Roland JUPITER-Xm User manual

Type
User manual
Reference Manual
01
© 2019 Roland Corporation
2
Panel Descriptions ............................ 3
: Top Panel .................................... 3
: Rear Panel
(Connecting Your Equipment)
................ 6
: Bottom Panel ................................. 7
Installing the Batteries ............................ 7
: Turning the JUPITER-Xm On ..................... 7
Turning O the Power............................. 7
: Adjusting the Overall Volume
(Master Volume)
......... 7
: Turning the Built-In Speakers On/O .............. 7
Introduction .................................. 8
: An Overview of the JUPITER-Xm.................. 9
Switching Scenes
([SCENE] Button)
...................... 9
Selecting a Tone
([MODEL BANK] Button)
.................. 9
Selecting a Part or Turning it On/O
([PART] Button)
.......... 9
Assigning the Desired Model or Category to the [1]–[16]
Buttons....................................... 11
Selecting or Turning On/O an Oscillator or Partial
([FUNCTION] Button)
................................ 11
Playing a Pattern You Entered
([STEP EDIT] Button)
........... 11
MENU Screen................................... 11
WRITE Screen................................... 12
: Editing Each Step of the Arpeggio Performance
(STEP EDIT)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
: Performing with a Connected Mic
(Vocoder)
.......... 14
Adjusting the Mic Settings ......................... 14
Editing the Sound
(TONE EDIT)
.................. 15
: Basic Editing Operations ........................ 15
: Saving a Sound You’ve Created
(WRITE)
............. 15
Correspondence Between Controllers and
Parameters
................................... 16
: JUPITER-8 .................................... 16
Operations When Combined with the [SHIFT] Button....... 17
: JUNO-106 .................................... 19
Operations When Combined with the [SHIFT] Button....... 20
: JX-8P........................................ 21
Operations When Combined with the [SHIFT] Button....... 22
: SH-101 ...................................... 24
Operations When Combined with the [SHIFT] Button....... 25
: XV-5080, RD-PIANO, and Other Tones
(Scene Edit)
..... 26
: XV-5080, RD-PIANO, and Other Tones
(Tone Edit)
...... 27
: EFFECTS
(Common to All Models)
..................... 28
List of SHIFT Operations
(Shortcuts)
............. 30
: COMMON
(Common to All Models)
.................... 30
: RD-PIANO, XV-5080, VOCODER, PR-A, PR-B, PD-C,
PR-D, COMMON, JP-X INT, PR-A DRUM, CMN DRUM
(Scene Edit)
.................................... 30
: RD-PIANO, XV-5080, PR-A, PR-B, PD-C, PR-D,
COMMON, JP-X INT
(Tone Edit)
..................... 31
Settings for the Entire Unit .................... 33
: Making the Power Automatically Turn O After a Time
(Auto O)
...................................... 33
: Returning to the Factory Settings
(Factory Reset)
...... 33
: Editing the System Settings
(System)
............... 33
Saving the System Settings
(System Write)
................ 33
UTILITY Screen................................ 36
: BACKUP ..................................... 36
: RESTORE ..................................... 36
: USER PATTERN EXPORT ......................... 36
: FACTORY RESET ............................... 36
: Formatting a USB Flash Drive
(FORMAT USB MEMORY)
.... 37
Sound Engine Routing Details ................ 38
Error Messages................................ 39
Q&A .......................................... 40
Contents
3
Panel Descriptions
1
VOLUME
[VOLUME] knob
Adjusts the overall volume.
[SL1] [SL2] slider
Control the parameters that are assigned to the sliders.
[S1] [S2] [S3] buttons
Control the parameters that are assigned to the buttons.
2
I-ARPEGGIO
[TYPE] knob
Selects the arpeggio type.
[RHYTHM] knob
Selects the type of rhythm.
[TEMPO] knob
Sets the tempo of the arpeggio.
[HOLD] button
Turns the arpeggio hold function on/o.
When arpeggio hold is on, the pitch of the last-played key is held.
[ON/OFF] button
Turns the arpeggio function on/o.
PLAY DETECTOR [KEYS] button
When this is on, the arpeggio scale changes according to the keys that
you press.
PLAY DETECTOR [BEAT] button
When this is on, the arpeggio pattern changes according to the timing
at which you play the keys.
3
OSC
[TYPE] knob
Selects the oscillator waveform.
[PITCH] knob
Adjusts the pitch of the oscillator.
[LEVEL] knob
Adjusts the volume of the oscillator.
[MOD] knob
Adjusts the depth of modulation.
[RING] button
Produces a metallic tonal character by multiplying OSC1 and OSC2.
Use the [MOD] knob to adjust the amount of change.
[SYNC] button
Creates a complex waveform by forcibly restarting OSC1 in
synchronization with the cycle of OSC2.
[XMOD] button
Species the amount by which the OSC2 waveform varies the
frequency of OSC1. Use the [MOD] knob to adjust the amount of
change.
4
LFO
[TYPE] knob
Selects the LFO waveform.
[RATE] knob
Species the LFO’s modulation speed.
[FADE TIME] knob
Species the time from when the tone sounds until the LFO reaches its
maximum amplitude.
Top Panel
1 2 3
4
10
5
11
6
8
7 9 12
13
A
* Some controllers are not operable in some modes. For details, refer to Correspondence Between Controllers and Parameters (p. 16).
4
Panel Descriptions
[DEPTH] knob
This species the depth of the LFO.
[LFO 2] button
There are two LFOs. If you press this button to make it light, the controls
of the LFO section make settings for LFO2.
When the button is unlit, this section makes settings for LFO1.
DEPTH [PITCH] button
If you press this button to make it light, the [DEPTH] knob adjusts the
vibrato depth.
DEPTH [FILTER] button
If you press this button to make it light, the [DEPTH] knob adjusts the
wah depth.
DEPTH [AMP] button
If you press this button to make it light, the [DEPTH] knob adjusts the
tremolo depth.
5
Display
Shows various information for the operation.
[1] [2] knob
Use these knobs to move the cursor or change a value.
PAGE [<] [>] [ ] [ ] buttons
Move the cursor position up/down/left/right.
These buttons also switch between screens.
[EXIT] button
Returns you to the previous screen.
In some screens, this cancels the operation currently being executed.
* By holding down the [EXIT] button and operating a knob or other controller,
you can check its current value. This lets you check a value without modifying
the sound.
[ENTER] button
Press this to conrm a value or execute an operation.
6
FILTER
[TYPE] knob
Species the type of lter.
[CUTOFF] knob
Adjusts the cuto frequency of the lter.
[RESONANCE] knob
Resonance emphasizes the sound in the region of the lter cuto
frequency.
LPF HPF BPF PKG
Cuto frequency
Resonance
Cut region
[KEY FOLLOW] knob
Allows the lter cuto frequency to vary according to the key that you
play.
If this knob is turned toward the right, the cuto rises for higher notes.
If it is turned toward the left, the cuto falls for higher notes.
VINTAGE FILTER [R] [M] [S] buttons
If a vintage type model is selected, these buttons change the type of
lter.
[R] models a Roland lter, and [M] and [S] model the lters of vintage
synthesizers made by other manufacturers.
7
AMP
[LEVEL] knob
Adjusts the volume.
8
ENVELOPE
[A] [D] [S] [R] knobs
A: Attack time
D: Decay time
S: Sustain level
R: Release time
[DEPTH] knob
Used in conjunction with the [PITCH] button and [FILTER] button, this
knob species the depth of each envelope. If the knob is in the center,
no eect is applied.
[PITCH] button
If this button is on (lit), the [A] [D] [S] [R] [DEPTH] knobs edit the PITCH
envelope.
[FILTER] button
If this button is on (lit), the [A] [D] [S] [R] [DEPTH] knobs edit the FILTER
envelope.
[AMP] button
If this button is on (lit), the [A] [D] [S] [R] knobs edit the
AMP envelope.
9
EFFECTS
[MFX] knob
Adjusts the MFX depth (individually for each part).
[DRIVE] knob
Adjusts the amount of distortion (for all parts together/valid only for
parts whose Part: Output is “DRIVE”).
[REVERB] knob
Adjusts the depth of reverb (individually for each part).
[CHORUS] knob
Adjusts the amount of chorus (individually for each part).
[DELAY] knob
Adjusts the amount of delay (individually for each part).
[DELAY TIME] knob
Adjusts the delay time (for all parts together).
10
Common section
[TRANSPOSE] button
By holding down this button and using the OCTAVE [DOWN] [UP]
buttons you can transpose the pitch of the keyboard in semitone units.
OCTAVE [DOWN] [UP] button
Shift the pitch of the keyboard in units of one octave.
[STEP EDIT] button
Chooses step edit mode (p. 13).
[PART] button
Chooses part select mode.
[MODEL BANK] button
Chooses sound select mode, allowing you to select sounds of the
various models.
5
Panel Descriptions
11
MODEL buttons
[1]–[16] button
These buttons have various functions depending on the mode.
Sound select mode ([MODEL BANK] button)
The buttons select tones of the models that are assigned to the buttons.
* By holding down the [MODEL BANK] button and pressing one of [1][16]
buttons, you can specify the model or the Category that is assigned (p.
11).
Part select mode ([PART] button)
The buttons switch the current part ([1]–[5]) or turn parts on/o ([6]–[10]).
* These buttons turn on/o the parts that are played from the keyboard
(ZONE EDIT > Kbd Sw). If you want to turn on/o specic parts when an
arpeggio is playing, hold down the [SHIFT] button and use the [6][10]
buttons.
Various performance functions are assigned to buttons [11][16].
Scene select mode ([SCENE] button)
The buttons switch scenes.
By holding down the [SHIFT] button and pressing a button, you can switch
between scene banks 1–16.
Function mode ([FUNCTION] button)
The buttons select the oscillator to edit ([1]–[4]) or turn oscillators on/o ([6]–[9]).
Buttons [11][16] are assigned the same performance functions as in Part
Select mode.
Step edit mode ([STEP EDIT] button)
The buttons edit each step of the arpeggio that you recorded.
For details, refer to “Editing Each Step of the Arpeggio Performance (STEP
EDIT)” (p. 13)
12
Others
[MENU] button
The MENU screen appears.
[WRITE] button
Saves sounds and system settings.
[SHIFT] button
If you hold down this button and operate a knob, slider, or button, the
display shows the corresponding edit screen.
* By holding down the [SHIFT] button and operating a knob or other controller,
you can jump to the edit screen for that parameter.
[SCENE] button
Chooses scene select mode.
[FUNCTION] button
Chooses function mode.
13
Pitch bend/modulation
[PITCH] wheel
This varies the pitch. Moving the wheel toward yourself lowers the
pitch. Moving it away from yourself raises the pitch. When you release
your hand from the wheel, it returns to the center.
[MOD] wheel
This applies vibrato. When the wheel is all the way toward yourself, no
eect is applied. Moving the wheel away from yourself increases he
eect. The wheel does not move from its position when you release
your hand.
A
PHONES jack
Connect stereo mini-type headphones here.
6
Panel Descriptions
A
[L] switch
This turns the power on/o (p. 7).
B
DC-IN jack
Connect the included AC adaptor here.
* Fasten the AC adaptor cord into the cord guide on the bottom surface as
shown in the illustration.
AC Adaptor
C
MIDI (OUT/IN) ports
Used for connecting external MIDI devices and for transmission of MIDI
messages.
D
CTRL jack
Connect an expression pedal (EV-5; sold separately).
* Use only the specied expression pedal. By connecting any other expression
pedals, you risk causing malfunction and/or damage to the unit.
E
HOLD jack
Connect a pedal switch (DP series; sold separately).
F
AUX IN jack
Connect an external audio device.
Use a stereo mini plug for this connection.
G
MIC
[MIC GAIN] knob
Adjusts the volume of the mic input.
MIC IN jack
Connect a dynamic microphone
or electret condenser microphone
(plug-in power system) here.
* A condenser microphone (phantom
powered) cannot be used.
H
OUTPUT L/R jacks
These are output jacks for audio signals.
I
OUTPUT (BALANCED) L/R jacks
These are output jacks for audio
signals.
J
PHONES jack
You can connect a set of headphones here.
K
USB port
USB MEMORY port
You can connect a USB ash drive here.
Connect or disconnect the USB ash drive while the JUPITER-Xm is
powered-o.
* Never turn o the power or disconnect the USB ash drive during a process,
such as while the “Executing display is shown.
USB COMPUTER port
Use a USB cable to connect this port to a USB port of your computer.
This allows the JUPITER-Xm to operate as a USB MIDI device.
1: GND2: HOT
3: COLD
※ 入力端子の場合
1: GND 2: HOT
3: COLD
※ 出力端子の場合
TIP: HOT
RING: COLD
SLEEVE: GND
Pin assignment of MIC IN jack
Pin assignment of OUTPUT (BALANCED) L/R jacks
1: GND2: HOT
3: COLD
※ 入力端子の場合
1: GND
2: HOT
3: COLD
※ 出力端子の場合
TIP: HOT
RING: COLD
SLEEVE: GND
Rear Panel
(Connecting Your Equipment)
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
F
AUX IN jack
Connect an audio device.
K
USB port
C
MIDI port
Connect MIDI devices.
H
OUTPUT jack
J
PHONES jack
G
MIC
I
OUTPUT (BALANCED) jacks
D
CTRL jack
E
HOLD jack
A B
Expression pedal (EV-5)
or
Pedal switch (DP series)
Mixer
Dynamic microphone
Electret microphone
(mono)
Monitor speaker
(Amplier built-in)
USB ash drive Computer
Headphones
7
Panel Descriptions
Bottom Panel
L
L
Battery compartment
Install eight Ni-MH batteries (AA, HR6).
& “Installing the Batteries” (p. 7)
Installing the Batteries
Eight Ni-MH batteries (AA, HR6) are required to run the JUPITER-Xm on
battery power.
With these batteries you can expect about 3.5 hours of continuous
operation, although this depends on how the JUPITER-Xm is being used.
* When turning the unit over, be careful so as to protect the buttons and knobs
from damage. Also, handle the unit carefully; do not drop it.
* If you handle batteries improperly, you risk explosion and uid leakage. Make
sure that you carefully observe all of the items related to batteries that are listed
in “USING THE UNIT SAFELY” and “IMPORTANT NOTES” (leaet “USING THE
UNIT SAFELY” and Owners manual.
1. Turn o the power of the JUPITER-Xm.
2. While pressing inward on the tabs of the bottom panel
battery compartment cover, remove the cover.
3. Insert the batteries into the battery compartment, taking
care to observe the “+” and “–” polarity.
Be sure that the “+” and “-” markings on the batteries are oriented
correctly.
4. Close the battery compartment cover.
Turning the JUPITER-Xm On
1. Power-on the equipment in the order of JUPITER-Xm 0
connected devices.
* In order to protect its circuitry, the JUPITER-Xm waits for a while after being
powered-on before it begins operating.
2. Switch on power to the connected equipment, and raise the
volume to an appropriate level.
* The power to this unit will be turned o automatically after a predetermined
amount of time has passed since it was last used for playing music, or its
buttons or controls were operated (Auto O function).
If you do not want the power to be turned o automatically, disengage the Auto
O function.
& “Making the Power Automatically Turn O After a Time (Auto O)” (p.
33)
5 Unsaved data is lost when the power turns o. Before turning the power o,
save the data that you want to keep.
5 To restore power, turn the JUPITER-Xm on again.
Turning O the Power
1. Power-o the equipment in the order of the connected
devices 0 JUPITER-Xm.
Adjusting the Overall Volume
(Master Volume)
Adjusts the overall volume.
1. Adjust the [VOLUME] knob.
Turning the Built-In Speakers On/O
This unit contains built-in stereo speakers.
Speaker locations
1. Press the [MENU] button.
2. Use the [1] knob to select “System, and then press the
[ENTER] button.
You can also make this selection by using the PAGE [ ] [ ] buttons
instead of the [1] knob.
3. Use the [1] knob to select “Speaker Out, and use the [2]
knob to edit the value.
Parameter
[1] knob
Value
[2] knob
Explanation
Speaker Out
OFF Sound is not output from the speakers.
ON Sound is output from the speakers.
AUTO
“OFF” if headphones are connected,
“ON” if headphones are not connected.
8
Introduction
Model
A “model” is a sound engine that reproduces a specic vintage unit or
a sound engine that is optimized for specic functionality.
For example, there is a model that reproduces the vintage JUPITER-8 synthesizer.
Each model is equipped with dierent unique parameters and eects, and the eect of
operating the knobs and other controllers will also dier. This means that you can use a
single JUPITER-Xm unit as if you owned a variety of units.
There is a model that reproduces the vintage JUPITER-8 and JUNO-106 synthesizer.
You can create tones for each model.
Tone
The sound assigned to a part is called a “tone.
For each tone you can make settings such as oscillator, lter, and eects (MFX). The
structure and eects of a tone dier depending on the sound engine (model).
Part
To each of the ve parts, you can assign a sound (tone), and specify
pan and EQ settings.
You can assign a tone to each part and play it.
There are ve parts. You can assign a synthesizer tone to each part 1–4, and a rhythm
tone to part 5.
Certain sound engines (models) can be assigned only to part 1.
Scene
Settings for all parts, the I-ARPEGGIO settings, and the scene eect
settings are all saved together as a “scene.
A scene stores the entire state of your favorite performance settings, including settings
for each part (such as tone number, pan, and volume), settings common to all parts
(such as reverb, delay, and chorus), and sequence data for each part.
It is convenient to save your settings beforehand as scenes, and then switch between
these scenes while you perform.
You can save a total of 256 scenes, which are organized as 16 scenes × 16 banks.
I-Arpeggio
Based on an analysis of your keyboard performance, this plays an
optimal arpeggio pattern using multiple parts.
Simply by selecting a TYPE and RHYTHM, you can use I-ARPEGGIO with a wide variety
of settings.
When thinking of ideas for a song, you can change the settings while trying out
various keyboard performances; when you nd a good phrase use the STEP EDIT
function to capture and edit it, then import it as MIDI data into the DAW on your
computer.
Controller
Keyboard Button / knob / slider Pitch bend / modulation
Tone
Filter type = TVF
TVA
PAN
L
#
R
TVF
3Band EQ
Filter type = VCF
VCFHPF
LFO 1/2
Pitch Env
OSC
Interface
USB computer
(Audio / MIDI)
USB ash drive
(File)
Pedal operation
(CTRL / HOLD)
MIDI input / output
USB computer
(Audio / MIDI)
Microphone input
AUX input
Scene System
System eect
MASTER
EQ/COMP
MIC
NS/COMP
OUTPUT
PHONES
I-ARPEGGIO
PART 1
Tone
MFX PAN/EQ
PART 2
Tone
MFX
PAN/EQ
PART 3
Tone
MFX PAN/EQ
PART 4
Tone
MFX
PAN/EQ
PART 5
Tone (Drum Kit)
PAN/EQ
Scene eect
DRIVE
CHORUS
REVERB
DELAY
Some models can be selected only for PART 1.
Drum kits can be selected only for PART 5.
Speakers
* Bluetooth audio supports only input. Audio cannot be
output to Bluetooth speakers or headphones.
9
Introduction
Switching Scenes
([SCENE] Button)
The display shows the scene name.
Recalling a scene
Press the [1][16] buttons.
Alternatively, turn knob [2].
Recalling a scene bank
Hold down the [SHIFT] button and press the [1][16] buttons.
Alternatively, turn knob [1].
Viewing the scene list
Press the [ENTER] button.
MEMO
5 Some scenes have tones assigned to them by the factory settings, but all can
be rewritten.
5 When you use the PAGE [<] [>] buttons to move from the scene screen to an
edit page, the part for editing is selected automatically.
5 You can switch between parts or turn them on/o while you edit in the various
pages.
Selecting a Tone
([MODEL BANK] Button)
Move to the sound select screen for the current part (0 [PART] button).
Use the [1][16] buttons to select a model or category, and use knob [2] to
select a tone. Turning knob [1] changes the tone number in steps of ten.
With the factory settings, the models indicated by the labels are assigned
to buttons [1][6] (JUPITER-8/JUNO-106/JX-8P/SH-101/XV-5080/RD-Piano).
MEMO
For details on the model and category types, refer to the sound list.
Selecting a Part or Turning it On/O
([PART] Button)
You can use the [1][10] buttons to select parts or turn them on/o.
[1]–[5] button
Switch the current part (the part that is aected when you operate panel
knobs and screen settings).
[6]–[10] button
Select the part that you play from the keyboard (KEYBOARD SW 0 ON”).
Only one part can be played from the keyboard. If you press more than one
button, only the last-pressed part turns on.
[SHIFT] button+ [6]–[10] button
Turn on/o the PART SW of each part.
If the PART SW is OFF, that part is not heard. This is similar to KEYBOARD SW:
OFF, but with the dierence that it also applies to arpeggio playback. This
means that for example, if the drum performance is being held and played
by an arpeggio, you can then press the [PART] button and turn button
An Overview of the JUPITER-Xm
On the JUPITER-Xm, you play or edit the scene that you’ve selected. First select a scene, and then specify its sound or arpeggio settings. Each scene
contains settings such as I-Arpeggio, tones, and MFX.
Use the [1][16] buttons to switch scenes. The [1][16] buttons have multiple functions, as follows.
ARP PART ARP COM SCENE TOP SCENE COM SCNE PART SCENE ZONE
SCENE PART
MFX
SCENE EFX
CHO
SCENE EFX
DLY
SCENE EFX
REV
SCENE EFX
OD
TONE COM
TONE
PARTIAL1
TONE
PARTIAL2
TONE
PARTIAL3
TONE
PARTIAL4
TONE MFX
<<<<<<<<< Use the cursor [<] [>] buttons to switch screens. >>>>>>>>>
SCENE TOP screen
Startup screen
Screen that appears when you press the [SCENE] button
Screen that appears when you press the [EXIT] button
several times
Enters the edit screen with a part selected (you can switch parts at any times).
When you use the cursor buttons to return, you return to the screen where you were before accessing the
edit screen.
<
>
MODEL
BANK TOP
MODEL BANK TOP screen
Screen that appears when you press the [MODEL BANK]
button or [PART] button
For some models, pages are not divided by partial.
10
Introduction
[10] on/o to remove or bring back just the drum sound as a performance
eect.
[11]–[16] buttons
The following performance functions are assigned to these buttons. These
functions are active when the [PART] or [FUNCTION] button is lit.
[11 (MONO)] button
When on, that sound plays in mono (single notes).
(SCENE PART EDIT> Mono/Poly)
The mono setting alternates between on (Mono)/o (Poly) each time you press
the [11 (MONO)] button.
[12 (UNISON)] button
If this is on, that sound plays in unison.
(SCENE PART EDIT> Unison Sw)
When unison” is on, the same tone at a slightly dierent pitch is layered with
the part 1 tone, making the sound thicker.
Unison alternates on/o each time you press the [12 (UNISON)] button.
MEMO
The depth of the eect depends on the settings of the tone that’s selected.
[13 (VELOCITY OFF)] button
If this is on, notes are sounded at a xed velocity value (which you can set); i.e., velocity is
turned o. (SCENE PART EDIT> KBD Velo)
The velocity o setting alternates on/o each time you press the [13
(VELOCITY OFF)] button.
The xed velocity value can be specied in SCENE PART EDIT> KBD Fixed Velo.
[14 (PORTAMENTO)] button
If this is on, portamento is applied to that sound.
(SCENE PART EDIT> Porta Sw)
Portamento is a function that smoothly varies the pitch between the rst-
played note and the next-played note.
Portamento turns on/o each time you press the [PORTAMENTO] button.
MEMO
The way in which portamento applies diers depending on the settings of the
selected tone.
Setting the PORTAMENTO TIME
1.
Hold down the [SHIFT] button and press the [14 (PORTAMENTO)] button.
The setting screen appears.
2.
Use knob [2] to set PORTAMENTO TIME.
[15 (SPLIT)] button
This lets you split the keyboard.
(SCENE ZONE EDIT> Key Rng Low/Key Rng Upp)
If this is on, the PART1 sound is assigned to the upper key region (C#4
and higher) and the PART2 sound is assigned to the lower key region
(C4 and lower), letting you play a keyboard split.
Split point (C4)
PART 2 PART 1
Split turns on/o each time you press the [15 (SPLIT)] button.
If the keyboard does not play sound
Here we explain situations in which playing the keyboard does not produce sound even though the KEYBOARD SW is on.
01 When I-ARPEGGIO is on, and ARP PART EDIT:
Switch is ON or KEYSW
This part is played by the arpeggio, and cannot be played from the
keyboard.
To play it from the keyboard, set ARP PART EDIT: Switch” to OFF.
How the Keyboard Sw and ARP PART EDIT: Switch”
settings are related
I-ARPEGGIO on (I-ARPEGGIO [ON/OFF] button lit)
ARP PART EDIT Switch OFF ON KEYSW
Keyboard Sw
OFF
Not played from
keyboard
ARP
Arpeggio
performance
(not played
from keyboard)
Not played from
keyboard
ON
KBD
Playable from
keyboard
ARP
Arpeggio
performance
(not played
from keyboard)
ARP
Arpeggio
performance
(not played
from keyboard)
I-ARPEGGIO o (I-ARPEGGIO [ON/OFF] button unlit)
ARP PART EDIT Switch OFF ON KEYSW
Keyboard Sw
OFF
Not played from
keyboard
Not played from
keyboard
Not played from
keyboard
ON
KBD
Playable from
keyboard
KBD
Playable from
keyboard
KBD
Playable from
keyboard
02 When one of the ASSIGN settings in SCENE
EDIT COMMON is PART FADE 1/2
The volume of parts whose Keyboard Sw is on is controlled by the
controller that is assigned to PART FADE 1/2, so sound might not be
heard depending on the setting of the controller.
If you want to always play the corresponding part from the keyboard,
assign all of the SL1, SL2, and Ctrl settings to something other than PART
FADE 1/2.
Alternatively, if only one Keyboard Sw is on, the PART FADE eect is
disabled, and you can play just the corresponding part.
03 When Part Sw is o
If when the PART button is lit, you hold down the [SHIFT] button and
press a [6][10] button, the Part Sw turns on/o. If you accidentally turn
this o, the corresponding part won’t produce sound.
Normally you’ll leave all Part Sw settings on.
04 If a volume or similar setting is lowered
In addition to the above situations, the corresponding part will not
be heard of one of the volume settings is lowered. Since there are
numerous parameters that aect the volume, a simple way to bring back
the sound is to clear the settings by switching scenes. In this case, the
current scene settings will be lost, so save the scene before you try this.
11
Introduction
[16 (DUAL)] button
This lets you layer two sounds.
(SCENE ZONE EDIT> Key Rng Low/Key Rng Upp)
If this is on, the KEYBOARD SW of PART1 and PART2 is on, letting you
play the two sounds as a layer.
PART 2
PART 1
* The split setting is cleared at this time.
Dual turns on/o each time you press the [16 (DUAL)] button.
Assigning the Desired Model or Category to
the [1]–[16] Buttons
By holding down the [MODEL BANK] button and pressing a [1][16]
button, you can assign a MODEL/CATEGORY/USER to each button.
Up to eight models or categories can be assigned to a button.
1. Hold down the [MODEL BANK] button and press the button
([1][16]) that you want to assign.
2. Press the PAGE [ ] button.
3. Choose whether you want to assign a model or a category.
4. Press the PAGE [ ] button.
5. Select a model name or a category name to assign it.
* Up to eight models or categories can be assigned to a button.
* You can’t assign both models and categories to a button simultaneously.
6. If you want to save the setting, execute the System Write
operation.
& “Saving the System Settings (System Write)” (p. 33)
What’s the dierences between models and
categories?
Both refer to attributes of tones.
“Models” organize tones by their sound engine or tone bank (e.g., JUPITER,
PR-A).
Categories organize tones by the type of instrument or sound (e.g.,
Ac.PIANO, Synth Lead).
When you make assignments for a [MODEL BANK] button, you are
specifying how you intend to look for tones.
Selecting or Turning On/O an Oscillator or
Partial
([FUNCTION] Button)
You can use the [1][4] and [6][9] buttons to select or turn on/o
oscillators or partials without changing the indication in the display.
[1]–[4] buttons
Select an oscillator or partial of the tone you’re editing. The number of
oscillators that can be selected will dier depending on the model.
For some models, you can select multiple oscillators or partials by pressing
multiple buttons simultaneously, allowing you to edit them together.
[6]–[9] buttons
Turn the tones oscillators or partials on/o.
For some models, there is no on/o switch (they are always on), and the
sound is adjusted only by increasing or decreasing the OSC LEVEL.
Playing a Pattern You Entered
([STEP EDIT] Button)
This button selects step edit mode.
In this mode, the arpeggio performance stops, and each part can play a
step-recorded pattern that you entered.
& For details on operation in step edit mode, refer to “Editing Each
Step of the Arpeggio Performance (STEP EDIT)” (p. 13).
MENU Screen
SCENE EDIT
Access the SCENE COMMON EDIT screen.
This is the same screen as you can access from the SCENE/MODEL BANK top
screen by pressing the PAGE [>] button once.
To make other SCENE settings, press PAGE [>] several times.
ARPEGGIO EDIT
Access the ARPEGGIO PART EDIT screen.
This is the same screen as you can access from the SCENE/MODEL BANK top
screen by pressing the PAGE [<] button twice.
Use the PART buttons to select the part whose arpeggio parameters you
want to edit, and then edit the parameters.
If you want to make ARPEGGIO COMMON EDIT settings, press the PAGE [>]
button once.
TONE EDIT
Access the TONE COMMON EDIT screen.
This is the same screen as you can access from the SCENE/MODEL BANK top
screen by pressing the PAGE [>] button nine times.
To make other TONE settings, press the PAGE [>] button several times.
SYSTEM
Edit the SYSTEM parameters.
& “Editing the System Settings (System)” (p. 33)
UTILITY
Execute convenient functions.
& “UTILITY Screen (p. 36)
12
Introduction
INFORMATION
View the software version.
WRITE Screen
SCENE
Heres how to save the scene settings. If saving is needed, the screen
indicates “EDITED.
If the PART 1–4 tones are indicated as “EDITED, and you want to save the
complete sound, save the tones rst.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Use the [1] knob or [2] knob to select “SCENE, and then
press the [ENTER] button.
3. Use the [1] knob or [2] knob to select the save-destination,
and then press the [ENTER] button.
If you want to rename the scene that’s being saved, use the PAGE
[<] [>] buttons to move the cursor and use the [2] knob to specify
characters.
4. Press the [ENTER] button.
A conrmation message appears.
5. To execute, press the [ENTER] button.
If you decide to cancel, press the [EXIT] button.
PART1–4 TONE
Heres how to save the tone settings of each part.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Use the [1] knob or [2] knob to select “PART* TONE” (* is the
part to which the tone you’re saving is assigned), and then
press the [ENTER] button.
3. Use the [1] knob to select the save-destination, and then
press the [ENTER] button.
If you want to rename the tone that’s being saved, use the PAGE [<] [>]
buttons to move the cursor and use the [2] knob to specify characters.
4. Press the [ENTER] button.
A conrmation message appears.
5. To execute, press the [ENTER] button.
If you decide to cancel, press the [EXIT] button.
SYSTEM
Heres how to save the system settings.
1. In the SYSTEM screen, press the [WRITE] button.
The SYSTEM WRITE screen appears.
If the WRITE MENU screen appears, use the [1] knob to select
“SYSTEM, and then press the [ENTER] button.
2. To execute, press the [ENTER] button.
If you decide to cancel, press the [EXIT] button.
SCENE INITIALIZE
Heres how to initialize the scene settings.
The rst preset tone will be the tone selected for each part.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Use the [1] knob or [2] knob to select “SCENE INITIALIZE,
and then press the [ENTER] button.
TONE INITIALIZE
Heres how to initialize the tone of the current part. The initialized state
diers depending on the model that is selected for that part.
You can’t change the model later. You must rst select a sound that uses the
model you want to edit, and then execute TONE INITIALIZE to initialize it.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Use the [1] knob or [2] knob to select TONE INITIALIZE,
and then press the [ENTER] button.
13
Introduction
Editing Each Step of the Arpeggio Performance
(STEP EDIT)
Based on an analysis of your keyboard performance, this plays an optimal arpeggio pattern using multiple parts (I-Arpeggio). Simply by selecting a TYPE
and RHYTHM, you can use I-ARPEGGIO with a wide variety of settings.
I-ARPEGGIO
Rhythm patternRhythm pattern
User patternUser pattern
Arpeggio patternArpeggio pattern
Type
Rhythm
Step edit
TYPE 1
TYPE 2
TYPE
RHYTHM 1
PART 1
PART 2
PART 3
PART 4
PART 5
RHYTHM 2
RHYTHM
One pattern for each part
Part 1Part 1
Part 2Part 2
Part 4Part 4
Part 3Part 3
Performance detection
The arpeggio performance is always recorded inside this unit. If you like the performance, you can use the STEP EDIT function to extract and edit it.
The edited pattern can be used as a user pattern for the arpeggiator, or used in your computer as MIDI data.
You can also create a user pattern from a blank state without using recorded data.
1. Press the [STEP EDIT] button.
The arpeggio performance stops, and the STEP EDIT - COPY I-ARPEGGIO
screen appears.
Initialize: Clears the step data of all parts
Current: The current step data
Latest: The most recently recorded data (recorded partway)
1 time before: Data recorded one cycle earlier
2 times before: Data recorded two cycles earlier
3 times before: Data recorded three cycles earlier
4 times before: Data recorded four cycles earlier
You can use the [S3] button to preview the data.
2. Press the [ENTER] button to enter the STEP EDIT screen
shown below.
Operations in STEP EDIT
Item Operating the Unit
Move left/right between
steps
[1] knob
Edit the value
[2] knob
Move vertically
PAGE [
] [ ] buttons
Item Operating the Unit
Move between pages
PAGE [
] [ ] buttons
Exit step edit and return to
the top screen
[EXIT] button
Select a step
16 buttons
Move the note
Press a key
Specify a step and turn the
note on
Press one of the 16 buttons + key
Turn the currently selected
note on/o
[ENTER] button
Enter a tie
Simultaneously press the [1]–[16] buttons of the
starting and ending steps
Move between parts
[PART] button
0
select the current part
Erase all data from the
currently selected part
[S1] button
Erase all data of the selected
note
While holding down a key + [S1] button
Erase all data of the selected
step
One of the 16 buttons + [S1] button
* The velocity is input as the value that was most recently specied.
3. To audition the performance, use the [S3] button to play
back or stop.
* The number of steps and the settings such as grid and shue are according to
the values specied for the arpeggio.
If you want to change these, exit the STEP screen and use the ARP PART
EDIT screen to edit them.
* You can use the TEMPO knob to change the tempo.
* The arpeggio function cannot be used in the STEP EDIT screen. If you want to
combine edited step data with the arpeggio function for separate parts, exit
the STEP screen, then use ARP PART EDIT => turn SEQ MODE on for separate
parts.
4. When you nish editing, save the result as a scene.
If you want to use the performance as MIDI data in your computer, use
the export function.
& “USER PATTERN EXPORT” (p. 36)
14
Introduction
Performing with a Connected Mic
(Vocoder)
The “Vocoder” adds eects to a human voice. If you run your voice
through the vocoder, you can give it a toneless, robotic tone. Control the
pitch by playing the keyboard.
1. Connect a microphone to the rear panel MIC IN jack.
NOTE
The JUPITER-Xm supports dynamic microphones and electret
condenser microphone (plug-in power system). It does not support
condenser microphones.
2. Use the rear panel [MIC GAIN] knob to adjust the volume.
Make detailed adjustments to the MIC IN volume after you select the
sound.
Initially, set the knob to approximately the center position.
3. Select part 1, and then press the [MODEL BANK] button to
make it light.
4. Press the [MODEL BANK] button and then press button [15].
5. Use knob [1] to select a vocoder sound (two types).
6. While playing the keyboard, vocalize into the microphone.
Use the [MIC GAIN] knob to make ne adjustments to the volume.
Adjusting the Mic Settings
Depending on the environment in which you’re performing, noise from the
surroundings might be picked up by the mic, causing the vocoder to not
work as you intend.
In this case, adjust the microphone sensitivity and the noise suppressor
(NS) settings, so that it is less likely to pickup noise.
1. Press the [MENU] button.
2. Use the [1] knob to select “System, and then press the
[ENTER] button.
You can also make this selection by using the PAGE [ ] [ ] buttons
instead of the [1] knob.
3. Use the [1] knob to select a parameter, and use the [2] knob
to edit the value.
MIC IN parameters
Parameter
[1] knob
Value
[2] knob
Explanation
MIC IN
Mic In Gain
-24.0–+24.0 [dB] Adjusts the input level of the MIC IN jack.
Mic Power
0–1
If this is “ON, plug-in power (5 V) is
supplied to the MIC IN jack.
NS Switch
OFF, ON
Switches the noise suppressor on/o.
The noise suppressor is a function that
suppresses noise during periods of
silence.
NS Threshold
0–127
Adjusts the volume at which noise
suppression starts to be applied.
NS Release
0–127
Adjusts the time from when noise
suppression starts until the volume
reaches 0.
CompSwitch
OFF, ON
Species whether the mic compressor (a
compressor applied to the mic input) is
used (ON) or not used (OFF).
Parameter
[1] knob
Value
[2] knob
Explanation
CompAttack
0.1, 1, 2,... 100 [ms]
Species the time from when the input
to the mic compressor exceeds the
Comp Thres level until the volume is
compressed.
CompRelease
10, 10, … 1000
[ms]
Species the time from when the input to
the mic compressor falls below the Comp
Thres level until compression is no longer
applied.
CompThreshold
-60–0 [dB]
Species the level at which the mic
compressor starts applying compression.
CompRatio
1: 1, 2: 1, …4: 1,
8: 1, 16: 1, 32: 1,
INF: 1
Species the compression ratio for the
mic compressor.
CompKnee
0–30 [dB]
Smooths the transition until the mic
compressor starts to be applied.
Higher values produce a smoother
transition.
CompOutGain
-24.0, -23.5, … 0,
…, +24.0 [dB]
Species the output volume of the mic
compressor.
Rev Send Lev
0–127
Species the amount of reverb that is
applied to the mic input.
Cho Send Lev
0–127
Species the amount of chorus that is
applied to the mic input.
Dly Send Lev
0–127
Species the amount of delay that is
applied to the mic input.
Mic Thru
ON/OFF
If you want the mic to be cut when the
vocoder is o, turn this “OFF.
4. If you want to save the setting, execute the System Write
operation.
& “Saving the System Settings (System Write)” (p. 33)
Preventing acoustic feedback
Acoustic feedback could be produced depending on the location of
microphones relative to built-in speakers (or the external speakers). This
can be remedied by:
5 Changing the orientation of the microphone(s).
5 Relocating microphone(s) at a greater distance from speakers.
5 Lowering volume levels.
15
Basic Editing Operations
Selecting the oscillator to edit
When the [FUNCTION] button is lit, press a [1][4] button.
(The [1][4] buttons correspond to OSC (oscillator) 1–4 respectively.)
The oscillators that can be selected dier depending on the model.
Selecting the oscillators that produce sound
When the [FUNCTION] button is lit, press a [6][9] button.
(The [6][9] buttons correspond to OSC (oscillator) 1–4 respectively.)
Some oscillators cannot be selected for some models.
Switching pages
Press a PAGE [<] [>] button.
Selecting parameters
Turn the [1] knob.
Editing a value
Turn the [2] knob.
OSC
(Oscillator)
The pitch is determined by the speed at which the waveform repeats. A
waveform that takes one second to repeat is said to have a frequency of 1
Hertz (1 Hz). The higher the frequency, the higher the pitch. Conversely, the
lower the frequency, the lower the pitch.
FILTER
The brightness of a sound can be modied by boosting or cutting specic
frequency ranges. Boosting the high-frequency range produces a brighter
sound, while boosting the low-frequency range produces a darker sound.
LFO
(Low frequency oscillator)
The OSC, FILTER, and AMP can be modulated at a rate specied by the LFO
to create vibrato (by modulating the pitch) or tremolo (by modulating the
volume).
ENVELOPE
The OSC, FILTER, and AMP each have an envelope that operates each time
you play a key, applying time-varying change to the pitch, tonal character,
and volume.
Each aspect of the sound is controlled by its own envelope.
EFFECTS
“Eects” allow you to modify or enhance the sound in various ways, such
as by adding reverberation or delaying the sound.
Saving a Sound You’ve Created
(WRITE)
The sound you create will change if you move a knob or select a dierent
tone, and will be lost when you switch o the JUPITER-Xms power.
When you’ve created a sound you like, you should save it as a user tone.
1. Press the [WRITE] button.
The WRITE MENU screen appears.
2. Use the [1] knob or [2] knob to select “PART* TONE” (* is the
part to which the tone you’re saving is assigned), and then
press the [ENTER] button.
3. Use the [1] knob to select the save-destination, and then
press the [ENTER] button.
4. If you want to rename the tone that’s being saved, use the
PAGE [<] [>] buttons to move the cursor and use the [2]
knob to specify characters.
5. Press the [ENTER] button.
A conrmation screen appears.
6. To execute, press the [ENTER] button.
If you decide to cancel, press the [EXIT] button.
Editing the Sound
(TONE EDIT)
16
Correspondence Between Controllers and Parameters
JUPITER-8
8
9
10 11
16 17 18 19 23
24 25 26 27 28 1 2 3 4
12 13
5 6 7
15 14
22 21
20
29 30 31
32 33 34 35 37 36
Area Controller Parameter
LFO
1
TYPE LFO WAVEFORM
2
RATE LFO RATE
3
FADE TIME LFO DELAY TIME
4
DEPTH
OSC1 MOD/FILTER
MOD/AMP MOD2
5
Pitch Select OSC1 MOD
6
FILTER Select FILTER MOD
7
AMP Switch to AMP MOD2
OSC
8
TYPE
OSC1 WAVEFORM /
OSC2 WAVEFORM
9
Pitch OSC RANGE
10
LEVEL MIXER OSC1/2
11
MOD
When XMOD ON:
MOD 1<-2 X-MOD
DEPTH
When SYNC ON:
OSC2 FINE TUNE
12
SYNC
MOD 1-2 MODE
(SYNC)
13
XMOD
MOD 1-2 MODE
(XMOD)
14
OSC1 SEL Select OSC1
15
OSC2 SEL Select OSC2
FILTER
16
TYPE FILTER SLOPE
17
CUTOFF CUTOFF
18
RESONANCE RESONANCE
19
KEY-F FLT KEY FOLLOW
20
[R] FILTER TYPE
21
[M] FILTER TYPE
22
[S] FILTER TYPE
AMP
23
LEVEL AMP LEVEL
Area Controller Parameter
ENV
24
A ENV1/2-ATTACK
25
D ENV1/2-DECAY
26
S ENV1/2-SUSTAIN
27
R ENV1/2-RELEASE
28
DEPTH
PIT ENV DEPTH / FLT
ENV DEPTH
Not operable if AMP
is selected
29
Pitch Switch to ENV-1
30
FILTER
(ENV-1/2 is set
according to the
FILTER ENV SELECT
status)
31
AMP Switch to ENV-2
OTHER
32
MONO MONO
33
UNISON UNISON
34
VELOCITY OFF Not eective
35
PORTAMENTO PORTAMENTO
36
SPLIT SPLIT
37
DUAL DUAL
* For other parameters, refer to “Parameter Guide
(PDF).
17
Correspondence Between Controllers and Parameters
Operations When Combined with the [SHIFT] Button
Area Controller Condition 1 Condition 2 Jump destination
OSC
[SHIFT] button+
[TYPE] knob
If “OSC 1” is selected
“TONE EDIT”
JP8: OSC1 WAVEFORM” parameter
If “OSC 2” is selected
“TONE EDIT”
JP8: OSC2 WAVEFORM” parameter
[PITCH] knob
If “OSC 1” is selected
“TONE EDIT”
JP8: OSC1 RANGE” parameter
If “OSC 2” is selected and
the “OSC2 MODE” parameter is
“NORMAL
“TONE EDIT”
JP8: OSC2 RANGE” parameter
the “OSC2 MODE” parameter is
“LOW FREQ”
“TONE EDIT”
JP8: LOW FREQ” parameter
[LEVEL] knob
If “OSC 1” is selected
“TONE EDIT”
JP8: OSC1 LEVEL parameter
If “OSC 2” is selected
“TONE EDIT”
JP8: OSC2 LEVEL parameter
[MOD] knob
When the “SYNC SWITCH” parameter is
OFF”
“TONE EDIT”
JP8: CROSS MOD” parameter
When the “SYNC SWITCH” parameter is
ON”
“TONE EDIT”
JP8: OSC2 FINE TUNE” parameter
[RING] button ---
[SYNC] button
“TONE EDIT”
JP8: SYNC SWITCH” parameter
[XMOD] button
“TONE EDIT”
JP8: SYNC SWITCH” parameter
LFO
[SHIFT] button+
[TYPE] knob
“TONE EDIT”
JP8: LFO WAVEFORM” parameter
[RATE] knob
“TONE EDIT”
JP8: LFO RATE” parameter
[FADE TIME] knob
“TONE EDIT”
JP8: LFO DELAY TIME” parameter
[DEPTH] knob
If “LFO PITCH” is selected
“TONE EDIT”
JP8: LFO MOD” parameter
If “LFO FILTER” is selected
“TONE EDIT”
JP8: FILTER MOD” parameter
If “LFO AMP” is selected
“TONE EDIT”
JP8: AMP MOD-STEP parameter
FILTER
[SHIFT] button+
[TYPE] knob
“TONE EDIT”
JP8: FILTER SLOPE” parameter
[CUTOFF] knob
“TONE EDIT”
JP8: CUTOFF” parameter
[RESONANCE] knob
“TONE EDIT”
JP8: RESONANCE” parameter
[KEY FOLLOW] knob
“TONE EDIT”
JP8: FLT KEY FOLLOW” parameter
[R] button
“TONE EDIT”
JP8: VINTAGE FLT TYPE” parameter
[M] button
“TONE EDIT”
JP8: VINTAGE FLT TYPE” parameter
[S] button
“TONE EDIT”
JP8: VINTAGE FLT TYPE” parameter
AMP
[SHIFT] button+ [LEVEL] knob
“TONE EDIT”
JP8: AMP LEVEL parameter
18
Correspondence Between Controllers and Parameters
Area Controller Condition 1 Condition 2 Jump destination
ENV
[SHIFT] button+
[A] knob
If “ENV PITCH” is selected
“TONE EDIT”
JP8: ENV1 ATTACK” parameter
If “ENV FILTER” is selected
and
the “FLT ENV MODE” parameter is
“ENV1”
“TONE EDIT”
JP8: ENV1 ATTACK” parameter
the “FLT ENV MODE” parameter is
“ENV2”
“TONE EDIT”
JP8: ENV2 ATTACK” parameter
If “ENV AMP” is selected
“TONE EDIT”
JP8: ENV2 ATTACK” parameter
[D] knob
If “ENV PITCH” is selected
“TONE EDIT”
JP8: ENV1 DECAY” parameter
If “ENV FILTER” is selected
and
the “FLT ENV MODE” parameter is
“ENV1”
“TONE EDIT”
JP8: ENV1 DECAY” parameter
the “FLT ENV MODE” parameter is
“ENV2”
“TONE EDIT”
JP8: ENV2 DECAY” parameter
If “ENV AMP” is selected
“TONE EDIT”
JP8: ENV2 DECAY” parameter
[S] knob
If “ENV PITCH” is selected
“TONE EDIT”
JP8: ENV1 SUSTAIN” parameter
If “ENV FILTER” is selected
and
the “FLT ENV MODE” parameter is
“ENV1”
“TONE EDIT”
JP8: ENV1 SUSTAIN” parameter
the “FLT ENV MODE” parameter is
“ENV2”
“TONE EDIT”
JP8: ENV2 SUSTAIN” parameter
If “ENV AMP” is selected
“TONE EDIT”
JP8: ENV2 SUSTAIN” parameter
[R] knob
If “ENV PITCH” is selected
“TONE EDIT”
JP8: ENV1 RELEASE” parameter
If “ENV FILTER” is selected
and
the “FLT ENV MODE” parameter is
“ENV1”
“TONE EDIT”
JP8: ENV1 RELEASE” parameter
the “FLT ENV MODE” parameter is
“ENV2”
“TONE EDIT”
JP8: ENV2 RELEASE” parameter
If “ENV AMP” is selected
“TONE EDIT”
JP8: ENV2 RELEASE” parameter
[DEPTH] knob
If “ENV PITCH” is selected
“TONE EDIT”
JP8: PIT ENV DEPTH” parameter
If “ENV FILTER” is selected
“TONE EDIT”
JP8: FLT ENV DEPTH” parameter
FUNC
[SHIFT] button+
[14 (PORTAMENTO)]
button
“TONE EDIT”
JP8: PORTA TIME” parameter
19
Correspondence Between Controllers and Parameters
JUNO-106
6
7 8
13 14 15 19
20 21 22 23 24 1 2 3
4 5
10 11 12 9
18 17
16
25 26
27 28 29 30 31 32
Controller Parameter
LFO
1
RATE LFO RATE
2
FADE TIME LFO DELAY TIME
3
DEPTH
OSC LFO MOD /
FILTER MOD
4
Pitch Select OSC1 MOD
5
FILTER Select FILTER MOD
OSC
6
Pitch OSC RANGE
7
LEVEL
Changes depending
on the OSC selection
of 9–12.
Select Parameter
9 PW LEVEL
10 SAW LEVEL
11
SUB OSC
LEVEL
12 NOISE
8
MOD PULSE WIDTH
9
OSC1 SEL OSC1 SEL
10
OSC2 SEL OSC2 SEL
11
OSC3 SEL OSC3 SEL
12
OSC4 SEL OSC4 SEL
FILTER
13
CUTOFF CUTOFF
14
RESONANCE RESONANCE
15
KEY-F FLT KEY FOLLOW
16
[R] FILTER TYPE
17
[M] FILTER TYPE
18
[S] FILTER TYPE
AMP
19
LEVEL AMP LEVEL
Controller Parameter
ENV
20
A ENV-ATTACK
21
D ENV-DECAY
22
S ENV-SUSTAIN
23
R ENV-RELEASE
24
DEPTH FLT ENV DEPTH
25
FILTER G-AMP
26
AMP ENV F&A
OTHER
27
MONO MONO
28
UNISON UNISON
29
VELOCITY OFF Not eective
30
PORTAMENTO PORTAMENTO
31
SPLIT SPLIT
32
DUAL DUAL
* For other parameters, refer to “Parameter Guide
(PDF).
20
Correspondence Between Controllers and Parameters
Operations When Combined with the [SHIFT] Button
Area Controller Condition Jump destination
OSC
[SHIFT] button+
[TYPE] knob
[PITCH] knob
“TONE EDIT”
JU: OSC1 RANGE” parameter
[LEVEL] knob
If “OSC 1” is selected
“TONE EDIT”
JU: PW SWITCH” parameter
If “OSC 2” is selected
“TONE EDIT”
JU: SAW SWITCH” parameter
If “OSC 3” is selected
“TONE EDIT”
JU: SUB LEVEL parameter
If “OSC 4” is selected
“TONE EDIT”
JU: NOISE LEVEL parameter
[MOD] knob
“TONE EDIT”
JU: PLUSE WIDTH MOD” parameter
LFO
[SHIFT] button+
[RATE] knob
“TONE EDIT”
JU: LFO RATE” parameter
[FADE T] knob
“TONE EDIT”
JU: LFO DELAY TIME” parameter
[DEPTH] knob
If “LFO PITCH” is selected
“TONE EDIT”
JU: OSC LFO MOD” parameter
If “LFO FILTER” is selected
“TONE EDIT”
JU: FILTER MOD” parameter
FILTER
[SHIFT] button+
[CUTOFF] knob
“TONE EDIT”
JU: CUTOFF” parameter
[RESONANCE] knob
“TONE EDIT”
JU: RESONANCE” parameter
[KEY FOLLOW] knob
“TONE EDIT”
JU: FLT KEY FOLLOW” parameter
[R] button
“TONE EDIT”
JU: VINTAGE FLT TYPE” parameter
[M] button
“TONE EDIT”
JU: VINTAGE FLT TYPE” parameter
[S] button
“TONE EDIT”
JU: VINTAGE FLT TYPE” parameter
AMP
[SHIFT] button+ [LEVEL] knob
“TONE EDIT”
JU: AMP LEVEL parameter
ENV
[SHIFT] button+
[A] knob
“TONE EDIT”
JU: ENV ATTACK” parameter
[D] knob
“TONE EDIT”
JU: ENV DECAY” parameter
[S] knob
“TONE EDIT”
JU: ENV SUSTAIN” parameter
[R] knob
“TONE EDIT”
JU: ENV RELEASE” parameter
[DEPTH] knob
“TONE EDIT”
JU: FLT ENV DEPTH” parameter
FUNC
[SHIFT] button+
[14 (PORTAMENTO)]
button
“TONE EDIT”
JU: PORTA TIME” parameter
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Roland JUPITER-Xm User manual

Type
User manual

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