Haba 4270 Owner's manual

Type
Owner's manual

This manual is also suitable for

Haba 4270: First Counting in the Orchard

Haba 4270 is an exciting educational game for 2-4 players, all about the numbers 1 to 24. The game is designed to help children learn to count and recognize numbers, as well as develop their strategic thinking skills.

Players take turns rolling a die and moving their pieces around the game board. The die has different colors and symbols on each side, which determine what action the player can take. Players can collect fruits, move their pieces to different parts of the board, or even lose their turn if they land on the raven space.

The game ends when all of the fruits have been collected. The player with the most fruits in their basket wins the game.

Haba 4270: First Counting in the Orchard

Haba 4270 is an exciting educational game for 2-4 players, all about the numbers 1 to 24. The game is designed to help children learn to count and recognize numbers, as well as develop their strategic thinking skills.

Players take turns rolling a die and moving their pieces around the game board. The die has different colors and symbols on each side, which determine what action the player can take. Players can collect fruits, move their pieces to different parts of the board, or even lose their turn if they land on the raven space.

The game ends when all of the fruits have been collected. The player with the most fruits in their basket wins the game.

2
First Counting in the Orchard
An exciting educational game all about the numbers 1 to 24, for 2-4 players.
An exciting educational game all about the numbers 1 to 24, for 2-4 players.
First Counting in the Orchard
First Counting in the Orchard
Author:
Author:
HABA-Game editions
Illustrations:
Illustrations:
Walter Matheis, Reiner Stolte (Puzzle)
Length of the game:
Length of the game:
10 - 15 minutes approx.
Aim of the Game
Who will be the player to collect the most fruit in his basket?
Preparation of the Game
The fruits are placed on the corresponding trees on the game board. Each player gets a fruit basket.
The 24 pieces of the big jigsaw are distributed around the game board with the side showing a number face-up.
Have the die ready next to the game board. The raven puzzle consisting of 9 pieces is not needed in this game variation.
Hint:
Each jigsaw piece shows a number between 1 and 24, accompanied by the corresponding number of dots.
Before starting to play you can talk about the numbers with your child and count the dots.
You also can vary the number range by not playing with all of the 24 pieces.
How to Play
Play in a clockwise direction.
The youngest player starts by rolling the die.
On the die appears:
• A color dot
Fine! The player takes the jigsaw piece #1 and places it in front of him. Now he has two options:
Roll the die again
In this case the player has the chance to collect more pieces in this turn. Always take the jigsaw piece
with the subsequent number and pile it on top of the pieces already collected. Watch out: If the raven
appears on the die the player has to return all the pieces collected next to the
game board and his turn is over immediately.
Taking a pass on one’s turn
In this case the player can swap jigsaw pieces for fruits. He gets one fruit for each piece.
If there are not enough fruits left on the game board, only the remaining ones can be taken.
Then all the jigsaw pieces are returned next to the game board.
Hints:
- When swapping, the player should count out loud the number of fruits he is taking.
- Instead of counting the jigsaw pieces individually, the player could also try to recognize the
number of the piece on the top of the pile, as it shows the total number of fruits that can be taken.
• The fruit basket
Great! The player may take the two pieces #1 and #2 and pile them in front of him.
He then decides –as explained above- if he wants to roll the die again or pass the turn on.
• The raven:
Bad luck! The turn is over immediately.
The player has to return any pieces he has already collected this round.
Then it’s the turn of the next player to roll the die.
End of the Game
As soon as the last fruit has been taken from the game board, the game is over.
The player with the most fruits in his basket wins the game.
In the event of a draw there are various winners.
ENGLISH
An exciting educational game all about the numbers 1 to 24, for 2-4 players. An exciting educational game all about the numbers 1 to 24, for 2-4 players.
Author: Author:
An exciting educational game all about the numbers 1 to 24, for 2-4 players.
Author:
Illustrations:
Length of the game:
Who will be the player to collect the most fruit in his basket?
The fruits are placed on the corresponding trees on the game board. Each player gets a fruit basket.
The 24 pieces of the big jigsaw are distributed around the game board with the side showing a number face-up.
Have the die ready next to the game board. The raven puzzle consisting of 9 pieces is not needed in this game variation.
Hint:
Each jigsaw piece shows a number between 1 and 24, accompanied by the corresponding number of dots.
Before starting to play you can talk about the numbers with your child and count the dots.
You also can vary the number range by not playing with all of the 24 pieces.
Play in a clockwise direction.
The youngest player starts by rolling the die.
On the die appears:
• A color dot
Fine! The player takes the jigsaw piece #1 and places it in front of him. Now he has two options:
Roll the die again
In this case the player has the chance to collect more pieces in this turn. Always take the jigsaw piece
with the subsequent number and pile it on top of the pieces already collected. Watch out: If the raven
appears on the die the player has to return all the pieces collected next to the
game board and his turn is over immediately.
Taking a pass on one’s turn
In this case the player can swap jigsaw pieces for fruits. He gets one fruit for each piece.
If there are not enough fruits left on the game board, only the remaining ones can be taken.
Then all the jigsaw pieces are returned next to the game board.
Hints:
- When swapping, the player should count out loud the number of fruits he is taking.
- Instead of counting the jigsaw pieces individually, the player could also try to recognize the
number of the piece on the top of the pile, as it shows the total number of fruits that can be taken.
• The fruit basket
Great! The player may take the two pieces #1 and #2 and pile them in front of him.
He then decides –as explained above- if he wants to roll the die again or pass the turn on.
• The raven:
Bad luck! The turn is over immediately.
The player has to return any pieces he has already collected this round.
Then it’s the turn of the next player to roll the die.
As soon as the last fruit has been taken from the game board, the game is over.
The player with the most fruits in his basket wins the game.
In the event of a draw there are various winners.
Taking a pass on one’s turn
Taking a pass on one’s turn
Taking a pass on one’s turn
Roll the die again
Roll the die again
Roll the die again
Erfi nder für Kinder
Inventive Playthings for Inquisitive Minds
Créateur pour enfants joueurs · Uitvinders voor kinderen
Inventa juguetes para mentes curiosas · Inventori per bambini
Criativo para crianças · Opfi nder for børn
Uppfi
nnare för barn · Kreatív játékok gyerekeknek
Habermaaß GmbH
August-Grosch-Straße 28 - 38
96476 Bad Rodach, Germany
www.haba.de
Kinder begreifen spielend die Welt.
HABA begleitet sie dabei mit Spielen und
Spielzeug, das ihre Neugier weckt, mit
fantasievollen Möbeln, Accessoires zum
Wohlfühlen, Schmuck, Geschenken und
vielem mehr. Denn kleine Entdecker
brauchen große Ideen.
Children learn about the world
through play.
HABA makes it easy for
them with games and toys which arouse
curiosity, with imaginative furniture,
delightful accessories, jewelry, gifts and
much more. HABA encourages big ideas
for our diminutive explorers.
Les enfants apprennent à comprendre
le monde en jouant.
HABA les accompagne
sur ce chemin en leur offrant des jeux et des
jouets qui éveillent leur curiosité, des meubles
pleins d‘imagination, des accessoires pour se
sentir à l‘aise, des bijoux, des cadeaux et bien
plus encore. Car les petits explorateurs ont
besoin de grandes idées.
Kinderen begrijpen de wereld spelen-
derwijs.
HABA begeleidt hen hierbij met
spellen en speelgoed dat nieuwsgierig maakt,
fantasievolle meubels, knusse accessoires,
sieraden, geschenken en nog veel meer. Want
kleine ontdekkers hebben grote ideeën nodig.
Los niños comprenden el mundo
jugando.
HABA les acompaña con juegos
y juguetes, que despiertan su interés, con
muebles llenos de fantasía, accesorios para
encontrarse bien, joyas, regalos y muchas
cosas más, pues, los pequeños aventureros
necesitan grandes ideas.
Børn forstår verden gennem leg.
HABA hjælper dem til det med spil og legetøj,
som vækker deres nysgerrighed, med fantasiful-
de møbler, hyggeligt tilbehør, smykker,
gaver o.m.a.
Barn lär sig förstå sin omvärld genom
lek och spel.
HABA ledsagar dem med spel och
leksaker som väcker deras nyfi kenhet, med fan-
tasifulla möbler, trivsamma tillbehör, smycken,
presenter och mycket mer. För små upptäckare
behöver stora idéer.
A gyerekek játszva ismerik meg a
világot.
A HABA kiváncsiságot ébresztö
játékokkal, fantáziadús bútorokkal és
kiegészítökkel, jó érzést keltö ékszerekkel,
ajándéktárgyakkal és sok minden mással
támogatja öket ebben. Mert a kis felfedezoknek
nagy ötletekre van szükségük.
As crianças percebem o mundo
brincando.
A HABA acompanha-as com
jogos e brinquedos que despertam a sua c
uriosidade, com móveis plenos de fantasia,
acessórios para se sentirem bem, jóias,
presentes e muito mais. Pois pequenos
aventureiros necessitam grandes idéias.
I bambini scoprono il mondo giocando.
La HABA li aiuta con giochi e giocattoli che
destano la loro curiosità, con mobili fantasiosi,
accessori che danno un senso di benessere,
bigiotteria, regali e altro ancora. Poiché i pic-
coli scopritori hanno bisogno di grandi idee.
TL 75006
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Haba 4270 Owner's manual

Type
Owner's manual
This manual is also suitable for

Haba 4270: First Counting in the Orchard

Haba 4270 is an exciting educational game for 2-4 players, all about the numbers 1 to 24. The game is designed to help children learn to count and recognize numbers, as well as develop their strategic thinking skills.

Players take turns rolling a die and moving their pieces around the game board. The die has different colors and symbols on each side, which determine what action the player can take. Players can collect fruits, move their pieces to different parts of the board, or even lose their turn if they land on the raven space.

The game ends when all of the fruits have been collected. The player with the most fruits in their basket wins the game.

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