Haba 4343 Prinsessenbal Owner's manual

Category
Board games
Type
Owner's manual

This manual is also suitable for

S
pie
l
an
l
eitung
Instruct
i
ons
Règ
l
e
d
u jeu
Spe
l
rege
l
s
Instrucc
i
ones
Istruz
i
on
i
1
0
ENGLISH
Game Idea
Wrapped in their coats the six princesses all look the same. As
soon as they dance, however, turning in circles, their different
d
r
esses
a
r
e
r
e
ected
in
t
h
e
mirr
o
r
ed
oo
r
o
f
t
h
e
ba
llr
oo
m
.
The die indicates with which princess the Prince o
f
Golden
C
url wants to dance. If you find the right princess you receive
a
g
o
ld
en crown as a rewar
d
.
B
ut pay close attention as the princesses constantly change
pl
aces
!
The aim of the
g
ame is to be the first to collect four
g
olden
c
rowns.
b
e the first to
g
e
t
4
go
ld
en crown
s
The princesses’ gowns
Be
f
ore startin
g
to pla
y
y
ou have to dress the princesses.
T
he stickers on the sheet
(
the second sheet is a
r
eplacement) show six different dresses. Carefull
y
place
one sticker around the lower part o
f
each princess.
I
n the end there will be six princesses with di
ff
erent
d
r
esses.
Dance rehearsal of the princesses
B
e
f
ore starting to play each player should try to rotate
a
p
rincess. P
l
ace a
p
rincess on t
h
e mirror an
d
turn it
c
are
f
ull
y
. It is best to hold her b
y
her crown. As soon
a
s she starts to turn try to recognize the pattern o
f
her
d
ress in t
h
e mirror. T
h
e s
l
ower t
h
e
p
rincess
d
ances t
h
e
e
asier it is to reco
g
nize t
h
e pattern. But
b
eware! T
h
e
princess must not
f
all over
.
11
ENGLISH
m
irr
o
r in
t
h
e
ce
n
te
r
o
f
t
h
e
g
ame board
p
rincesses in holes
burnin
g
candles on candle
h
olders, prince on startin
g
square, get crowns an
d
d
ie read
y
ro
ll
d
i
e
p
lace prince in
f
ront o
f
p
rinces
s
c
arefull
y
spin princess
Preparation of the Game
A
ssemble the
g
ame board, place it in the center o
f
the table
a
nd
p
lace the mirror on the dance floor in the center of the
g
ame
b
oar
d
.
The
g
ame board shows seven holes. Place one princess in
each hole. The hole next to the entrance of the ballroom stays
empt
y
. Make sure the coats cover the dresses of the princesses
.
Place the candles with the
ames
f
ace-up on the six candle-
s
tic
k
s
q
uares. P
l
ace t
h
e Prince on t
h
e
bl
ue car
p
et in t
h
e
entrance of the ballroom. Get the
g
olden crowns and the die
r
eady
.
Watch out:
O
nce the
g
ame is finished, detach the mirror from
the center o
f
the game board and place it back onto the
f
oil.
How to Play
P
l
ay in a c
l
oc
k
wise
d
irection. W
h
oever can spin in a circ
l
e t
h
e
l
on
g
est ma
y
start.
If
you can’t agree, the oldest player starts and rolls the die. The
die indicates the pattern of a dress. Now your task is to find the
p
rincess wit
h
t
h
e correspon
d
in
g
d
ress
.
Place the prince in front of a princess of your choice and ask
h
er to
d
ance wit
h
h
im.
Goo
d
evening
d
ear princess, wou
ld
you give me t
h
e
honor o
f
dancing the next dance with me? “
Take the
p
rincess and
p
lace her in the center of the dance
oor. Then spin her care
f
ull
y
so that she starts turnin
g
.
c
andlestick squares
starting square for princ
e
h
oles
f
or princesses
dance
oor with mirror
1
2
ENGLISH
Important: Your turn ends as soon as the princess
f
alls over
while dancing.
Take a quick look at the mirror o
f
the dance
oor to see
whether the dress o
f
the
p
rincess shows the
p
attern on the
d
i
e
.
You t
h
in
k
it is t
h
e rig
h
t princess
?
• Y
es
?
T
h
en
y
ou
d
ec
l
are: “You are m
y
princess!
L
ook underneath her coat to check. I
f
it is the correct
matchin
g
princess,
y
ou receive a crown as a reward. If it is
not the ri
g
ht princess turn over one o
f
the burnin
g
candles.
Then place the princess into the free hole on the
g
ame
board, awa
y
f
rom where the prince is standin
g
at that
moment. At the beginning o
f
the game that is the hole
w
h
i
ch
i
s
located
at
the
e
n
t
r
a
n
ce
to
the
ball
r
oo
m
.
• N
o?
T
h
en you
d
ec
l
are: “Sa
dl
y you are not my princess!”
Do not
l
oo
k
un
d
erneat
h
h
er coat,
b
ut p
l
ace
h
er
i
mmediately into the
f
ree hole o
f
the game board away
f
rom where the prince is standin
g.
Then it’s the turn o
f
the next player. He rolls the die, takes the
p
rince and asks one of the
p
rincesses to dance with him
.
End of the Game
The game ends as soon as ..
.
... the sixth and last burnin
g
candle has been turned over.
This means that the opulent night of the ball has ended.
The pla
y
er with the most crowns wins the
g
ame. In case of
a
draw there are various winner
s
or
... a pla
y
er receives his
fif
th crown, thus winnin
g
the
g
ame.
To finish off the ball, pla
y
ers bow in front of the winner,
c
elebratin
g
his win with overwhelmin
g
applause
.
Pattern re
ected by
mirr
o
r
?
W
hat do you think
?
Yes
?
ri
g
ht princess =
c
rown as a reward
,
wrong pr
i
ncess =
turn over candle
,
p
rincess in
f
ree hole with
n
o
p
rince next to i
t
N
o
?
p
l
ace princess imme
d
iate
l
y
i
n fr
ee
h
o
l
e
l
ast crown turne
d
over:
w
inn
e
r = m
ost
c
r
o
wn
s
or
first player with 4 crowns:
w
i
nner
1
3
ENGLISH
Variations
• For
y
oun
g
er pla
y
ers:
T
he
g
ame is easier if the princesses are placed back on the
same spot a
f
ter dancin
g
. You can cover the hole at the
e
n
t
r
a
n
ce
to
t
h
e
ba
llr
oo
m wi
t
h
t
h
e
r
ou
n
d
t
il
e
.
For dance champions:
T
he game gets more difficult if you determine which
pattern the next pla
y
er has to find. This is accomplished b
y
placin
g
the die with the correspondin
g
pattern in
f
ront o
f
the next player.
• Co-operative variation:
If you want to play the game as a team the rules change as
f
o
ll
o
w
s
:
At the be
g
innin
g
of the
g
ame each princess must make
a
n audition dance. Remember which princess wears
whi
c
h
d
r
ess
.
Then, if after rolling the die you choose the wrong
princess to
d
ance,
y
ou
h
ave to turn over a
b
urnin
g
c
andle immediatel
y
.
You win the
g
ame to
g
ether i
f
y
ou succeed in collectin
g
ten crowns. If however you had to turn over all six candles
an
d
h
ave not
y
et co
ll
ecte
d
10 crowns,
y
ou
l
ose t
h
e
g
ame
to
g
ether
.
1
4
The illustrator
Antje Flad was born in Mersebur
g
. She studied at
the University “Burg Giebichstein” in Halle Art and
Desi
g
n. Since
g
ainin
g
h
er
d
e
g
ree s
h
e
h
as i
ll
ustrate
d
v
arious
g
ames and worked
f
or several book
p
ublishers. Since 1995, she has worked as a freelance
i
ll
ustrator an
d
g
ames
d
esi
g
ner. S
h
e
l
ives wit
h
h
er
husband and son Philipp in Berlin.
She has already illustrated for HABA,
L
itt
l
e Magician
s
a
n
d
W
i
gg
lin
g
Cow
,
amon
g
st ot
h
er
g
ames
The authors
Christine Basler and Alix-Kis Bouguerra fir
st
m
et
t
en
y
ears a
g
o in Paris, an
d
h
ave wor
k
e
d
since t
h
en
a
s a team, working in the areas o
f
photo design and
ill
ustration. In 2008 t
h
e
y
move
d
to German
y
an
d
now
l
ive wit
h
t
h
eir two c
h
i
ld
ren, c
l
ose to Munic
h
,
developing new game ideas in their spare time.
T
h
e Princess’ Ba
ll
is, after
l
Litt
l
e Magicians
,
the second
g
ame t
h
e
y
pu
bl
is
h
wit
h
HABA.
W
e
d
e
d
icate t
h
is game to E
l
iot, Louise un
d
Jérémie w
h
o
al
wa
y
s support us wit
h
g
reat ent
h
usiasm
.
ENGLISH
15
FRANÇAIS
Le bal des princesses
Un jeu de mémoire fabuleux, pour 2 à 6 joueurs de 4 à 99 ans.
A
vec variante coo
p
érative et
d
es variantes
p
our
d
é
b
utants et ex
p
erts
.
Idée : Christine Basler et Alix-Kis Bou
g
uerra
Ill
ust
r
at
i
o
n : Antje Flad
Durée
d
e
l
a
p
artie :
e
nv. 20 m
i
n
utes
L
es six
p
rincesses
d
u c
h
âteau Be
ll
ami sont
d
ans tous
l
eurs états ! E
ll
es ont
a
ppris que le ravissant prince Charms cherchait une épouse et qu’il venait
d’annoncer sa visite pour aujourd’hui ! Elles décident donc d’organiser un
m
a
g
nifique bal en son honneur. Evidemment, chacune des six sœurs aimerait
b
ien être l’élue du prince.
Pourras-tu aider le
p
rince Belle Boucle à trouver la bonne é
p
ouse
p
armi les six
p
r
i
ncesses ?
Contenu du jeu
1 plateau de jeu en quatre pièces
1 m
i
r
oir
6 pr
i
ncesses
1
p
rince
6
b
ou
g
ie
s
20 couronnes dorées
2 feuilles d’autocollants (robes des
p
rincesses)
1
1 plaquette (nécessaire uniquement pour la variante)
1 règle du jeu
22
NEDERLANDS
Spelidee
M
et hun mantels zien de zes prinsessen er allemaal hetzel
f
de
u
it. Maar a
l
s ze aan
h
et
d
ansen zijn en in
h
et ron
d
d
raaien,
k
an
j
e in
d
e spie
g
e
l
op
d
e
d
ansv
l
oer
d
e versc
h
i
ll
en
d
e
j
ur
k
en
voorbi
j
zien
itsen.
D
e dobbelsteen geeft aan met welke prinses Koenrad zou
w
i
ll
en
d
ansen. Vin
d
j
e
d
e
j
uiste prinses,
d
an
k
ri
jg
j
e a
l
s
beloning een gouden kroon.
M
aar
l
et goe
d
op want
d
e prinsessen verwisse
l
en stee
d
s
o
pnieuw van p
l
aats!
H
et doel van het spel is om als eerste vier gouden kronen te
be
zi
tte
n.
al
s eerste 4
k
ronen
h
e
bb
en
Jurken voor de prinsessen
Voor
h
et eerste spe
l
moeten
d
e prinsessen wor
d
en
„aangekleed“. Hiervoor plak je een sticker van één
v
an de beide vellen
(
het tweede vel dient als reserve
)
z
or
g
vu
ld
i
g
ron
d
h
et on
d
erste
g
e
d
ee
l
te van ie
d
ere
p
rinses. Uiteindelijk hebben alle zes prinsessen een
v
ersc
h
i
ll
en
d
e
j
ur
k
aan
.
De prinsessen laten dansen
Alvorens met het spel te beginnen moet iedereen eerst
‘ns
p
ro
b
eren een
p
rinses te
l
aten
d
ansen: zet
d
e
p
rinses
o
p
d
e spie
g
e
l
en
d
raai
h
aar voorzic
h
ti
g
ron
d
. Dat
g
aat
h
et best als je de prinses bij haar kroontje vastpakt.
Z
o
d
ra
d
e prinses ron
d
b
egint te
d
raaien, pro
b
eer je
h
et
patroon van
h
aar
j
ur
k
in
d
e spie
g
e
l
te
h
er
k
ennen. Hoe
l
angzamer je de prinses laat dansen, hoe gemakkelijker
h
et is om
h
et patroon te
h
er
k
ennen. Maar voorzic
h
tig,
d
e prinses ma
g
h
ier
b
i
j
niet omva
ll
en.
Kinderzimmer
Ch
i
ld
ren’s room
C
h
a
m
b
r
e
d
e
n
fa
n
t
K
in
de
r
ka
m
e
r
s
K
inderen be
g
ri
j
pen de wereld spelen-
derwijs. HABA begeleidt hen hierbij met
spe
ll
en en spee
l
goe
d
d
at nieuwsgierig maa
k
t,
f
antasie volle meubels, knusse accessoires,
sieraden, geschenken en nog veel meer. Want
kl
eine ont
d
e
kk
ers
h
e
bb
en grote i
d
eeën no
d
ig.
C
hildren learn about the world
th
roug
h
p
l
ay. HABA makes it easy for
t
h
em wit
h
games an
d
toys w
h
ic
h
arous
e
curiosit
y
, with ima
g
inative
f
urniture,
delightful accessories, jewelry, gifts and
m
uc
h
more. HABA encourages
b
ig i
d
eas
f
or our diminutive explorers
.
Kinder be
g
rei
f
en spielend die Welt.
HABA
b
eg
l
eitet sie
d
a
b
ei mit Spie
l
en un
d
S
pie
l
zeug,
d
as i
h
re Neugier wec
k
t, mit
f
antasievollen Möbeln, Accessoires zum
W
ohl füh len
,
Schmuck
,
Geschenken und
v
i
ele
m m
eh
r. D
e
nn
kle
in
e
En
tdecke
r
brauchen
g
ro
ß
e Ideen
.
L
es enfants apprennent à comprendre
l
e mon
d
e en jouant. HABA
l
es accompagne
s
ur ce chemin en leur o
ff
rant des
j
eux et des
jouets qui éveillent leur curiosité, des meubles
p
l
eins
d‘
imagination,
d
es accessoires pour se
s
entir à l‘aise, des bi
j
oux, des cadeaux et bien
plus encore. Car les petits explorateurs ont
b
esoin
d
e gran
d
es i
d
ées !
Erfinder für Kinder
Inventive Playthings for Inquisitive Minds
Créateur pour enfants joueurs · Uitvinders voor kinderen
Inventa juguetes para mentes curiosas · Inventori per bambini
H
abe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 3
8
96476 Bad Rodach, Germany
www.haba.d
e
L
os niños com
p
ren
d
en e
l
mun
d
o
j
u
g
ando
.
HABA les acompaña con
j
ue
g
os
y
j
u
g
uetes, que despiertan su interés, con
muebles llenos de fantasía, accesorios
p
ara
e
ncontrarse bien,
j
o
y
as, re
g
alos
y
muchas
c
osas más, pues, los pequeños aventureros
necesitan gran
d
es i
d
eas.
Decoración habitació
n
Gesche
n
ke
G
if
ts
C
adeaux
G
eschenken
R
e
g
alo
s
R
e
g
al
i
Ca
m
e
r
a
de
i
ba
m
b
in
i
I
b
am
b
ini scoprono i
l
mon
d
o giocan
d
o
.
La HABA li aiuta con
g
iochi e
g
iocattoli che
d
estano la loro curiosità
,
con mobili fantasiosi
,
a
ccessori c
h
e
d
anno un senso
d
i
b
enessere,
bi
g
iotteria, re
g
ali e altro ancora. Poiché i piccoli
s
copritori
h
anno
b
isogno
d
i gran
d
i i
d
ee.
B
aby & Kleinkin
d
In
f
ant Toy
s
Jouets premier âge
Ba
b
y &
kl
eute
r
B
e
b
é
y
niño pequeñ
o
B
e
b
è &
b
am
b
ino
p
icco
lo
Kin
de
r
sch
m
uck
Children’s
j
ewelr
y
Bijoux d’enfant
s
Kindersierade
n
Jo
y
ería infanti
l
Bi
g
iotteria per bambin
i
T
L 76979 1/10 Art. Nr.: 4343
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Haba 4343 Prinsessenbal Owner's manual

Category
Board games
Type
Owner's manual
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