MACROMEDIA Flash MX Use Manual

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Acknowledgments
Director: Erick Vera
Project Management: Julee Burdekin, Erick Vera
Writing: Jay Armstrong, Jody Bleyle, Mary Burger, Francis Cheng, Jen deHaan, Stephanie Gowin, Phillip Heinz, Shimul Rahim,
Samuel R. Neff
Managing Editor: Rosana Francescato
Editing: Mary Ferguson, Mary Kraemer, Noreen Maher, Antonio Padial, Lisa Stanziano, Anne Szabla
Production Management: Patrice O’Neill
Media Design and Production: Adam Barnett, Christopher Basmajian, Aaron Begley, John Francis
Second Edition: June 2004
Macromedia, Inc.
600 Townsend St.
San Francisco, CA 94103
3
CONTENTS
INTRODUCTION: Getting Started with Components . . . . . . . . . . . . . . . . . . . . . . . 7
Intended audience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
About the documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Typographical conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Terms used in this manual. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Additional resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
CHAPTER 1: About Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Installing components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Where component files are stored . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Benefits of using components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Categories of components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
About version 2 component architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
What’s new in version 2 components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
About compiled clips and SWC files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Accessibility and components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
CHAPTER 2: Creating an Application with Components (Flash Professional Only)
19
About working with components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
About this tutorial. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
View the application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
About data integration in the sample application. . . . . . . . . . . . . . . . . . . . . . . . . . 22
Build the application architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Bind components to display product information from an external source . . . . . . 31
Add ActionScript to the main Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Test the application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
CHAPTER 3: Working with Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
The Components panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Adding components to Flash documents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Components in the Library panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Setting component parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Sizing components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
4 Contents
Deleting components from Flash documents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Using code hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Creating custom focus navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Managing component depth in a document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Components in Live Preview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
About using a preloader with components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
About loading components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Upgrading version 1 components to version 2 architecture . . . . . . . . . . . . . . . . . . 53
CHAPTER 4: Handling Component Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Using the on() event handler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Using listeners to handle events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Delegating events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
About the event object. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
CHAPTER 5: Customizing Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Using styles to customize component color and text . . . . . . . . . . . . . . . . . . . . . . . 67
About themes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
About skinning components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
CHAPTER 6: Components Dictionary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Types of components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Other listings in this chapter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Accordion component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Alert component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Button component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
CellRenderer API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
CheckBox component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Collection interface (Flash Professional only). . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
ComboBox component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Data binding classes (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
DataGrid component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . 247
DataHolder component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . 286
DataProvider API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
DataSet component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
DateChooser component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . 350
DateField component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . 367
Delegate class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
Delta interface (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
DeltaItem class (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
DeltaPacket interface (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . 401
DepthManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
EventDispatcher class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
FocusManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
Form class (Flash Professional only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
Iterator interface (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Label component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
List component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Contents 5
Loader component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 484
Media components (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497
Menu component (Flash Professional only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . 538
MenuBar component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . 574
NumericStepper component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 588
PopUpManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 601
ProgressBar component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603
RadioButton component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 621
RadioButtonGroup component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
RDBMSResolver component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . 636
RectBorder class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 647
Screen class (Flash Professional only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
ScrollPane component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 668
SimpleButton class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 686
Slide class (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 693
StyleManager class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
SystemManager class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
TextArea component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725
TextInput component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742
TransferObject interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 756
Tree component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759
TreeDataProvider interface (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . 787
UIComponent class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 793
UIEventDispatcher class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 802
UIObject class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 808
UIScrollBar component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 829
Web service classes (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 842
WebServiceConnector component (Flash Professional only) . . . . . . . . . . . . . . . . 865
Window component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 878
XMLConnector component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . . 894
XUpdateResolver component (Flash Professional only) . . . . . . . . . . . . . . . . . . . . 907
CHAPTER 7: Creating Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 915
Component source files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 915
What’s new in version 2 components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 916
Overview of component structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 917
Building your first component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 918
Selecting a parent class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 924
Creating a component movie clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 927
Creating the ActionScript class file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 930
Exporting and distributing a component. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 953
Adding the finishing touches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 955
6 Contents
APPENDIX: Collection Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 959
Defining a collection property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 960
Simple collection example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 960
Defining the class for a collection item . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 962
Accessing collection information programmatically . . . . . . . . . . . . . . . . . . . . . . . 963
Exporting components that have collections to SWC files . . . . . . . . . . . . . . . . . . 964
Using a component that has a collection property . . . . . . . . . . . . . . . . . . . . . . . . 965
INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 967
7
INTRODUCTION
Getting Started with Components
Macromedia Flash MX 2004 and Macromedia Flash MX Professional 2004 are the professional
standard authoring tools for producing high-impact web experiences. Components are the
building blocks for the Rich Internet Applications that provide those experiences. A component is
a movie clip with parameters that are set during authoring in Macromedia Flash, and with
ActionScript methods, properties, and events that allow you to customize the component at
runtime. Components are designed to allow developers to reuse and share code, and to
encapsulate complex functionality that designers can use and customize without using
ActionScript.
Components are built on version 2 of the Macromedia Component Architecture, which allows
you to easily and quickly build robust applications with a consistent appearance and behavior.
This book describes how to build applications with version 2 components and describes each
component’s application programming interface (API). It includes usage scenarios and procedural
samples for using the Flash MX 2004 or Flash MX Professional 2004 version 2 components, as
well as descriptions of the component APIs, in alphabetical order.
You can use components created by Macromedia, download components created by other
developers, or create your own components.
This chapter contains the following sections:
Intended audience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
About the documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Typographical conventions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Terms used in this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Additional resources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Intended audience
This book is for developers who are building Flash MX 2004 or Flash MX Professional 2004
applications and want to use components to speed development. You should already be familiar
with developing applications in Flash and writing ActionScript.
8 Introduction: Getting Started with Components
If you are less experienced with writing ActionScript, you can add components to a document, set
their parameters in the Property inspector or Component inspector, and use the Behaviors panel
to handle their events. For example, you could attach a Go To Web Page behavior to a Button
component that opens a URL in a web browser when the button is clicked without writing any
ActionScript code.
If you are a programmer who wants to create more robust applications, you can create
components dynamically, use ActionScript to set properties and call methods at runtime, and use
the listener event model to handle events.
For more information, see Chapter 3, “Working with Components,” on page 43.
System requirements
Macromedia components do not have any system requirements in addition to Flash MX 2004 or
Flash MX Professional 2004.
Any SWF file that uses version 2 components must be viewed with Flash Player 6 (6.0.79.0) or
later.
About the documentation
This document explains the details of using components to develop Flash applications. It assumes
that you have general knowledge of Macromedia Flash and ActionScript. Specific documentation
about Flash and related products is available separately.
This document is available as a PDF file and as online help. To view the online help, start Flash
and select Help > Using Components.
For information about Macromedia Flash, see the following documents:
Getting Started with Flash (or Getting Started Help)
Using Flash (or Using Flash Help)
Using ActionScript in Flash (or Using ActionScript Help)
Flash ActionScript Language Reference (or Flash ActionScript Language Reference Help)
Typographical conventions
The following typographical conventions are used in this book:
Italic font indicates a value that should be replaced (for example, in a folder path).
Code font indicates ActionScript code.
Code font italic indicates a code item that should be replaced (for example, an
ActionScript parameter).
Bold font indicates a value that you enter.
Note: Bold font is not the same as the font used for run-in headings. Run-in heading font is used
as an alternative to a bullet.
Additional resources 9
Terms used in this manual
The following terms are used in this manual:
at runtime When the code is running in Flash Player.
while authoring While you are working in the Flash authoring environment.
Additional resources
For the latest information on Flash, plus advice from expert users, advanced topics, examples,
tips, and other updates, see the Macromedia DevNet website at www.macromedia.com/devnet,
which is updated regularly. Check the website often for the latest news on Flash and how to get
the most out of the program.
For TechNotes, documentation updates, and links to additional resources in the Flash
Community, see the Macromedia Flash Support Center at www.macromedia.com/support/flash.
For detailed information on ActionScript terms, syntax, and usage, see Using ActionScript in Flash
and Flash ActionScript Language Reference.
For an introduction to using components, see the Macromedia On Demand Seminar, Flash MX
2004 Family: Using UI Components at www.macromedia.com/macromedia/events/online/
ondemand/index.html.
10 Introduction: Getting Started with Components
11
CHAPTER 1
About Components
Components are movie clips with parameters that allow you to modify their appearance and
behavior. A component can be a simple user interface control, such as a radio button or a check
box, or it can contain content, such as a scroll pane; a component can also be non-visual, like the
FocusManager that allows you to control which object receives focus in an application.
Components enable anyone to build complex Macromedia Flash MX 2004 and Macromedia
Flash MX Professional 2004 applications, even if they dont have an advanced understanding of
ActionScript. Rather than creating custom buttons, combo boxes, and lists, you can drag these
components from the Components panel to add functionality to your applications. You can also
easily customize the look and feel of components to suit your design needs.
Components are built on version 2 of the Macromedia Component Architecture, which allows
you to easily and quickly build robust applications with a consistent appearance and behavior.
The version 2 architecture includes classes on which all components are based, styles and skins
mechanisms that allow you to customize component appearance, a broadcaster/listener event
model, depth and focus management, accessibility implementation, and more.
Each component has predefined parameters that you can set while authoring in Flash. Each
component also has a unique set of ActionScript methods, properties, and events, also called an
API (application programming interface), that allows you to set parameters and additional
options at runtime.
Flash MX 2004 and Flash MX Professional 2004 include many new Flash components and
several new versions of components that were included in Flash MX. For a complete list of
components included with Flash MX 2004 and Flash MX Professional 2004, see “Installing
components” on page 12. You can also download components built by members of the Flash
community at the Macromedia Exchange at www.macromedia.com/cfusion/exchange/index.cfm.
This chapter contains the following sections:
Installing components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Where component files are stored . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Benefits of using components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Categories of components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
12 Chapter 1: About Components
About version 2 component architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
What’s new in version 2 components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
About compiled clips and SWC files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Accessibility and components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Installing components
A set of Macromedia components is already installed when you launch Flash MX 2004 or Flash
MX Professional 2004 for the first time. You can view them in the Components panel.
Flash MX 2004 includes the following components:
Button component
CheckBox component
ComboBox component
Label component
List component
Loader component
NumericStepper component
ProgressBar component
RadioButton component
ScrollPane component
TextArea component
Tex tIn pu t c om po ne nt
Window component
Flash MX Professional 2004 includes the Flash MX 2004 components and the following
additional components and classes:
Accordion component (Flash Professional only)
Alert component (Flash Professional only)
Data binding classes (Flash Professional only)
DateField component (Flash Professional only)
DataGrid component (Flash Professional only)
DataHolder component (Flash Professional only)
DataSet component (Flash Professional only)
DateChooser component (Flash Professional only)
Form class (Flash Professional only)
Media components (Flash Professional only)
Menu component (Flash Professional only)
MenuBar component (Flash Professional only)
Where component files are stored 13
RDBMSResolver component (Flash Professional only)
Screen class (Flash Professional only)
Slide class (Flash Professional only)
Tree component (Flash Professional only)
WebServiceConnector class (Flash Professional only)
XMLConnector component (Flash Professional only)
XUpdateResolver component (Flash Professional only)
To verify installation of the Flash MX 2004 or Flash MX Professional 2004 components:
1.
Start Flash.
2.
Select Window > Development Panels > Components to open the Components panel if it isn’t
already open.
3.
Select UI Components to expand the tree and view the installed components.
You can also download components from the Macromedia Exchange at www.macromedia.com/
exchange. To install components downloaded from the Exchange, download and install the
Macromedia Extension Manager at www.macromedia.com/exchange/em_download/
Any component can appear in the Components panel in Flash. Follow these steps to install
components on either a Windows or Macintosh computer.
To install components on a Windows-based or a Macintosh computer:
1.
Quit Flash.
2.
Place the SWC or FLA file containing the component in the following folder on your hard disk:
\Program Files\Macromedia\Flash MX 2004\<language>\Configuration\Components
(Windows)
HD/Applications/Macromedia Flash MX 2004/Configuration/Components (Macintosh)
3.
Open Flash.
4.
Select Window > Development Panels > Components to view the component in the
Components panel if it isn’t already open.
Where component files are stored
Flash components are stored in the application-level Configuration folder.
Note: For information about these folders, see “Configuration folders installed with Flash” in Using
Flash.
Components are installed in the following locations:
Windows 2000 or Windows XP: C:\Program Files\Macromedia\Flash MX
2004\language\Configuration\Components
Mac OS X: HD/Applications/Macromedia Flash MX 2004/Configuration/Components
The source ActionScript files for components are located in the mx subfolder of the First Run
folder.
14 Chapter 1: About Components
If youve added components, you’ll need to refresh the Components panel.
To refresh the contents of the Components panel:
Select Reload from the Components panel menu.
To remove a component from the Components panel:
Remove the MXP or FLA file from the Configuration folder.
Benefits of using components
Components enable the separation of coding and design. They also allow you to reuse code,
either in components you create, or by downloading and installing components created by
other developers.
Components allow coders to create functionality that designers can use in applications.
Developers can encapsulate frequently used functionality into components and designers can
customize the look and behavior of components by changing parameters in the Property inspector
or the Component inspector.
Members of the Flash community can use the Macromedia Exchange at www.macromedia.com/
go/exchange to exchange components. By using components, you no longer need to build each
element in a complex web application from scratch. You can find the components you need and
put them together in a Flash document to create a new application.
Components that are based on the version 2 architecture share core functionality such as styles,
event handling, skinning, focus management, and depth management. When you add the first
version 2 component to an application, there is approximately 25K added to the document that
provides this core functionality. When you add additional components, that same 25K is reused
for them as well, resulting in a smaller increase in size to your document than you may expect. For
information about upgrading components, see “Upgrading version 1 components to version 2
architecture” on page 53.
About version 2 component architecture 15
Categories of components
Components included with Flash MX 2004 and Flash MX Professional 2004 fall into the
following five categories (the locations of their ActionScript source files roughly correspond to
these categories as well and are listed in parentheses):
User interface components (mx.controls.*)
User interface components allow you to interact with an application; for example, the
RadioButton, CheckBox, and TextInput components are user interface controls.
Data components (mx.data.*)
Data components allow you to load and manipulate information from data sources; the
WebServiceConnector and XMLConnector components are data components.
Note: The source files for the data components aren’t installed with Flash. However, some of the
supporting ActionScript files are installed.
Media components (mx.controls.*)
Media components let you play back and control streaming media; MediaController,
MediaPlayback, and MediaDisplay are media components.
Managers (mx.managers.*)
Managers are nonvisual components that allow you to manage a feature, such as focus or
depth, in an application; the FocusManager, DepthManager, PopUpManager, StyleManager,
and SystemManager components are manager components.
Screens (mx.screens.*)
The screens category includes the ActionScript classes that allow you to control forms and
slides in Flash MX Professional 2004.
For a complete list of each category, see Chapter 6, “Components Dictionary,” on page 91.
About version 2 component architecture
You can use the Property inspector or the Component inspector to change component parameters
to make use of the basic functionality of components. However, if you want greater control over
components, you need to use their APIs and understand a little bit about the way they were built.
Flash MX 2004 and Flash MX Professional 2004 components are built with version 2 of the
Macromedia Component Architecture. Version 2 components are supported by Flash Player 6.79
and Flash Player 7. These components are not always compatible with components built using
version 1 architecture (all components released before Flash MX 2004). Also, the original version
1 components are not supported by Flash Player 7. For more information, see “Upgrading version
1 components to version 2 architecture” on page 53.
Note: Flash MX UI components have been updated to work with Flash Player 7. These updated
components are still based on version 1 architecture. You can download them from the Macromedia
Flash Exchange at www.macromedia.com/cfusion/exchange/
index.cfm#loc=en_us&view=sn106&viewName=Exchange%20Search%20Details&authorid=606
39501&page=0&scrollPos=0&subcatid=0&snid=sn106&itemnumber=0&extid=1009423&catid=0.
16 Chapter 1: About Components
Version 2 components are included in the Components panel as compiled clip (SWC) symbols. A
compiled clip is a component movie clip whose code has been compiled. Compiled clips cannot
be edited, but you can change their parameters in the Property inspector and Component
inspector, just as you would with any component. For more information, see “About compiled
clips and SWC files” on page 17.
Version 2 components are written in ActionScript 2.0. Each component is a class and each class is
in an ActionScript package. For example, a radio button component is an instance of the
RadioButton class whose package name is mx.controls. For more information about packages, see
“Using packagesin Using ActionScript in Flash.
Most UI components built with version 2 of the Macromedia Component Architecture are
subclasses of the UIObject and UIComponent classes and inherit all properties, methods, and
events from those classes. Many components are also subclasses of other components. The
inheritance path of each component is indicated in its entry in Chapter 6, “Components
Dictionary,” on page 91.
Note: The class hierarchy is also available as a GIF file (v2_Flash_component_arch.gif) in the
Examples folder.
All components also use the same event model, CSS-based styles, and built-in themes and
skinning mechanisms. For more information on styles and skinning, see Chapter 5, “Customizing
Components,” on page 67. For more information on event handling, see Chapter 3, “Working
with Components,” on page 43.
For a detailed explanation of the version 2 component architecture, see Chapter 7, “Creating
Components,” on page 915.
What’s new in version 2 components
This section outlines the differences between version 1 and version 2 components from the
perspective of a developer using components to build Flash applications. For detailed information
about the differences between the version 1 and version 2 architectures for building components,
see Chapter 7, “Creating Components,” on page 915.
The Component inspector allows you to change component parameters while authoring in
Macromedia Flash and Macromedia Dreamweaver. (See “Setting component parameters
on page 47.)
The listener event model allows listeners to handle events. (See Chapter 4, “Handling
Component Events,” on page 55.) There isnt a
clickHandler parameter in the Property
inspector, as there was in Flash MX; you must write ActionScript code to handle events.
Skin properties let you load individual skins (for example, up and down arrows or the check for
a check box) at runtime. (See About skinning components” on page 80.)
CSS-based styles allow you to create a consistent look and feel across applications. (See “Using
styles to customize component color and text” on page 67.) To set a component style, use the
following syntax:
componentInstance.setStyle("styleName", value).
Themes allow you to drag a new look from the library onto a set of components. (See About
themes” on page 77.)
About compiled clips and SWC files 17
The Halo theme provides a ready-made, responsive, and flexible user interface for applications.
Halo is the default theme that the version 2 components use. (See About themes” on page 77.)
Manager classes provide an easy way to handle focus and depth in a application. (See “Creating
custom focus navigation” on page 50 and “Managing component depth in a document”
on page 51.)
The base classes UIObject and UIComponent provide core methods, properties, and events to
components that extend them. (See “UIComponent class” on page 793 and “UIObject class
on page 808.)
Packaging as a SWC file allows easy distribution and concealable code. See Chapter 7,
“Creating Components,” on page 915.
Built-in data binding is available through the Component inspector. For more information, see
Using Flash > Data Integration.
An easily extendable class hierarchy using ActionScript 2.0 allows you to create unique
namespaces, import classes as needed, and subclass easily to extend components. See Chapter 7,
“Creating Components,” on page 915 and Flash ActionScript Language Reference.
About compiled clips and SWC files
Components included with Flash MX 2004 or Flash MX Professional 2004 are not FLA files—
they are compiled clips that have been packaged into SWC files. SWC is the Macromedia file
format for distributing components; it contains a compiled clip, the component’s ActionScript
class file, and other files that describe the component. For details about SWC files, see “Exporting
and distributing a component” on page 953.
When you place a SWC file in the First Run/Components folder, the component appears in the
Components panel. When you add a component to the Stage from the Components panel, a
compiled clip symbol is added to the library.
A compiled clip is a package of precompiled symbols and ActionScript. It’s used to avoid
recompiling symbols and code that arent going to change. A movie clip can also be “compiled” in
Flash and converted to a compiled clip symbol. For example, a movie clip with a lot of
ActionScript code that doesnt change often could be turned into a compiled clip. The compiled
clip symbol behaves just like the movie clip symbol from which it was compiled, but compiled
clips appear and publish much faster than regular movie clip symbols. Compiled clips cant be
edited, but they do have properties that appear in the Property inspector and the Component
inspector.
To compile a movie clip symbol:
Right-click (Windows) or Control-click (Macintosh) the movie clip in the Library panel, and
then select Convert to Compiled Clip.
To export a SWC file:
Select the movie clip in the Library panel and right-click (Windows) or Control-click
(Macintosh), and then select Export SWC File.
Note: Flash MX 2004 and Flash MX Professional 2004 continue to support FLA components.
18 Chapter 1: About Components
Accessibility and components
A growing requirement for web content is that it should be accessible; that is, usable for people
with a variety of disabilities. Visual content in Flash applications can be made accessible to the
visually impaired with the use of screen reader software, which provides a spoken audio
description of the contents of the screen.
When a component is created, the author can write ActionScript that enables communication
between the component and a screen reader. Then, when a developer uses components to
build an application in Flash, the developer uses the Accessibility panel to configure each
component instance.
Most components built by Macromedia are designed for accessibility. To find out whether a
component is accessible, see its entry in Chapter 6, “Components Dictionary,” on page 91. When
youre building an application in Flash, you’ll need to add one line of code for each component
(
mx.accessibility.ComponentNameAccImpl.enableAccessibility();), and set the
accessibility parameters in the Accessibility panel. Accessibility for components works the same
way as it works for all Flash movie clips.
Most components built by Macromedia are also navigable by the keyboard. Each component’s
entry in Chapter 6, “Components Dictionary, indicates whether or not you can control the
component with the keyboard.
19
CHAPTER 2
Creating an Application with Components (Flash
Professional Only)
Components in Flash are prebuilt elements that you can use when creating Flash applications, to
add user interface controls, data connectivity, and other functionality. Components can save you
work when youre building an application, because you dont have to create all the design and
functionality from scratch.
This tutorial shows how to build a Flash application using components available in Macromedia
Flash MX Professional 2004, including a variety of user interface and data connectivity
components. You’ll learn how to work with components by using panels and other interface
features in the Flash authoring environment and by using ActionScript.
About working with components
All components are listed in the Components panel. To use a component, you add an instance of
the component to a Flash application.
You can add a component instance in several ways:
To add a component instance to an application while authoring, drag the component from the
Components panel onto the Stage. This also places the component in the library. You can add
additional instances of the component by dragging the component from the library onto the
Stage. For more information, see The Components panel on page 44 and Adding
components during authoring” on page 44.
To create a component instance dynamically, first add the component to the library: drag the
component from the Components panel onto the Stage and then delete the instance on the
Stage (the component remains in the library). Then add ActionScript to the application to
create the instance, as you would create an instance of a movie clip or other object in the
library. For more information on adding components dynamically, see “Adding components at
runtime with ActionScript” on page 46.
Once the component is added to the library, you can create instances either by dragging to the
Stage or by writing ActionScript.
20 Chapter 2: Creating an Application with Components (Flash Professional Only)
You can modify the appearance and behavior of components by setting component parameters in
the authoring environment, using the Parameters tab in either the Property inspector or the
Component inspector. You can also control components during runtime using ActionScript. All
components have ActionScript methods, properties, and events. For more information on
authoring parameters, see “Setting component parameters” on page 47.
After you build an application using components, you can update or repurpose it simply by
resetting component parameters, without having to rewrite code. An application built with
components can even be updated by someone who doesnt know all the code used to create it.
The components included with Flash MX 2004 and Flash MX Professional 2004 are SWC files
(the Macromedia file format for components). A SWC file contains a compiled clip of the
component, as well as an icon that appears in the Components panel, and other assets to create
component functionality.
Compiled clips are complex symbols that are precompiled so that they are easier to work with in a
Flash document. For example, both the Test Movie and the Publish procedures run faster with
compiled clips, because the clips dont need to compile when the SWF file is generated.
Because components are precompiled, you cannot edit them as you would uncompiled movie
clips (FLA files). You modify components by setting their parameters or by using their
ActionScript methods, properties, and events.
For more general information about components, see the following topics:
Chapter 1, “About Components
Chapter 3, “Working with Components
Chapter 6, “Components Dictionary
About this tutorial
This tutorial is intended for intermediate Flash users who are familiar with the Flash authoring
environment and have some experience with ActionScript. In the authoring environment, you
should have some experience using panels, tools, the Timeline, and the library. In ActionScript,
you should be familiar with writing functions, adding event listeners, and using class files.
Build the application architecture: Add component instances and movie clips to build the
application interface. This section covers adding UI and data components and setting their
parameters while authoring.
Bind components to display product information from an external source: Bind components
to one another to distribute and display data from an external XML file. This section covers
using the data integration features in the Flash authoring environment to bind data and UI
components together.
Add ActionScript to the main Timeline: Add ActionScript code to create interactive
functionality. This section includes importing the classes for the components used in the
application. Most of the code places event listeners on components to process data in response
to user input.
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MACROMEDIA Flash MX Use Manual

Category
Software manuals
Type
Use Manual
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