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Elements
Rapture can save and load individual Elements to file. The
idea here is making an ‘Element Set’, capable of serving
as ‘quick construction kit’ for new programs. An element
file contains all settings for an element, including the
wavetable and oscillator parameters, with all modulators
and DSP settings applied.
Tip: Elements stored in the default Elements folder can be
loaded directly via the Program Browser. Launch the Por-
gram Browser and navigate to the Elements folder to make
your selection. Loading an Element in this way will not
affect the other Elements within the program.
Audio Files
Rapture specializes in using single-cycle audio files to
define wavetables, driving the Oscillator for wavetable syn-
thesis. However, Rapture allows a variety of other audio
file types to be loaded as well. Unlike Program files, audio
files (.
SFZ, .WAV, .AIF, .AIFF, .OGG) are not included in the
Song Persistence. Therefore, songs will be affected by any
changes to the original audio source.
Additionally, the samples are external standard wave files
which can be edited using a standard wave editor. Conse-
quently, this warning is here: if a multisample definition file
is edited, and/or a sample file is edited, the old song might
sound different after reloading it if it happens to use the
edited files.
Samples
If a sample defined inside an .sfz definition file is missing,
Rapture will try to load it from the original location on Pro-
gram/Song reload.
If that wave file isn’t in the original location, Rapture will try
to find it in the Sample Pool folder. This simplifies exchang-
ing sample files between users.
Rapture will report every sample it can’t find after above
attempts fail.
Loading Samples
You can load single samples (Wave or AIFF files), or multi-
samples, (SFZ files) which already contain key mapping
and velocity switching assignments. You can load samples
in any bit depth and sample rate, in mono or stereo, in
looped or unlooped format. Wave and AIFF files can be
loaded directly, or as a sample inside an SFZ definition file.
Samples can be of any bit depth (8 to 32-bit), any sampler-
ate, and either mono or stereo. Each sample in a multi-
sample can be a standard PCM Windows wave file (.
WAV),
an Apple audio format (.
AIFF) or a compressed file in the
standard, high-quality, open and royalty-free ogg-vorbis
format (.
OGG). Those files can also be loaded directly into
an Element.
Alternatively, it is possible to open multisample definition
files (.sfz) or individual samples by drag and dropping them
into Rapture window. The sample will be loaded into the
selected element.
Tip: If a multisample or individual sample (even samples
inside a multisample) is loaded more than once, across
multiple elements, or multiple instances of Rapture, the
sample will exist in memory only once. The size indicated
for the second and subsequent instances will be zero,
which boosts memory efficiency.
Loading a sample or multisample does not clear the effects
that may be patched into Rapture at the time of loading. If
you want to clear all effects first, initialize the program by
clicking the Program Handling button and choosing
Initialize Program from the popup menu.
A multisample consists of a group of samples, their key
mapping, and velocity switching. If you want to change key
mapping and/or velocity switching, you can edit each multi-
sample’s .sfz file, which is found in the multisample folder
along with the multisamples. You can use Notepad to edit
a .sfz file. The .sfz format is explained at http://www.rgcau-
dio.com/sfzformat.htm.