Haba 4605 Owner's manual

Type
Owner's manual
In
st
r
uctio
n
s
Copyright - Game Bad Rodach 2009
Kinder-
garten
A
ut
h
or: Hajo Büc
k
en · Stories: Ron So
l
om
o
on
2
This game encourages:
C
oncentration, Memor
y
, Lan
g
ua
g
e skills, ma
g
ination, Refl exe
s
5 fun word
ames for children a
es 3 and up
How to play:
T
he children and a
g
ame leader choose one of the followin
g
g
ames
t
o pla
y
. After choosin
g
the
g
ame, the
y
pick a stor
y
, poem, rh
y
me or
g
roup o
f
riddles to read
f
or that game. All o
f
the games can be played
w
ith a
g
roup of pla
y
ers or onl
y
one pla
y
er
.
Goal of the game:
As the
g
ame leader reads the selected text, the pla
y
er or pla
y
ers must
l
isten care
f
ully,
gure out the right answer, then grab or point to the
correct card or wooden
gure as
f
ast as they can.
T
he booklet contains 4 di
ff
erent stories, poems, rhymes and groups o
f
riddles. O
f
course, you can invent your own stories, poems and riddles
i
f
y
ou want!
I
n the stories, poems and riddles, the names o
f
the cards or wooden
g
ures are indicated with bold, blue letters
.
Pl
aying Time: 10 - 20 m
i
nutes per gam
e
Ga
m
e
Co
n
te
n
ts
: 12 cards, 3 wooden fi
g
ures, 1 color die,
1 game
b
oo
kl
e
t
Kinder-
garten
3
The cards:
Colored
Pencil
Co
lo
re
d
Pe
nc
il
Scissors
Sc
is
so
rs
Shovel
Sh
ov
el
Slippers
Slip
pe
rs
4
Building
Blocks
Building Blocks
Train
Trai
n
Car
Car
Picture
Book
Picture Book
5
Ball
Ba
ll
Puppet
Pupp
et
Game
Game
Jump
Rope
Ju
mp
R
op
e
6
GAME IDEA #1
Warm Up Game
– A game that the identity of each card and wooden fi gure.
Number of Pla
y
ers:
O
n
e
o
r m
o
r
e
A
im o
f
the Game
:
To properly identi
f
y all the cards and
gures.
The children and the
g
ame leader can discuss
what each object is called, how it is used, and
where it can be
f
ound in daily li
f
e
.
Warm-Up Round #1 – “It Figures“
Place the wooden fi
g
ures on the table. The
g
ame leader points to a
gure and asks the youngest player to name it. I
f
they can’t, the game
l
eader points to a di
ff
erent
gure until that child can name a
gure
properl
y
. Continue around until all the children have each taken a turn.
A
f
ter the children label the
gures properly (e.g. boy, girl, teacher)
a
nd have them
g
ive the fi
g
ures proper names (e.
g
. Bobb
y
, Sall
y
, Miss
Green, etc.). I
f
you’d like you may continue and have the children iden-
t
i
f
y what roles the
gures play (e.g. brother, sister, mother, etc.).
Move around the table in a clockwise direction until all o
f
the
gures
a
re con
dently identi
ed. Good
f
or you! Now move on to Warm-Up
Rou
n
d
#2.
7
Warm-Up Round #2 – Card Names“
Place all 12 cards in a stack,
f
ace-down on the table. Have the youngest
c
hild turn over the top card and try name the picture. I
f
the child has
d
iffi cult
y
ask the other children to help. Pla
y
should move in a clockwise
d
irection, each child turning over another card and naming it.
M
o
v
e
a
r
ou
n
d
t
h
e
tab
l
e
in
a
c
l
oc
kwi
se
d
ir
ect
i
o
n
u
n
t
il
a
ll
o
f
t
h
e
ca
r
ds
a
r
e
c
onfi dentl
y
identifi ed. Wa
y
to
g
o! Now
y
ou can pla
y
Warm-Up Round
#
3
.
Warm-Up Round #3 – Categories
S
pread all of the cards and wooden fi
g
ures on the table. The
g
ame lea-
d
er selects a cate
g
or
y
from the list below and asks the
y
oun
g
est child
t
o choose all o
f
the cards and/or
gures that
t the category. No cards
o
r fi
g
ures are taken for correct
g
uesses.
Move around the table in a clockwise direction until all o
f
the catego
-
ries are completed. Wa
y
to
g
o! Now,
y
ou’re read
y
for Loco Lin
g
o!
Category suggestions:
• all to
y
s
• somethin
g
y
ou wea
r
• t
h
ings t
h
at are woo
d
• thin
g
s that have wheels
• thin
g
s that can cut pape
r
• t
h
ings t
h
at
h
ave re
d
in it
• thin
g
s that have
g
reen in i
t
• thin
g
s that live in wate
r
• t
h
ings t
h
at are roun
d
• ever
y
thin
g
that is a perso
n
T
ry to make up some o
f
your own. It’s
f
un!
8
GAME IDEA # 2
Grab It!
– An fast-paced, action game for good listeners and fast
grabbers.
Number o
f
Players
:
1 -
6
A
im
o
f
t
h
e
Ga
m
e
:
I
dentif
y
and
g
rab the mentioned cards or
wooden gures before anyone else
.
S
et Up: Spread all the cards (
f
ace up) and
gures on
t
h
e
tab
l
e
.
How to Play
Select a story, poem, rhyme or riddle section
f
rom the
f
ollowin
g
pa
g
es then read it out loud.
Watch out! If the picture on a card or a wooden fi
g
ure on the
table is called, the children must grab it. The
rst child to take
the correct card or fi
g
ure keeps it in front of them until the end
of the
g
ame.
Note to c
h
i
ld
ren: W
h
i
l
e t
h
e story is
b
eing rea
d
pay c
l
ose attention
or
y
ou ma
y
miss the correct answer. Good listeners have the best
c
h
a
n
ce!
End of the Game
A
f
ter the text has been read, each child counts their cards and
gures.
T
he child with the most cards and fi
g
ures wins.
9
Notes:
To keep the
g
ame stories excitin
g
, not all of the ob
j
ects are
mentioned in each text. There may be some things le
f
t over
at the end o
f
some games.
To keep the children pa
y
in
g
attention, tr
y
reversin
g
the order
or changing the order o
f
riddles i
f
you’ve read them several
t
im
es
.
Game Variations
Game Variation #1 (Younger Players)
I
f
younger children are playing or just one child alone is playing, then
t
he fast
g
rabbin
g
part can be skipped. When the text mentions the
c
ard or fi gure, the game is stopped and the correct card or fi gure is
searc
h
e
d
an
d
name
d.
Game Variation #2 (More Advanced Players)
T
his version is
f
or older children and helps develop greater concentra-
t
ion and memor
y
. Each of the mentioned cards or fi
g
ures
g
ets placed
back in the
g
ame box. When the text is read completel
y
, the children
t
ry to remem
b
er t
h
e mentione
d
t
h
ings in t
h
e or
d
er t
h
ey appeare
d
in
t
he stor
y.
10
GAME IDEA #3
“Focus Pocus!”
– A more advanced concentration and memory game.
Number of Pla
y
ers
:
2
6
, a
g
es 5 +
A
im
o
f
t
h
e
Ga
m
e:
To identif
y
an
y
mentioned cards or wooden
gures that ARE NOT on the table
.
S
et U
p
: Spread 6 random cards and/or wooden fi
g
ures
on the table. Place the remainin
g
card and
gures in the box.
How to Play
Select a text
f
rom the
f
ollowing pages then read it out loud
.
If a card or fi
g
ure that’s on the table is called: Nothin
g
happens
.
• I
f
a card or
gure that’s in the closed box is called, whoever says
“it’s in the box” fi rst
g
ets a chance to look. If that child is correct,
they take one o
f
the playing pieces
f
rom the table as a reward. I
f
they are incorrect, they put one o
f
the cards/
gures in
f
ront o
f
them back in the middle of the table. If the child doesn’t have one
,
nothin
g
happens.
• I
f
a card or
gure is called that is already held by another child,
whoever sa
y
s, “It´s alread
y
g
one” fi rst
g
ets an
y
card or fi
g
ure from
t
h
e
tab
l
e
as
a
r
e
w
a
r
d.
End of the Game
T
he game ends when the last card or
gure is gone
f
rom the table. The
w
inner is the child with the most cards and fi
g
ures.
11
GAME IDEA #4
“Stories About Kindergarten“
- A creative, story-telling game.
Number of Pla
y
ers
:
2 - 4 children a
g
es 5+
.
A
im
o
f
t
h
e
Ga
m
e
: To make-up
g
roup stories and then remember
a
n
d
r
ete
ll
t
h
e
m
.
S
et U
p
: Stand the three wooden fi
g
ures next to each
ot
h
e
r
o
n
t
h
e
tab
l
e
. Mix
t
h
e
12
ca
r
ds
a
n
d
stac
k
them
f
ace down behind the
gures. Keep the
color die read
y
for later.
How to Play
P
art One: Make Up Stories
T
he oldest child chooses a
gure then turns over the top card on
t
he stack. He or she then be
g
ins to tell a stor
y
that combines that
t
he chosen
gure with that card (example: i
f
the
gure is the “boy”
a
nd the card is the “ball,” the story could be “Bobby
f
ound a ball on
t
he pla
yg
round. He wanted to pla
y
soccer.” One or two sentences is
e
nou
g
h. The card is then placed
f
ace down in
f
ront o
f
the selected
playing
gure.
Moving in a clockwise direction, the second child turns over the next
c
ard and continues the story that the
rst child began. Then the second
c
hild
p
laces his/her card face down in front of the fi rst card.
12
Note:
W
hen there are four face down cards in front of the fi rst fi
g
ure, a
second
gure is chosen and a new story is begun. A
f
ter there are
f
our
cards in
f
ront o
f
the second
gure, the
nal
f
our cards are used to tell a
stor
y
for the third fi
g
ure.
Pa
r
t
Tw
o
: R
ete
ll
t
h
e
sto
ri
es
As soon as there are
f
our cards in
f
ront o
f
each
gure the second part
of
the game begins. The youngest child starts and rolls the color die.
T
he child fi nds the wooden fi
g
ure with the correspondin
g
color. Now
t
he child must to try to remember which picture is shown on the
rst
card in
f
ront o
f
this
gure.
Tip:
T
he narrated stories help to memorize the picture. I
f
the child wants,
h
e or she ma
y
tell the part of the stor
y
correspondin
g
to the card. Then
th
e car
d
is revea
l
e
d.
W
as the mentioned
p
icture correct? Great! The child kee
p
s the card
a
nd places it right in
f
ront o
f
him or hersel
f
.
W
as the mentioned picture wron
g
? What a bummer! The child must
put t
h
e car
d
b
ac
k
in t
h
e
b
ox
.
Pla
y
advances, clockwise, to the next child.
End of the game
W
hen there are no more cards are in front of the fi
g
ures, the
g
ame is
o
ver. The child with the most cards wins. If multi
p
le children have the
same number o
f
cards then there is more than one winner
!
13
Options for younger children
T
he game can be made easier with the
f
ollowing additional
ru
l
es:
• Just use one
gure (no color die necessary)
• Choose up to
f
our card
s
• Just one stor
y
is told instead of three
.
GAME IDEA #5
“What Does It Do?“
- A creative, guessing game.
Number of Pla
y
ers
:
3 - 6 children, a
g
es 4+.
A
im o
f
the Game: To
b
e t
h
e
b
est guesser an
d
win t
h
e most car
d
s.
S
et U
p
: S
p
read the twelve cards, face-u
p
, in the middl
e
of
t
h
e
tab
l
e.
How to Play
Th
e o
ld
est c
h
i
ld
b
egins. He or s
h
e
l
oo
k
s at t
h
e car
d
s an
d
secret
l
y c
h
oo
-
ses one of them (without touchin
g
it or tellin
g
the others what it is.)
A
f
ter the child has chosen the secret card, he or she explains what you
d
o wit
h
t
h
e o
b
ject on t
h
e car
d.
Example: ”You use t
h
ese to ma
k
e towers.”
(
The answer would be a “blocks”
)
14
T
he
rst guesser to put his or her hand on the correct secret card gets
t
o take that card. That child then chooses a new secret card and ex
p
-
l
ains it to t
h
e ot
h
er p
l
ayers.
I
f a child
g
uesses the wron
g
card that card remains in the middle of the
t
a
bl
e. T
h
e c
h
i
ld
is not a
ll
owe
d
to guess again in t
h
at roun
d
. A
ll
ot
h
er
c
h
i
ld
ren continue to guess.
If
no child guesses the secret card correctly, the card remains in the
middle o
f
the table and the next child describes a di
ff
erent card.
N
ote: T
h
e c
h
i
ld
w
h
o is exp
l
aining t
h
e secret car
d
s
h
ou
ld
n’t touc
h
it or
point to it. T
h
at way t
h
e ot
h
er c
h
i
ld
ren won’t
k
now w
h
at it is
!
End of the game
T
he
g
ame is over when there are three cards left in the middle of the
t
able. The child with the highest stack wins. I
f
more kids have the same
n
u
m
be
r
o
f
ca
r
ds
t
h
e
n
t
h
e
r
e
i
s
m
o
r
e
t
h
a
n
o
n
e
winn
e
r
!
15
STORIES, POEMS AND RIDDLES
1. Riddle Me This
Can you guess what cards or fi gures we’re talking about?
Wh
o
l
i
k
es to wear pants,
b
esi
d
es
d
resses an
d
s
k
irts? Girl
W
here can
y
ou fi nd a stor
y
about a mermaid? Picture Book
W
hat’s
f
un to kick, throw and catch? Ball
W
hat can
y
ou use to make towers to the sk
y
? Building Blocks
W
hat covers your hand and tells stories? Puppet
W
hat chugs along on a set o
f
metal tracks? Train
W
hat drives on roads and
g
oes beep-beep? Car
Wh
o s
h
ows you
h
ow to rea
d
, co
l
or an
d
p
l
ay games? Teacher
W
h
at
co
m
es
in
a
bo
x wi
t
h
d
i
ce
a
n
d
ca
r
ds
? Game
You twir
l
t
h
is an
d
jump as
l
ong as you can! Jump Rope
W
hat do
y
ou use to color on paper? Colored Pencil
Wh
at cuts paper,
b
ut a
l
so
h
air? Scissors
W
ho can be a brother, a son and a dadd
y
? Boy
Wh
at
d
igs
h
o
l
es in t
h
e san
d
or
d
irt? Shovel
W
hat’s soft, fl uff
y
and
y
ou wear them on
y
our feet? Slippers
16
2. Rhyming Riddles
Can you guess the card or wooden fi gure that fi nishes
the rhyme?
Game leader suggestion: Read slowly and emphasize the
CAPITALIZED rhyme word while reading.
T
oss it, catc
h
it,
b
ounce it on t
h
e
WALL
,
j
ust don’t pop
y
our rubber... ball
Ja
k
e constructs a woo
d
en B
OX
using a
ll
h
is
b
ui
ld
ing... blocks
W
on’t
y
ou kindl
y
take a
LOOK
at m
y
brand new picture... book
If
the baby’s name is R
OY
,
c
h
ances are t
h
at
h
e’s a... boy
S
all
y
drives real fast and
FAR
in her cool
,
red-colored... car
“Loco Lin
g
o“ is the NAME o
f
m
y
super-
f
un, new... game
I
n
b
a
ll
et Jenny an
d
l
earns to
TWIRL
,
s
h
e’s a very
l
uc
k
y... girl
Joa
n
a
n
d
HO
PE skip with their
j
ump... rope
“My best
f
riend‘s a blue
MUPPET
,
sa
y
s m
y
red and white striped... puppet
My pants
h
ave
Z
IPPER
S
, but my
f
eet wear... slippers
C
hu
gg
in
g
on the rails throu
g
h
RAIN
,
g
oes the bri
g
ht,
g
reen choo-choo... train
Sh
e’s not some o
ld
scary
C
REATUR
E
,
she’s m
y
Kinder
g
arten... teacher
(Note: Pieces not used in this section are: clored pencil, scissors, shovel)
17
3. Kindergarten’s My Favorite Place
A nice poem about a fun place... Kindergarten!
Kindergarten‘s my
f
avorite place,
I
n winter, spring or
f
all.
I
l
ove to
d
raw wit
h
pencils
O
r ki
c
k
a
r
ou
n
d
a
ball
.
M
y
momm
y
takes me in her car
And drives me to m
y
school,
Sh
e te
ll
s me t
h
at s
h
e
l
oves me,
T
o o
b
ey t
h
e teacher’s ru
l
es
.
I
race inside to see m
y
friends,
I
pla
y
with blocks or
j
ust pretend
T
hat I’m the
p
irate in a book
,
A
train con
d
uctor
,
Or a coo
k
.
I
n t
h
e c
l
ass we p
l
ay a game
,
O
r
see
a
puppet
s
h
o
w
.
W
i
t
h scissors we cut
p
a
p
er
,
To
m
a
k
e
do
lli
es
in
a
r
o
w
.
W
hen outside we race around
,
I
shovel
h
o
l
es in san
d
A
girl says “Hey,
l
et’s jump rope
Oh
,
boy, this school is
g
rand
!
(Note: Pieces not used in this section are: boy, slippers)
18
4. “My First Day At Kindergarten“
A story about Nicole‘s fi rst day at Kindergarten.
N
icole was very excited that tomorrow was her
rst day o
f
Kinder-
g
arten. After eatin
g
her dinner, she took her bath, then put on her
pajamas an
d
slippers
.
Be
f
ore bed, Nicole asked her daddy to read her
a
n
i
ce book about school. Her daddy said, “o
f
course,” and
f
ound a
stor
y
called “M
y
First Da
y
At Kinder
g
arten.
T
he stor
y
was so much fun! Ever
y
pa
g
e was fi lled with pictures of
children arriving on their
rst day. Once the children in the story had
met one anot
h
er, t
h
e teacher
l
e
d
t
h
em into t
h
e c
l
assroom. “I am Miss
I
ris,“ she said. “Welcome to Kindert
g
arten. We are
g
oin
g
to lau
g
h and
sing an
d
p
l
ay.”
Miss Iris told the children that there were lots o
f
di
ff
erent activities to
d
o. She told them to go and have
f
un. Some o
f
the children wanted to
d
o arts and crafts. The
y
sat on the fl oor or at desks and drew pictures
w
it
h
colored pencils
.
T
h
en t
h
ey cut t
h
eir pictures out wit
h
scissors
.
Other children wanted to play make-believe. Some o
f
them per
f
ormed
made-u
p
puppet
s
h
o
w
s
.
After a
y
umm
y
snack with health
y
j
uice, the children went outside
t
o the playground
f
or more
f
un and exercise. Some o
f
them played
soccer wit
h
a
b
ouncy ball. They kicked it and scored a goal! Some o
f
t
he children ski
pp
ed and ho
pp
ed with a jump rope. The
y
j
umped so
f
ast! One girl went to t
h
e san
db
ox an
d
use
d
a shovel to dig
f
or buried
t
reasure.
19
A
f
ter all the running around, Miss Iris called the children back inside.
T
he
y
were ver
y
tired from their outside pla
y
. Now it was naptime. Soon
Miss Iris said, “Time to wake-up. There’s more
f
un things to do!” One
boy ma
d
e a ta
ll
tower wit
h
building blocks
.
Be care
f
ul it doesn’t
f
all!
A
g
roup of children took out “Loco Lin
g
o” because the
y
loved pla
y
in
g
b
oar
d
games
.
“I hope that I win!“ one o
f
the shouted.
T
wo ot
h
er c
h
i
ld
ren race
d
eac
h
ot
h
er wit
h
toy ve
h
ic
l
es. “Beep Beep!”
went t
h
e car. “C
h
ug-a-c
h
ug-a-c
h
oo-c
h
oo!” went t
h
e train
.
Fina
ll
y,
Miss Iris told the children it was time to
g
o home. After puttin
g
awa
y
th
e toys, t
h
eir mommies an
d
d
a
dd
ies pic
k
e
d
t
h
em up.
“Wowee, t
h
at soun
d
s so exciting Da
dd
y!” sai
d
Nico
l
e.
“I can’t wait
f
or Kindergarten tomorrow.“
Dear Children and Parents,
It is easy to ask whether a missing part of a toy or game is still available,
simply go to http://www.habausa.com/replacements.
TL 82296 1/12 Art. Nr.: 5937
Kinderen zi
j
n wereldontdekkers!
W
e
b
ege
l
ei
d
en ze op a
l
h
un zoe
k
toc
h
ten
met uitda
g
ende en stimulerende, maar
v
oora
l
erg
l
eu
k
e spe
ll
etjes en spee
l
goe
d
.
B
i
j
HABA vindt u alles waarvan kindero
g
en
gaan stralen
!
C
hildren are world ex
p
lorers!
W
e accompany children on their journey by
provi
d
in
g
g
ames an
d
to
y
s t
h
at c
h
a
ll
en
g
e an
d
f
oster new skills, as well as being, above all,
l
ots lots of fun. At HABA
y
ou will find ever
y
thin
g
that brings a special glint to your child’s eyes!
Kinder sind Weltentdecker!
W
ir begleiten sie auf all ihren Streifzügen
mit Spielen und Spielsachen, die
f
ordern,
fördern und vor allem viel Freude bereiten.
B
ei HABA
f
inden Sie alles, was Kinderau
g
en
z
um Leuc
h
ten
b
ringt!
L
es en
f
ants sont des explorateurs
à la découverte du monde !
N
ous
l
es accompagnons tout au
l
ong
d
e
l
eurs
e
xcursions avec des
j
eux et des
j
ouets qui
l
es mettront à dé
f
i
,
les stimuleront et
surtout
l
eur a
pp
orteront
b
eaucou
p
d
e
plaisir., HABA propose tout ce qui
f
ait
briller le re
g
ard d’un enfant !
Inventive Playthings for Inquisitive Minds
Erfinder für Kinder
Créateur pour enfants joueurs · Uitvinders voor kinderen
Inventa juguetes para mentes curiosas · Inventori per bambini
H
abe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 3
8
9
6476 Ba
d
Ro
d
ac
h
, Germany
www.
h
a
b
a.
d
e
¡
Los niños son
d
escu
b
ri
d
ores
d
e
l
m
u
n
do
! Nosotros los acompañamos en sus
e
xp
l
oraciones con
j
ue
g
os
y
j
u
g
uetes que
l
es
ponen a prueba,
f
omentan sus habilidades
y, so
b
re to
d
o,
l
es proporcionan muc
h
ísima
a
le
g
ría. ¡En HABA ustedes encontrarán todo
e
so
q
ue
p
one una
l
ucecita
b
ri
ll
ante en
l
os
oj
os de los niños
!
I
b
am
b
ini esp
l
orano i
l
mon
d
o
!
No
i li accompa
g
niamo nelle loro scorri
-
bande con giochi e giocattoli che ne
stimo
l
ano
l
a curiosità, ne aumentano
l
e
potenzialità,
e
che
,
soprattutto, li rendono
felici! Da HABA troverete tutto
q
ue
ll
o
c
h
e
fa
b
rill
a
r
e
gli occhi di un bambino
!
I
nfant To
y
s
B
aby & Kleinkind
Jouets prem
i
er âge
B
ab
y
& kleuter
Be
b
é y niño pequeño
B
e
b
è &
b
am
b
ino
p
icco
l
o
G
i
f
t
s
Gesche
n
ke
C
a
d
eaux
Geschenken
Rega
l
os
R
e
g
al
i
Ball
Tr
ack
Ku
g
elbahn
T
oboggan à bille
s
K
ni
kke
r
baa
n
T
obo
g
án de bola
s
P
ista per
b
ig
l
i
e
Ch
i
ld
ren’s roo
m
K
inderzimmer
C
h
a
m
b
r
e
d
e
n
fa
n
t
Kin
d
er
k
amers
Decoración habitación
Ca
m
e
r
a
de
i
ba
m
b
ini
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6
  • Page 7 7
  • Page 8 8
  • Page 9 9
  • Page 10 10
  • Page 11 11
  • Page 12 12
  • Page 13 13
  • Page 14 14
  • Page 15 15
  • Page 16 16
  • Page 17 17
  • Page 18 18
  • Page 19 19
  • Page 20 20

Haba 4605 Owner's manual

Type
Owner's manual

Ask a question and I''ll find the answer in the document

Finding information in a document is now easier with AI