Mattel 087-00-0299 Operating instructions

Category
Skill games
Type
Operating instructions

Mattel 087-00-0299 is a fast-paced and exciting card game where players compete to collect all their opponent's cards. With 52 standard deck cards and 6 Wild Twist Cards, players engage in "battles" by flipping the top cards from their decks simultaneously. The higher-valued card wins unless it's a Wild Card. Wild Cards add an element of strategy, matching the suit of the other card or not. If the values are the same, a "War" is declared, involving additional cards and escalating the challenge. The game continues until one player collects all their opponent's cards, declaring victory.

Mattel 087-00-0299 is a fast-paced and exciting card game where players compete to collect all their opponent's cards. With 52 standard deck cards and 6 Wild Twist Cards, players engage in "battles" by flipping the top cards from their decks simultaneously. The higher-valued card wins unless it's a Wild Card. Wild Cards add an element of strategy, matching the suit of the other card or not. If the values are the same, a "War" is declared, involving additional cards and escalating the challenge. The game continues until one player collects all their opponent's cards, declaring victory.

WILD TWIST - WAR
Object
Be the first player to collect ALL of your opponent’s cards.
Setup
- Use all 52 standard deck cards
- Use these 6 Wild Twist Cards: Red, Black, Heart, Diamond, Spade, Club
- Remove these 2 Wild Twist Cards: 2 Wild and set them aside. DO NOT USE.
- Shuffle ALL cards including the 6 Wild Twist Cards.
- Deal out ALL the cards evenly to each player, FACE-DOWN to form two Play Decks.
- Each player keeps their individual Play Deck in front of them, FACE-DOWN.
Let’s Play
Each player flips the top card from their deck FACE-UP at the same time. Then you compare the cards to see who
WINS that “battle.
WINNING
When one player collects ALL of their opponent’s cards, they WIN!
The player with the higher value card WINS the “battle. They take both cards and add them to
their Score Pile. NOTE: Aces are the highest valued card.
If the value of each card is DIFFERENT
Compare it to the suit of the other card:
- If the Wild Card MATCHES the suit of the other card, it WINS.
- If the Wild Card DOES NOT MATCH the suit of the other card, the other card WINS.
If one of the cards is a WILD CARD
A “War” is declared!
- Each player then deals three cards FACE-DOWN from their Play Deck below the original
card they played.
- Both players FLIP a fourth card from their Play Deck FACE-UP onto the pile they just made.
- Compare the FACE-UP cards to see who WINS, using the rules above.
- If the two new FACE-UP cards are also the same, THE “WAR” CONTINUES!
- Deal three new cards FACE-DOWN, and then a fourth one FACE-UP as before.
- Continue until one player wins the “War” - the winner gets to collect ALL the cards and add
them to their Score Pile (sometimes it’s fun to look at all the cards used in the War to see
what has been “won” and “lost”).
NOTE: Two Wild Cards count as the “same” card and constitute a “War.
If the value of each card is the SAME
- If they have cards in their Score Pile, they shuffle them and create a new Play Deck.
- If they have no cards in their Score Pile, they are out of cards and the game is over.
- If they have no more cards in their Play Deck AND no more cards in their Score Pile but are
in the middle of a “War,” they must complete their side of the War early by flipping their
last card FACE-UP, which should be compared to the other player's final FACE-UP card and
resolve as noted in the “If the value of each card is the SAME” section.
- If War would continue in this case because the last cards played have matching values,
then the “War” ends and the player with cards remaining in their Play Deck and/or Score
Pile is declared the winner of the War and the Game!
When a player RUNS out of cards in their play deck
2 Players
Wild Cards Used:
Wild Club Wild Heart Wild Spade
Wild
Wild Black Wild Red
Wild Diamond
W
W
W
W
W
W
W
W
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W
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Wild
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Mattel 087-00-0299 Operating instructions

Category
Skill games
Type
Operating instructions

Mattel 087-00-0299 is a fast-paced and exciting card game where players compete to collect all their opponent's cards. With 52 standard deck cards and 6 Wild Twist Cards, players engage in "battles" by flipping the top cards from their decks simultaneously. The higher-valued card wins unless it's a Wild Card. Wild Cards add an element of strategy, matching the suit of the other card or not. If the values are the same, a "War" is declared, involving additional cards and escalating the challenge. The game continues until one player collects all their opponent's cards, declaring victory.

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