SET UP
• Insertthebatteriesasdirectedabove.
• Chooseanareafreeofobstructionsandhazardsthatmightgethitwhenyouswingyourracquet.
• Theracquetshavearangeofapproximately35feetfromeachother,sokeepyourplayareawithinthislimit.
• Putyourhandthroughthesafetystrapandrmlygriptheracquet.
BEFORE YOU PLAY
TURN THE RACQUETS ON
• MovetheON/OFFbuttonintoeithertherstONposition(softersound)orsecondONposition(loudersound).ForTWO-PLAYER
games,turnonBOTHRACQUETS.ForaSINGLE-PLAYERgame,onlyturnonONEracquet.
TWO PLAYER GAMES (SONIC SLAM™ & HOT POTATO)
• Youwillhear“SelectGame”frombothracquets.
• Toselectthegameyouwanttoplay,presstheSCROLLbuttontoheargamechoices.Whenyouhearthegameyouwanttoplay,press
theENTERbutton.
• Thegamesare:SonicSlam™(2Players)HotPotato(2Players)andSoloSlam(1Player).
NOTE:whenselectingaTwoPlayergame,ifyoupresstheENTERbuttonBEFOREtheSCROLLbutton,theracquetwillautomatically
play Sonic Slam™.
• Oncethegameisselected,youwillhear“SelectSoundEects”fromBOTHracquets.
• TopickaSOUNDEFFECT,eachplayerpressestheSCROLLbuttontocyclethroughthechoices,andthenpressesENTERwhentheynd
the one they want to hear while playing. It is possible for each Player to hear dierent sound eects while playing the same game.
• TheSoundEectsare:1)ClassicTennis2)CartoonChaos3)LaserWave4)RocketBlastand5)Random.
NOTE:whenselectingaSoundEect,ifyoupresstheENTERbuttonBEFOREtheSCROLLbutton,theracquetwillautomaticallyplaythe
CLASSICTENNISsoundeect.
• AftereachPlayerhasselectedaSoundEect,theracquetwillannouncethattheyarereadytoplay:“PlayerOne,Ready”or“Player
Two,Ready.”
ONE PLAYER GAME (SOLO SLAM)
• Youwillhear“SelectGame”fromyourracquet.
• PresstheSCROLLbuttonuntilyouhear“SoloSlam,”thenpressENTER.(IfyoupressENTERBEFOREtheSCROLLbutton,theracquetwill
automatically play Solo Slam).
• Youwillhear“SelectLevel.”
• PresstheSCROLLBUTTONandchoosebetween“Rookie”or“Pro.”PressENTERwhenyouhearthelevelyouwanttoplay.
• Youwillhear“SelectSoundEects.”PresstheSCROLLBUTTONuntilyouheartheSoundEectyouwant,thenpressENTERtoselectit.
• OnceyouhavechosenaSoundEect,theracquetwillsay,“PlayerOne,Ready.”
PLAYING THE GAMES
SONIC SLAM™
Two opponents play each other in a classic tennis style.
• PlayerOne’sRacquetwillsay,“PlayerOne,Serve!”
• PlayerOnethenpressestheSERVEbutton,LAUNCHINGthe“ball”intothe“air.”PlayerOnethenswingshisracquet,timinghisswing
withthesoundofthe“ball.”Ifsuccessful,a“hit”soundwillbeheardandtheracquet’slightswillFLASH.Thesoundofthe“ball”will
then fade as if it is moving toward Player Two.
• PlayerTwolistensforthesoundoftheoncoming“ball,”andthenlistensfortheBOUNCEofthe“ball.”OnceyouheartheBOUNCE,time
yourswingtohitthe“ball”abeatafterit.
• ThespeedofyourSWING–fastorslow–willproducedierentsoundeectsandinuencetimingandgameplay.Also,thedistance
fromyouropponent–closeorfar-willchangethetimingofthegame,sopayattention!
• PlaycontinuesuntiloneplayerhasanUNSUCCESSFULswing.
• Whenaplayerhasanunsuccessfulswing,theracquet’slightswillFLASHanditwillannounce“EarlySwing”or“LateSwing,”anda
point is awarded to the other player.
• Theracquetwillthenannouncethescoreofthegame,andtelltheplayerjustawardedthepointtoserve.
• Thegameiswonwhenoneoftheplayersearns10points.
• Theracquet’slightswillFLASHandthewinnerwillbeannounced.
• Toplayagain,presstheENTERbuttonandselectagame.
HOT POTATO
Aone-pointgamewhereyoutrytobelastPlayertohittheballbeforetheHotPotatotimerrunsout.
• PlayerOne’sRacquetwillsay,“PlayerOne,Serve!”astheHotPotatocountdowntickerbegins.
• PlayerOnepressestheSERVEbutton,andgameplayproceedsjustthesameasSonicSlam™(seeabove).
• IfaPlayerhasanUNSUCCESSFULswing,theracquet’slightswillashanditwillsay“EarlySwing”or“LateSwing.”Next,youwillhear
theHotPotatoEXPLOSION,andtheracquetwillannouncetheOTHERPLAYERthewinner.
• IfbothPlayersswingsuccessfullyuntiltheHotPotatotimercountsdownandEXPLODES,thePlayerwiththelastSUCCESSFULhit
WINS!
• Theracquetwillannouncethewinner.
• Toplayagain,presstheENTERbuttonandselectagame.
SOLO SLAM
Asingle-racquetgamewhereyouplayagainsttheArticialIntelligenceofthecomputer.
• PlayerOne’sRacquetwillsay,“PlayerOne,Serve!”
• AfterPlayerOneserves,thecomputerwillhitareturnandgameplayproceedsjustthesameasSonicSlam™(seeabove).
• Thegameiswonwheneithertheplayerorthecomputerearns10points.
• Theracquet’slightswillFLASHandthewinnerwillbeannounced.
• Ifnoactivityisdetectedfor2consecutivepoints,theracquetwilltimeout.
• Toplayagain,presstheENTERbuttonandselectagame.
ADDITIONAL INFORMATION
• Ifaracquetisonbutleftidlefor60seconds,itwilltimeout.TherewillbeWARNINGBEEPSthelast10seconds.
• Ifaracquettimesout,turntheracquetOFFandthenONtoreactivateit.IfplayingaTwoPlayergame,bothracquetsmustbeturned
OFFandtheONtoresumecommunication.
• PlaywillbeinterruptedifthePlayersmoveoutsidethemaximumrangeoftheracquetsoranobstructionblocksthesignal
transmissionbetweentheracquets.PlayerswillhearWARNINGBEEPSifthesignalislost.
• Oncethesignalisreacquired,playwillcontinueatthelastcompletedpoint(unlesstheracquethasbeenidlefortoolongandhas
timed out).
• Tore-startthegamemodeoptions,simplyswitchtheON/OFFswitchtoOFFandthenONagain.
• Becarefultokeeptheracquetsdry,anddonotplayintherainorotherwatersource.