Haba 4098, 4098 Van s morgens tot s avonds Owner's manual

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  • What is the purpose of the game?
    How many players can play the game?
    What age is the game appropriate for?
    What is the goal of the game?
    What happens if a player turns over a wrong memory tile four times?
    What is the cooperative game variant?
Spie
l
an
l
eitung
Instruct
i
ons
Règ
l
e
d
u jeu
Spe
l
rege
l
s
Instrucc
i
ones
Istruz
i
on
i
From Dawn ’til Dusk
Bonne journée ! · Van s morgens tot s avonds
De la mañana a la noche · Da mattina a sera
Von früh
bis spät
7
DEUTSCH
Wichtig: Wenn ihr ein Plättchen aussucht, müsst ihr euch immer eine Ta
g
eszeit
überlegen, und die ratenden Mitspieler müssen sagen, ob sie morgens, mittags,
n
ac
h
mitta
g
s o
d
er a
b
en
d
s meinen
.
Spielende
Das Spiel ist zu Ende, wenn alle Schla
f
mützenkärtchen verteilt wurden. Das Kind mit
d
en meisten Schlafmützenkärtchen gewinnt
.
9
ENGLISH
From Dawn ’til Dusk
A
turbulent memory game all about the course of a day for 1 - 4 children
a
g
e
d
4 - 99
.
Includes an additional
g
ame idea and variations o
f
di
ff
erin
g
de
g
rees o
f
di
ff
icult
y.
A
uthor: Markus Nikisch
I
ll
ust
r
at
i
o
n
s:
Jutta
N
eu
n
do
rf
er
Length of the game
:
10 - 15 m
i
n
utes
It’s 7 o’c
l
oc
k
an
d
t
h
e a
l
arm c
l
oc
k
is rin
g
in
g
! Time to
g
et up
l
itt
l
e s
l
eep
yh
ea
d
s ot
h
erwise
y
ou will miss such excitin
g
thin
g
s. The
g
ame accompanies children throu
g
h the da
y
,
from waking up until going to bed. Whoever observes and memorizes the motifs the
b
est wi
ll
win t
h
e
g
ame. In passin
g
, t
h
e
g
ames a
l
so provi
d
e an intro
d
uction to c
l
oc
k
s
and time
.
Dear Parents
Before starting to play for the first time talk with your child about the clock and
t
he different times of the da
y
. Have
y
our child turn the hands of the clock and
t
alk about the minutes and hours in the day.
P
ractice with your child using the clock to tell the time. For example tell him
th
at
l
unc
h
wi
ll
b
e at 12 o’c
l
oc
k
an
d
ma
k
e
h
im turn t
h
e c
l
oc
k
to 12. Or
y
our
c
hild tells
y
ou when he would like to draw a picture and then ad
j
usts the clock
t
o the corresponding time.
B
y
repeatin
g
t
h
is,
y
our c
h
i
ld
b
ecomes acquainte
d
wit
h
t
h
e c
l
oc
k
an
d
t
h
e a
b
i
l
it
y
t
o tell time.
Contents
1
g
ame board
1
clock
1 pla
y
g
ure Max
18 round picture tiles
18 square memor
y
ti
l
e
s
7 little sleep
y
head cards
Set of game instructions
10
ENGLISH
Game Idea#1: Oh dear, it’s getting late!
A
turbulent memory game, where there is no time to dawdle.
Preparation
P
lace the game board in the center of the table and insert the clock into the dip in the
center o
f
the
g
ame board
.
Sort the tiles according to their shape and place them face up. Choose the round tile
sh
owin
g
t
h
e
b
e
d
an
d
p
l
ace it on t
h
e square next to num
b
er 7 on t
h
e
g
ame
b
oar
d.
Choose 11 tiles from the remaining round tiles and think about what time of day you
w
ou
ld
l
i
k
e to
d
o t
h
e t
h
in
g
s
d
epicte
d
t
h
ere. T
h
en
d
istri
b
ute t
h
e ti
l
es accor
d
in
gly
on t
h
e
g
ame board around the clock
.
Hint: I
f
f
or example
y
ou
g
et up at 7 in the mornin
g
, place the tile showin
g
break
f
ast on
the
f
ollowing square next to the number 8. At 9 you can brush your teeth. In this way
y
ou can arrange the activities of your day as you want until it’s time to go back to bed
.
How to Play
W
ho had an especiall
y
nice dream last ni
g
ht? You start and turn over a memor
y
tile
.
Does it show the same
p
icture as the one shown on the tile in front of Max?
• Y
es
?
Exce
ll
ent! Max
h
as use
d
h
is time we
ll
an
d
can now
d
o somet
h
in
g
new. Keep t
h
e
m
emor
y
tile and place Max on the next square. Then turn the lon
g
hand o
f
the clock
a
ll the way round until it points once again to the number 12. The small hand will now
sh
ow t
h
e square Max is stan
d
in
g
on
.
Take a look at what Max will do next
.
• N
o?
Pit
y
! Max has dawdled
.
Turn the memory tile back around and move the long hand ahead 15 minutes. It will
n
ow point to eit
h
er t
h
e num
b
er 3, 6 or 9. Max sta
y
s on
h
is square
.
11
ENGLISH
N
ow the next pla
y
er, in a clockwise direction, has to tr
y
and turn over the matchin
g
m
emory tile.
Important Rule: I
f
y
ou turn a wron
g
memor
y
tile over
f
our times, one whole hour will
have passed. Unfortunately you have dawdled away your time. The child who turned over
the fourth tile receives a sleep
y
head tile. Move Max one square forward. What will he do
n
ext? Now
y
ou have to tr
y
and turn over the correspondin
g
memor
y
tile.
End of the Game
T
he game is over when
Max has reached the square with the tile showing the bed. It’s late and he has to go
to bed. The player with the most memory tiles wins the game. If there is a draw, there
wi
ll
be
v
a
ri
ous
winn
e
r
s
.
O
r …
the
f
ourth sleepyhead tile has been distributed. This means you have all been
dawdling and lose together
.
Hint:
T
he degree o
f
di
ffi
culty can be varied, by using less or more sleepyhead cards.
Co-operative Variation
Y
ou play together. Don’t keep the memory tiles for yourself but collect them in the game
b
ox. You can help each other and win to
g
ether if at the end of the da
y
three or less than
three sleep
y
head tiles have been distributed
.
1
2
ENGLISH
Game Idea#2: Sooner or later?
A
tricky guessing game, that can turn any daily routine upside down.
Preparation of the Game
P
lace the game board in the center of the table and insert the clock into the dip in the
center o
f
the
g
ame board
.
Sort the tiles according to their shape and place them face up. Choose 12 round picture
ti
l
es an
d
ta
k
e t
h
e matc
h
in
g
memor
y
ti
l
es. T
h
e remainin
g
picture an
d
memor
y
ti
l
es are
p
laced aside
.
D
istribute the 12 memor
y
tiles
f
ace up around the
g
ame board and pile up the 12 picture tiles.
Get t
h
e s
l
eepy
h
ea
d
car
d
s rea
d
y
.
How to Play
H
ave an
y
o
f
y
ou ever eaten break
f
ast at lunchtime? You start and take the round tiles
.
Secretly choose one (for example the one showing the building blocks) and think at what
time
y
ou
h
ave p
l
a
y
e
d
wit
h
t
h
em
y
ester
d
a
y
. But
d
on’t sa
y
an
y
t
h
in
g
. Now p
l
ace t
h
e 12 ti
l
es
f
ace down on the squares around the clock. O
f
course,
y
ou have to remember where
y
our
c
h
ose
n
t
il
e
i
s.
T
he other pla
y
ers now have to discover the time o
f
the da
y
o
f
y
our chosen tile. You point
to the corresponding memory tile and say for example “At what time yesterday was
I pla
y
in
g
with the buildin
g
blocks?” The followin
g
pla
y
er in a clockwise direction now
ad
j
usts the clock to a certain time,
f
or example at 4 o’clock and sa
y
s: “Did
y
ou pla
y
with
the building blocks yesterday afternoon at 4 o’clock?”
N
ow
y
ou have to respond honestl
y
:
If the time is correct
y
ou sa
y
“Exactl
y
!”. As a reward the other pla
y
er receives a
sleep
y
head card
.
If the time is wron
g
,
y
ou sa
y
“no, sooner” or “no, later”
.
One by one in a clockwise direction the other players now guess a time, that is either
s
ooner or
l
ater. Once
y
ou
h
ave as
k
e
d
t
h
e question t
h
ree times an
d
no
b
o
dy
h
as
g
uesse
d
the ri
g
ht time,
y
ou receive a sleep
y
head card as a reward.
T
hen it’s the turn of the next pla
y
er to secretl
y
choose a round tile before distributin
g
all
twelve o
f
them around the clock.
13
ENGLISH
Important: When secretl
y
choosin
g
a picture tile, alwa
y
s tr
y
and ima
g
ine a time o
f
the
d
ay for the action shown. The player who are guess then must indicate if the time they
n
ame is in the mornin
g
, noon, afternoon or in the evenin
g.
End of the Game
T
he game ends as soon as all the sleepyhead tiles have been distributed. The child with
the most sleepyhead tiles wins the game
.
T
L 79694 1/11 Art. Nr.: 409
8
Kinderzimmer
C
h
i
ld
ren’s roo
m
C
h
a
m
b
r
e
d
e
n
fa
n
t
K
in
de
r
ka
m
e
r
s
Erfinder für Kinder
Inventive Playthings for Inquisitive Minds
Créateur pour enfants joueurs · Uitvinders voor kinderen
Inventa juguetes para mentes curiosas · Inventori per bambini
H
abe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 3
8
9
6476 Bad Rodach, Germany
www.haba.d
e
Decoración habitación
Gesche
n
ke
G
if
ts
C
adeaux
G
eschenken
Re
g
alos
R
e
g
ali
Ca
m
e
r
a
de
i
ba
m
b
ini
B
aby & Kleinkin
d
In
f
ant Toy
s
Jouets premier âge
Ba
b
y &
kl
euter
B
e
b
é
y
niño pequeño
B
e
b
è &
b
am
b
ino
p
icco
l
o
Kin
de
r
sch
m
uck
Children’s
j
ewelr
y
Bijoux d’enfants
Kindersieraden
Jo
y
ería infantil
B
i
g
iotteria per bambini
K
inderen be
g
ri
j
pen de wereld spelen-
derwijs. HABA begeleidt hen hierbij met
spe
ll
en en spee
l
goe
d
d
at nieuwsgierig maa
k
t,
f
antasie volle meubels, knusse accessoires,
sieraden, geschenken en nog veel meer. Want
kl
eine ont
d
e
kk
ers
h
e
bb
en grote i
d
eeën no
d
ig.
C
hildren learn about the world
th
roug
h
p
l
ay. HABA makes it easy for
t
h
em wit
h
games an
d
toys w
h
ic
h
arous
e
curiosit
y
, with ima
g
inative
f
urniture,
delightful accessories, jewelry, gifts and
m
uc
h
more. HABA encourages
b
ig i
d
eas
f
or our diminutive explorers
.
Kinder be
g
rei
f
en spielend die Welt.
HABA
b
eg
l
eitet sie
d
a
b
ei mit Spie
l
en un
d
S
pie
l
zeug,
d
as i
h
re Neugier wec
k
t, mit
f
antasievollen Möbeln, Accessoires zum
W
ohl füh len
,
Schmuck
,
Geschenken und
v
i
ele
m m
eh
r. D
e
nn
kle
in
e
En
tdecke
r
brauchen
g
ro
ß
e Ideen
.
L
es enfants apprennent à comprendre
l
e mon
d
e en jouant. HABA
l
es accompagne
s
ur ce chemin en leur o
ff
rant des
j
eux et des
jouets qui éveillent leur curiosité, des meubles
p
l
eins
d‘
imagination,
d
es accessoires pour se
s
entir à l‘aise, des bi
j
oux, des cadeaux et bien
plus encore. Car les petits explorateurs ont
b
esoin
d
e gran
d
es i
d
ées !
L
os niños com
p
ren
d
en e
l
mun
d
o
j
u
g
ando
.
HABA les acompaña con
j
ue
g
os
y
j
u
g
uetes, que despiertan su interés, con
muebles llenos de fantasía, accesorios
p
ara
e
ncontrarse bien,
j
o
y
as, re
g
alos
y
muchas
c
osas más, pues, los pequeños aventureros
necesitan gran
d
es i
d
eas.
I
b
am
b
ini scoprono i
l
mon
d
o giocan
d
o
.
La HABA li aiuta con
g
iochi e
g
iocattoli che
d
estano la loro curiosità
,
con mobili fantasiosi
,
a
ccessori c
h
e
d
anno un senso
d
i
b
enessere,
bi
g
iotteria, re
g
ali e altro ancora. Poiché i piccoli
s
copritori
h
anno
b
isogno
d
i gran
d
i i
d
ee.
/