Haba 4645 Owner's manual

Category
Board games
Type
Owner's manual

Haba 4645: This exciting stacking game is designed for 2-4 players ages 5-99. The objective is to be the first to stack all your animal pieces on the hanging bridge, forming the combinations shown on your assignment cards. Choose an animal from the side of the box corresponding to the symbol you roll on the die, and carefully stack it on the bridge or on top of other animals. But be careful! If the pyramid collapses, you'll have to draw a new assignment card as a penalty. The first player to complete all their assignments wins the game.

Haba 4645: This exciting stacking game is designed for 2-4 players ages 5-99. The objective is to be the first to stack all your animal pieces on the hanging bridge, forming the combinations shown on your assignment cards. Choose an animal from the side of the box corresponding to the symbol you roll on the die, and carefully stack it on the bridge or on top of other animals. But be careful! If the pyramid collapses, you'll have to draw a new assignment card as a penalty. The first player to complete all their assignments wins the game.

Inventive Playthings for Inquisitive Minds
Habe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 38
9
6476 Bad Rodach, Germany
www.haba.de
Infant Toys
G
ifts
Children’s jewelr
y
Ch
i
ld
r
e
n’
s
r
oo
m
hildren learn about the world
t
hrough play. HABA makes it easy for
th
em wit
h
games an
d
toys w
h
ic
h
arouse
c
uriosit
y
, with ima
g
inative
f
urniture,
d
elightful accessories, jewelry, gifts and
m
uch more. HABA encourages big ideas
f
or our diminutive explorers.
A
nimal U
p
on Anima
l
Balancin
g
Brid
g
e
3
JAPANESE
4
5
JAPANESE
JAPANESE
6
7
JAPANESE
ENGLISH
Animal Upon Animal
Balancing Bridge
An exciting stacking game for 2-4 players ages 5-99
.
Author
:
Klaus Miltenberger
I
llustrations: Michael Ba
y
e
r
L
ength of the game: approx. 20 m
i
nutes
Amazed but also a little bit horrified, the animals look at the wobbl
y
han
g
in
g
b
rid
g
e that hovers hi
g
h above the adventure valle
y
. The crocodile is the
rst
t
o dare to set foot on the bridge as he carefully advances to the center of
t
he bridge. The other animals hold their breath. “The bridge holds up!” the
c
rocodile shouts, cheerin
g
with triumph. The other animals at once start to
d
as
h
up to t
h
e croco
d
i
l
e causin
g
muc
h
j
ost
l
in
g
an
d
squeezin
g.
T
he animals however should be care
f
ul! One wrong step and they will
f
all o
ff
t
he bridge. Can you help them maintain their balance?
Contents
5 gira
ff
es
5
ig
uana
s
5 pant
h
ers
5 flamingos
5
bats
1 crocodile
35 assi
g
nment car
ds
1
d
i
e
Set of game instructions
9
ENGLISH
ENGLISH
Game Idea
E
ach pla
y
er is
g
iven three secret assi
g
nments. Your aim is to
stack the animals on your assignment cards on top of the
h
an
g
in
g
brid
g
e. The animals must be stacked so that the
t
hree animals shown on one card actuall
y
touch each other.
Whoever mana
g
es to skill
f
ull
y
stack the animals, thereb
y
bein
g
the first to accomplish the assi
g
nments, wins the
g
ame.
Preparation of the Game
Take all the animals and the die out of the box and look at
t
he layout of the box. There are four compartments and a
h
an
g
in
g
brid
g
e that han
g
s over these compartments. Place
t
he box in the center o
f
the table and place the crocodile in
t
he center o
f
the han
g
in
g
brid
g
e. Arran
g
e the animals - as
shown - deliberatel
y
next to the sides of the box.
P
lace seven animals along the side of the water valley and six
a
nimals alon
g
the sides o
f
each the desert valle
y
, the volcano
valle
y
and the
j
un
g
le valle
y
. You are
f
ree to choose which
a
nimals
y
ou place where.
S
huffle the assignment cards and deal three cards to each
pla
y
er, facedown. The remainin
g
assi
g
nment cards are kept in
a
pile
f
acedown next to the
g
ame box. Get the die read
y
.
Compartments
accomp
l
is
h
t
h
e
assignments
rs
t
b
ox in center o
f
table
c
roco
d
i
l
e on
h
anging
brid
g
e, arran
g
e animal
s
t
h
ree assignment car
d
s per
pl
ayer, get
d
ie rea
d
y
l
ook at assignment cards
ro
ll
d
i
e
t
hr
ee
a
nim
a
l
s
o
f
o
n
e
c
ard touch = assi
g
nment
a
ccomplished
How to Play
F
irst take a look at
y
our three assi
g
nment cards. You pla
y
in a
c
lockwise direction. Whoever has already crossed a hanging
b
rid
g
e ma
y
start. If
y
ou cannot a
g
ree the
y
oun
g
est pla
y
er starts
a
nd rolls the die.
W
hat appears on the die
?
The s
y
mbol of a valle
y
?
The
f
our sides o
f
the box each correspond
wit
h
a va
ll
e
y
. Loo
k
at w
h
ic
h
va
ll
e
y
y
ou
h
ave
rolled and take an
y
one of the animals stan
-
ding next to the corresponding side of the
g
ame box. Stack the animal on the han
g
in
g
brid
g
e or on top o
f
an
y
animals that are
a
lread
y
there.If there are no animals of the
valley appearing on the die left, you can
c
hoose an
y
animal to stack.
The
q
uestion mark
You can choose an
y
animal to stack.
The han
g
in
g
brid
g
e
Take an animal o
f
y
our choice
f
rom the
brid
g
e or the animal p
y
ramid and chan
g
e
i
ts place. If there is just the crocodile on the
brid
g
e,
y
ou can choose an
y
animal
f
rom an
y
side o
f
the box and pile it on the crocodile.
Once you have had your go at stacking, it is the next player’s
tu
rn
.
Important Animal-upon-Animal Rules
When stacking an animal, it mus
t
always touch at least one
o
ther animal, that animal can be the crocodile.
You are onl
y
allowed to use one hand
f
or stackin
g
.
Accomp
l
is
h
ing an assignment
As soon as the three animals on one o
f
y
our assi
g
nment cards
t
ouch, your assignment is considered complete. This can happen
a
ny time, even during the turn o
f
another player. To prove it you
s
how the assi
g
nment card in question to the other pla
y
ers and
p
oint out the correspondin
g
animals o
f
the p
y
ramid.
d
esert va
ll
e
y
water va
ll
e
y
volcano valley
j
un
g
e
l
va
ll
e
y
1
0
T
hen
y
ou turn this card over and keep it
f
ace down in
f
ront o
f
y
ou. T
h
is assi
g
nment
h
as
b
een carrie
d
out.
The animal pyramid collapse
s
If
durin
g
y
our stackin
g
maneuvers animals
f
all o
ff
or the p
y
ra-
m
i
d
co
ll
apses,
y
our turn is t
h
en over. Your pena
l
t
y
is t
h
at
y
ou
m
ust then take another new assi
g
nment card that
y
ou will
h
ave to com
p
lete.
If
however a
f
ter a crash there are still animals le
f
t on the
b
rid
g
e and the
y
happen to
f
orm an animal trio that corres
-
p
onds to one o
f
y
our assi
g
nment cards,
y
ou are allowed to
t
ake this card and keep it in front of you.
I
f the crocodile falls off the bridge it is then placed back. The
a
nimals that
f
ell o
ff
remain in the valle
y
s into which the
y
f
ell.
F
rom t
h
at point on, w
h
en ro
ll
in
g
a va
ll
e
y
s
y
m
b
o
l
on t
h
e
d
ie
y
ou are free to choose an animal to stack either from the
valley inside the box or from the animals still standing outside
t
he box.
End of the Game
T
he
g
ame ends as soon as a pla
y
er has accomplished his last
a
ssi
g
nment card. He has
f
ound the best wa
y
across the han-
ging bridge and wins the game.
pl
ace assignment car
d
face down in front of
y
ou
p
yrami
d
co
ll
apses,
y
our turn is over
c
roco
d
i
l
e on
h
anging
brid
g
e, animals sta
y
i
nside bo
x
all
assignment
s
accom
p
lished
assignment card
r
ight:
t
h
e anima
l
s on t
h
e assi
g
n
-
m
e
n
t
ca
r
d
touch
r
ig
h
t:
t
he animals on the assignment
c
ar
d
touc
h
I
ncorrect:
th
e anima
l
s on t
h
e assign
-
ment car
d
d
o not touc
h
.
ENGLISH
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Haba 4645 Owner's manual

Category
Board games
Type
Owner's manual

Haba 4645: This exciting stacking game is designed for 2-4 players ages 5-99. The objective is to be the first to stack all your animal pieces on the hanging bridge, forming the combinations shown on your assignment cards. Choose an animal from the side of the box corresponding to the symbol you roll on the die, and carefully stack it on the bridge or on top of other animals. But be careful! If the pyramid collapses, you'll have to draw a new assignment card as a penalty. The first player to complete all their assignments wins the game.

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