Haba 4724 Owner's manual

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H
abe
rm
aa
ß
G
m
bH
August-Grosch-Straße 28 - 3
8
9
6476 Bad Rodach, German
y
www.haba.de
Made in German
y
Peter Pickllock
JAPANESE
3
JAPANESE
JAPANESE
5
4
JAPANESE
JAPANESE
7
6
JAPANESE
JAPANESE
9
8
JAPANESE
JAPANESE
11
10
ENGLISH
13
12
Peter Picklock
A
risky guessing game
f
or 2 – 5 shrewd crooks ages 7 – 99
.
Aut
h
o
r: H
ei
nz M
eister
Ill
r
i
n
Thi
es
Sc
hw
a
rz
L
en
g
th of the
g
ame: a
pp
rox. 10 minute
s
Y
ou are on
f
oray with Peter Picklock! Jewelry, gold coins and heaps o
f
banknotes
a
re
l
ying in t
h
e vau
l
ts. You just
h
ave to
b
e a
bl
e to open t
h
e tig
h
t
l
y secure
d
vau
l
ts!
H
owever, that is not so easy; i
f
you guess wrong, the vault stays closed. I
f
you
d
on’t sa
f
eguard your loot in time, the police will catch you and you will have
t
o return everything. So be careful and good luck at being the greatest master
t
hi
e
v
es
o
f
a
ll
t
im
e!
Contents
1 color/s
y
mbol die
5 wooden ba
g
s of loo
t
4 v
au
l
ts
52 l
oot
ca
r
ds
Set o
f
game instruction
s
l
oot
ca
r
d
v
au
l
ts
front back
ENGLISH
15
14
Game Idea
Each pla
y
er tries to make as bi
g
a haul as possible b
y
crackin
g
the vaults. But
watch out! Don’t for
g
et to safe
g
uard
y
our loot. If
y
ou risk too much and spoil
y
our chances at crackin
g
the next vault
y
ou will have to return all of
y
our loot.
T
he aim of the
g
ame is to collect the most loot cards.
Preparation of the Game
Each player takes a loot bag. Place the
f
our vault cards in a row in the center o
f
t
he table. Shu
ff
le all the loot cards and place –as shown below- one loot card,
f
ace-up underneath each vault card. These cards represent the loot in the cor
-
responding vaults. With each picklock guess the loot changes (=number of loot
c
ards) and
g
ets bi
gg
er or smaller. Durin
g
the
g
ame as each picklock pla
y
er
g
uesses, the loot (= number of loot cards) alwa
y
s chan
g
es b
y
g
ettin
g
either
l
ar
g
er or smaller.
Place the remainin
g
cards in a provision pile face-down next to the other cards.
G
et t
h
e
d
ie rea
d
y
.
f
ENGLISH
ENGLISH
17
16
How to Play
Pla
y
in a clockwise direction. Whoever is wearin
g
the most
j
ewelr
y
starts
t
he
g
ame. If
y
ou cannot a
g
ree the
y
oun
g
est pla
y
er starts and rolls the die.
W
hat appears on the die?
• A
co
l
o
r
T
he color indicates which vault
y
ou can tr
y
to crack open
.
A loot ba
g
Rea
l
c
r
oo
k
s
’ l
uc
k! Y
ou
ca
n
c
h
oose
whi
ch
v
ault
y
ou want to crack. Name one of
t
h
e
f
ou
r v
au
l
t
co
l
o
r
s.
Ho
w
to
c
r
ac
k
a
v
au
l
t
?
I
n order to crack a vault
y
ou have to
g
uess whether the number on the loot
c
ard that
y
ou are
g
oin
g
to turn over from the provision pile will be smaller
o
r hi
g
her than the number of loot cards next to the vault
y
ou are crackin
g
.
I
ndicate the vault and say “lower” or “higher”. Draw the loot card
f
rom
t
he top o
f
the provision pile and turn it over
.
Game set up
Y
our guess was rig
h
t?
Y
es
Great! As a reward you get all the loot cards next to the vault in question and
place them face-up in front of you. Then place the loot card you turned over on
the free space of the vault
y
ou
j
ust emptied.
N
o
Crooks’ bad luck! Place the loot card on to
p
of the loot card(s) of the vault in
q
uest
i
on.
But watch out:
Any loot cards you might have collected in previous rounds but that you have not
y
et safe
g
uarded, are now lost! You have to place them face-down underneath the
provision pile. How to safe-
g
uard
y
our loot, is explained further below.
ENGLISH
ENGLISH
19
18
Example:
T
he loot cards are numbered 1 to 52.
Phillip rolls Red. The loot card correspondin
g
to the red vault shows the number 10.
N
ext to it, correspondin
g
to the
y
ellow vault, there is the loot card showin
g
number 11.
S
o he has to
g
uess if the number of the next card of the provision pile will be between
1
an
d
9 or 12 an
d
52. He guesses “
h
ig
h
er”. T
h
en
h
e turns roun
d
over t
h
e
l
oot car
d
on
t
op of the provision pile.
The card shows the number 38. So he has
g
uessed ri
g
ht and
g
ets all the cards next
t
o the red vault. The loot card he
j
ust turned around is placed on the empt
y
space lef
t
u
n
de
rn
eat
h
t
h
e
r
ed
v
au
l
t
.
Now it’s the turn of Tim to roll the die. He rolls Blue. He says “lower” and draws the
next loot card
f
rom the provision pile. The card shows the number 51. Pit
y
! His
g
uess
w
as wron
g
. He places the loot card on top o
f
the loot card next to the blue vault. I
f
t
here are alread
y
loot cards in
f
ront o
f
him and he has not sa
f
e
g
uarded them, he has to
g
ive them back b
y
slidin
g
them underneath the blue vault.
T
hen it’s the turn o
f
the next player to roll the die
.
ENGLISH
ENGLISH
21
20
H
ow to sa
f
eguard your loot?
W
hen it’s your turn you can renounce rolling the die and instead sa
f
eguard your
l
oot. Turn round over the loot cards in
f
ront o
f
you and put them in a pile. On the
b
ack you see a crook. Put the pile aside and sa
f
eguard it by placing your loot bag
o
n top. Then it’s the turn of the next player.
Watch out:
I
f
y
ou don’t safe
g
uard
y
our loot in time and make a wron
g
g
uess then an
y
loot
c
ards that
y
ou have collected in previous rounds that are la
y
in
g
in front of
y
ou
a
re
l
ost
!
End of the Game
T
he
g
ame ends as soon as the last loot card has been drawn from the provision
p
i
l
e an
d
d
istri
b
ute
d
. T
h
e p
l
ayers count t
h
e
l
oot car
d
s t
h
ey
h
ave co
ll
ecte
d
.
T
he player with the most cards wins the game. In case o
f
a draw the
p
layer who possesses the loot card showing the highest number wins.
/