Jaton 3DForceG-16 User manual

Category
Graphics cards
Type
User manual

This manual is also suitable for

3DForce G-16
3DForce G-32
3DForce G-16/TV
3DForce G-32/TV
3DForce XP
multimedia accelerator
User Manual
version 6.00
Copyright © 2002 Jaton Corporation, USA.
2
NOTICE
The information in this document is subject to change in order to
improve reliability, design, or function without prior notice and does not
represent a commitment on the part of the company. In no event will the
company be liable for direct, indirect, special, incidental, or
consequential damages arising out of the use or the inability to use the
product or documentation, even if advised of the possibility of such
damages. No part of this manual may be reproduced or transmitted in
any form or by any means without the prior written permission of the
company.
June 2001, Rev. A
3
Contents
1. INTRODUCTION.........................................................................................5
2. FEATURES ....................................................................................................6
2.1 AGP BUS INTERFACE .................................................................................6
2.2 PERFORMANCE (@800 MHZ PIII WITH 128MB OF MEMORY)............6
2.3 3D GRAPHICS ENGINE.................................................................................6
2.4 DVD SUPPORT ............................................................................................7
2.5 VIDEO ENGINE.............................................................................................8
2.6 ADVANCED POWER MANAGEMENT .......................................................8
2.7 MEMORY BUS INTERFACE ........................................................................8
2.8 DIRECT 7.0...................................................................................................9
2.9 SOFTWARE...................................................................................................9
3. CHECK LIST................................................................................................9
4. SYSTEM REQUIREMENTS.......................................................................9
5. HARDWARE DESCRIPTION................................................................10
5.1 BOARD LAYOUT AND SPECIFICATION.................................................10
5.2 IDENTIFY AN AGP SLOT (SHORT AND BROWN).................................11
5.3 DISPLAY DEVICES CONNECTION...........................................................11
6. HARDWARE INSTALLATION.............................................................12
6.1 INSTALLATION PROCEDURES.................................................................12
6.2 STEPS:.........................................................................................................13
7. SOFTWARE INSTALLATION..............................................................13
7.1.1 Microsoft Windows 98/Me.............................................................13
7.1.2 Microsoft Windows NT4.0 .............................................................20
7.1.3 Microsoft Windows2000................................................................25
7.1.4 Microsoft WindowsXP....................................................................32
8. TECHNICAL ASSISTANCE (Q & A)..................................................38
8.1 TIPS.............................................................................................................40
9. VIDEO MODE REFERENCE TABLE....................................................41
9.1 STANDARD MODES..................................................................................41
9.2 EXTENDED MODES...................................................................................42
10. PINOUT AND SYNC FREQUENCIES ................................................45
4
10.1 ANALOG COLOR DISPLAY PINOUTS (DB 15).....................................45
10.2 CONVERSION TABLE: PIN ADAPTERS................................................45
10.3 9-TO-15 PIN CONVERSION TABLE........................................................46
10.4 ANALOG VIDEO SIGNALS......................................................................46
11. FCC SHIELDED CABLE WARNING.................................................46
11.1 TECHNICAL SUPPORT............................................................................47
12. LIMITED WARRANTY.........................................................................48
12.1 OTHER LIMITS.........................................................................................49
12.2 EXCLUSIVE OBLIGATION.......................................................................49
12.3 OTHER STATEMENTS............................................................................49
12.4 TERMS AND CONDITIONS......................................................................49
12.5 SERVICES AGREEMENT:.........................................................................50
12.6 ENTIRE OBLIGATION.............................................................................50
12.7 REDUCING WARRANTY CLAIM REJECTIONS.....................................50
5
1. Introduction
3DForce G-16, 3DForce G-32, 3DForce G-16/TV, and 3DForce G-32/TV
are based on Trident Blade T-16/T-64 (9970) Graphics Processor with
AGP-4x and DVD playback. With 64-bit memory bus at 143 MHz clock
on AGP 2x/4x bus aggregation, the performance of these multimedia
accelerators are beneficial to brings the DVD playback in real-time and
the high density video formal expression at high pixel rate up to 286
million per second, and that is biggest unparalleled cost/performance
graphics solution for today’s desktop application. 3DForce XP, based
on Trident Blade XP (9980) Graphics Processor with AGP-4x and DVD
playback. With 128-bit memory bus at 166 MHz clock.
The most payoff on Trident Blade T-16/T-64 (9970) and Trident Blade
XP (9980) are that integrate the advanced 2D/3D Graphics engine,
which capable of supporting with DVD, video, and digital TV into a
single chip solution. The overlying combines highly evolved per pixel
3D graphics engine setup and rendering with 2D graphical user
interface (GUI) acceleration can blend the high speed low latency
access on 256-bit totally. Taking expediency of AGP’s Direct Memory
Access (DMA) to retrieve textures from main memory, textures are no
longer limited by local memory.
Trident Hardware Assisted MPEG-2 Architecture (THAMA) enables
DVD playback support to the multimedia PC. Compared to software
only DVD players, the combination of software based decode and
hardware based motion compensation delivers smooth frame rates
without overloading the processor, requires no extra frame buffer and
minimum AGP bandwidth.
The TVout choice supports an 8-bit Digital output to standard
NTSC/PAL encoder and its interface. In TVout optional livelihood, the
3DForce G-16/TV or 3DForce G-32/TV also offers independent control
interface ready for TV set output and with interlace/non-interlace
scanning capability.
For maximum throughput, the 3DForce G-16/G-32/XP use full AGP
2x/4x bus interface that supports at up to 1.06 GByte per second
transfer rate. Furthermore, 3DForce G-16/G-32/XP are subsistence
Microsoft graphics standard - DirectX 7.0 Cubic mapping, and PC2001
compliant.
Jaton Corporation, USA.
6
2. Features
2.1 AGP Bus Interface
- Full AGP 2X/4X Support at up to 1.06 GByte/sec transfer rate
- DMA bus mastering support with Scatter Gather
- Execute Mode for Direct Textures, Video, and DVD
- Special impedance matching circuit for AGP-4X signaling
2.2 Performance (@800 MHz PIII with 128MB of
memory)
- Pixel processing rate: 800 Million pixels/sec
- Texel access rate: 1,200 Million pixels/sec
- Supports 32MB of SDRAM at up to 143 MHz memory clock
- Up to 270 MHz RAMDAC for 1600x1200 resolution
- DVD playback in real-time (30fps) with 75% of CPU headroom
2.3 3D Graphics Engine
2.3.1.1.1 Setup
- Up to 166 MHz clock
- Hardware interface to Direct 7.0
- 32-bit IEEE Floating Point Input Date
- 1/16 Sub-Pixel positioning accuracy for butter image quality
2.3.1.1.2 Rendering
- Dual independent 128-bit pixel pipelines (256-bit total)
- Single-pass processing of diffused, specular lighting and fog
- Enhanced Gouraud Shading & Phong-like environmental lighting
7
- Fast order-independent scene anti-aliasing support
- Fully OpenGL-compliant blending including fog & depth cueing
- Hidden surface removal with 16, 24, or 32-bit Z buffer or W buffer
- Color format includes 16, 24, or 32-bit per pixel
- Supports 8-bit stencil buffer
2.3.1.1.3 Texturing
- Single-pass processing of up to 4 textures per clock
- Single-pass Bi-linear, Tri-linear and Anisotropic texture filtering
- Non-linear magnification and sharpening texture filtering
- Multi-format texture cache
- Palletized texture format of 1, 2, 4, and 8-bit per pixel
- Non-palletized texture of 16 or 32-bit per pixel
- Pallete data format with 565, 1555 or 4444 for ARGB
- Texture color keying & enhanced filtering for translucent objects
2.3.1.1.4 2D GUI
- 128-bit graphics engine
- 8/15/16/24/32-bit per pixel color formats
- 256 Raster Operations (ROPs)
- Hardware support for all 2D functions (BitBLT, lines, polygons,
fills, patterns, clipping, bit masking…)
- Panning, scrolling, clipping, color expansion, sprites
- Built-in 32x32 and 64x64 Hardware Cursor
2.4 DVD Support
- THAMA architecture enables full DVD player support
- Requires no extra frame buffer and minimum AGP bandwidth
8
- Includes both Motion Compensation and IDCT hardware assist
- Real-time playback (30fps) of 9.8 Mbps MPEG-2 video bitstream
with 80% CPU headroom for other application
- Alpha blending for subpicture
- Advanced error recovery & concealment
- Programmable multi-tap filtering
- Pan and scan support
- Anti-tearing support
- Supports DVD version 1.0 and VCD version 2.0
2.5 Video Engine
- State-of-art video de-interlacing
- Capable of supporting HD0 HDTV resolution (1280x720)
- TrueVideo bilinear interpolation with proprietary edge recovery
scaling
- Dual apertures for simultaneous access to graphics and video
display memory area
- Dual color space converters (CSC)
- Accelerates YUV planar format
2.6 Advanced Power Management
- 7 GPIOs, suspend and standby modes
- Internal clock gating on each functional block
- PCIPM (H/W PCI initiated)
- AGP Clock Busy/Stop and PCI Clock Run
- ACPI and DPMS support
2.7 Memory Bus Interface
- Up to 128-bit SDRAM/SGRAM memory bus at 166 MHz clock
9
- Up to 32 Mbytes of local frame buffer
2.8 Direct 7.0
- Microsoft graphics standard for Windows 2000
- hardware support of Cubic mapping reflections, refraction and
lighting
- Hardware support of environment and emboss bump mapping
- Hardware support of texture compression
- Hardware support of all data formats for setup processing
- Adaptive sharing of Transform & Lighting processing with CPU
2.9 Software
- Window 98/Me, Window 2000/XP
- Windows NT 4.0
- DirectX 6.0, 7.0 and 8.0
- DirectShow 3.0 and 4.0
- OpenGL ICD 1.0 and 1.2
3. Check List
The package you have purchased should contain the following:
- 3DForce G-16, or 3DForce G-16/TV, or 3DForce G-
32, or 3DForce G-32/TV, or 3DForce XP multimedia
accelerator
- Software and Documentation CDs
- Quick Start Guide (Printed)
If any of these items is missing or damaged, contact your dealer.
IMPORTANT: Keep all packaging materials that accompany your
adapter in the event you need to return the product.
4. System Requirements
- Intel or compatible Pentium II system with an AGP-2x/4x Bus
Extension Slot
10
- CD-ROM drive, Double speed or faster
- Hard Drive with at least 10MB Free space
- Mouse, Sound Card and Speaker optional
- MS Windows98/Me, Windows NT4.0, Windows2000, and
Windows XP operating system
5. Hardware Description
5.1 Board Layout and Specification
AGP 2x4x BUS
Y1
2
1
26
25
Trident
Blade-Txx
Display Memory
Plate
S_Video
RCA Video
DB 15 VGA
TVOUT OPTIONAL
Product's Name / PCB version Core Chipset / PCB size Memory Module / Size
3DForce G-16
3DForce G-16TV
3DForce G-32
3DForce G-32TV
3DForce XP
82117B
82117B
82117B
82117B
82127B
Trident Blade T-16
Trident Blade T-16
Trident Blade T-64
Trident Blade T-64
Trident Blade XP
W = 6.3" x H = 3.3"
W = 6.3" X H = 3.3"
W = 6.3" X H = 3.3"
W = 6.3" X H = 3.3"
W = 6.5" X H = 3.5"
2M X 16 SDRAM X 4
2M X 16 SDRAM X 4
4M X 16 SDRAM X 4
4M X 16 SDRAM X 4
2M X 32 SDRAM X 4
16MB
16MB
32MB
32MB
32MB
Width
Height
11
5.2 Identify an AGP Slot (short and brown)
AGP adapter
Main board
AGP Slot
PCI Slots
ISA Slots
5.3 Display Devices Connection
AGP Plate
S_Video
Connector
RCA Video
Connector
DB 15 VGA
Connector
Television
PC Computer
1
2
3
12
1. If your system is equipped with a soundboard, you can also
connect an Y-cable for speaker (single male mini stereo phono jack
to double male RCA jack) from the Speaker-Out jack of the
soundboard to the Audio-In jack on your television set.
2. For optional TV connection, please check the back of your TVset or
VCR for an S-Video connector. If such a connector is present, you
will need an S-Video cable to adjoin S-Video TV-Out on the adapter
to S-Video In on the TV or VCR. If such a connector is not
available, a RCA video cable is needed to link Composite TV-Out
on the adapter to Composite Video In on the TV or VCR. S-Video
connection is recommended since it provides a higher quality
display.
3. Connect your monitor to the adapter standard VGA 15-pin analog
connector. Be sure you have the right cable and cable connector.
For complicated connection (connect more devices between the TV and
video card) that may required different layout and accessories. Please
ask qualified technician or consultant for the details.
6. Hardware installation
6.1 Installation Procedures
!! WARNING !!
Discharge static electricity by
touching the GROUND such as
metal part of your case connected
with good power ground before
you handle the electronic circuit
boards.
The manufacturer assumes no liability for any damage, caused
directly or indirectly, by improper installation of any components by
unauthorized service personnel. If you do not feel comfortable
performing the installation, consult with a qualified computer
technician.
13
6.2 Steps:
1. Turn OFF all powers to your system, including any
peripherals (printer, external drives, modem, etc.).
2. Disconnect the power cord and the monitor cable from the
back of the computer.
3. Unfasten the cover mounting screws on your system and
remove the system cover. Refer to your system user manual
for instructions to determine the location of the mounting
screws.
4. Remove any graphics adapter that already installed on your
motherboard. Start by removing the screw that holds the
adapter retaining bracket in place (keep this screw, you will
need it later). Then, gently pull straight up on the adapter card
itself, and remove it from the motherboard.
5. Refer to your computer system manual for the location of the
AGP bus expansion slots. Remove the retaining screw that
holds the slot cover in place. Slide the slot cover out and put
the screw aside (you will need it to secure the adapter).
If you just removed an existing graphics adapter and are not
going to use that expansion slot, you can install the slot cover
you just removed from the unused expansion slot to cover the
open hole.
6. To install the adapter in the selected expansion slot, carefully
line up the gold-fingered edge connector on the adapter
directly above the expansion slot connector on the
motherboard. Then press the adapter into place, completely,
with necessary but minimum pressure. DO NOT USE
excessive force. Use the (remaining) screw you removed to
secure the adapter retaining bracket in place.
7. Replace the computer cover. Secure the cover with the
mounting screws you removed in Step 3.
You have now completed the installation of your new graphics adapter
on your system.
7. Software Installation
7.1.1 ? MICROSOFT WINDOWS 98/ME
When you power-up the computer and boot-up to Windows, the Plug-and-Play
detects new hardware and it pops-up the install wizard. Do Not [Cancel]
because you must place a default display setting from Microsoft Windows for
14
your video adapter, then restart the Windows. After the desktop has loaded
completely, insert the software’s CD into CD ROM drive and proceed the
display driver installation, which provided from the hardware manufacturer.
1. Autorun feature pops-up “Welcome” screen as below, then you
may click on “Display Driver” selectable text to start the
installation.
15
2. Click on Settings tab, then click on Advanced…button in lower
portion of tab screen.
16
3. Select Change… button in Adapter tab screen.
4. Install wizard will search an updated driver for standard VGA
adapter. Click the Next button now.
5. Click on Next button with “Specify the location driver (Advanced) “
option to continue.
17
6. Click on Next button with “Display a list of all the drivers in a
specific location, so you can select the driver you want” selectable
option.
7. Obedient to the select device page, press on "Have Disk..." button
to specify the location of drivers.
18
8. You can input D:\G1632&XP\WIN9X into the dialog box, and click
on OK button. (Where D is drive letter of your CD_ROM drive. If D
is not your CD-ROM drive, substitute D with the correct drive
letter.) Or, you can browsing on CD and unfold these folders then
click on OK button.
9. Install wizard selected on "3DForce G-16/G-32/TV/XP (Trident
Video Blade XP/T64)" to install, you may click on OK button.
19
10. Click Next to start transmits all driver files from software CD to your
local hard disk drive.
11. Click Finish to close the install wizard screen after all files have
been copies over.
20
7.1.2 ? MICROSOFT WINDOWS NT4.0
Note: The procedure of display driver installation that is required
“setup” with service pack4 or above (Microsoft Windows NT4.0) before
install the video display driver.
After Windows desktop loaded completely, place software CD from
manufacturer into your CD ROM drive, then Autorun brings up the
“Welcome” screen as below.
1. SELECT on the “Display Driver” from the picture above.
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Jaton 3DForceG-16 User manual

Category
Graphics cards
Type
User manual
This manual is also suitable for

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