SMARTfit SMARTfit Combo Getting Started User Manual

Type
Getting Started User Manual
SMARTfit™ Functional and Brain Fitness Games for
SMARTfit Combo
Getting Started User Manual Rev 7.1
Getting Started User Manual Rev 5.6
2017
© 2017 SMARTfit, Inc. • www.smartfitinc.com 2
Unlike other fitness equipment which may require additional insurance, SMARTfit™ has been
approved by the Fitness Insurance Industry for use under general liability insurance. Please check
with your insurer to confirm insurance laws in your state.
PARTICIPANTS SHOULD CONSULT A DOCTOR BEFORE STARTING ANY EXERCISE PROGRAM.
The content of this workout program is made available with the understanding that SMARTfit Inc.
disclaims all responsibility for any injury incurred as a consequence of engaging in this program
without first consulting a physician or otherwise qualified health care professional.
Thank You. Enjoy your new SMARTfit™ system!
SMARTfit Inc.
www.smartfitinc.com
© 2017 SMARTfit, Inc. • www.smartfitinc.com 3
Table of Contents
Table of Contents ............................................................................................................................... 3
Chapter 1 ........................................................................................................................................................... 6
Welcome to SMARTfit™ Functional and Brain Fitness Training Games ............................................. 6
Introduction .................................................................................................................................... 6
SMARTfit™ System Manual ............................................................................................................ 6
Setting Your SMARTfit™ System Game Times and Playing Distances for a Specific Concept or
Skill Emphasis ................................................................................................................................. 7
How to Organize Your Group for a Class on SMARTfit™ System ................................................... 8
SMARTfit™ Conditioning for the Mind and Body: How It Works .................................................. 9
Chapter 2 ........................................................................................................................................................ 10
Getting to Know Your SMARTfit™ Combo ........................................................................................ 10
Recommended Floor Markings: ................................................................................................... 10
Chapter 3 ........................................................................................................................................................ 11
System Start-up, Settings, and Operation ........................................................................................ 11
The system CPU ............................................................................................................................ 11
System Configuration and Target Initialization ............................................................................ 12
Changing System Configuration ................................................................................................... 12
Chapter 4 ........................................................................................................................................................ 14
System Menu Structure .................................................................................................................... 14
System Button: ............................................................................................................................ 14
Suite Button: ................................................................................................................................ 18
Game Button: ............................................................................................................................... 21
Sound and Volume Options ........................................................................................................ 24
Chapter 5 ........................................................................................................................................................ 25
Combination of SMARTfit Single/Mini and Wired or Wireless Pods ................................................ 25
Charging Your Wireless Pods- DISREGARD IF YOU DO NOT HAVE WIRELESS PODS .................... 25
System Start Up with Pods ......................................................................................................... 25
No First Target or Mismatch of Targets .................................................................................... 26
Readdressing Targets ................................................................................................................. 26
© 2017 SMARTfit, Inc. • www.smartfitinc.com 4
Chapter 6 ........................................................................................................................................................ 29
Recommended Equipment for SMARTfit™ System .......................................................................... 29
What Equipment NOT to use on your SMARTfit™ System ........................................................... 29
Chapter 7 ........................................................................................................................................................ 30
Group Training Drills on Your SMARTfit™ System ............................................................................ 30
Group Training Format ................................................................................................................. 30
Suggested Group Fitness Class Formats ....................................................................................... 30
Modes of Play ............................................................................................................................... 30
Chapter 8 ........................................................................................................................................................ 32
Designing a Lesson Plan .................................................................................................................... 32
TEMPLATE DESIGN YOUR OWN CLASS .................................................................................... 32
Chapter 9 ........................................................................................................................................................ 33
Chart Displaying Activated Games ................................................................................................... 33
Chapter 10 ..................................................................................................................................................... 38
Game Rules ....................................................................................................................................... 38
Game Suite: A ............................................................................................................................... 38
Game Suite: B ............................................................................................................................... 38
Game Suite: C ............................................................................................................................... 39
Game Suite: D .............................................................................................................................. 39
Game Suite: E ............................................................................................................................... 40
Game Suite: F ............................................................................................................................... 41
Game Suite: G .............................................................................................................................. 42
Game Suite: H .............................................................................................................................. 42
Game Suite: I ................................................................................................................................ 43
Game Suite: J ................................................................................................................................ 43
Game Suite: K .............................................................................................................................. 43
Game Suite: L ................................................................................................................................ 44
Game Suite: M .............................................................................................................................. 44
Game Suite: N ............................................................................................................................... 45
Game Suite: O ............................................................................................................................... 45
© 2017 SMARTfit, Inc. • www.smartfitinc.com 5
Game Suite: P ............................................................................................................................... 46
Game Suite: Q ............................................................................................................................... 46
Chapter 11 ..................................................................................................................................................... 48
Single & Mini Exercises ..................................................................................................................... 48
Core Challenge .............................................................................................................................. 48
High Knee Challenge ..................................................................................................................... 48
Hand Eye Coordination ................................................................................................................. 49
Eye Food ....................................................................................................................................... 49
Burpee Toss .................................................................................................................................. 50
Chapter 12 ..................................................................................................................................................... 51
Pod Exercises .................................................................................................................................... 51
Spider Drill .................................................................................................................................... 51
V Sprints ........................................................................................................................................ 52
Side Mirrors .................................................................................................................................. 53
Diagonal Sprints .......................................................................................................................... 55
Chapter 13 ..................................................................................................................................................... 57
Combo Exercises ............................................................................................................................... 57
Diagonal Sprints ............................................................................................................................ 57
Single File Sprints .......................................................................................................................... 58
© 2017 SMARTfit, Inc. • www.smartfitinc.com 6
Chapter 1
Welcome to SMARTfit™ Functional and Brain Fitness
Training Games
Introduction
The fundamental goal of any fitness program is to help prepare individuals for the challenges of
the twenty-first century by providing the core skills and knowledge for them to be physically
active as part of a healthy lifestyle. SMARTfit™ Functional and Brain Fitness Training Games
merges cognitive and fitness training with gameplay providing a fun and engaging
multifunctional workout for SGT, Group X and personal training.
SMARTfit™ works for all ages and abilities. Using sophisticated interactive computer technology,
SMARTfit™ training sessions are based on games that naturally promote fun, social interaction,
and exercise in a venue that requires active participation and develops successful team play.
SMARTfit’s diverse programming is designed to make fitness and sports training more fun,
engaging, challenging, and inclusive than traditional forms of training. Following are tips to assist
you in understanding your SMARTfit™ and making it successful in your facility.
SMARTfit™ System Manual
If you come up with a drill that is NOT posted on the channel, please capture it via smart phone
and send it to us so that we can post it. We are aiming to build a library of ideas to share with
teachers and trainers from all sectors.
This manual addresses games available for the SMARTfit™ Trainer Single (9 targets), the Trainer
Mini (5 or 9 targets), and the combo system of Single or Mini with wired or wireless pods:
The SMARTfit™ Trainer Single is a system incorporating one 92” X 46station with 9 targets
and a CPU that houses a scoreboard, time clock and sound system.
The SMARTfit™ Trainer Mini is a system incorporating one 46” X 46” station with 5 or 9 targets
and a CPU that houses a scoreboard, time clock and sound system.
The SMARTfit Combo The SMARTfit Single and Mini are both capable of operating in
conjunction with either wired or wireless pods.
Each drill has a specific purpose and numerous skill
benefits. We suggest each drill be repeated three
times:
First, to LEARN the drill and get used to
working together as a team.
Second, to PRACTICE to improve both
individually and as a team.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 7
Third, to CHALLENGE participants to achieve their best score, and to compare their
scores with previous best scores or competitors.
Number of participants:
Drills are designed to engage up to 8 participants. Smaller groups may be advisable to
make drills faster and more challenging for those with greater ability levels. Some of
the drill variations may also be used to accomplish the same.
For larger groups, we suggest fast moving relays
involving running or ball throwing and catching
round-the-world style. For slower moving drills,
such as those that require a player to spend up to
twenty seconds at the station, we recommend that
players toward the back of the line be involved in
a simple physical activity to keep them active
while still rooting for their team. Examples include
running in place, jumping in place, jumping jacks,
push-ups, skipping, and sit-ups.
Setting Your SMARTfit™ System Game Times and Playing Distances for
a Specific Concept or Skill Emphasis
Cardio Respiratory
Longer time periods of play: 60 seconds to 240 seconds depending on the size of the group
Move start line farther back: 10’ or more up to 30.'
Have team relays for longer periods of time: 120 seconds to 240 seconds
Have players in line to perform exercises while waiting for their turn
Cognitive
Longer time periods of play: 60 seconds to 240 seconds depending on the size of the group
Use games that track numbers, letters, colors and pictures as well as memory, pairing and
sequencing games
Track the Target Challenge Games
Counting Games
Word Games
Alpha Games
Pairing Games
© 2017 SMARTfit, Inc. • www.smartfitinc.com 8
Tracking Games - Color Chase, Number Chase, etc.
Have team relays for longer periods of time: 120 seconds to 240 seconds
Have players in line assist team mates by helping them to find answers
Speed/Agility
Shorter time periods of play: 60 seconds or less
Include changes in speeds and directions when travelling to the stations/targets: fast to slow
and forward to backward, lateral to the right one direction and to the left the other
Use bean bags and have players sprint up to retrieve the beanbag and sprint back to start line
Move start line closer to station for quick returns and reaction times with ball games
Establish multiple start lines; “suicide” drills
Use speed ladders, cones or poly spots in pathway to the stations
Skill/Accuracy
Chase games using one active target with a ball: Intermediate to Advanced level
All activities in Games: Knock the Lights Out
Ball games with or without a bounce on the return
Activities that deduct points for misses or hits below the line
Core Stabilization
Replace playground balls with a 2 lb. medicine ball
Have players stand on BOSU ball or balance board to throw balls or touch targets with hands
Have players perform sit-ups while tossing medicine ball to targets
How to Organize Your Group for a Class on SMARTfit™ System
The workouts in this manual are designed for both individual and group trainers. For group
training, it is essential to plan and organize the group quickly in order to get players into action
as soon as the lesson starts.
Additional Tips
The equipment list for each drill is per station. You can substitute as desired, using equipment
on hand to complement the ball kit shipped with each SMARTfit™ Trainer system.
We strongly recommend reading the operating instructions in Chapter 2 of this manual to
familiarize yourself with the system before you begin. We have provided both individual lesson
plans to create your own workouts, and complete workout programs that include lesson plans
grouped for specific outcomes. All activities can be adapted for any age and any skill level.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 9
SMARTfit™ Conditioning for the Mind and Body: How It Works
SMARTfit™ Training is a functional training and fitness program appropriate for all ages and
fitness levels. The brain and body connection is the key element that differentiates a functional
training program from a general conditioning program, and SMARTfit™ programs are specifically
designed to stimulate the body and the brain concurrently. This is accomplished by:
Attracting participation and engaging sustained focus with short attention-grabbing
computer games, played sequentially in the pursuit of score and mastery of skills
Providing full body exercise by stimulating the hands, feet, eyes, ears and vestibular
system in playing real games with real tactile equipment (NOT simulated)
Requiring high levels of attention and focus for success (staying consciously in-the-
now)
Engaging in cognitive decision-making under pressure
Delivering a cardiovascular workout in a game format
SMARTfit’s programming improves functional abilities (flexibility, balance, power, strength)
while concurrently developing high levels of cognitive and neuromuscular efficiency. This
process of engaging the hands, feet, ears, and eyes develops visual-perceptual motor skills. The
added element of integration of the right and left brain hemispheres has been well-documented
to enhance brain plasticity as well as whole brain thinking, cognition, attention and focus for
learning.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 10
Chapter 2
Getting to Know Your SMARTfit™ Combo
Groups who want teamwork and fun with as much movement and
participation as possible will appreciate and enjoy the SMARTfit™ Trainer.
Up to 8 people can play with minimum wait time. Each player will be in
action” for much of playing time. All targets can display colors, numbers,
letters, symbols, shapes and more.
Recommended Floor Markings:
Use of the space in front of your SMARTfit™ panels can add options to your
program. Many of our lesson plans include the use of speed/agility ladders,
poly spots, cones, and pre-taped lines set at specific distances in front of the
SMARTfit™ system. We recommend taping, painting or incorporating into
the existing floor the following: Ladder a minimum of 16’ long and 2’ wide,
divided into 2’ squares. Center each ladder at the base of each Station. Place
start lines at 5,’ 10,’ 15’ and 20.’
© 2017 SMARTfit, Inc. • www.smartfitinc.com 11
Chapter 3
System Start-up, Settings, and Operation
The system CPU
The system CPU houses the systems controller, electronic boards, sound system, speakers, time
clock, scoreboard, touch key interface for making game and systems selections, and the power
supply.
Power On/Off
The on/off switch is located on the left side of the CPU near the power connect cord. When
powering on, the system will take 30 seconds to check that all components are working properly.
Please DO NOT TOUCH any part of the system during this check or your system will display an
error message. If this occurs, simply turn the system off, wait for 10 seconds, then restart.
User Name
The user name is used to access the SUITE button to create a program lesson design.
Scoreboard
The scoreboard displays up to four digits of score.
Time Clock
The time clock displays 4 digits of time including tenths during the final ten second countdown
of a game.
The system 16-digit alpha numeric interface and keypad
The system Interface provides a line of information that is used to navigate the system options.
The system keypad is used to make selections to customize the system for use as well as select
games and tailor them. The keypad has five Set Up buttons:
1. SYSTEM: for configuring the system and entering systems options.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 12
2. SUITE: Allows users to plan and save a group of games for easy to use lesson programs.
3. GAME: Allows users to make suite or game choices.
4. Up and Down Arrow keys: Allow users to set system and game options.
5. ENTER: Allows user to cycle through system and game options.
System Configuration and Target Initialization
When the CPU is turned on, it will go through an initialization process where it will
identify all the active (turned on and addressed) targets. In most cases, it will have been
initialized before it shipped in which case the system start-up process will take you to
the last game that was played.
Re-initializing is sometimes necessary when starting your system for the first time after
it has been upgraded, or when you want to instruct the CPU to add OR eliminate
wireless pods for the workout session.
When the CPU firsts turns on, it will allow you to select which configuration you plan to
use and will set the system accordingly. Refer to page 14 under system configuration.
Changing System Configuration
The user can choose a configuration that matches their SMARTfit system.
1. Begin by pressing the SYSTEM button and use the up and down arrow keys to choose
system configuration. Then press the ENTER button to cycle to the next option.
2. Use the up and down arrow keys to select the number of wired targets in your system.
Then press the ENTER button to cycle to the next option.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 13
3. Use the up and down arrow keys to select the number of wireless targets in your
system. Then press the ENTER button to cycle to the next option.
4. Use the up and down arrow keys to select the RF Channel, which should match the
channel of each wireless target. The user must press the enter key to navigate through
each system setting option. Remember, the CPU settings must match with the desired
targets for a successful initialization.
Next, the system must be turned off and the user should wait 10 seconds before turning the CPU
back on.
See Chapter 5 if the user is interested in adding or subtracting pods.
Types of Configurations
1. “No Panel” configuration is used for operating either wired or wireless pods.
2. “Single 9” is a system incorporating one 92” X 46” station with 9 targets
3. “Mini 5” and “Mini 9” are systems incorporating one 46” X 46” station with 5 or 9 targets.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 14
Chapter 4
System Menu Structure
To get started press:
1. SYSTEM button access the system menu
2. SUITE button access to creating custom lesson plans
3. GAME button access the game suite and game select menu
4. UP or DOWN button cycle through system and game select options
5. ENTER button cycles through game customization options
Wait 5 seconds after modifying a setting for your change to take effect.
System Button:
System Select Menu: Press the System button brings up system parameters. We use the
SYSTEM button to make choices about what components of the system will be used for
the session. In most cases, these options will not change unless the number of pods will
change or if the system will be changing from the SMARTfit panel and the pods.
Pressing the ENTER button cycles through each setting option; number of wired targets,
number of wireless targets, RF channel, system volume, attract music, auto restart, voice
instruction, tones, auto addressing, password and message.
System Configurations: Up and down arrow key cycles through a list of different
configurations: Panel 7, No Panel (Pods or Combo), Single 9, Mini 5, Mini 9, Single 9 x2,
Mini 5 x2, Mini 9 x2, Mini 5 x3, and Mini 9 x3. Then press the ENTER button to move to
the next option.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 15
Number of wired targets: Up and Down arrows are used to select how many targets
are in your panel, then press the ENTER button to move to the next option.
Number of wireless pods: Up and Down arrows are used to select how many wireless
targets or pods are in play, then press the ENTER button to move to the next option.
RF radio: This feature is used to move the RF radio band if interference from other
products or multiple SMARTfit products are used close to each other. It is specific to the
wireless pods. The pods must be set to the same channel as well. Then press the ENTER
button to move to the next option.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 16
System volume: UP and DOWN keys increase and decrease the volume of the
instructions (start the game, end of game, etc.). Then press the ENTER button to move to
the next option.
Attract Music: Select the music played while attract mode is active using the UP and
DOWN keys. Then press the ENTER button to move to the next option.
Auto Restart On/Off: Change how games behave once they have concluded. With auto
restart on, the game will display scores and restart itself, ready for another game to
start immediately. With Auto Restart off, the system will remain idle and only start a
new game when the menu button is pressed. Turn Auto Restart on or off using the UP
and DOWN keys. Then press the ENTER button to move to the next option.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 17
Voice instruction: Choose whether or not to have voice instructions enabled. Turn
Voice Instruction on or off using the UP and DOWN keys. Then press the ENTER button
to move to the next option.
Tones: Select which tones will be played to register hits and misses. Select from tones
by pressing the up/down key, when a tone is selected, it will give a sample strike tone.
Then press the ENTER button to move to the next option.
Target Re-address: Select whether or not the pods need to initialize the targets.
ADDRESS NOW NO: The user can perform this operation by selecting yes
with the up and down keys. Now press the up key so that “ADRESS NOW
YES” is displayed. The display will then show “ID TARGETS NOW?” This
is changed to yes and the CPU will begin readdressing targets.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 18
Readdressing Targets is performed when all the targets show a question
mark. The user will tap the top left target to the top right target, to the
second row left target, to the second-row right target, etc. Until all
targets are addressed. Then press the ENTER button to move to the next
option.
Message: The message displayed here is the message that shows up on the targets
during the Attract mode.
Suite Button:
Design a Program Suite: One press of the SUITE button and the CPU brings up the
setting options to configure a program. The up and down arrow keys set each individual
setting, while the ENTER key cycles to the next setting. Once an individual setting option
is ready, the user will press the ENTER key to move to the next option.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 19
Creative Suites: The user uses the up and down arrow key to set creative suite 1 or 2,
which correlate with the SHORTCUT 1 & SHORTCUT 2 keys on the far-left hand side of
the keypad. Press the ENTER key to cycle to the next setting option.
Suite Loops: The up and down arrow key will select the number of loops the entire
suite program will run through the games. Press the ENTER key to cycle to the next
setting option.
Game Position: Use the UP or DOWN arrow key to select game position 1, then press
the ENTER key to cycle to the next setting option.
© 2017 SMARTfit, Inc. • www.smartfitinc.com 20
Choose a Game: Choose a game as you would in a normal game selection format, then
press the ENTER key to cycle to the next setting option.
Game Loop: The up and down arrow key is used to select the number of repetitions
the individual game will consecutively play in the set program, then press the ENTER
key to cycle to the next setting option.
Time: The up and down arrow keys are used to select the game duration, then press the
ENTER key to cycle to the next setting option.
Level: The up and down keys can be used to select game level. Suite’s titled with Track
use game level differently than suite’s titles Seek. Press the ENTER key to cycle to the
next setting option.
During a Track Suite’s B, C, D, F, and H, the target value loses 2 points
for every color change in between each strike.
1. The lower levels activate fast color changes
2. The higher levels activate slow color changes.
During Seek Suite’s E, G, J, K, and Q
1. Level 1 activates 3 targets
2. Level 2 activates 5 targets
3. Level 3 activates all targets
4. Level 4 activates all target with minus 2 points for an
incorrect strike, and
5. Level 5 activates all target with minus 5 points for an
incorrect strike.
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SMARTfit SMARTfit Combo Getting Started User Manual

Type
Getting Started User Manual

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