Haba 5936 Owner's manual

Type
Owner's manual

This manual is also suitable for

I
nstruct
i
ons
Copyright - Game Bad Rodach 2000
Fastgrasp
A
ut
h
or: Hajo Büc
k
en, Stories: Ron So
l
omon
With illustrations b
y
Edda Skibbe. Cover illustration b
y
Katharina Wieker
.
This game encourages:
·
Co
n
ce
n
t
r
atio
n
emor
·
Language s
k
i
lls
·
Imag
i
nat
i
on
·
R
e
fl
e
x
es
5
f
un word games
f
or children aged 3 and u
p
How to play:
The children and a game leader choose one o
f
the games to play. A
f
ter selecting the game,
they pick a story, poem, or group of riddles to read for that game. All of the games can be
p
la
y
ed with a
g
roup of pla
y
ers or onl
y
one pla
y
er.
Goal of the game:
As the game leader reads the selected text, the player or players must listen carefully, figure
eader reads th
out the right answer, then grab or point to the correct figure as fast as they can.
ht answer, then g
r
The booklet contains 12 different stories, poems, and groups of riddles. Of course, you can
e booklet contains
invent your own stories, poems, and riddles if you want!
vent your own s
In the stories, poems, and riddles, the names of the wooden figures are indicated with bold,
tor
green letters.
Pl
aying Time
:
10 - 20 m
i
nutes per game
G
ame
C
ontents:
1
9 wooden
f
i
g
ures, 10 wooden tokens, 1
g
ame booklet
Fastgrasp
The following pieces are included:
5
Apple
,
Apple
green
green
Car
,
Ca
r
yellow
ye
ll
ow
Banana
,
Ba
na
na
yellow
ye
ll
ow
Flower,
Flower,
yellow
yellow
Squirre
l
,
b
row
n
Squirrel,
red
Alligator
,
Alli
ga
to
r
green
green
C
ow
,
C
orange
Milk
can
,
Mi
lk
white
hit
Locomotive,
Locomotive
blue
6
Carrot,
Carrot,
orange
orange
H
orse,
H
whit
e
hit
Plum,
Pl
um
blue
bl
ue
Matc
h
Stic
k,
natural, red tip
Pig
,
Pi
blue
bl
Pig,
g
ree
n
Acorn,
A
brown
T
urt
l
e,
l
g
ree
n
T
oast,
T
b
rown
b
GAME IDEA #1
Warm Up Game
– A game that teaches the identity of each wooden figure.
N
umber of Pla
y
ers: One or more, a
g
ed 3
+
Aim o
f
the Game: To name and understand what each wooden
f
i
g
ure is.
S
et U
p:
Spread all the wooden
f
igures on the table.
Warm-Up Round #1 - Getting Started
Spread out all the wooden
f
igures on the table. The game leader points to a
f
igure and
asks the youngest player to name it. If they can’t, the game leader points to a different
fi
g
ure until that child can name a fi
g
ure properl
y
. Once the child correctl
y
identifies a fi
g
u-
r
e the
y
ma
y
take it
f
or the rest o
f
the round.
M
ove around the table in a clockwise direction until all of the figures are identified. Good
for you! Now move on to Round #2.
Warm-Up Round #2 – Categories
Spread all of the wooden figures on the table. The game leader selects a category from
the list below and asks the
y
oun
g
est child to find all of the fi
g
ures that fit the cate
g
or
y
.
N
o
f
i
g
ures are taken
f
or correct
g
uesses.
M
ove around the table in a clockwise direction until all of the categories are completed.
Wa
y
to
g
o! Now,
y
ou’re read
y
for Loco Lin
g
o!
Categories suggested for children 3+ years:
a
ll
anima
ls
a
ll
t
h
e t
h
ings you can eat
an
y
thin
g
that tastes sweet
all livin
g
thin
gs
anything that is hard (Idea: If this is fun,
tr
y
doin
g
it for other sensations like
“so
f
t,” “smooth,” “bump
y
,” etc.)
ever
y
thin
g
that moves fast (“slow,” etc.
)
anyt
h
ing t
h
at can ru
n
anyt
h
ing t
h
at can swi
m
an
y
thin
g
y
ou’ve seen on a
f
arm
7
Categories suggested for children 4 + years
everything green (Idea: If this is fun, try doing it for all the different colors)
all you can carr
y
an
y
thin
g
y
ou can sit on or i
n
anything that can move by itsel
f
anyt
h
ing t
h
at can ma
k
e noise
an
y
thin
g
that can be eaten
ever
y
thin
g
that is tame
(
wild ...
)
everything that is a frui
t
everyt
h
ing t
h
at
h
as ear
s
ever
y
thin
g
that is a machine
GAME IDEA # 2
“Grab It! (Individual Play)“
– A learning game for children from 3 years and up.
N
umber o
f
Pla
y
ers: One, a
g
ed 3 +
Aim o
f
the
G
ame: Identi
f
y, grab, and keep the correct wooden
f
igures
.
S
et U
p:
Spread all the wooden figures on the table.
P
l
ace t
h
e to
k
ens separate
l
y on t
h
e ta
bl
e.
How to Play
Select a story, poem, or riddle section from the following pages and read it out loud.
Watch out! I
f
a wooden
f
i
g
ure on the table is called, the child must
g
rab it
(or point to it) quickly. I
f
the child is correct, they take the
f
igure and keep in
f
ront
of themselves.
If the child notices that an ob
j
ect character is called more than one time in the text,
he or she should sa
y
, “It´s alread
y
g
one.” I
f
the pla
y
er is correct, he or she takes a
to
k
e
n
as
a
r
e
w
a
r
d
.
Note to t
h
e c
h
i
ld
: W
h
i
l
e t
h
e story is
b
eing rea
d
, pay c
l
ose attention or you may mis
s
t
h
e correct answer. Goo
d
l
isteners
h
ave t
h
e
b
est c
h
ance!
8
End of the Game
The game ends after the text has been read completely. Together with the child, determi
-
n
e if all the pieces have been identified and taken
.
Game option for children ages 5 and up
You need a
g
ood memor
y
here! A
f
ter pla
y
in
g
as above, place all o
f
the mentioned
p
laying
f
igures inside the game box. Now, read the text out loud again. A
f
ter reading it,
have the child open the box and try to remove the figures in the order they were mentio
-
ned
in
t
h
e
te
x
t
.
GAME IDEA # 3
”Grab It! (Group)”
– An action game for good listeners and fast grabbers.
N
umber of Players:
2
-
6
Aim of the Game: Identif
y
and
g
rab the mentioned wooden fi
g
ure before an
y
one else
.
S
et U
p
:
S
pread all the wooden
f
igures on the table.
P
l
ace t
h
e to
k
ens separate
l
y on t
h
e ta
bl
e.
How to Play
Select a story, poem, or riddle section from the following pages and read it out loud.
Watch out! I
f
a wooden
f
i
g
ure on the table is called, the children tr
y
to
g
rab it.
The
f
irst child to take the correct
f
igure keeps it
f
ront o
f
them until the game is over.
If the child notices that a character is called more
t
h
an one time in t
h
e text,
h
e or s
h
e s
h
ou
ld
sa
y
,
“It´s alread
y
g
one.” If the pla
y
er is correct, he
o
r
s
h
e
ta
k
es
a
to
k
e
n
as
a
r
e
w
a
r
d.
Note to c
h
i
ld
ren: W
h
i
l
e t
h
e story is
b
eing rea
d
,
pay c
l
ose attention or you may miss t
h
e
co
rr
ect
a
n
s
w
e
r.
Good
li
ste
n
e
r
s
h
a
v
e
t
h
e
best
c
h
a
n
ce
!
9
End of the Game
After the text has been read, each child counts their figures and tokens. The child with
the most figures and tokens wins
.
N
otes:
To keep the
g
ame stories excitin
g
, not all the pla
y
in
g
f
i
g
ures are mentioned in each
text. There may be some
f
igures le
f
t over at the end o
f
some games
.
To
k
eep t
h
e c
h
i
ld
ren paying attention, try reversing t
h
e or
d
er or s
k
ip aroun
d
t
h
e
order of riddles if
y
ou’ve read them several times.
GAME IDEA #4
“Focus Pocus!”
– A more advanced concentration and memory game.
N
umber of Players:
2
6
, ages 5 +
Aim of the Game:
T
o identif
y
an
y
of the mentioned wooden fi
g
ures
t
h
at
ARE N
O
T
o
n
t
h
e
tab
l
e
.
S
et U
p:
Spread 10 random wooden
f
igures on the table. Place the remain-
ing figures in the box. Place the tokens separately on the table
.
How to Play
Select a text from the following pages, then read it out loud.
If a fi
g
ure on the table is called: Nothin
g
happens.
I
f
a
f
i
g
ure in the closed box is called, whoever sa
y
s, “It’s in the box!”
f
irst
g
ets a chance
to look. I
f
that child is correct, they get to take one o
f
the playing pieces
f
rom the table
as a reward. If they are incorrect, play resumes and nothing happens
.
If a fi
g
ure is called that is alread
y
held b
y
another child, whoever sa
y
s, “It´s alread
y
g
one!”
f
irst
g
ets a token as a reward.
End of the Game
The
g
ame ends when the last pla
y
in
g
piece/
f
i
g
ure is
g
one
f
rom the table.
The winner is the child with the most wooden
f
igures and tokens.
10
Stories, poems, and riddles
The twelve texts are arran
g
ed accordin
g
to difficult
y
1. Simple Riddles
– Guess you best!
W
h
at
l
ives in t
h
e
b
arn an
d
gives mi
lk
? cow
What is sweet and
y
ellow? banana
W
h
at
h
as w
h
ee
l
s an
d
iron an
d
p
u
ll
s rai
l
roa
d
cars? locomotive
W
h
at
d
o
b
unnies
l
ove to eat? carrot
What is small, has a shell, and is a nut. acorn
W
h
at grows on t
h
e tree an
d
h
as a pit insi
d
e? plum
W
h
at grows in t
h
e mea
d
ow an
d
sme
ll
s nice? flower
Wh
o
w
ea
r
s
a
s
h
e
ll
a
n
d
lik
es
to
eat
l
ettuce
? turtle
What can climb a tree much
f
aster than you? Squirrel (2)
Where is milk stored after milkin
g
? milk can
What
g
rows on the tree and is crisp and
j
uic
y
? apple
W
h
at can move at a trot or ga
ll
op? horse
What can swim, is dan
g
erous, and can be mean? alligator
What is ver
y
f
ast and has
f
our wheels? car
W
h
at can you use to
l
ig
h
t a can
dl
e? match stick
What do
y
ou eat durin
g
breakfast with butter or
j
ell
y
? toast
What has a snout and a curl
y
tail? Pig (2)
11
2. Ode To Eating
– A fun poem about things we like to eat…
and some things we don’t!
I
f I were a monkey, I’d climb up a tree,
An
d
p
ic
k
a banana that’s only
f
or me
.
If
I were a rabbit, I’d hop here and there
,
An
d
eat a
ll
t
h
e carrots my stomac
h
cou
ld
b
ear
.
I
f I were a squirrel (2)
,
I
’d
h
unt a
ll
aroun
d,
An
d
go
bbl
e up acorns
t
h
at
I h
ad
fou
n
d
.
And i
f
I were a
g
allopin
g
, prancin
g
, white horse
,
I’d
l
ove to ea
t
apples an
d
plums
,
of course.
N
ot all things eat food, though, for them I feel sad.
Locomotives eat coa
l
w
h
ic
h
tastes rea
ll
y
b
a
d
.
An
d
cars drink up
g
as, not milk
that tastes yummy.
k
An
d
flowers
d
rin
k
rain,
b
ut
d
on
t
h
ave a tummy
.
Since I am a person, I eat more t
h
an t
h
at
,
I
eat more t
h
an turtles, an
d
more t
h
an a cat.
I
eat
m
o
r
e
t
h
a
n pigs (2), or mice on a
f
rei
g
hter,
B
ut I
d
on
t eat as muc
h
as a
b
ig alligator.
(Note: Pieces not used in
this section are:
cow, toast, match stick)
12
3. Not too fast!
– A color riddle for kids.
Optional Play:
If you are too fast and pick the wrong wooden figure, you need to put a different
figure back in the middle of the table.
I
t is green. It is an animal. It has lots of teeth. alligator
I
t is green. It is an animal. It is very slow. turtle
I
t is
g
reen. It is an animal. It rolls around in mud. green pig
I
t is green. It is NOT an anima
l
. It
h
as see
d
s. apple
I
t is red. On the tip. It makes fire. match stick
I
t is re
d
. It is an anima
l
. It
l
ives in trees. red squirrel
I
t is
y
ellow. It tastes
g
ood. You must peel it. banana
I
t is ye
ll
ow. It sme
ll
s pretty. It grows in t
h
e gar
d
en. flower
I
t is yellow. It is
f
ast. It goes, “Beep.” car
I
t is
b
rown. It is a
l
ive. It
h
as a
b
us
h
y tai
l
. brown squirrel
It
i
s
b
r
o
wn. I
t
i
s
w
a
rm. Y
ou
eat
i
t
wi
th
butte
r. toast
It
i
s
b
r
o
wn. I
t
i
s
h
a
r
d
. I
t
i
s
a
n
ut
. acorn
I
t is w
h
ite. It is
l
i
q
ui
d
. You
p
our it on cerea
l
. milk
It
i
s
whi
te
. I
t
r
u
n
s
fast
. I
t
ca
n
use
a
sadd
l
e
. horse
I
t is orange. It is an animal. It gives us milk. cow
I
t is oran
g
e. It is a ve
g
etable. It is ver
y
crunch
y
. carrot
I
t is blue. It grunts. It has a squiggly tail. pig
I
t is blue. It is power
f
ul. It pulls train cars
.
locomotive
I
t is
bl
ue. It is sweet. It grows on a tree. plum
1
3
4. The Camping Trip
– A story about a group of friends that went camping.
(Remember: If a child notices that an object is mentioned multiple times, they get a
token for each time they notice.)
O
ne beauti
f
ul, sprin
g
da
y
, horse decided to
g
o on a campin
g
trip. Not wantin
g
to
g
o alone, horse
(
2nd time mentioned
)
invited his best friend, cow
.
Realizin
g
they’d need food and something to drink, they brought their favorites: an apple
and, to wash it down, a bi
g
can o
f
cold milk
.
As they hiked along, they passed their friend, the blue pig.
We
re going camping.
C
ome alon
g
,” the
y
said. “What
f
un!” he said and quickl
y
invited his sister, the
green pig. The
y
g
rabbed some toast for dinner
,
a plum for dessert
,
and started
away with their friends.
After a while, the
g
roup walked past the river, where the
y
saw another friend.
We’re going camping,” they said. “What fun! May I join you?” asked turtle
.
O
f
course! But brin
g
alligator
,
too!” “Don’t
f
or
g
et some
f
ood
f
or dinner,”
said cow
(
2nd time mentioned
)
. Thinkin
g
quickl
y
, the two brou
g
ht a flower
,
a
banana
,
an
d
a carrot
.
As the
y
hiked, the
y
san
g
son
g
s and told
j
okes. When the
y
reached the forest,
they saw their friend, brown squirrel, u
p
in a tree. Their other friend, red
squirrel, was under the tree. “Come campin
g
with us!” the
y
all said. ”The
squirrels
(
2nd time mentioned
)
were excited. The
y
brou
g
ht an acorn so the
y
wou
ld
h
ave somet
h
ing to eat. Away t
h
ey a
ll
went
.
Soon the
y
arrived at the campsite. As the
y
were hun
g
r
y
from their lon
g
walk, the
y
ate a wonderful feast and got very full. After dinner, it began to get dark. “How will
we sta
y
warm?” asked turtle (2nd time mentioned.) “I know,” said alligator
(2nd time mentioned). “Let’s make a campfire.” Luckily,
y
one of them had brought a match stick. T
h
ey very
care
f
ull
y
cleared an area, lit a camp
f
ire, and tol
d
d
funn
y
stories until the
y
fell asleep. What a fun
camping trip t
h
ey
h
a
d!
(Note: Pieces not used in this section are:
car, locomotive)
14
5. Figure It Out
– Listen to the question, think about your answer, then call it out!
Who sa
y
s, “Oink?“ Pigs (2)
W
h
at grows in t
h
e gar
d
en? Flower
Who lives in a tree? Squirrels (2)
What needs
g
as to drive
?
Red Car
What comes in small boxes and lights fire? Match Stick
What is warm and crunch
y
and made from bread? Toast
What is small, hard, and
g
rows on trees? Acorn
Who has lots and lots o
f
shar
p
teeth? Alligator
W
h
o
h
as ca
l
ves as
b
a
b
ies? Cow
Wh
at
d
riv
es
o
n
stee
l
t
r
ac
k
s
? Locomotive
What has a hard
p
it and is a
f
ruit? Plum
What must you peel before you eat it? Banana
Who moves ver
y
slow and likes to eat lettuce? Turtle
What
g
rows in the dirt and is loved b
y
rabbits? Carrot
What made Snow White fall aslee
p
? Apple
W
h
o sometimes wears a sa
ddl
e? Horse
What do
y
ou need to carr
y
milk? Milk Can
15
6. Color Confusion!
– We’ve given you the wrong color… can you figure out the right
one? (Correct answers get the corresponding wooden figure)
B
urne
d,
black
toast tastes wonderful.
k
brown
I
n New York, there are man
y
red cars. yellow
To li
g
ht the candle, strike the yellow-tipped match. red
I
n our town, t
h
ere are gold an
d
silver pigs (2). green and blue
A
white acorn is a
d
e
l
icious nut. brown
I
n the pond, there are man
y
purple
tu
r
t
l
es
. green
The best tasting plums are the red
ones
. blue
I
n my unc
l
e
s
b
arn, t
h
ere is a black
h
orse.
k
white
I
n the
g
arden
g
rows a bunch of blue
ca
rr
ots
. orange
A li
tt
l
e
pink
locomotive pulled the cars up the mountain.
k
blue
We
h
ave
bl
ac
k
an
d
white cows on my farm. orange
I
n our zoo
,
there is a brown alli
g
ator. green
I
alwa
y
s
g
et milk in the blue milk
ca
n. white
I
n the
f
orest, there are black
a
n
d
k
green s
q
uirrels (2). red and brown
I
n the garden behind the house grow lots o
f
pink
flowers.
k
yellow
R
ipe, sweet bananas are green
.
yellow
Th
e
r
e
a
r
e
purple a
pp
les on the tree. green
16
7. Group Scoop
Another rhyming riddle where there is more than one answer per
rhyme.
W
e are anima
l
s, we
l
ive in a tree. Can you guess w
h
at we mig
h
t
b
e?
Squirrel (2)
W
e are animals. We live on a
f
arm. I
f
y
ou see us we’ll do
y
ou no harm.
Cow, Horse, Pigs (2
)
W
e are reptiles, we like it wet. Onl
y
one of us makes a
g
ood pet.
Alligator, Turtle
W
e are machines and we move fast. If you race us, you’ll come in last.
Car, Locomotive
W
e’re
f
ruits and nuts that
g
row in trees. I
f
y
ou eat us,
y
ou’ll be pleased.
Acorn, Apple, Banana, Plum
W
e are plants, we
g
row in the earth. Waterin
g
seeds
g
ives us our birth.
Carrot, Flower
(Note: Pieces not used in this section are: match stick, milk can, toast)
8. Loco Lingo!
– It’s just plain silly, so listen carefully for the right
word (or words!) in each line.
T
h
e cow in t
h
e mea
d
ow
l
i
k
es to
d
rin
k
coconut mi
lk.
T
h
e horse jumps over the gate and frightens the grass snake.
Two sill
y
squirrels
(
2
)
ride a blue pig.
Th
e
green pig is having a picnic under a beach umbrella.
T
h
e
b
ig, green alligator eats a
ll
t
h
e time an
d
way too muc
h
h.
The little
g
reen turtle likes to pla
y
on the airplane
.
Th
e
apple han
g
s on the tree and dreams o
f
bein
g
a plum
.
17
A
l
most everyt
h
ing tastes goo
d
on bananas - even
k
etc
h
up
.
Th
e
flower is in
f
ull bloom. The bee likes it and lau
g
hs.
T
h
e ra
bb
it
h
ops a
l
ong t
h
e way. He imme
d
iate
l
y sme
ll
s a carrot
.
A
d
ar
k
b
rown acorn
l
i
k
es to ri
d
e ro
ll
er coasters.
Susa
n’
s
car ran out of
g
as and ate a bowl of cherries
.
Th
e
locomotive stops at ever
y
milk can
.
T
h
e match has fallen in love with the toast
.
9. Guess Your Best!
– The more you know, the faster you guess! (Note to reader:
Emphasize and pause momentarily after the keywords in bold)
W
hat
g
ets picked
f
ar awa
y
f
rom here
a
nd is ripe when the peel turns yellow? Banana
What is it? The father is a stallion
,
t
he mother is a mare
,
and the child is a foal. Horse
W
hat animals eat nuts and climb up trees very
f
ast? Squirrel (2)
Wh
o
l
ays eggs an
d
b
uries t
h
em in t
h
e san
d
? Turtle
T
he
y
can be red,
g
reen, and
y
ellow and
h
a
v
e
l
ots
of
seeds
in
s
i
de
. Apple
Wh
o eats anyt
h
ing an
d
h
as
b
a
b
ies t
h
at
a
re ca
ll
e
d
pi
gl
ets? Pig (2)
W
hat is ver
y
dan
g
erous in the
f
orest
because
i
t
ca
n
cause
f
ir
es
? Match Stick
W
hat has such beautiful names suc
h
a
s tulip, rose, daffodil, or orchid. Flower
W
hat was previously powered with
c
oal and let out a lot of steam? Locomotive
18
You can chop it up for a salad, eat it for
a
snack, or make a cake out o
f
it. Carrot
T
he boy o
f
this kind o
f
animal is called a bull.
Wh
at is t
h
e gir
l
ca
ll
e
d
? Cow
W
hat has a tou
g
h skin on the outside bu
t
j
uic
y
f
ruit on the inside? Plum and Apple
It is roun
d
an
d
h
o
ll
ow, an
d
h
o
ld
s a
l
iqui
d
you
c
an put on your cerea
l
. Milk can
(Note: Pieces not used in this section are: acorn, alligator, car, toast)
1
9
10. “Nutty Dilemma”
– A fun story, but a tough game. A lot of things are repeated, so
listen carefully.
It
s mine!
sai
d
brown squirrel
.
“No way! I saw it first!“ said red squirrel
.
Th
ey
b
ot
h
tugge
d
an
d
tugge
d
at t
h
e acorn they’d found at the same time. “What
should we do?“ the
y
cried to
g
ether. “I have an idea,“ said alligator, wh
o
w
as
nearb
y
, watchin
g
. “Go to horse. He’s
g
ood at solvin
g
problems.“
S
o t
h
ey a
ll
got into t
h
e car and drove to the farm. After hearing the problem,
horse (2nd time mentioned) su
gg
ested the
y
have a race. The first to run around
t
h
e
apple tree, smell the flower, then come back here
g
ets the acorn
(
2nd time
mentioned). Ready, set, go! O
ff
they went! Brown squirrel (2nd time mentioned)
w
as winning
b
ut tum
bl
e
d
over t
h
e milk can. Secon
d
s
l
ater
,
red squirrel (2nd
time mentioned
)
passed him but then slipped on a banana pee
l
. T
h
ey ran an
d
ran
but
g
ot to the finish line at exactl
y
the same time. It was a tie!
O
h
, no! Now w
h
at
d
o we
d
o?
t
h
ey crie
d
. T
h
ey eac
h
rea
ll
y wante
d
to eat t
h
at
acorn
(
3rd time mentioned
)
“I have an idea,“ said cow
,
w
h
o
h
a
d
watc
h
e
d
t
h
e
race from the pasture. “Let’s ask turtle. Since he doesn’t like racin
g
, he ma
y
know another wa
y
to decide.“
S
o t
h
ey a
ll
got into a locomotive and rode the rails to the river. After hearing the
pro
bl
em, turtle (2nd time mentioned) suggested a new plan. “I will hide a piece o
f
toast
. The first one to find it wins.“ After it was hidden, the
t
wins
.
After
it
was
hidden
,
the
squirrels
(3rd time
(3rd
ti
me
mentioned) raced o
ff
to
f
ind it. The
y
looked
high and low. They looked n
e
e
ar and
f
ar. But a
f
ter a
l
ong time, t
h
ey came
b
ac
k
wit
h
not
h
ing.
We cou
ld
n
t
find it,“ the
y
said
.
T
h
at
s
because
w
e
ate
i
t
!“
sa
a
i
d
green pig, licking his
snout.
Yes, an
d
it was yum
m
m
y!
sai
d
blue pig
.
Everyone groane
d
. Now w
ha
a
t cou
ld
t
h
ey
d
o?
“W
a
i
t
! Th
at
s
i
t
!“
sa
i
d
turtle
(
3rd time mentioned
)
.
The pigs (2nd time menti
o
o
ned) both
ate
the
toast (2nd time me
n
n
tioned
)
so w
h
y
d
on
t you s
h
are t
h
e acorn
(
4th time mentioned
)
?“
“What a
g
reat idea,“ ever
y
o
n
n
e
shouted, happily. And they did.
(Note: Pieces not used in
this section are: carrot,
match, plum)
20
11. Rhyming Riddles
– Can you guess the wooden figure that finishes the rhyme?
Helpful hint: Emphasize the CAPITALIZED rhyme word while reading.
I
h
ate to
b
rag, I
h
ate to BOAST
but in the morning I eat – toast.
T
It tastes good and smooth as SILK, it’s a big, cold glass o
f
– milk.
F
ee
-
f
i-
fo
-FUM, m
y
f
avorite
f
ruit is a
j
uic
y
– plum
.
It could be a bo
y
, it could be a GIRL, but either wa
y
it’s a brown – squirrel
.
L
et
s
vi
s
i
t
G
r
a
n
d
m
a
but
i
t
s
kin
d
of
FAR. That’s oka
y
, we’ll
g
o in the – car.
S
he prances, trots, and runs on a COURSE. You should know her
,
she’s the –
h
orse
.
S
ome t
h
ings sme
ll
sweet, some sme
ll
SOUR, this one smells lovely. It’s a – flower.
Po
ll
y wants a crac
k
er,
says t
h
e PARROT
,
s
h
e
d
oesn
t want t
h
at crunc
h
y – car
-
rot.
Bill
y
likes peaches, Sall
y
likes pears, but i
f
y
ou as
k
HANNAH
s
h
e
’ll
ta
k
e
a
banana
.
Zippit
y
-
b
ippit
y
-
b
oppit
y-
POW, over t
h
e moon
j
umpe
d
t
h
e – cow.
It
s got no
h
air,
l
et
s
b
uy it a WIG
.
T
h
at
’d
b
e si
ll
y. It
s a
bl
ue – pig.
Before the oak tree was ever BORN it was
pl
ante
d
as an – acorn
.
Jill runs fast. So does Pam. They’re going pass MERTLE
b
ecause s
h
e
s a s
l
ow -
tu
r
t
l
e
.
T
hin as a rod, this can li
g
ht
f
ires. Lock it awa
y
with a LATCH i
t
s
a
– m
atc
h.
It’s been
f
un but I’ve
g
ot to run. So I’ll s
e
e
e
y
ou
LATER
,
y
ou
g
reen – alli
g
ator.
(Note: Pieces not used in this section are:
apple, green pig, locomotive, red squirrel)
21
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Haba 5936 Owner's manual

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