Haba 4529 Owner's manual

Category
Board games
Type
Owner's manual

This manual is also suitable for

Haba 4529 Wat een bende is an exciting collecting game for 2-4 children aged 4-99. The aim of the game is to be the first to collect 5 nut coins by helping Sammy the Squirrel to tidy up his home and find the corresponding boxes for the various things.

To play the game, players take turns rolling the die and moving Sammy the Squirrel around a circle of boxes. If Sammy lands on an empty box, players must try to fit one of the knick-knacks into the box. If the knick-knack fits perfectly, the player receives a nut coin. If the knick-knack does not fit, it is returned to the center of the circle.

Haba 4529 Wat een bende is an exciting collecting game for 2-4 children aged 4-99. The aim of the game is to be the first to collect 5 nut coins by helping Sammy the Squirrel to tidy up his home and find the corresponding boxes for the various things.

To play the game, players take turns rolling the die and moving Sammy the Squirrel around a circle of boxes. If Sammy lands on an empty box, players must try to fit one of the knick-knacks into the box. If the knick-knack fits perfectly, the player receives a nut coin. If the knick-knack does not fit, it is returned to the center of the circle.

Spie
l
an
l
eitun
g
In
st
r
uct
i
o
n
s
Règ
l
e
d
u je
u
Spe
l
rege
l
s
In
st
r
ucc
i
o
n
es
I
st
r
u
zi
o
ni
T
rinkets · Le bazar d’Ed
g
ar · Wat een bende!
C
achivaches ·
C
arabattol
e
7
ENGLISH
Trinkets
A
n exciting collecting game
f
or 2 - 4 children aged 4 - 99.
Aut
h
or:
H
e
i
nz Me
i
ste
r
Ill
ust
r
at
i
o
n
s
: D
o
ri
s
M
att
h
äus
Len
g
th of the
g
ame: a
pp
rox. 10 minute
s
What a mess! Squirrel Samm
y
Walnut likes to collect trinkets and the
y
are all over the place in his home. The bicycle helmet is in the re
f
rige
-
r
ator and the toothbrush is underneath the so
f
a. It’s time to clean u
p
!
But what will fi t in the lon
g
box and what fi ts in the bi
g
box? Onl
y
the
one who helps Sammy to tidy up and
nd the corresponding boxes
f
or the various thin
g
s will receive the valuable nut coins! The aim o
f
the
g
ame is to be the fi rst to collect 5 nut coins.
Contents
1 squirre
l
Sammy
14 kni
c
k-kn
ac
k
bo
x
es
(7 with
g
reen, 7 with red backs)
14
k
nic
k
-
k
nac
k
s
(7 with
g
reen, 7 with red backs)
17 n
ut
co
in
s
1
d
ie
Set of
g
ame instruction
s
8
ENGLISH
Game Idea
Samm
y
nall
y
wants to tid
y
up all his knick-knacks. All the various
t
hings however are di
ff
erent sizes and each will only
t in one speci
c
b
ox. So Samm
y
has to
g
o from box to box to see what mi
g
ht fi t and
t
hen place the correspondin
g
piece. To
g
et a nut coin as a reward,
however, the items must
t per
f
ectly into the box.
T
he aim of the
g
ame is to be the fi rst to collect fi ve nut coins
.
Preparation of the Game
Before startin
g
to pla
y
for the fi rst time,
y
ou have to separate the nut
c
oins
f
rom the board and care
f
ully
f
ree Sammy’s knick-knacks
f
rom
th
eir
b
oxes.
T
ake the seven boxes with the
g
reen ed
g
e on the back and arran
g
e
t
hem into a circle, with the backside
f
ace-down. Now distribute the
s
even corresponding items, also with the backside
f
ace-down, in the
ce
n
te
r
o
f
t
h
e
c
ir
c
l
e
.
P
l
ace t
h
e squirre
l
next to any
b
ox outsi
d
e t
h
e circ
l
e
.
G
et t
h
e nut coins an
d
t
h
e
d
ie rea
d
y.
T
he seven boxes with the red backs and their knick-knacks are onl
y
n
eeded for the other variations.
9
ENGLISH
How to Play
Pl
ay in a c
l
oc
k
wise
d
irection. W
h
oever
h
as t
h
e unti
d
iest room
m
a
y
start and rolls the die.
W
h
at
d
oes t
h
e
d
ie s
h
ow
?
1, 2, 3, 4 or 5
d
ots?
Move Sammy, in a c
l
oc
k
wise
d
irection, t
h
e correspon
d
ing
nu
m
be
r
o
f
bo
x
es
.
Th
e
n
ut
?
Place Samm
y
next to an
y
box
.
N
ext to which box is Samm
y
now
?
Next to an empty
b
ox
?
Look at the knick-knacks in the center and think which
p
iece
m
i
g
ht fi t into the box. Take it and tr
y
to puzzle it into the box
.
¬
Does it fi t exactl
y
in the hole
?
W
e
ll
d
one! As a rewar
d
you get a nut coin.
Th
e
k
nic
k
-
k
nac
k
remains in t
h
e
b
ox.
¬
It doesn’t
t?
So
y
ou were
g
uessin
g
the wron
g
size
!
R
etu
rn
t
h
e
kni
c
k-kn
ac
k
to
t
h
e
ce
n
te
r
o
f
t
h
e
c
ir
c
l
e
.
N
e
x
t
to
a
f
u
ll
bo
x
?
T
a
k
e
t
h
e
kni
c
k-kn
ac
k
s
fr
o
m
t
h
e
bo
x
a
n
d
r
etu
rn
t
h
e
m
to the center o
f
the circle.
Then it’s the turn of the next pla
y
er to roll the die
.
End of the game
The game ends as soon as a player has collected
ve nut coins.
He or she knows the most about tid
y
in
g
up a room quickl
y.
10
ENGLISH
Variations
Va
ri
at
i
o
n
1
T
he game becomes more di
ffi
cult i
f
you play with the boxes and the
k
nick-knacks with the red backs instead of the
g
reen ones.
V
ar
i
at
i
on 2
T
he
g
ame
g
ets even more diffi cult if
y
ou pla
y
with all 14 boxes and all
o
f
t
h
e
kni
c
k-kn
ac
k
s
.
V
ariation 3 – Quick variation for speed
y
tid
y
in
g
up experts
T
he
g
ame is pla
y
ed accordin
g
to the rules of the basic
g
ame, except for
t
he
f
ollowing changes
:
Displa
y
the 14 boxes and all of the knick-knacks
.
Now all the pla
y
ers have to tid
y
up at the same time
.
W
h
oever’s turn it is ro
ll
s t
h
e
d
ie. Meanw
h
i
l
e t
h
e ot
h
er p
l
ayers p
l
ace
the index fi n
g
er of their puzzlin
g
hand on their nose
.
As soon as the die has been rolled, each one quickly
gures out in
t
h
eir
h
ea
d
w
h
ic
h
b
ox Sammy wi
ll
reac
h.
Is there a knick-knack in this box alread
y?
Nothin
g
happens. The pla
y
er who rolled the die moves Samm
y
to
the box, takes o
ff
the item that is there and returns it to the center
o
f
t
h
e
c
ir
c
l
e.
Is the box empt
y
?
Now everybody has to be quick and snatch
f
or the corresponding
kni
c
k-kn
ac
k in
t
h
e
ce
n
te
r
.
But watc
h
out:
E
ac
h
p
l
ayer may on
l
y snatc
h
one piece
.
N
ow the player who rolled the die moves Sammy to the corresponding
box. Together you check which one o
f
the players has been the qui-
ckest at snatchin
g
the ri
g
ht item. This pla
y
er receives a nut coin.
T
h
e
kni
c
k-kn
ac
k
t
h
e
n r
e
m
a
in
s
in
t
h
e
bo
x
.
25
ITALIANO
Svolgimento del gioco
G
iocate in senso orario. Inizia c
h
i
h
a
l
a stanza più
d
isor
d
inata e tira i
l
dado.
Cosa c’è su
l
d
a
d
o
?
1,2,3,4 o 5 punt
i
?
A
vanza Nico in senso orario
d
i tante ceste quanti sono i punti.
La noce
?
M
ett
i Ni
co
acca
n
to
ad
u
n
a
cesta
a
sce
l
ta.
Accanto a c
h
e cesta si trova Nico?
Accanto ad una cesta vuota?
G
uar
d
a cosa ci può stare. Pren
d
i
l
’oggetto e cerca
d
i in
cast
r
a
rl
o
n
e
ll
a
cesta
.
¬
Corrispon
d
e esattamente a
ll
’apertura?
Ma
g
nifi co! Ricevi in premio un tallero-noce.
L
’oggetto resta ne
ll
a cesta.
¬
N
o
n
c
i
sta?
Hai s
b
ag
l
iato
l
e misure! Metti nuovamente
l
’o
gg
etto al centro del cerchio
.
E’ vicino a
d
una cesta piena
?
Stacca l’o
gg
etto dal fondo del cesto e rimettilo
a
l
ce
n
t
r
o
de
l
ce
r
c
hi
o.
Il turno passa poi al se
g
uente
g
iocatore che tira il dado.
Conclusione del gioco
Il
g
ioco fi nisce quando un
g
iocatore ha 5 talleri-noce. Lui sa
p
erfettamente come si mette velocemente in ordine la
p
ro
p
ria
s
tanza
!
Geschenke
G
i
f
ts
Regalos
g
Cadeau
x
Regali
g
Geschenken
Kin
de
r
sch
m
uck
Children’s jewelry
jy
Bijoux d’enfants
j
Joyería infantil
y
Bigiotteria per bambini
gp
Kin
de
r
s
i
e
r
ade
n
K
in
de
rzimm
e
r
C
hil
d
r
e
n’
s
r
oom
C
hambre d’en
f
ant
Habitación in
f
anti
l
Ca
m
e
r
a
de
i
ba
m
b
in
i
K
in
de
r
ka
m
e
r
s
K
inderen be
g
ri
j
pen de wereld spelen
-
d
erwi
j
s.
H
ABA be
g
eleidt hen hierbi
j
met
spe
ll
en en spee
l
goe
d
d
at nieuwsgierig maa
k
t,
f
antasie volle meubels, knusse accessoires,
sieraden,
g
eschenken en no
g
veel meer. Want
kl
eine ont
d
e
kk
ers
h
e
bb
en grote i
d
eeën no
d
ig.
I
bambini scoprono il mondo
g
iocando.
L
a HABA li aiuta con
g
iochi e
g
iocattoli che
d
estano la loro curiosità
,
con mobili fantasiosi
,
a
ccessori che danno un senso di benessere,
b
i
g
iotteria, re
g
ali e altro ancora. Poiché i piccoli
s
copritori
h
anno
b
isogno
d
i gran
d
i i
d
ee.
Los niños com
p
ren
d
en e
l
mun
d
o
j
ugando
.
HABA les acompaña con juegos
y
j
u
g
uetes que despiertan su interés, con
m
uebles llenos de fantasía, accesorios
p
ara
e
ncontrarse bien,
j
o
y
as, re
g
alos
y
muchas
c
osas más, pues, los pequeños aventureros
n
ecesitan gran
d
es i
d
eas
.
C
h
i
ld
ren
l
earn a
b
out t
h
e wor
ld
t
hrough play. HABA makes it easy
f
or
them with
g
ames and to
y
s which arouse
curiosity, with imaginative furniture,
delight
f
ul accessories, jewelry, gi
f
ts and
much more. HABA encoura
g
es bi
g
ideas
for our diminutive explorers
.
K
inder be
g
rei
f
en spielend die Welt.
H
ABA be
g
leitet sie dabei mit Spielen und
Spie
l
zeug,
d
as i
h
re Neugier wec
k
t, mit
f
antasievollen Möbeln, Accessoires zum
Wohl füh len
,
Schmuck
,
Geschenken und
vi
ele
m m
eh
r. D
e
nn
kle
in
e
En
tdecke
r
b
rauchen
g
ro
ß
e Ideen
.
Les enfants apprennent à comprendre
l
e mon
d
e en jouant
.
HABA
l
es accompagne
s
ur ce chemin en leur o
ff
rant des
j
eux et des
j
ouets qui éveillent leur curiosité, des meubles
pl
eins
d‘
imagination,
d
es accessoires pour se
s
entir à l‘aise, des bijoux, des cadeaux et bien
p
lus encore. Car les petits explorateurs ont
b
esoin
d
e gran
d
es i
d
ées !
Baby & Kleinkind
y
B
ebè & bambino
p
iccol
o
p
Infant Toys
y
B
e
b
é
y
niño
p
e
q
ueño
ypq
J
ouets
p
rem
i
er â
ge
pg
Baby & kleuter
y
H
abermaa
ß
GmbH
A
u
g
ust-Grosch-Stra
ß
e 28 - 3
8
96476 Bad Rodach, German
y
w
ww.h
aba
.
de
Erfinder für Kinder
Inventive Playthings for Inquisitive Minds
Créateur pour enfants joueurs · Uitvinders voor kinderen
Inventa juguetes para mentes curiosas · Inventori per bambini
T
L 79731 2/11 Art. Nr.: 452
9
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Haba 4529 Owner's manual

Category
Board games
Type
Owner's manual
This manual is also suitable for

Haba 4529 Wat een bende is an exciting collecting game for 2-4 children aged 4-99. The aim of the game is to be the first to collect 5 nut coins by helping Sammy the Squirrel to tidy up his home and find the corresponding boxes for the various things.

To play the game, players take turns rolling the die and moving Sammy the Squirrel around a circle of boxes. If Sammy lands on an empty box, players must try to fit one of the knick-knacks into the box. If the knick-knack fits perfectly, the player receives a nut coin. If the knick-knack does not fit, it is returned to the center of the circle.

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