Mattel Junior Bass Fishin' User manual

Type
User manual

This manual is also suitable for

It’s time to hit the lake and
reel ‘em in!
Remember, if you’re going Bass
Fishin’, you don’t have to be REALLY
BIG to catch a REALLY BIG fish!
Choose your favorite lure, cast your
line, and wait for those whoppers to
take the bait! If you watch out for the
occasional old boot or spare tire, you’ll
be reeling in a forty-pounder in no time!
Button Functions
NEW GAME - Press and hold this
button to start a new game.
ONCASTENTER – Press this button
to turn on the game, cast, or enter a
selection.
LURE Press this button to choose
from five different fishing lures.
BEST CATCH – Press this button to
show your biggest catch ever.
NOTE: If you have pressed the RESET
button during your game, your "best
catch" record will be any fish caught
since resetting the game. You will have
no record of fish caught prior to
pressing RESET.
SOUND Press this button turns the
sound “on” or “off”.
SKILL Press this button to set the
game at level 1 or 2.
HANDLE Turn the handle to reel in
your fish.
RESET Using a pointed object, press
this button to reset the game. Just
remember, this will start a new game
and delete all previously caught fish
and your “best catch”.
Now let’s go fishin’!
CHOOSE A LEVEL!
Press the NEW GAME button to start a
new game. Next press the SKILL
button to choose between skill levels 1
and 2. NOTE: If you do not choose a
level, you will automatically play on
level 1. Once you’ve chosen your level,
press the ONCASTENTER button
again.
Special Hint: Your Junior Bass
Fishin’ game will “go to sleep” when
there is no activity for about one (1)
minute. If you have not finished your
game before “sleep mode”, you will
automatically start a new game when
you “wake it up”.
CHOOSE YOUR LURE!
There are five special lures to choose
from. Each one acts differently in the
water and gives you a great chance to
catch a fish. But be careful, each lure
will tend to “snag” on different objects
floating in the lake.
Choose your lure by pressing the LURE
button. Press the button again to see
all of the lures available. The Lures
are:
Once you’ve decided on a lure, press
the ONCASTENTER button to tie it to
your line. NOTE: If you do not choose
a lure, you will automatically be given a
Worm. But don’t worry, as you know, all
fish love worms!
Now that you’ve chosen your lure, it’s
time to cast it into the water!
CAST YOUR LINE!
While holding the ONCASTENTER
button, make a quick, forward casting
motion. You will hear your line go out
and splash into the water.
Now, depending on the
lure you’ve chosen, your
hook will begin to sink.
You can turn the HANDLE
to reel it back toward the
boat or let it sink to go
after the fish near the
bottom of the lake. NOTE: If you
choose TOP WATER or CRANKBAIT
lures, they will not sink. You can turn
the HANDLE to reel it back toward the
boat or let it sink to go after the fish
near the bottom of the lake.
CATCH A FISH!
As you watch the fish swim by, try to
reel in your lure so it moves right in
front of the fish.
WORM
SPINNER
JIG
CRANKBAIT
TOP
WATER
SKILL
SOUNDBEST CATCH
NEW GAME
RESET
HANDLE
LUREON•CAST•ENTER
To exit demo mode, press the RESET
button on the front of the game.
E
Model 72017
For 1 player / Ages 5 and up
INSTRUCTION MANUAL
P/N 82364500 Rev.A
TM
But Watch Out!
These waters are full of old boots, tin
cans, and spare tires. Try to reel in
your lure so it doesn’t snag on them.
But most importantly, be on the lookout
for the notorious POLE-EATING BAD
FISH! This nasty guy would like
nothing better than to eat your fishing
pole for breakfast—hook, line and
sinker! (Level Two only) So try to keep
your lure away from his big mouth or
else he will steal your whole fishing
pole!
REEL THEM IN!
When a fish bites your lure, the game
will shake. To make sure you got ‘em,
jerk the game backwards to “set the
hook.” Once the hook is set, turn the
HANDLE to reel in your fish! The game
will tell you how much your fish weights,
and then it’s time to cast your line and
go after another one!
NOTE: If there is no activity for about
one minute, Junior Bass Fishin’ will
automatically turn itself off to save
power. Press the ONCASTENTER
button to turn it back on again and start
a new game.
BATTERY INSTALLATION
This game is powered by two (2) AA
batteries.
Using a screwdriver, loosen the screw
until the battery compartment door in
the handle can be removed.
Insert two (2) AA(LR6) batteries (we
recommend alkaline) as indicated
inside the battery compartment.
Replace the battery compartment door
and tighten the screw with a
screwdriver. Do not over-tighten.
ADULT SUPERVISION IS
RECOMMENDED WHEN CHANGING
BATTERIES.
CCAAUUTTIIOONN::
As with all small batteries, the
batteries used with this game
should be kept away from small
children who might still put things
in their mouths. If a battery is
swallowed, consult a physician
immediately.
Be sure you insert the battery
correctly and always follow the
game and battery manufacturer’s
instructions.
Do not dispose of batteries in fire.
Batteries might leak if improperly
installed, or explode if recharged,
disassembled or heated.
MAINTENANCE:
Handle this game carefully.
Store this game away from dusty or
dirty areas.
Keep this game away from moisture
or extreme temperature.
Do not disassemble this game. If a
problem occurs, press the RESET
button remove and replace the
batteries to reset the game or try new
batteries. If problems persist, consult
your warranty card for replacement
instructions.
Use only the recommended battery
type.
Do not mix old and new batteries.
Do not mix alkaline, standard (carbon-
zinc) or rechargeable (nickel-
cadmium) batteries.
Do not use rechargeable batteries.
Do not attempt to recharge non-
rechargeable batteries.
Remove any exhausted batteries from
the game.
Do not short-circuit the supply
terminals.
Insert batteries with the correct
polarity.
Please retain this for future
reference.
This device complies with Part 15 of the
FCC Rules. Operation is subject to the
following two conditions: (1) this device
may not cause harmful interference and
(2) this device must accept any
interference received, including
interference that may cause undesired
operation.
WARNING: Changes or modifications
to this unit not expressly approved by
the party responsible for compliance
could void the user’s authority to
operate the equipment.
NOTE: This equipment has been
tested and found to comply with the
limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules.
These limits are designed to provide
reasonable protection against harmful
interference in a residential installation.
This equipment generates, uses and
can radiate radio frequency energy and
if not installed and used in accordance
with the instructions, may cause harmful
interference to radio communications.
However, there is no guarantee that
interference will not occur in a particular
installation. If this equipment does
cause harmful interference to radio or
television reception, which can be
determined by turning the equipment off
and on, the user is encouraged to try to
correct the interference by one or more
of the following measures:
Reorient or relocate the receiving
antenna.
Increase the separation between the
equipment and receiver.
Connect the equipment into an outlet
on a circuit different from that to which
the receiver is connected.
Consult the dealer or an experienced
radio TV technician for help.
RRAADD IICCAA
JUNIOR BASS FISHIN’
IS A TRADEMARK OF
RADICA CHINA LTD.
© 2001 RADICA CHINA LTD.
PRODUCT SHAPE
TM
ALL RIGHTS RESERVED
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Mattel Junior Bass Fishin' User manual

Type
User manual
This manual is also suitable for

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