Haba 4553 is a searching and educational game for 2 to 6 players ages 4 to 12. The game is based on the classic fairy tale "Snow White and the Seven Dwarfs." Players try to find errors in the illustrations on the cards and collect the corresponding dwarfs. The first player to collect two dwarfs wins the game.
The game includes a book with 10 different fairy tale illustrations, 100 cards, and 7 dwarfs. The cards are divided into 10 different piles, each of which corresponds to one of the illustrations in the book.
To play the game, players first choose an illustration in the book. Then, the top card from the corresponding pile is turned over and placed in the center of the table. Players then compare the card to the illustration in the book and try to find the error. The first player to find the error and describe it correctly wins the card and the corresponding dwarf.
Haba 4553 is a searching and educational game for 2 to 6 players ages 4 to 12. The game is based on the classic fairy tale "Snow White and the Seven Dwarfs." Players try to find errors in the illustrations on the cards and collect the corresponding dwarfs. The first player to collect two dwarfs wins the game.
The game includes a book with 10 different fairy tale illustrations, 100 cards, and 7 dwarfs. The cards are divided into 10 different piles, each of which corresponds to one of the illustrations in the book.
To play the game, players first choose an illustration in the book. Then, the top card from the corresponding pile is turned over and placed in the center of the table. Players then compare the card to the illustration in the book and try to find the error. The first player to find the error and describe it correctly wins the card and the corresponding dwarf.
Haba 4553 is a searching and educational game for 2 to 6 players ages 4 to 12. The game is based on the classic fairy tale "Snow White and the Seven Dwarfs." Players try to find errors in the illustrations on the cards and collect the corresponding dwarfs. The first player to collect two dwarfs wins the game.
The game includes a book with 10 different fairy tale illustrations, 100 cards, and 7 dwarfs. The cards are divided into 10 different piles, each of which corresponds to one of the illustrations in the book.
To play the game, players first choose an illustration in the book. Then, the top card from the corresponding pile is turned over and placed in the center of the table. Players then compare the card to the illustration in the book and try to find the error. The first player to find the error and describe it correctly wins the card and the corresponding dwarf.
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