Haba 6995 Owner's manual

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9
ENGLISH
Taxi Wildlife
... Only the fastest get through!
A
packed animal collectin
g
g
ame
f
or 2 - 4 pla
y
ers a
g
es 5 - 99.
I
ncludes additional game variation
f
or 2 players
.
Author: Florian Rack
y
I
llust
r
at
i
o
n
s
: Mic
h
ae
l
Baye
r
Length o
f
game: approx. 10 m
i
nute
s
Contents:
48 route cards, 12 duel cards, 4 start cards, 4 round cards, 24 animals, 2 cloth
p
ouches
,
1 set of
g
ame instructions
What’s going on in the jungle? For several days now, the peace and quiet of the tropics has
b
een
b
ro
k
en repeate
dly
by
l
ou
d
h
on
k
in
g
, squea
ky
tires an
d
screec
h
in
g
b
ra
k
es! T
h
e reason -
a
jungle taxi competition! The player who can pick up the most passengers by the end o
f
the
s
eason will become the Tasmanian Taxi King!
Y
ou won’t want to pass up t
h
e opportunit
y
to win t
h
is tit
l
e. As a
j
un
gl
e taxi
d
river,
y
ou
h
ave to
t
ry to collect several animals and use route cards to create the longest possible route
f
or your
t
axi. But you have to engage in exciting duels with your fellow players in order to collect route
car
d
s. T
h
e p
l
a
y
er w
h
o co
ll
ects t
h
e most route car
d
s an
d
anima
l
s at t
h
e en
d
wins t
h
e
g
ame.
r
oute car
d
s
b
us sto
p
round
cards
ro
un
d
ca
rd
s
d
ue
l
car
d
s
dl d
challenger
n
g
e
r
sta
r
t
ca
r
ds
tt d
10
ENGLISH
Preparation
Place two animals o
f
a kind in each pouch so that there are 12 animals in each pouch. Take
the 48 route cards and separate them into three piles according to the number on the back.
S
huffl e each stack of cards separatel
y
and place them in piles next to each other face down in
the center o
f
the table. Turn over the top card o
f
each pile and place it
f
ace up in
f
ront o
f
its
p
ile.
Place the four round cards in a pile in numeric order so that
y
ou can see the “1” on the top
card
.
T
here are four start cards. Each one has a different color taxi on it. Each player picks a random
s
tart card and places it face up in front of him or her. An
y
excess start cards will not be needed
f
or the game.
T
he duel cards show which players will have to play against each other later. Remove any duel
cards from the
g
ame that do not match the taxi colors selected b
y
the pla
y
ers. Shuffl e the
r
emaining duel cards and stack them
f
ace down in a pile.
How to Play
T
his game is played over several rounds. Turn over the top duel card and place it face up in
the center of the table. The colors of the
j
un
g
le taxis pictured determine who the two duelin
g
opponents will be
.
Th
e p
l
a
y
er w
h
o
h
as a taxi wit
h
a paw on t
h
e
h
oo
d
is t
h
e c
h
a
ll
en
g
er. T
h
is p
l
a
y
er pic
k
s a pouc
h
without lookin
g
inside it and places it in
f
ront o
f
him. The opponent takes the other pouch and
p
laces it in front of him.
Both pla
y
ers must then reach into their pouches to tr
y
to pick an animal that matches the
animal waiting at the bus stop on one of the three face up route cards. However, the particular
r
oute card must also match the pla
y
er’s own route cards (see “The correct route cards“ below).
Th
e
due
l
Ho
ld
b
ot
h
h
an
d
s
b
e
h
in
d
y
our
b
ac
k
. T
h
e opponent
g
ives t
h
e comman
d
to start
I
nto t
h
e taxi
,
r
ead
y
,
g
o!
.
Both o
f
you play at the same time, each trying to pick
f
rom the pouch the animal
that matches an animal at the bus sto
p
in the center of the table.
(g
ame set-up for 3 pla
y
ers)
11
ENGLISH
Important rules o
f
contact:
You are only allowed to reach into the pouch with one hand
.
You are not a
ll
owe
d
to
l
oo
k
in t
h
e pouc
h
d
uring t
h
e
d
ue
l.
As soon as
y
ou pick an animal out o
f
the pouch,
y
ou cannot exchan
g
e it
f
or a di
ff
erent
animal
.
O
nce one o
f
the pla
y
ers has picked an animal out o
f
the pouch, he places it quickl
y
on one bus
s
top lying in the center o
f
the table and calls out
«
Stop! Tax
i
. The duel is over immediately.
V
eri
catio
n
Does the animal match the shape on the bus stop?
Y
es
?
Great! Ta
k
e t
h
e re
l
evant route car
d
an
d
p
l
ace it next to
y
our start car
d
.
I
f
the card cannot be placed next to it, then you are out o
f
luck and you will have to put it
back
. T
he
duel
i
s
o
v
e
r
.
N
o?
W
hat a shame! Now your opponent can try his luck by picking an animal out o
f
his
pouch and placing one of the route cards next to him if he can
.
Warning:
T
h
e anima
l
s t
h
at are pic
k
e
d
are a
l
ways p
l
ace
d
b
ac
k
in your pouc
h
un
l
ess t
h
e pic
k
e
d
an
d
p
l
aye
d
r
oute card has the shape o
f
the animal AND the actual animal itsel
f
on it. In this case
y
ou ma
y
k
eep the animal
gure and place it on the route card.
The correct route card
s
C
losely examine the three face up route cards. Your goal is to get a card that can be placed to
t
he left or ri
g
ht of
y
our start card. You ma
y
also turn the card around. When doin
g
so, it must
b
e possible to continue the route without creatin
g
an
y
dead ends.
Example:
T
his pla
y
er can place all three face up route
c
ar
d
s next to
h
is start car
d:
1
) The route card with the pen
g
uin at the
bus stop can be placed on the le
f
t or right
co
rr
ect
co
rr
ect
1
2
ENGLISH
2
)
The route card with the kangaroo at the bus stop can onl
y
be placed on the ri
g
ht
3)
The route card with the snake at the bus stop can onl
y
be placed on the ri
g
h
t
4
)
The route card cannot be placed here because a dea
d
e
n
d
w
ou
l
d
be
c
r
eated
in
t
h
e
mi
dd
l
e
Th
e p
l
ayer can c
h
oose w
h
et
h
er to
d
raw t
h
e penguin,
k
angaroo
or snake out of the
p
ouch. If he chooses the snake, he wins the
duel and can also keep the snake fi
g
ure, since the snake itself is
on t
h
e route car
d.
co
rr
ect
co
rr
ect
i
ncorrec
t
13
N
ext
d
ue
l
N
ow the next duel can begin! Draw a route card so that there is a card face up in front of
each pile. If no one is able to collect a route card durin
g
a duel, then it is not necessar
y
to
draw a new card.
E
n
d
o
f
a
R
ou
n
d
The round is over when all duels have been carried out. Shu
ffl
e the duel cards again and stack
t
hem face down in a pile. Change the round card so that the next higher number card is
visi
bl
e, t
h
en start t
h
e new roun
d
.
End of the Game
The
g
ame ends immediatel
y
whe
n
all duels have been carried out during the fourth round,
or
all o
f
the cards in one o
f
the three route card piles have been played
.
N
ow eac
h
p
l
a
y
er counts up t
h
e route car
d
s an
d
anima
l
s t
h
e
y
h
ave co
ll
ecte
d
. P
l
a
y
ers receive
o
ne point
f
or each card and each animal collected. The player with the most points secures
th
e c
h
ampions
h
ip tit
l
e an
d
b
ecomes t
h
e Jung
l
e Taxi King! P
l
ayers s
h
aring in t
h
e most num
b
er
of
points all win the
g
ame.
Additional game variation for 2 players:
Follow the basic rules, but with the
f
ollowin
g
chan
g
es
:
The duel cards will not be needed for this
g
ame.
Pla
y
ers take turns challen
g
in
g
one another.
The game ends as soon as one player has created a route composed of seven route cards.
D
ear Children and Parents
,
A
t www.
h
a
b
a.
d
e/Ersatztei
l
e it‘s easy to as
k
w
h
et
h
er a missing part
of
a to
y
or
g
ame can still be delivered
.
ENGLISH
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