Haba 4282 Owner's manual

Category
Board games
Type
Owner's manual
Inventive Playthings for Inquisitive Minds
Habe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 38
9
6476 Bad Rodach, German
y
www.h
aba
.
de
Infant Toys
G
if
ts
Children’s jewelr
y
i
r
n’
r
C
hildren learn about the world
t
hrou
g
h pla
y
. HABA makes it eas
y
for
t
hem with games and toys which arouse
c
uriosit
y
, with ima
g
inative
f
urniture,
d
eli
g
htful accessories,
j
ewelr
y
,
g
ifts and
m
uc
h
more. HABA encourages
b
ig i
d
eas
f
or our diminutive ex
p
lorers.
W
ild Vikin
g
s Loot Ba
g
3
JAPANESE
4
5
JAPANESE
JAPANESE
6
7
JAPANESE
JAPANESE
8
JAPANESE
JAPANESE
9
1
0
ENGLISH
11
Wild Vikings
Loot Bag
A
n adventurous bidding game
f
or 2 - 5 daring Vikings ages 7 - 99.
A
uthor: Wol
f
gang Dirscherl
Ill
ustrations: Mic
h
ae
l
Menze
l
L
en
g
th of the
g
ame: 20 - 30 min
utes
F
ull o
f
pride, the wild Vikings return with their loot to the Viking village. Alas! Is that
a
ship on the horizon? Dangerous pirate Lars and his
f
right
f
ully dread
f
ul men are
a
pproachin
g
, wantin
g
to take the Vikin
g
s precious loot. Now the brave Nordic men
q
uickly have to divvy up the treasure and take it to a secure place. Who will be the
d
aring Vi
k
ing w
h
o secures t
h
e most va
l
ua
bl
e treasure?
Contents
1
g
ame boar
d
1 l
a
k
e
m
o
n
ste
r ‘N
ess
i
e
4 ship
s
36
j
ewels
(12 white,
g
reen and purple ones)
80 equipment cards
15
p
irate tile
s
1
t
r
easu
r
e
d
i
e
1 ship di
e
1 little ba
g
Set of
g
ame instructions
ENGLISH
ENGLISH
13
roll
both
d
i
ce
t
reasure die:
p
u
ll
out jewe
l
a
nd place on ship
o
f
same colo
r
p
ull out jewel and
pl
ace on an
y
s
h
ip
each player:
draw two card
s
ship die:
m
ove shi
p
of same
color one squar
e
collect
the
m
ost
v
aluable jewels
all
s
h
i
p
s on
s
tarting square
,
j
ewels into ba
g,
p
u
ll
out one jewe
l
p
er ship
shuffle e
q
ui
p
ment cards
,
deal six cards to every
p
la
y
er, pile pirate tiles
face-down, get Nessie
a
nd dice ready
How to Play
Play in a clockwise direction. As the Vikings were a very
f
ierce
people, the pla
y
er with the
g
rimmest frown starts. If
y
ou can
not agree, the youngest player starts and rolls the dice.
Alwa
y
s take a look at the treasure die first.
W
h
at
d
oes it s
h
ow?
• The
y
ellow, red or blue treasure chest
?
Pull a jewel out of the
b
ag an
d
p
l
ace it on
the shi
p
of the corres
-
ponding color
.
• The
g
re
y
treasure chest
?
Pull a jewel out o
f
the bag
and place it on an
y
vikin
g
ship of the game board
.
The picture of a card?
One
b
y one, eac
h
p
l
ayer ta
k
es
t
w
o
e
q
ui
p
ment cards from the
p
rovision
pile, starting with whoever rolled the die.
Then take a look at the shi
p
die.
What does it show?
• The
y
ellow, red or blue ship
?
Move the ship of the
correspon
d
ing co
l
or
one s
q
uare towards
the landing place of
t
h
e Vi
k
ing vi
ll
age.
Game Idea
Each time a Viking ship returns to the village the treasure
load is auctioned off. But onl
y
the pla
y
er who bids the most
m
atchin
g
equipment cards will
g
et all the
j
ewels from the
ship. Beware: don’t bid too many cards as you need some
left in
y
our hand to bid in case the dan
g
erous pirate Lars
comes to the villa
g
e or to win the ‘Nessie’ loot at the end
o
f
the game. The aim o
f
the game is to collect the most
precious
j
ewels.
Preparation of the Game
Place the game board in the center o
f
the table and put the
f
our ships on the startin
g
square. Put the 36
j
ewels into the
little bag. Then pull three jewels out o
f
the bag and place
one on eac
h
ye
ll
ow,
bl
ue an
d
re
d
s
h
ip s
h
own on t
h
e game
board. Later on durin
g
the
g
ame the other
j
ewels will also
be placed on the various ships.
S
hu
ff
le all the equipment cards and deal them
f
ace-down
until each pla
y
er has six; pla
y
ers then pick the cards up. The
r
emaining equipment cards are put
f
ace-down in a provision
pi
l
e next to t
h
e game
b
oar
d
. Mix t
h
e pirates’ ti
l
es an
d
t
h
en
stack them face-down next to the
g
ame board.
Get Nessie and both dice ready next to the game board
.
W
ater square
s
starting square
f
or the
f
our ship
s
v
alue o
f
the jewels
l
andin
g
sta
g
of the
V
iking village
place the
j
ewels here
o
n the Viking ship
s
14
15
p
irate ship reaches the
vi
ll
a
g
e:
each pla
y
er places an
y
nu
m
be
r
o
f
ca
r
ds
in fr
o
n
t
o
f
him
,
turn over cards
simultaneousl
y
p
la
y
er with lowest total
va
l
ue =
d
raw
p
irate ti
l
e
move pirate ship
one s
q
uar
e
m
ove any ship
one squar
e
t
ake one
j
ewel
f
rom ship
an
d
pl
ace on Nessi
e
sh
ip reac
h
es vi
ll
age =
auction o
f
the jewels
player places matching
cards in
f
ront o
f
him
,
su
b
sequent p
l
ayers
i
ncrease the bet or pass
h
ig
h
est tota
l
score =
p
layer gets jewels and
r
eturns cards,
s
h
ip on starting squar
e
other pla
y
ers take
back
the
ir
ca
r
ds
Example:
T
he red ship returns back to the village. Sonja places two equip-
m
ent cards with a total value o
f
“4” in
f
ront o
f
her. Michael passes.
Sebastian ups the bid to “5” placin
g
one red equipment card an
d
a joker equipment card in front of him. Luisa passes.
Sebastian has bet the hi
g
hest value and
g
ets the
j
ewels from the
r
ed ship. He now places the two equipment cards on the discard
pi
l
e. T
h
e re
d
s
h
ip is returne
d
to t
h
e starting square.
Son
j
a takes her equipment cards back into her hand
.
T
h
e pirate s
h
ip reac
h
es t
h
e Vi
k
ing vi
ll
age
?
If
a pla
y
er moves the pirate ship to the landin
g
sta
g
e, Pirate Lars
a
ttacks the Viking village. Now all the players play simultaneously:
Each one places at least one or an
y
number o
f
equipment cards
f
ace-down in front of him. The color of the e
q
ui
p
ment card is
of
no importance. As soon as equipment cards are
f
ace-down in
f
ront o
f
ever
y
pla
y
er, the cards are turned over and each pla
y
er
a
nn
ou
n
ces
t
h
e
tota
l v
a
l
ue:
T
he pla
y
er with the lowest total value is held to
ransom by Lars. He has to draw the pirate tile
f
rom the top o
f
the pile and place it in
f
ront o
f
him. The pirate tiles show minus points
f
rom
“-
2
to
“-
6
.
If
various players have bet the same lowest value,
all of them have to draw a
p
irate tile.
I
f a player is left without equipment cards, he cannot
o
f
course place an
y
in
f
ront o
f
him. In this case, this
pla
y
er has the lowest total value.
• The
p
irate shi
p
of
p
irate Lars
?
Move the black pirate ship one square
towar
d
s t
h
e Vi
k
ing vi
ll
age
.
• T
h
e grey s
h
ip
?
Move an
y
ship one square towards
the Viking village. You can, of course,
a
l
so move t
h
e pirate s
h
ip
.
• La
k
e monster Nessie?
Take a
j
ewel from an
y
Vikin
g
ship and plac
e
it on Nessie. If no ship has any jewels loaded
on it at t
h
at moment, not
h
ing can
b
e p
l
ace
d
o
n N
ess
i
e
.
A
ship reaches the Vikin
g
villa
g
e:
Once a player moves the yellow, red or blue ship to the
l
andin
g
sta
g
e o
f
the Vikin
g
villa
g
e, the
j
ewels o
f
this ship
are now placed
f
or auction
.
This pla
y
er makes a bid. He places in
f
ront o
f
him an
y
number
o
f
equipment cards o
f
the matchin
g
color and announces their
t
otal value. Or he decides not to bid any cards
(
=pass his turn
)
.
T
h
en t
h
e next p
l
a
y
er in a c
l
oc
k
wise
d
irection eit
h
er ups t
h
e
b
i
d
or passes. Then the next pla
y
er bids and so on, until the last
player of the round has made a bid or passed
.
I
mportant Vikin
g
rules
Each player may only bid equipment cards once per
round; cards must be placed in
f
ront o
f
the pla
y
er
The tri-colored equipment cards can be used as
jokers for any color. There is no limit to the number
o
f
j
okers pla
y
ed in one round.
The player who bet the highest total value gets all the jewels
f
rom that ship. The equipment cards he used
f
or the bid are
placed
f
ace up on the discard pile. The Vikin
g
ship is then
returned to the starting square.
Warnin
g:
I
f
all o
f
the pla
y
ers pass, the Vikin
g
ship will be
l
oaded when it comes to the starting area
.
The other pla
y
ers take their equipment cards back into their
ha
n
d.
S
onj
a
Sebast
i
a
n
Lu
i
sa
Mi
c
h
ael
ENGLISH
ENGLISH
1
6
17
t
reasure chest rolled
a
nd no
j
ewel le
f
t in ba
g
=
end of game
pl
ayer wit
h
h
ig
h
est tota
l
value o
f
cards in his han
d
=
receives Nessie’s
j
ewels
scoring
m
ost point
s
=
w
i
nne
r
all cards on discard pil
e
P
rovision
p
ile used u
p?
N
ow the discard pile is shuffled and placed face-down as the new
provision pile. In very
f
ew occasions it may happen that all the cards
o
f the provision pile have been used up and the discard pile is empt
y
.
U
nlucky for you, in this case you can‘t draw a card when the die
s
h
ows t
h
e equipment sym
b
o
l
.
End of the Game
T
he
g
ame ends as soon as a pla
y
er has rolled the treasure chest and
not one jewel is le
f
t in the bag.
T
he
j
ewels of the lake monster Nessie:
D
urin
g
the
g
ame, lake monster Nessi
e
c
ollects
j
ewels. At the end of the
g
ame Nessie now hands them out
t
o the pla
y
er with the hi
g
hest total
va
l
ue
o
f
ca
r
ds
st
ill l
e
f
t
in hi
s
h
a
n
d.
Watch out:
I
f various pla
y
ers have the hi
g
hest score, the total value of Nessie’s
j
ewels is given to each o
f
these players.
T
hen all pla
y
ers count the values of the
j
ewels the
y
have
c
ollected:
each white
j
ewel: 3 points
each
g
reen
j
ewel: 2 points
each purple jewel: 1 points
Each pla
y
er then subtracts from his score the minus points from their
pirate tiles. Whoever has the most points wins this
g
reat Vikin
g
s’
a
dventure. In case o
f
a draw there are various winners.
If in the rare instance that there are not sufficient
p
irate
tiles left or all the tiles have already been distributed, the
p
l
ayer or p
l
ayers were very
l
uc
k
y as t
h
ey
d
on’t
h
ave to
draw a
p
irate tile!
Th
en a
ll
p
l
ayers place the equipment cards they used
f
or the
b
id on the discard pile. The pirate ship is returned to the startin
g
s
quare.
Example:
Th
e pirate s
h
ip reac
h
es t
h
e Vi
k
ing vi
ll
age. A
ll
p
l
ayers simu
l
taneous
l
y
choose equipment cards and place them
f
ace-down in
f
ront o
f
them.
T
hen the
y
turn over the cards.
Sonja has two equipment cards with a total value o
f
“2” in
f
ront o
f
her
.
• Mic
h
ae
l
h
as p
l
a
y
e
d
an equipment car
d
wit
h
t
h
e va
l
ue
o
f
“3”.
• Se
b
astian
h
as a
l
so p
l
a
y
e
d
one equipment car
d
,
but
wi
t
h
a
v
a
l
ue
o
f “2”.
• In
f
ront o
f
Luisa there are three equipment cards with a
total value o
f
“4”
.
Both, Son
j
a and Sebastian have made the lowest bid, so the
y
both have
t
o
d
raw a
p
irate ti
l
e.
T
hen all players have to return the equipment cards they used
f
or the
bid to the discard pile and the pirate ship is returned to the startin
g
s
q
uare.
ENGLISH
ENGLISH
S
onja
S
e
b
astia
n
Luis
a
M
ichael
M
M
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Haba 4282 Owner's manual

Category
Board games
Type
Owner's manual

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