Haba 4343 Owner's manual

Category
Board games
Type
Owner's manual

This manual is also suitable for

"Haba 4343 Ball der Prinzessin" is a fairy tale memory game for 2 to 6 players aged 4 to 99, with a game duration of approximately 20 minutes. The game includes a game board, mirror, princesses, prince, candles, golden crowns, sheets with stickers (dresses), die, and a round tile. Players take turns rolling the die to determine which princess the Prince of Golden Curl wants to dance with. The player must then find the correct princess and place her on the dance floor to see if her dress matches the pattern on the die. If the player is correct, they receive a golden crown.

"Haba 4343 Ball der Prinzessin" is a fairy tale memory game for 2 to 6 players aged 4 to 99, with a game duration of approximately 20 minutes. The game includes a game board, mirror, princesses, prince, candles, golden crowns, sheets with stickers (dresses), die, and a round tile. Players take turns rolling the die to determine which princess the Prince of Golden Curl wants to dance with. The player must then find the correct princess and place her on the dance floor to see if her dress matches the pattern on the die. If the player is correct, they receive a golden crown.

S
pie
l
an
l
eitung
Instruct
i
ons
Règ
l
e
d
u jeu
Spe
l
rege
l
s
Instrucc
i
ones
Istruz
i
on
i
1
0
ENGLISH
Game Idea
Wrapped in their coats the six princesses all look the same. As
soon as they dance, however, turning in circles, their different
d
r
esses
a
r
e
r
e
ected
in
t
h
e
mirr
o
r
ed
oo
r
o
f
t
h
e
ba
llr
oo
m
.
The die indicates with which princess the Prince o
f
Golden
C
url wants to dance. If you find the right princess you receive
a
g
o
ld
en crown as a rewar
d
.
B
ut pay close attention as the princesses constantly change
pl
aces
!
The aim of the
g
ame is to be the first to collect four
g
olden
c
rowns.
b
e the first to
g
e
t
4
go
ld
en crown
s
The princesses’ gowns
Be
f
ore startin
g
to pla
y
y
ou have to dress the princesses.
T
he stickers on the sheet
(
the second sheet is a
r
eplacement) show six different dresses. Carefull
y
place
one sticker around the lower part o
f
each princess.
I
n the end there will be six princesses with di
ff
erent
d
r
esses.
Dance rehearsal of the princesses
B
e
f
ore starting to play each player should try to rotate
a
p
rincess. P
l
ace a
p
rincess on t
h
e mirror an
d
turn it
c
are
f
ull
y
. It is best to hold her b
y
her crown. As soon
a
s she starts to turn try to recognize the pattern o
f
her
d
ress in t
h
e mirror. T
h
e s
l
ower t
h
e
p
rincess
d
ances t
h
e
e
asier it is to reco
g
nize t
h
e pattern. But
b
eware! T
h
e
princess must not
f
all over
.
11
ENGLISH
m
irr
o
r in
t
h
e
ce
n
te
r
o
f
t
h
e
g
ame board
p
rincesses in holes
burnin
g
candles on candle
h
olders, prince on startin
g
square, get crowns an
d
d
ie read
y
ro
ll
d
i
e
p
lace prince in
f
ront o
f
p
rinces
s
c
arefull
y
spin princess
Preparation of the Game
A
ssemble the
g
ame board, place it in the center o
f
the table
a
nd
p
lace the mirror on the dance floor in the center of the
g
ame
b
oar
d
.
The
g
ame board shows seven holes. Place one princess in
each hole. The hole next to the entrance of the ballroom stays
empt
y
. Make sure the coats cover the dresses of the princesses
.
Place the candles with the
ames
f
ace-up on the six candle-
s
tic
k
s
q
uares. P
l
ace t
h
e Prince on t
h
e
bl
ue car
p
et in t
h
e
entrance of the ballroom. Get the
g
olden crowns and the die
r
eady
.
Watch out:
O
nce the
g
ame is finished, detach the mirror from
the center o
f
the game board and place it back onto the
f
oil.
How to Play
P
l
ay in a c
l
oc
k
wise
d
irection. W
h
oever can spin in a circ
l
e t
h
e
l
on
g
est ma
y
start.
If
you can’t agree, the oldest player starts and rolls the die. The
die indicates the pattern of a dress. Now your task is to find the
p
rincess wit
h
t
h
e correspon
d
in
g
d
ress
.
Place the prince in front of a princess of your choice and ask
h
er to
d
ance wit
h
h
im.
Goo
d
evening
d
ear princess, wou
ld
you give me t
h
e
honor o
f
dancing the next dance with me? “
Take the
p
rincess and
p
lace her in the center of the dance
oor. Then spin her care
f
ull
y
so that she starts turnin
g
.
c
andlestick squares
starting square for princ
e
h
oles
f
or princesses
dance
oor with mirror
1
2
ENGLISH
Important: Your turn ends as soon as the princess
f
alls over
while dancing.
Take a quick look at the mirror o
f
the dance
oor to see
whether the dress o
f
the
p
rincess shows the
p
attern on the
d
i
e
.
You t
h
in
k
it is t
h
e rig
h
t princess
?
• Y
es
?
T
h
en
y
ou
d
ec
l
are: “You are m
y
princess!
L
ook underneath her coat to check. I
f
it is the correct
matchin
g
princess,
y
ou receive a crown as a reward. If it is
not the ri
g
ht princess turn over one o
f
the burnin
g
candles.
Then place the princess into the free hole on the
g
ame
board, awa
y
f
rom where the prince is standin
g
at that
moment. At the beginning o
f
the game that is the hole
w
h
i
ch
i
s
located
at
the
e
n
t
r
a
n
ce
to
the
ball
r
oo
m
.
• N
o?
T
h
en you
d
ec
l
are: “Sa
dl
y you are not my princess!”
Do not
l
oo
k
un
d
erneat
h
h
er coat,
b
ut p
l
ace
h
er
i
mmediately into the
f
ree hole o
f
the game board away
f
rom where the prince is standin
g.
Then it’s the turn o
f
the next player. He rolls the die, takes the
p
rince and asks one of the
p
rincesses to dance with him
.
End of the Game
The game ends as soon as ..
.
... the sixth and last burnin
g
candle has been turned over.
This means that the opulent night of the ball has ended.
The pla
y
er with the most crowns wins the
g
ame. In case of
a
draw there are various winner
s
or
... a pla
y
er receives his
fif
th crown, thus winnin
g
the
g
ame.
To finish off the ball, pla
y
ers bow in front of the winner,
c
elebratin
g
his win with overwhelmin
g
applause
.
Pattern re
ected by
mirr
o
r
?
W
hat do you think
?
Yes
?
ri
g
ht princess =
c
rown as a reward
,
wrong pr
i
ncess =
turn over candle
,
p
rincess in
f
ree hole with
n
o
p
rince next to i
t
N
o
?
p
l
ace princess imme
d
iate
l
y
i
n fr
ee
h
o
l
e
l
ast crown turne
d
over:
w
inn
e
r = m
ost
c
r
o
wn
s
or
first player with 4 crowns:
w
i
nner
1
3
ENGLISH
Variations
• For
y
oun
g
er pla
y
ers:
T
he
g
ame is easier if the princesses are placed back on the
same spot a
f
ter dancin
g
. You can cover the hole at the
e
n
t
r
a
n
ce
to
t
h
e
ba
llr
oo
m wi
t
h
t
h
e
r
ou
n
d
t
il
e
.
For dance champions:
T
he game gets more difficult if you determine which
pattern the next pla
y
er has to find. This is accomplished b
y
placin
g
the die with the correspondin
g
pattern in
f
ront o
f
the next player.
• Co-operative variation:
If you want to play the game as a team the rules change as
f
o
ll
o
w
s
:
At the be
g
innin
g
of the
g
ame each princess must make
a
n audition dance. Remember which princess wears
whi
c
h
d
r
ess
.
Then, if after rolling the die you choose the wrong
princess to
d
ance,
y
ou
h
ave to turn over a
b
urnin
g
c
andle immediatel
y
.
You win the
g
ame to
g
ether i
f
y
ou succeed in collectin
g
ten crowns. If however you had to turn over all six candles
an
d
h
ave not
y
et co
ll
ecte
d
10 crowns,
y
ou
l
ose t
h
e
g
ame
to
g
ether
.
1
4
The illustrator
Antje Flad was born in Mersebur
g
. She studied at
the University “Burg Giebichstein” in Halle Art and
Desi
g
n. Since
g
ainin
g
h
er
d
e
g
ree s
h
e
h
as i
ll
ustrate
d
v
arious
g
ames and worked
f
or several book
p
ublishers. Since 1995, she has worked as a freelance
i
ll
ustrator an
d
g
ames
d
esi
g
ner. S
h
e
l
ives wit
h
h
er
husband and son Philipp in Berlin.
She has already illustrated for HABA,
L
itt
l
e Magician
s
a
n
d
W
i
gg
lin
g
Cow
,
amon
g
st ot
h
er
g
ames
The authors
Christine Basler and Alix-Kis Bouguerra fir
st
m
et
t
en
y
ears a
g
o in Paris, an
d
h
ave wor
k
e
d
since t
h
en
a
s a team, working in the areas o
f
photo design and
ill
ustration. In 2008 t
h
e
y
move
d
to German
y
an
d
now
l
ive wit
h
t
h
eir two c
h
i
ld
ren, c
l
ose to Munic
h
,
developing new game ideas in their spare time.
T
h
e Princess’ Ba
ll
is, after
l
Litt
l
e Magicians
,
the second
g
ame t
h
e
y
pu
bl
is
h
wit
h
HABA.
W
e
d
e
d
icate t
h
is game to E
l
iot, Louise un
d
Jérémie w
h
o
al
wa
y
s support us wit
h
g
reat ent
h
usiasm
.
ENGLISH
15
FRANÇAIS
Le bal des princesses
Un jeu de mémoire fabuleux, pour 2 à 6 joueurs de 4 à 99 ans.
A
vec variante coo
p
érative et
d
es variantes
p
our
d
é
b
utants et ex
p
erts
.
Idée : Christine Basler et Alix-Kis Bou
g
uerra
Ill
ust
r
at
i
o
n : Antje Flad
Durée
d
e
l
a
p
artie :
e
nv. 20 m
i
n
utes
L
es six
p
rincesses
d
u c
h
âteau Be
ll
ami sont
d
ans tous
l
eurs états ! E
ll
es ont
a
ppris que le ravissant prince Charms cherchait une épouse et qu’il venait
d’annoncer sa visite pour aujourd’hui ! Elles décident donc d’organiser un
m
a
g
nifique bal en son honneur. Evidemment, chacune des six sœurs aimerait
b
ien être l’élue du prince.
Pourras-tu aider le
p
rince Belle Boucle à trouver la bonne é
p
ouse
p
armi les six
p
r
i
ncesses ?
Contenu du jeu
1 plateau de jeu en quatre pièces
1 m
i
r
oir
6 pr
i
ncesses
1
p
rince
6
b
ou
g
ie
s
20 couronnes dorées
2 feuilles d’autocollants (robes des
p
rincesses)
1
1 plaquette (nécessaire uniquement pour la variante)
1 règle du jeu
22
NEDERLANDS
Spelidee
M
et hun mantels zien de zes prinsessen er allemaal hetzel
f
de
u
it. Maar a
l
s ze aan
h
et
d
ansen zijn en in
h
et ron
d
d
raaien,
k
an
j
e in
d
e spie
g
e
l
op
d
e
d
ansv
l
oer
d
e versc
h
i
ll
en
d
e
j
ur
k
en
voorbi
j
zien
itsen.
D
e dobbelsteen geeft aan met welke prinses Koenrad zou
w
i
ll
en
d
ansen. Vin
d
j
e
d
e
j
uiste prinses,
d
an
k
ri
jg
j
e a
l
s
beloning een gouden kroon.
M
aar
l
et goe
d
op want
d
e prinsessen verwisse
l
en stee
d
s
o
pnieuw van p
l
aats!
H
et doel van het spel is om als eerste vier gouden kronen te
be
zi
tte
n.
al
s eerste 4
k
ronen
h
e
bb
en
Jurken voor de prinsessen
Voor
h
et eerste spe
l
moeten
d
e prinsessen wor
d
en
„aangekleed“. Hiervoor plak je een sticker van één
v
an de beide vellen
(
het tweede vel dient als reserve
)
z
or
g
vu
ld
i
g
ron
d
h
et on
d
erste
g
e
d
ee
l
te van ie
d
ere
p
rinses. Uiteindelijk hebben alle zes prinsessen een
v
ersc
h
i
ll
en
d
e
j
ur
k
aan
.
De prinsessen laten dansen
Alvorens met het spel te beginnen moet iedereen eerst
‘ns
p
ro
b
eren een
p
rinses te
l
aten
d
ansen: zet
d
e
p
rinses
o
p
d
e spie
g
e
l
en
d
raai
h
aar voorzic
h
ti
g
ron
d
. Dat
g
aat
h
et best als je de prinses bij haar kroontje vastpakt.
Z
o
d
ra
d
e prinses ron
d
b
egint te
d
raaien, pro
b
eer je
h
et
patroon van
h
aar
j
ur
k
in
d
e spie
g
e
l
te
h
er
k
ennen. Hoe
l
angzamer je de prinses laat dansen, hoe gemakkelijker
h
et is om
h
et patroon te
h
er
k
ennen. Maar voorzic
h
tig,
d
e prinses ma
g
h
ier
b
i
j
niet omva
ll
en.
Kinderzimmer
Ch
i
ld
ren’s room
C
h
a
m
b
r
e
d
e
n
fa
n
t
K
in
de
r
ka
m
e
r
s
K
inderen be
g
ri
j
pen de wereld spelen-
derwijs. HABA begeleidt hen hierbij met
spe
ll
en en spee
l
goe
d
d
at nieuwsgierig maa
k
t,
f
antasie volle meubels, knusse accessoires,
sieraden, geschenken en nog veel meer. Want
kl
eine ont
d
e
kk
ers
h
e
bb
en grote i
d
eeën no
d
ig.
C
hildren learn about the world
th
roug
h
p
l
ay. HABA makes it easy for
t
h
em wit
h
games an
d
toys w
h
ic
h
arous
e
curiosit
y
, with ima
g
inative
f
urniture,
delightful accessories, jewelry, gifts and
m
uc
h
more. HABA encourages
b
ig i
d
eas
f
or our diminutive explorers
.
Kinder be
g
rei
f
en spielend die Welt.
HABA
b
eg
l
eitet sie
d
a
b
ei mit Spie
l
en un
d
S
pie
l
zeug,
d
as i
h
re Neugier wec
k
t, mit
f
antasievollen Möbeln, Accessoires zum
W
ohl füh len
,
Schmuck
,
Geschenken und
v
i
ele
m m
eh
r. D
e
nn
kle
in
e
En
tdecke
r
brauchen
g
ro
ß
e Ideen
.
L
es enfants apprennent à comprendre
l
e mon
d
e en jouant. HABA
l
es accompagne
s
ur ce chemin en leur o
ff
rant des
j
eux et des
jouets qui éveillent leur curiosité, des meubles
p
l
eins
d‘
imagination,
d
es accessoires pour se
s
entir à l‘aise, des bi
j
oux, des cadeaux et bien
plus encore. Car les petits explorateurs ont
b
esoin
d
e gran
d
es i
d
ées !
Erfinder für Kinder
Inventive Playthings for Inquisitive Minds
Créateur pour enfants joueurs · Uitvinders voor kinderen
Inventa juguetes para mentes curiosas · Inventori per bambini
H
abe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 3
8
96476 Bad Rodach, Germany
www.haba.d
e
L
os niños com
p
ren
d
en e
l
mun
d
o
j
u
g
ando
.
HABA les acompaña con
j
ue
g
os
y
j
u
g
uetes, que despiertan su interés, con
muebles llenos de fantasía, accesorios
p
ara
e
ncontrarse bien,
j
o
y
as, re
g
alos
y
muchas
c
osas más, pues, los pequeños aventureros
necesitan gran
d
es i
d
eas.
Decoración habitació
n
Gesche
n
ke
G
if
ts
C
adeaux
G
eschenken
R
e
g
alo
s
R
e
g
al
i
Ca
m
e
r
a
de
i
ba
m
b
in
i
I
b
am
b
ini scoprono i
l
mon
d
o giocan
d
o
.
La HABA li aiuta con
g
iochi e
g
iocattoli che
d
estano la loro curiosità
,
con mobili fantasiosi
,
a
ccessori c
h
e
d
anno un senso
d
i
b
enessere,
bi
g
iotteria, re
g
ali e altro ancora. Poiché i piccoli
s
copritori
h
anno
b
isogno
d
i gran
d
i i
d
ee.
B
aby & Kleinkin
d
In
f
ant Toy
s
Jouets premier âge
Ba
b
y &
kl
eute
r
B
e
b
é
y
niño pequeñ
o
B
e
b
è &
b
am
b
ino
p
icco
lo
Kin
de
r
sch
m
uck
Children’s
j
ewelr
y
Bijoux d’enfant
s
Kindersierade
n
Jo
y
ería infanti
l
Bi
g
iotteria per bambin
i
T
L 76979 1/10 Art. Nr.: 4343
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Haba 4343 Owner's manual

Category
Board games
Type
Owner's manual
This manual is also suitable for

"Haba 4343 Ball der Prinzessin" is a fairy tale memory game for 2 to 6 players aged 4 to 99, with a game duration of approximately 20 minutes. The game includes a game board, mirror, princesses, prince, candles, golden crowns, sheets with stickers (dresses), die, and a round tile. Players take turns rolling the die to determine which princess the Prince of Golden Curl wants to dance with. The player must then find the correct princess and place her on the dance floor to see if her dress matches the pattern on the die. If the player is correct, they receive a golden crown.

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