..........................................................................46
Creating a New Cue............................................................................46
Modifying an existing Cue...................................................................47
Using the Auto Select Feature............................................................48
Defining Time Parts for a Cue ............................................................ 48
Assigning Sequence(s) to a Cue........................................................ 49
Replaying Cues................................................................ 50
Previewing a Cue ............................................................................... 50
To run the Cue manually... ................................................................. 51
To run the Cue automatically (using AutoFade)................................. 51
Indication of Cue Status ..................................................................... 52
Swap & Add Functions ....................................................................... 52
Cue Flash Button Modes.................................................................... 52
Sound to Light Control........................................................................ 53
Rate Playback and Stack Programming ........................ 54
Overview............................................................................................. 54
Creating a new Stack ......................................................................... 54
Stack Make facility.............................................................................. 55
Editing an existing Stack .................................................................... 55
Section 5: Creating Sequences ..................57
Programming a Sequence............................................... 58
The Basic Process.............................................................................. 58
Cue sequencing.................................................................................. 59
Modifying a sequence......................................................................... 59
Replay Options ................................................................................... 60
Section 6: Digital Playback Control .........61
Digital Playback Control Area......................................... 62
Cue Mode.......................................................................... 63
Cue Preview Screen........................................................................... 63
Sequence Mode................................................................ 64
Sequence Control Functions .............................................................. 65
Stack Mode....................................................................... 66
Stack Preview Screen ........................................................................ 66
Stack Control Functions ..................................................................... 66
Section 7: Main Keypad Control Area .......67
Main Keypad Control Area .............................................. 68
Using the Main Keypad ................................................... 70
Root Menu .......................................................................................... 70
What is an Entity? .............................................................................. 70
Programming Entity Parameters ........................................................ 71
Object Grouping ................................................................................. 72
Entering Text using the Main Keypad ................................................ 74
Summary of Entity Screens................................................................ 74
Page Entity Screens.........................................................75
Screen 1 - Playback assignment........................................................ 75
Screen 2 – Auto ‘Page’ Selection....................................................... 75
Dimmer Patch Entity Screen ...........................................76
Channel Entity Screen .....................................................76
Cue Entity Screens...........................................................77
Screen 1 – Time Part Set- up............................................................. 77
Screen 2 – Sequence Assignment..................................................... 77
Screen 3 – Miscellaneous Set-up ...................................................... 78
Sequence Entity Screen...................................................79
Stack Entity screens ........................................................80
Stack entity screen 1 .......................................................................... 80
Stack make screen............................................................................. 80
Lamp Entity Screens........................................................81
Screen 1 – General Set-up ................................................................ 81
Screen 2 – Pan/Tilt Overrides ............................................................ 82
Screen 3 – Autotracking Set-up ......................................................... 82
Group Entity Screen.........................................................83
Position Entity Screen .....................................................84
Colour Entity Screen........................................................85
Beam Entity Screen..........................................................86
Effect Entity Screens .......................................................87
Screen 1 – Effect spread and timing.................................................. 87
Screen 2 – Effect shape..................................................................... 87
Screen 3 – Effect synchronisation...................................................... 88
Output Limit Entity Screen ..............................................89
Root Menu.........................................................................90
Menu Screen 1 ................................................................................... 90
Menu Screen 2 ................................................................................... 90
Wizard Screen.................................................................................... 90
I/O Set-up Menu ................................................................91
Input/Output Menu Screen 1 .............................................................. 91
Input/Output Menu Screen 2 .............................................................. 91
Card Storage Screen ......................................................................... 91
Floppy Disc Storage Screen .............................................................. 91
Floppy Disc Save Screen................................................................... 92
Floppy Disc Load Screen ................................................................... 92
Firmware Screen................................................................................ 92
MIDI Set- up Screen........................................................................... 93
DMX Set-up Screen ........................................................................... 93
Analogue Set-up Screen .................................................................... 93
Set-up Menu......................................................................94
Menu Screen ...................................................................................... 94
Default Set-up Screen 1..................................................................... 94
Default Cue Times Screen ................................................................. 95
Default Effect Set-up Screen.............................................................. 95
Clear Entity Screen ............................................................................ 96
Section 7: General Setting- up &
Configuration .............................................. 97
Setup Console Mode ........................................................98
WYSIWYG mode................................................................................ 98
Program mode.................................................................................... 98
Playback mode................................................................................... 98
Locked mode...................................................................................... 98
Saving & Loading ShowData...........................................99
Saving to or Loading from a Memory Card ........................................ 99
Saving to a Floppy Disk ................................................................... 100
Loading from a Floppy Disk ............................................................. 101
Loading New Firmware ..................................................102
Dimmer/Channel Patching.............................................103
Dimmer Patching.............................................................................. 103
Creating/Modifying a Patch .............................................................. 103
Creating a new Dimmer Patch ......................................................... 104
Channel Output Limiting................................................................... 104
MIDI/SMPTE Control.......................................................105
MIDI operation.................................................................................. 105
SMPTE operation............................................................................. 106
Appendix A: HUD Head Up Display ...........107
HUD Screen navigation..................................................108
Dimmer Screen............................................................... 109
HTP Screen 1.................................................................. 110
HTP Screen 2.................................................................. 111
Palette Screen ................................................................ 112
Stage View Screen ......................................................... 113
Lamp View Screen ......................................................... 114
Playback Screen ............................................................ 115
Appendix B: Glossary of Terms &
Abbreviations.............................................117
Glossary of Terms & Abbreviations ............................. 118
Appendix C: Technical Data ......................121
Console Specifications.................................................. 122
Rear Panel Connectors.................................................. 123
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1
Section 1:
Introduction
Overview of the Front Panel
To understand the seemingly complex arrangement of buttons and faders
on the VENTURA1000 Console, it is helpful to consider them in specific
‘control areas’ (see Fig 1 on page 3)
HTP Channel Control Area
This area provides conventional fader control of HTP (highest takes
precedence) Channels. It also includes two ‘master’ faders —the Preset
Master (p1), which controls the overall level from the individual Channel
Faders, and the Grand Master (gm), which controls the overall level of all
HTP Channels on the desk.
For a more detailed overview of this area, turn to page 12.
Lamp Selection Control Area
This area is used to select one or more Lamps in order to change their
Attributes (using the Lamp Attribute Control Area) or to add Lamps to a
Cue or Sequence. Lamps can be selected individually or be assigned to
Groups allowing combinations of Lamps to be selected and controlled by a
single button.
For a more detailed overview of this area, turn to page 18.
Lamp Attribute Control Area
This area is used to change the Attributes of any Lamp(s) selected in the
Lamp Selection Control Area. Various preset selections of Colour, Beam,
Effect, Position (pan and tilt) are available as defined by special Lamp
Libraries.
These can be varied using the rotary controls and, if required, stored as
customised presets called ‘Palettes’. In addition, full control of Lamp
Intensity is available via a state- of- the- art digital fader.
For a more detailed overview of this area, turn to page 20.
HUD Control Area
When you are using the HUD (Head- Up Display) system, these buttons
are used to select which screen is displayed on Monitor 1.
For a more detailed overview of this area, turn to page 107.
Playback Control Area
This area is used to control the playback of pre- programmed Cues and
Sequences. The back- lit LCD screens are used to show Cue Numbers or
Labels, which identify the function of each Playback Fader.
For a more detailed overview of this area, turn to page 41.
Digital Playback Control Area
This area provides an alternative means of controlling Cue, Sequence and
Stack playback using a special Multi- Function Digital Fader.
For a more detailed overview of this area, turn to page 62.
Main Keypad Control Area
This area is the ‘nerve- centre’ of the VENTURA Console and provides full
access to the console’s set- up parameters via a keypad, rotary control
and large LCD screen.
For a more detailed overview of this area, turn to page 68.
Memory Card Socket
This is located in the front edge of the desk just below the Keypad Control
Area and is used to connect a memory card allowing quick storage and
retrieval of show data (see page 99 for more details).
2
3
HTP CHANNEL
CONTROL AREA
HUD
CONTROL AREA
PL
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LAMP ATTRIBUTE LAMP SELECTION
AYBACK
NTROL AREA
DIGITAL PLAYBACK
CONTROL AREA
MAIN KEYPAD
CONTROL AREA
CONTROL AREA CONTROL AREA
intensity
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flip
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ventura 1000 by celco
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Fig 1: The VENTURA Console control 'areas'.
Overview of the Back Panel
The rear panel of the Ventura console incorporates various connectors as
shown in Fig 2 on page 5. For details of suitable connectors and pin- outs,
refer to the Technical Data section, pages 123 to 125.
Power Supply Input
The power connector is for the VENTURA’s external power supply unit.
MIDI Control Connectors
There are three connectors for connecting two or more VENTURA
consoles together or for linking to other MIDI- compatible products:
in For data input from another console/ product
thru For opto-isolated ‘copy’ of data input
out For data output from this console
SMPTE Control Input
The smpte in connector is used to input a SMPTE time code signal to
enable Cue replay to be synchronised to an external backing track or
video, etc.
DMX Control Outputs
There are two connectors, which provide DMX control output for external
DMX- compatible lighting fixtures and equipment:
dmx 1 out ‘Universe 1’, Dimmers 1 to 512
dmx 2 out ‘Universe 2’, Dimmers 1 to 512 (i.e. 513 to 1024)
DMX 2 Control Input
The dmx 2 in connector allows for an external DMX line to be ‘added’ to
the DMX 1 output. Level conflicts are handled on a ‘highest takes
precedence’ basis.
Worklight Connectors
These two connectors allow the fitting of optional ‘gooseneck’ work- lights
(e.g. 2 off CL3100/ L) to assist console operation in low- light conditions.
Sound to Light Inputs
These two connectors allow an audio input to modulate Channel levels and
Sequence stepping:
Audio mic For balanced or unbalanced audio signals of up
to 1Vr.m.s.
Audio
speaker
For mono or stereo 100V line level signals.
Analogue Control Input
The analogue input connector provides simple remote control of the
Ventura console.
Floppy disc drive
The floppy drive is used to store/load shodata, or to load new firmware.
EXP Port 1 (Expansion Port 1)
Keyboard For connection of an IBM- compatible QWERTY
keyboard for convenient and quick creation of Cue
labels, etc.
Monitor For connection of a colour SVGA Monitor ( e. g.
CL2000/ H4) for the main Head- Up Display system.
Trackball For connection of an optional trackball ( e. g .
CL3100/ T) for easier control of Lamp Pan & Tilt.
EXP Port 2 (Expansion Port 2) – optional
Monitor For connection of a second colour SVGA Monitor
(e.g. CL2000/ H4) for the secondary Head- Up
Display system.
4
5
EXP po
EXP port 1 EXP port 3
rt 1 EXP port 3
ke
keyboard moni tor trac kball
yboard monitor monitor
monitor
trackball
floppy disk drive
floppy disk drive
Fig 2: Rear panel features.
Connecting the Ventura Console
The following diagram shows the basic connections required in order to use the Ventura Console:
abcdef
dbo
multi protocol output solidst ate flash memory
•
tilt
pan
next
3
soft func tions
2
multi-func tion digital fade r 1<
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ventura 1000 by celco
to additional
DMX Devices
QWERTY
KEYBOARD
or
Fig 3: Connecting the Ventura Console.
6
7
External Power Supply Unit
Mains Supply
The external PSU (power supply unit) supplied with the VENTURA
Console is of an ‘auto- sensing’ type — i.e. it will automatically adjust to
any mains supply voltage or frequency within the following ranges:
Mains Voltage: 100 to 240V a. c.
Mains Frequency: 50 to 60Hz.
Mains Supply Lead & Plug
A mains lead is provided which is fitted with an IEC/ Euro plug —this
connects to the socket on the PSU.
Because there are many different types of mains connectors, the other end
of the mains lead is ‘bare- ended’. Connect a suitable mains plug in
accordance with the following details:
Wire Colour Connect to Terminal
Brown ‘L’ or ‘Live’ (or coloured red or brown)
Blue ‘N’ or ‘Neutral’ (or coloured blue or black)
Green & Yellow ‘E’ or ‘Earth’ (or coloured green or green &
yellow)
WARNING
If you are unsure of the connections, or if the markings in your plug
do not match those given above, consult a qualified electrician.
If the plug has provision for an internal fuse, a 5 Amp fuse must be
fitted. If not, the supply must be protected by an external 5 Amp
fuse or circuit breaker.
THIS APPLIANCE MUST BE EARTHED.
Connection Procedure
 Connect the ‘flying lead’ of the PSU (fitted with a 5- pin DIN plug)
to the power socket of the Ventura console.
 Operate the rocker switch on the PSU to turn the console On or
Off.
When the supply is On, the red indicator on the PSU will be lit, and the
LCD Panel backlights on the console will also be lit. With 100V or 110V
supplies, there may be a short delay before the indicator illuminates — this
is perfectly normal.
Internal Memory Back-up
The Ventura console contains a battery, which is used to preserve the
settings and data held in the internal memory.
When fully charged, the battery will maintain the memory contents for up to
12 months without the desk being powered.
IMPORTANT NOTE
To avoid loss of data, ensure that the battery is fully charged by powering
the console for 24 hours before using it for the first time and also after
prolonged periods of storage.
Optional Accessories
The following optional accessories are available for use with the
VENTURA 1000 Console:
Flight Case Order as CL3100/ F
A stylish and rugged flight case, which accommodates both the VENTURA
console and its Power Supply Unit.
Dust Cover Order as CL3100/ C
A soft PVC dust cover, screened with the VENTURA logo.
Work- Light Order as CL3100/ L
A small ‘gooseneck’ lamp that connects to the console to provide
illumination in low- light conditions. Two lamps are required per console.
These connect to the XLR- type sockets (labelled ‘work light’) located on
the rear panel.
Memory Card (4Mb) Order as CL2000/ A
For storing and retrieving show data. For more details, refer to page 99.
Additional HUD Monitor Order as CL2000/ H4
A 15 inch colour SVGA monitor for use with the secondary Head- Up
Display system. This connects to the ‘ monitor ’ socket on Expansion Port
3 located on the rear panel.
Trackball Order as CL3100/ T
Instead of using the built- in Pan and Tilt controls, this optional trackball
may be used for easier positioning of Lamps. This connects to the ‘
trackball ’ socket on Expansion Port 1 located on the rear panel.
Spare Power Supply Unit Order as CL2296/ P
Useful as an emergency back- up should the supplied PSU ever fail.
Digital Transmitter Receiver Order as CL2259/ 1
The VENTURA console outputs a DMX signal which must be decoded in
order to control analogue dimmers or motors, etc.
The Celco Digital Transmitter/ Receiver Unit ( DMX dtr ) is recommended
for this purpose. Each DMX dtr able to decode up to 36 channels from the
DMX signal and convert them into 0 to +10V analogue signals. Any
number of DMX dtr units can be ‘daisy- chained’ together to enable all 512
channels to be
utilised if required.
For full operation and connection details, refer to the User Guide supplied
with the DMX dtr unit, but please note the following important points:
 The Tx– Rx slider switch on the back panel must be set to the Rx
(receive) position.
 The Address Select dials on the front panel must be set to the first
Channel number in a block of 36 that the unit is to decode. For
example, the first unit should be set to address 001 (channels 1 to
36), the second unit to address 037 (Channels 37 to 72), etc.
Connect the VENTURA’s dmx 1 out or dmx 2 out connector to the DMX In
connector on the DMX dtr unit.
8
9
General Information
Care of the Console – some Do’s and Don’ts
 Never place drinks or any other liquid, on or near the console.
An accidental spillage could cause liquid to enter the console
which may result in damage to the faders, buttons and internal
electronics.
 Always protect the console from direct sunlight, rain, dusty
environments and excessive vibration.
 When transporting the console, ensure that it is not dropped
or subjected to severe shocks, and do not place heavy items
on the console.
Whenever possible, transport the console in the specially designed
flight case (order as CL3100/ F).
 Never use detergents, solvents or abrasive cleaners as these
may damage the console paint finish or plastic components.
Keep the console clean by wiping with a lightly dampened cloth —
excessive dust should first be removed with a soft- haired brush or
vacuum cleaner. To reduce a build- up of dust when not in use,
protect the console with the specially designed dust cover (order
as CL3100/ C).
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10
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Celco VENTURA 1000 User guide

Category
Floodlights
Type
User guide

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