Hasbro Candy Land User manual

Category
Board games
Type
User manual

Hasbro Candy Land: Embark on a sweet adventure through a magical world of candy and treats! This classic board game, suitable for 2-4 players ages 3 and up, offers a colorful and interactive experience for young children. With no reading required, players simply match colors and follow the paths to explore the Peppermint Forest, Gumdrop Mountains, and Chocolate Swamp, encountering delightful characters like Grommo Nutt and Princess Frostine along the way.

Hasbro Candy Land: Embark on a sweet adventure through a magical world of candy and treats! This classic board game, suitable for 2-4 players ages 3 and up, offers a colorful and interactive experience for young children. With no reading required, players simply match colors and follow the paths to explore the Peppermint Forest, Gumdrop Mountains, and Chocolate Swamp, encountering delightful characters like Grommo Nutt and Princess Frostine along the way.

HASBRO
CANDY LAND
2 TO 4
PLAYERS
User Manual
INTRODUCTION
Candy Land is a classic board game that has been beloved by children and families for over 70
years. The game was first introduced by Milton Bradley in 1949 and has since been published by
Hasbro. It is designed for 2-4 players, ages 3 and up, and is a colorful and fun adventure through a
magical land of sweets and treats.
The game is easy to learn and play, making it a great choice for young children. Players take turns
drawing cards and moving their gingerbread man pawn to the corresponding colored space on the
game board. Along the way, they'll encounter various obstacles and delights, including gingerbread
men, gumdrops, and candy canes.
Candy Land is a classic game that has stood the test of time, and its simple gameplay and colorful
design continue to delight and entertain children and families today.
Welcome to Candyland world of sweet adventure! Come and visit some very special friends.
Trove/ the path and stop along the way to explore the Peppermint Forest, the Gumdrop Mountains,
and the Chocolate Swamp. As you go, don’t forget to visit the fun-loving Grommo Nutt and
beautiful Princess Frostine. But watch out for the ever menacing Lord Licorice.
SETUP
Open up the game board and place it on a flat surface.
Shuffle the cords and place them face down in a pile within easy reach of all players.
Each player picks a Gingerbread Character pawn and places it on the START space
on the game board.
GAMEPLAY
This classic game requires no reading -just a knowledge of basic colors – to ploy! The
youngest player goes first. Ploy then poses to the left. On your turn, draw one card from the
deck and then move your Gingerbread Character pawn as directed below. Your turn is over.
Place the cord you used in a discard pile.
CARDS
When you draw a card with one color block, move your pawn forward toward the Candy
Castle to the first matching color space on the path. When you draw a card with two color
blocks, move your pawn forward toward the Candy Castle to the second matching color
space on the path.
MOVEMENT
1. Always move in the direction of the signposts, unless a Picture cord
directs you to move backward on the path.
2. Two or more Gingerbread Character pawns may be on some space at
the same time
3. Shortcuts: There are 2 shortcuts on the path – the Rainbow Trail and
the Gumdrop Poss. If your Gingerbread Character pawn lands, by exact
count, on the orange space below the Rainbow Trail or on the yellow
space below the Gumdrop Poss, you can take the shortcut immediately
by moving your pawn to the purple space above the Rainbow Trail or to
the green space above the Gumdrop Poss.
4. Licorice Spaces: There are 3 Licorice Spaces on the path. These
Licorice spaces are put here by the sneaky Lord Licorice to try to slow
you down. If you land on one of these spaces by exact count, your
Gingerbread Character is stuck there for one turn.
5. Ploy as above until a player reaches the multi colored rainbow space
near the Candy Castle.
HOW TO WIN THE GAME
If you are the first person to reach the multi-colored rainbow space,
you’ve reached the Candy Castle and won the game.
Special Optional Rule for Younger Players
Picture cards can only send players forward. They never send players back. If you draw a
Picture cord that would send you back along the path, discord the Picture cord and draw a
new cord. Special Optional Rule for Older Players Once you’ve mastered the classic game,
try this more challenging version. On each turn, draw TWO cords. Look at each cord and choose
which one you want for the ploy. Move your Gingerbread Character pawn accordingly, then
discord both cords. Hint: This special rule helps children learn to make decisions as well as
speeds up gameplay. We will be happy to hear your questions or comments about this game.
Write to: Hasbro Gomes, Consumer Affairs, P.O. Box 200, Pawtucket, RI 02862. Tel:
888-836-7025 (toll-free). Canadian consumers, please write to Hasbro Canada Corporation,
2350 de la Province, Longueuil, QC Canada }4G 1G2. 2004 Hasbro, Pawtucket, RI 02862. All
Rights Reserved. denotes Reg. US Pat. & TM Office. 04700-I
How do I set up the game?
Open up the game board and place it on a flat surface. Shuffle the cards and place them face down in a
pile within easy reach of all players. Each player picks a Gingerbread Character pawn and places it on
the START space on the game board.
Manuals.plus
What do I do if I draw a Picture card?
When you draw a Picture card, move your pawn forward or backward on the path to the PINK picture
space on the board that matches the PINK picture square on your card.
How do I move my pawn on the board?
On your turn, draw one card from the deck and then move your Gingerbread Character pawn as directed
on the card. When you draw a card with one color block, move your pawn forward toward the Candy
Castle to the first matching color space on the path. When you draw a card with two color blocks, move
your pawn forward toward the Candy Castle to the second matching color space on the path.
What are Licorice Spaces?
There are 3 Licorice Spaces on the path. These Licorice spaces are put here by the sneaky Lord Licorice
to try to slow you down. If you land on one of these spaces by exact count, your Gingerbread Character is
stuck there for one turn.
Manuals.plus
How do I move my pawn on the board?
On your turn, draw one card from the deck and then move your Gingerbread Character pawn as directed
on the card. When you draw a card with one color block, move your pawn forward toward the Candy
Castle to the first matching color space on the path. When you draw a card with two color blocks, move
your pawn forward toward the Candy Castle to the second matching color space on the path.
Is there a special rule for younger players?
Yes, for younger players, Picture cards can only send players forward. They never send players back. If
you draw a Picture card that would send you back along the path, discard the Picture card and draw a
new card.
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6
  • Page 7 7
  • Page 8 8
  • Page 9 9
  • Page 10 10

Hasbro Candy Land User manual

Category
Board games
Type
User manual

Hasbro Candy Land: Embark on a sweet adventure through a magical world of candy and treats! This classic board game, suitable for 2-4 players ages 3 and up, offers a colorful and interactive experience for young children. With no reading required, players simply match colors and follow the paths to explore the Peppermint Forest, Gumdrop Mountains, and Chocolate Swamp, encountering delightful characters like Grommo Nutt and Princess Frostine along the way.

Ask a question and I''ll find the answer in the document

Finding information in a document is now easier with AI