Haba 4931 Owner's manual

Category
Board games
Type
Owner's manual

This manual is also suitable for

Haba 4931 Geit met een strikje is a curious memory game for 2-6 players aged 5-99. It includes a “Fex effect” for further entertainment and brain-twisting fun!

The game comes with 1 goat in a bow tie (wooden play figure), 4 category cards, 58 picture cards, 12 Fex – confusion cards, and a set of game instructions.

To play, players form crazy sentences based on the pictures on the cards and have to memorize them. One by one, new picture cards are turned over and placed according to their category. In this way, the sentences change over and over again and the player whose turn it is has to recite it correctly.

Haba 4931 Geit met een strikje is a curious memory game for 2-6 players aged 5-99. It includes a “Fex effect” for further entertainment and brain-twisting fun!

The game comes with 1 goat in a bow tie (wooden play figure), 4 category cards, 58 picture cards, 12 Fex – confusion cards, and a set of game instructions.

To play, players form crazy sentences based on the pictures on the cards and have to memorize them. One by one, new picture cards are turned over and placed according to their category. In this way, the sentences change over and over again and the player whose turn it is has to recite it correctly.

The Goat in the Bow tie · Biquette en goguette · Geit met een strikje
La cabra encorbatada · La capra con il farfallino
Spie
l
an
l
eitung
Instructions
Règ
l
e
d
u jeu
Spe
l
rege
l
s
Instrucciones
Istruzioni
Copyright - Spiele Bad Rodach 20
12
15
The Goat in the Bow tie
A
curious memor
y
g
ame
f
or 2 - 6 pla
y
ers a
g
ed 5 - 99. Includes “Fex e
ff
ect”
f
or further entertainment and brain-twisting fun
!
A
utho
r
s
: C
h
ristiane Hü
pp
er, Miriam Koser, Mar
k
us Ni
k
isc
h
Technical Advice
:
Dr. Sabine Kubesch
,
Laura Wal
k
I
llust
r
at
i
o
n
s:
Lars-Arne „Maura“ Ka
l
us
ky
Ill
ust
r
at
i
o
n “F
e
x F
o
x”
:
Sonja Hansen
L
ength o
f
the game:
a
pprox. 15 m
i
nutes
Welcome to the Goat in the Bow tie! Here ever
y
thin
g
is hurl
y
-burl
y
and tops
y
-
t
urvy! A skateboarding pink shark wearing a coat of arms, a blue poodle wearing
l
eather pants is knittin
g
socks and a
g
reen lama pla
y
s drums! You don’t believe
me? So start p
l
a
y
in
g
imme
d
iate
ly!
ENGLISH
16
Contents
1 goat in a bow tie (wooden play fi gure), 4 category cards 58 picture cards,
12 Fex – con
f
usion cards, set o
f
g
ame instructions
.
Game Idea
T
here are
f
our kinds o
f
picture cards showin
g
di
ff
erent colors, animals, t
y
pes o
f
clothing or activities. The player forms a crazy sentence based on what is shown
and has to memorize it. One b
y
one, new picture cards are turned over and placed
accor
d
ing to t
h
eir category. In t
h
is way t
h
e sentences c
h
ange over an
d
over again
and the pla
y
er whose turn it is has to recite it correctl
y
. Whoever thinks that a
sentence has been said incorrectl
y
snatches the
g
oat in the bow tie. If he was ri
g
ht
and the sentence is incorrect he receives a picture card as reward. Whoever has
co
ll
ecte
d
t
h
e most picture car
d
s at t
h
e en
d
wins t
h
is craz
y
memor
y
g
ame
.
Preparation of the Game
P
lace the
g
oat pla
y
g
ure in the center of the table so that ever
y
bod
y
can easil
y
reach it. Arrange the
f
our category cards in this order: color, animal, piece o
f
c
l
ot
h
in
g
, activit
y.
co
l
or – anima
l
c
l
ot
h
ing – activity
ENGLISH
17
Now form a fi rst sentence. To do so choose any color, animal, clothing and activity
p
icture card. The back
g
round color o
f
the cards indicates which cate
g
or
y
the
y
b
elong to. Place the four picture cards face up underneath their corresponding
c
ategory cards.
Now sa
y
the sentence that can be formed b
y
the four pictures
.
Example:
p
ink cow kilt sock
s
The corresponding sentence could be:
The pink cow wearing a kilt is knitting socks.
ENGLISH
18
M
emorize the sentence and turn the four
p
icture cards over.
S
hu
ffl
e the remainin
g
picture cards and place them
f
ace down in a pile.
T
he cards showing the Fex fox are not needed for this variation and are
returned to the game bo
x
How to Play
P
la
y
in a clockwise direction. Whoever is the quickest at sa
y
in
g
“Good
g
oats
g
roove,
giggle and gallop to the grange” starts and draws the top card from the picture card
p
ile. Have a good look at it. Show it to the other players and place it
f
ace down on
t
h
e correspon
d
in
g
picture car
d
in t
h
e row – co
l
or, anima
l
, c
l
ot
h
in
g
or activit
y.
T
he sentence now changes. Integrate the information from the new card into the
sentence an
d
announce t
h
e new sentence
.
Example:
ENGLISH
19
The sentence was:
The blue beaver wearing high heels jumps on the trampoline.
Tim draws a new card and shows it to everybody. The card shows the octopus.
Tim places it face down on the animal card and says the new sentence:
“The blue octopus wearing high heels jumps on the trampoline.”
Then it’s the turn of the next player to draw a picture card from the pile.
W
atch
out
:
A
n
y
bod
y
who thinks that the announced sentence is wron
g
g
rabs the
g
oat pla
y
gure. Then you check the sentence. Turn over the four top picture cards of the
row and check.
Was the sentence reall
y
incorrect?
• Y
es
?
The pla
y
er who questioned the sentence
g
ets the top card on the picture card
p
i
l
e as a rewar
d
.
ENGLISH
20
• N
o
?
I
n this case the pla
y
er whose sentence has been questioned
g
ets the card
f
rom
the to
p
of the
p
icture
p
ile as a reward.
A
f
ter that the
f
our picture cards o
f
the row are turned back over and the
pla
y
g
ure returned to the center of the table and the
g
ame continues as
d
escribed
.
End of the Game
T
he game ends as soon as the last card of the picture card pile has been placed.
If
a pla
y
er questions the last card, a picture card o
f
the row is
g
iven as a reward.
T
he player who collected the most picture cards is the best memorizing fox and
wins the game.
Hint:
T
he game gets trickier if not all four picture cards are turned over if a sentence
i
s questioned. Whoever questions a sentence has to indicate which part o
f
the
sentence is wrong an
d
on
l
y t
h
is car
d
is turne
d
over an
d
c
h
ec
k
e
d.
ENGLISH
21
The Fex confusion variation
The cheek
y
Fex phrase fox comes up with new tricks over and over a
g
ain, thus
c
onfusing the players and challenging their memory skills
.
The variation is pla
y
ed accordin
g
to the rules o
f
the basic
g
ame but with the
a
dditional Fex confusion cards. Shuffl e the
p
icture cards with the Fex cards. When
a
Fex card is turned over somethin
g
craz
y
happens.
The FEX effect
F
ex is so smart! He tries to outwit
y
our wor
k
in
g
memor
y
wit
h
h
is man
y
tric
k
s.
W
hat color was the animal in the last round? First you must walk backwards
round the table be
f
ore
y
ou can sa
y
y
our sentence. But not onl
y
that! Fex also
encourages the other players to distract you by making lots of noise. If you are
able to concentrate solel
y
on the task even Fex will have di
ff
iculties con
f
usin
g
yo
u.
ENGLISH
22
T
hese are the Fex cards:
Color card Fex/ Animal card Fex
Instead of the color/animal of the to
p
card of the
c
orresponding pile you have to integrate the color
/
animal o
f
the last but one card into the phrase.
I
f there is just one color/ animal card there, the
c
on
f
usion card is returned back under the picture
c
ar
d
p
i
l
e
.
Color confusion Fex/ Animal confusion Fex
F
irst t
h
e ot
h
er p
l
a
y
ers one
by
one name an
y
co
l
or
/
animal and only then can the player whose turn it
is announce t
h
e
ph
rase. So
h
e
h
as to remem
b
er t
h
e
original card very well so as not to get confused by
t
h
e ot
h
ers
.
ENGLISH
23
Round the table Fex
The player has to do walk all the way around the table backwards.
O
nl
y
then can he announce the sentence
.
New sentence Fex
T
h
e p
l
a
y
er
h
as to sa
y
a comp
l
ete
ly
new sentence accor
d
in
g
to
the given phrase pattern. He may not use the color, animal,
c
lothin
g
or activit
y
o
f
the picture cards on top at that moment
.
Hint:
If
y
ou alread
y
have some experience
y
ou can a
g
ree to use thin
g
s
s
hown on the picture cards.
ENGLISH
24
Im
p
ortant hints for the Fex confusion cards
:
The Fex confusion card is only valid for the player who draws it from the pile.
The next player has to announce the “normal” sentence.
Fex confusion cards are returned to the
g
ame box once the
y
have
been played with
.
The complex sentences Fex variation
T
he game is played as in the basic version but is much trickier and the sentences
l
on
g
er. Start b
y
displa
y
in
g
ve picture cards to
f
orm a sentence. Place the
f
th
p
icture car
d
b
etween t
h
e categories “anima
l
” an
d
“c
l
ot
h
ing”. In t
h
is variation
an
y
picture card can be placed in this new location; that is
y
ou have the choice
to p
l
ace eit
h
er t
h
e new car
d
accor
d
in
g
to its cate
g
or
y
or in t
h
e new
l
ocation. You
can now
f
orm the craziest sentences. The only condition is that the sentence is
composed of all fi ve elements and in the order the
y
are laid out.
ENGLISH
25
Example:
Your sentence could go:
The blue beaver asks the poodle for the high heels in order to jump with them on
the trampoline.
Or:
The blue beaver and the poodle are both wearing high heels and jumping on the
trampoline.
ENGLISH
H
abermaa
ß
GmbH
Au
g
ust-Grosch-Stra
ß
e 28 - 38
96476 Ba
d
Ro
d
ac
h
, German
y
www.haba.de
M
a
d
e in German
y
TL 80499 1/12 Art. Nr.: 493
1
Fit fürs Lernen
Förderung
exekutiver
Funktionen
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Haba 4931 Owner's manual

Category
Board games
Type
Owner's manual
This manual is also suitable for

Haba 4931 Geit met een strikje is a curious memory game for 2-6 players aged 5-99. It includes a “Fex effect” for further entertainment and brain-twisting fun!

The game comes with 1 goat in a bow tie (wooden play figure), 4 category cards, 58 picture cards, 12 Fex – confusion cards, and a set of game instructions.

To play, players form crazy sentences based on the pictures on the cards and have to memorize them. One by one, new picture cards are turned over and placed according to their category. In this way, the sentences change over and over again and the player whose turn it is has to recite it correctly.

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