Bethesda The Elder Scrolls IV: Oblivion 5th Anniversary Edition, PS3 Specification

Category
Video games
Type
Specification
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PEGI RATING AGE GROUP
PARENTAL CONTROL LEVEL
9 7 5 3 2
BLES-00163
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2”, “PlayStation”, “PS3”, “KHJL”, “SIXAXIS” and “À” are trademarks or registered trademarks of Sony Computer Entertainment Inc.
Ô is a trademark of the same
company.
“Blu-ray Disc” and “BD” are trademarks. The Elder Scrolls IV: Oblivion® © 2006-2011 Bethesda Softworks LLC, a ZeniMax Media company. Published by Bethesda Softworks.
Developed by Bethesda Game Studios. The Elder Scrolls, Oblivion, Shivering Isles, Knights of the Nine, Bethesda Game Studios, Bethesda, Bethesda Softworks, ZeniMax and related
logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Uses Bink Video. Copyright © 1997-2006 by RAD Game Tools, Inc. Uses Miles
Sound System. Copyright © 1991-2006 by RAD Game Tools, Inc. Portions of this software utilize SpeedTree technology. © 2002 Interactive Data Visualization, Inc. All rights reserved.
Uses Gamebryo software © 1999-2006 Emergent Game Technologies. All rights reserved. Havok.com™ Middle-ware Physics System.© 1999-2007 Telekinesys Research Ltd. All rights
reserved. See www.havok.com for details. FaceGen from Singular Inversions, Inc. © 1998-2005. All rights reserved. © 1998-2006 OC3 Entertainment, Inc. and its licensors. Made in
Austria. All rights reserved.
The Elder Scrolls IV: Oblivion2 The Elder Scrolls IV: Oblivion 3
Quitting a game: During gameplay, press and hold down the PS button on the wireless controller
for at least 2 seconds. Then select “Quit Game” from the screen that is displayed.
HINT: To remove a disc, touch the eject button after quitting the game.
Trophies: Earn, compare and share trophies that you earn by making specic in-game
accomplishments. Trophies access requires a PlayStation®Network account.
Saved data for PS3™ format software
Saved data for PS3™ format software is saved on the system’s hard disk. The data is displayed
under “Saved Game Utility” in the Game menu.
* The L3 and R3 buttons function when the sticks are pressed.
WAIT
GRAB
BLOCK
Quick Slots
MOVE
PAUSE
CAST
ATTACK
JUMP
USE
READY
WEAPON/
TORCH
JOURNAL
LOOK
L3 button - TOGGLE SNEAK MODE
R3 button - Camera Mode
Gameplay Controls
Starting Shivering Isles
and Knights of the Nine
Shivering Isles adds content to your new or existing Oblivion game which you can access after one
day of in-game time (simply use the Rest option to wait 24 hours). After 1 day of in-game time, you
will get a quest message providing you information about the Shivering Isles content (‘A Door in
Niben Bay’). If you are starting a new game, you must exit character generation rst before allowing
a day to expire. Once you get the message, your quest journal will add a quest target pointing to
where you can experience Shivering Isles.
For Knights of the Nine, you will need to go visit the chapel in Anvil and then talk to the prophet
outside in order to get your rst quest.
Getting Started ................................................. 2
Gameplay Controls .......................................... 3
Starting Shivering Isles and Knights of the Nine
..... 3
The Game Screen .............................................. 4
Compass and Activation Icons ........................5
Journal and Stats Menu ...................................5
Stats Menu ........................................................ 6
Inventory Menu ................................................ 7
Magic Menu ......................................................8
Maps and Quests .............................................. 9
Dialogue ..........................................................10
Bartering & Haggling .....................................11
Persuasion .......................................................12
The Arts of Combat ........................................13
Crime and Punishment ...................................15
Horses, Houses, Books, Containers ...............16
Increasing your Skills and Leveling Up ......... 17
Options and Preferences ................................17
Warranty and Technical Support ...................20
SETTING UP
Set up the PlayStation®3 system according to the instructions in its instruction manual.
At start-up, the power indicator light will glow red to indicate that the PlayStation®3 system is in Standby Mode.
Press the power button and the power indicator light will turn green.
Insert The Elder Scrolls IV: Oblivion 5th Anniversary Edition disc into the disc slot with the label side facing upwards. Select the Ç icon
from the XMB™ Menu and press the S button to continue. Make sure there is enough free space on the Hard Disk Drive (HDD) before
commencing play. Do not insert or remove peripherals once the power is turned on.
Please refer to the PlayStation
®3 system’s instruction manual for further details about setting up and recharging a Wireless Controller.
PLEASE NOTE: the information in this manual was correct at the time of going to print, but some minor changes may have
been made late in the product’s development. All screenshots for this manual have been taken from the English version of this product.
Table of Contents
XMB™ Menu
NOTICES: Video output in HD requires cables and an HD- compatible display, both sold separately.
GETTING STARTED
The Elder Scrolls IV: Oblivion4 The Elder Scrolls IV: Oblivion 5
Icons on the compass indicate nearby places of interest (like dungeons, cities, or inns), and Quest
Target markers indicate the direction of your active quest objective.
TargeT Markers
A red arrow means you must travel through a door or portal to reach your objective.
A green arrow means you are already in the same general location as your objective.
A blue arrow is one you can place yourself on your local or world map.
Compass and Activation IconsThe Game Screen
Health
Magicka
Fatigue
Weapon Arrows Magic Compass
Spell Effects
Target Health
Crosshair
Level Up
Target Name
Journal and Stats Menu
Stats Inventory Magic Maps
Tab
Section
There are four main sections of your Journal: Stats, Inventory, Magic, and Maps.
S
button - Enter/exit Journal mode.
Left stick or
C
,
V
,
Z
,
X
buttons - Scroll up/down through lists; move left and right through
tabs in each section.
Q
button and
E
button - Cycle right/left through the four main sections.
Right stick - Rotate/zoom your character to examine him/her.
HealTH
The amount of damage you can take. Sleeping, waiting, potions or spells can restore your Health.
Magicka
Casting spells uses Magicka. Magicka regenerates based on your Willpower. Sleeping, waiting,
potions or spells can also restore your Magicka.
FaTigue
Fatigue is how tired you are. Low Fatigue hurts your effectiveness, especially when doing melee
attacks. Fatigue returns faster if you walk instead of run.
Weapon
Your active weapon.
arroWs
Number of arrows equipped.
Magic
Your active spell.
spell eFFecT
Any temporary spell(s) affecting you.
TargeT HealTH
Shows the health of your target.
TargeT naMe
Name of highlighted object or character
crossHair
Helps you target objects and characters.
coMpass
Shows direction, locations, and markers.
level up
Indicates you can sleep in a bed to advance to the next level.
The Elder Scrolls IV: Oblivion6 The Elder Scrolls IV: Oblivion 7
Stats Menu
The Stats Menu has ve tabs, from left to right:
cHaracTer - Basic info about your character.
aTTribuTes - Information on your eight Attributes.
skills - Information on your 21 skills.
FacTions - Shows the factions you belong to and your
current rank in each.
accoMplisHMenTs - Lists your many accomplishments.
Skills Tab
You have seven Major Skills and 14 Miscellaneous Skills.
Under each skill is a bar indicating (in red) how close you are
to increasing that skill. The more you use that skill, the faster
it will increase.
Major skills
The skills that dene your character. You must increase any
combination of your major skills by a total of 10 points to
advance your character to the next level.
Minor skills
Increasing these skills makes you better at them, but does
not help you level up.
skill progress bar
Tracks how close you are to raising that skill by another point.
posiTive skill ModiFier
Values appearing in green are currently being modied by positive spells, abilities, powers, or other
effects.
negaTive skill ModiFier
Values appearing in red are currently being modied by negative spell effects, diseases, or other
effects.
level progress bar
How close you are to raising your character’s level.
Inventory Menu
The Inventory Menu has ve tabs, from left to right:
all iTeMs - This list includes everything in your inventory.
Weapons - This displays only the weapon items in your inventory.
arMor - This displays only armor and clothing in your inventory.
alcHeMy - This lists all potions, alchemy apparatus, food, and
alchemical ingredients.
Miscellaneous - This list displays Miscellaneous items, including
Books, Notes, Gems, Keys, Torches, Lockpicks, Magic Stones, and
other items.
S
button – Equip or Use the selected item
F
button – Drop the selected item.
Hotkeys
In the Inventory Menu, dene Hotkeys by pressing the
D
button and holding one of the four
positions on the
C
,
V
,
Z
,
X
buttons while simultaneously selecting the weapon, armor, spell,
or item you want in that slot. Note, you can still change menus with the Hotkeys open, and the
item will be assigned when you release the
C
,
V
,
Z
,
X
buttons.
While playing, use the
C
,
V
,
Z
,
X
buttons to select any of your eight Hotkeyed items.
rigHT-Hand and leFT-Hand sloTs
Weapons equip in your right hand, shields and torches in your left. Shields and torches each have their
own slot, but will not be used with two-handed weapons like claymores, warhammers, bows, and
magical staves, even though the slot is equipped. An equipped torch is always used when your weapon
is sheathed; so pressing the
F
button is a good way to switch between your weapons and torch.
Your current Encumbrance compared to your Maximum Encumbrance. If you are carrying
too much you will be Over Encumbered and you cannot move until you drop some items
to reduce your encumbrance.
The combined effects of your physical armor and active magical armor effects. The higher the
number, the better.
How much gold you have.
invenTory iTeMs
Items in inventory are represented by an icon to the left of the name of the item. A number
indicates a stack of more than one of the item. In addition, one or more of the following icons
may appear on the item icon:
Magical Item Stolen Item Poisoned Weapon Broken Item
The Elder Scrolls IV: Oblivion8 The Elder Scrolls IV: Oblivion 9
S
button – Fast Travel (when highlighting a discovered location)
F
button – Place your own marker on the map.
Right stick – Move the cursor, scroll the map
N
button – Pan the map.
World Map
This shows a map of Cyrodiil.
Your Position: The gold arrow shows your position on the map
Quest Target: The Quest Target is a red or green arrow on the World Map. The Quest Target
is always determined by your Active Quest. To make a quest active, select it from the list in your
Current Quest tab.
Your Target: The Blue Arrow. You can place, move, or remove this by pressing the
F
button.
Discovered Location: Dark markers can be selected for fast travel. You cannot fast travel from
interiors or while in combat. When you fast travel, time will move ahead according to how long it
would have taken you to get there normally. If you have a horse, it will fast travel with you. When
traveling to cities, your horse will be placed in the nearest stable.
Known Location: Bright markers are known to you, but cannot be fast traveled to until you
discover them on your own.
acTive QuesT
This displays entries for your active quest. Select a quest in the Current Quests tab to make it your Active
Quest. The Quest Targets displayed on maps and your Compass are the Quest Targets for your Active
Quest. Press the
S
button to view the position of your Quest Target on your World Map.
currenT QuesTs
This displays entries for all your quests that you have not yet completed. Select a Quest to make it your Active Quest.
coMpleTed QuesTs
Lists all of the quests you have completed. Select an entry to display all the entries for that quest.
QuesTs and QuesT TargeTs
When a quest is Active, Quest Target arrows are displayed on your Compass and on your Local and World maps
(see previous page). You can use these markers to guide you to the next step in completing your Active Quest.
On the World Map, Quest Targets indicate the general location of your next step. On the Local Map, the Quest
Target will indicate the location of the next step, or the door you must go through to reach that location.
Magic Menu
Successfully casting spells will raise your skill in that spell’s school.
You can buy new spells from various people in the world who sell
them. The Magic Menu has ve tabs, from left to right: All Magic,
Target Magic, Touch Magic, Self Magic, and Active Effects.
spell icon
The magic effect of the spell.
spell naMe
Name of selected spell.
Magicka cosT
Indicated by the Lightning Bolt icon , this column provides the
Magicka cost of casting the spell. This is dependent on your skill in
the spell’s school.
Navigating to the listed spell displays more about the spell.
spell eFFecTiveness
Wearing armor lowers the effectiveness of your spells. To increase your spell effectiveness, either
wear less armor, or raise the appropriate armor skill (light or heavy). A lower spell effectiveness will
reduce the magnitude and duration of your spells.
acTive eFFecTs Tab
All spells, abilities, powers, and other magical effects currently affecting your character. It includes
always-active birthsign abilities, powers, and diseases.
The combined magnitude of all magic using this effect on you.
racial abiliTies
Inherent abilities that never need to be cast and are always active.
poWers
Many races and birthsigns also provide special powers that can be
used once a day but are readied and cast just like spells. Powers are
not assigned to a school of magic, so using them will not improve
your magic skills.
lesser poWers
These are similar to Powers, but less powerful and can be cast more than once per day.
diseases
While not actually magic, the effects of disease are similar to magical curses. You can get cured at
chapels in towns and Wayshrines in the wilderness, or by using a Cure Disease spell or potion.
Maps and Quests
The Maps Section has ve tabs, from left to right:
Local Map, World Map, Active Quest, Current Quests,
and Completed Quests.
local Map
This shows your immediate surroundings.
Rollover icons display information about doors
and their destinations, and quest targets
indicate your quest objectives.
The Elder Scrolls IV: Oblivion10 The Elder Scrolls IV: Oblivion 11
cHaracTer naMe
The name of the person to whom you are speaking.
Topics
This is a list of everything you can ask this person about. You may need to scroll down to reveal
additional topics. Asking about certain topics may add new topics to the list. A topic displayed
in gold has information you do not have yet. If it is grey, you already know the information the
character will say. If you ask a topic and it stays gold, that means the character does not like you
enough to tell you everything they know.
dialogue opTions
Various dialogue options may be displayed beneath the list of topics. Selecting these icons will
bring up other dialogue menus.
Persuasion: Allows you to attempt to raise the character’s Disposition through
Persuasion gameplay.
Barter: Buy and sell goods.
Repair: This character can repair normal and magical weapons and armor of all kinds
for a price.
Spells for Sale: Displays the spells he has available, with the cost in Magicka to cast
and the cost in gold to purchase.
Recharge: Those offering this service are able to recharge your magical items for a fee.
Training: There are a limited number of characters capable of teaching skills, and even
fewer can teach the skills at higher levels. You can only raise any combination of your
skills by a total of ve points until you level up again.
Exit Dialogue
Topics
Dialogue Options
Character Name
Dialogue
When the Speaking icon is displayed, activate the person to initiate dialogue. The Dialogue
Menu has several important areas.
Bartering
Choosing Barter will display both your inventory and the person’s inventory. In the Barter menu,
use the
Q
button to show a list of items you can sell to the merchant. Use the
E
button
to show a list of items the merchant has for sale.
Sell From Your Inventory
Buy From Shopkeeper’s Inventory
Select any item(s) you want to obtain from the person and they will be placed in your inventory.
You can also attempt to sell him any of your items by selecting them from your inventory. The
person you are bartering with will choose to accept or reject any offer you’ve modied based
on your Mercantile skill and how much you are haggling. Note that if the offer is rejected, their
Disposition will drop by a point.
Haggling
The prices a merchant offers are determined by your Mercantile skill, the merchant’s Mercantile
skill, and the merchant’s Disposition towards you. A merchant may actually be willing to sell at a
lower price, or may be willing to pay more for your goods, but you can only nd out how much
more by haggling.
Press the
D
button to haggle. The Haggle display indicates the merchant’s Mercantile skill
mastery level and Disposition, and lets you adjust how easy or hard you want to bargain. The
greater your Mercantile skill, the lower the merchant’s Mercantile skill, and the more the merchant
likes you, the farther you can push your haggling to the ‘Hard’ setting and still have your offer
accepted. Once you nd a point on the slider where the merchant will accept an offer, however,
he consistently accepts offers at that point (unless his Disposition towards you drops). And as your
Mercantile skill increases, in time you’ll be able to push your haggling even harder.
The Elder Scrolls IV: Oblivion12 The Elder Scrolls IV: Oblivion 13
Persuasion
Disposition
A person’s Disposition to you is a number on a scale from 0 to 100 that reects how he feels
about you. The higher the number, the more he likes you.
A person’s Disposition is based on a variety of factors, including race, personality, your
reputation, faction afliations, and how the person may feel about your previous actions (e.g.,
you helped a member of this individual’s guild, or stole from or killed a friend of his).
Disposition
Bribe
Rotate
Done
Bribe: The cost of a bribe attempt. Bribes allow you to pay to increase a person’s
Disposition. Not everyone will accept bribes.
Rotate: Only appears if you have the Speechcraft Apprentice Mastery Level. This permits
you a free rotation of the wedges once in each Persuasion round.
Start: Begins a Persuasion round.
Done: Exits the Persuasion Menu. Not available until you have made all four action choices.
Persuasion Rules
In each round of Persuasion, you must Admire, Boast, Joke, and Coerce and you can only
choose each option once per round, but in any order you desire. Each of these actions
raises or lowers the person‘s disposition. You may play many rounds of Persuasion before
raising the person’s Disposition to the desired level.
To begin a round of Persuasion, press the
S
button. Each of the four quadrants will ll
with wedges of different sizes. The size of the wedge reects the scale of the potential
effect of your choosing an action. Choosing a large wedge has a great effect; choosing a
small wedge has a small effect.
As you highlight in turn the Admire, Boast, Joke, and Coerce quadrants, the person’s
face shows his reaction to each of the actions. For each of the four actions, he will
Love one, Like one, Dislike one, and Hate one. Don’t take too long, because the
person’s disposition is steadily falling. The person’s disposition goes up when you select
a Loved or Liked action and goes down when you select a Disliked or Hated action.
The potential gain or loss for each action is based on your Speechcraft and how full the
wedge is. Try to select fuller wedges when they are aligned with actions the person likes.
Try to select less full wedges when they are aligned with actions he doesn’t like.
The Arts of Combat
To defend themselves from monsters and marauders, travelers and adventurers learn to use
weapons and armor.
Weapons
There are two kinds of weapons: melee weapons like swords and maces, and bows. Better
weapons are made from precious materials, and may bear useful enchantments. The damage you
do depends on the weapon itself, your skill, and the condition of the weapon (i.e., whether the
weapon is in good repair).
Melee aTTacks
There are two types of attacks: Basic Attacks and Power Attacks. Basic Attacks are quick, but do
less damage. Power Attacks are slow, but do more damage. To make a Basic Attack, pull and
release the
E
button. To make a Power Attack, pull and hold the
E
button. Move the
Left stick to perform different Power Attacks.
At lower Mastery Levels, Blade, Blunt, and Hand to Hand skills let you make a basic Power
Attack in any direction. At higher Mastery Levels, Blade, Blunt, and Hand to Hand skills let you
make Mastery Power Attacks with left, right, and rear character movements; these Mastery
Power Attacks have special bonuses and effects.
ranged aTTacks
To attack with a bow, pull and hold the
E
button to draw the bowstring to full extension, then
release the
E
button to re the arrow. It takes time to draw the bowstring back for a full-power
attack. A Journeyman of Marksman can zoom-in with the bow by holding Block (
Q
button) with
an arrow nocked.
one-Handed and TWo-Handed Weapons
Certain weapons, like daggers, short swords, maces, and war axes, are one-handed weapons,
and can be used with a shield. Other weapons, like battleaxes, claymores, and warhammers,
require two hands, and cannot be used with a shield. (Highlight a weapon in the Inventory
Menu to see whether it is one-handed or two-handed.)
blocking
To block, pull and hold the
Q
button. A shield or weapon block reduces the damage you
take. Shields are much more effective at Blocking than weapons.
An effective combat strategy is to block an enemy’s blow, then quickly follow up with your own
attack to catch the enemy before he can ready his block. Establishing this block-and-counter
rhythm in melee combat can greatly improve your combat effectiveness.
The Elder Scrolls IV: Oblivion14 The Elder Scrolls IV: Oblivion 15
arMor
Each piece of armor you wear adds to your overall protection, or “armor rating.” The higher the
armor rating,
the better you are protected. The amount of protection you receive from a
piece of armor depends on the armor itself, your skill with that type of armor, and whether the
armor is in good repair.
Your Armor Rating is the percentage of damage done to you that your armor will absorb. As
armor takes damage, its condition decreases. This also lowers how much protection the armor
offers. Your armor rating is the total of all the armor you are wearing. Certain pieces contribute
more towards your rating than others.
repairing Weapons and arMor
Weapons and armor sustain damage as you use them. The lower the condition of the weapon,
the less damage it does. When its condition goes to zero, the weapon or armor becomes
unusable. Use repair hammers to repair your armor and weapons. The success of your repair
depends on your Armorer skill.
Note: Only a Journeyman Armorer or higher can repair magic items. You can also nd
people who can repair these items as a service. It will cost you, but they always repair the
item back to full condition (even magic items).
Other Combat Situations
geTTing knocked doWn
You can be knocked down during combat as the result of a powerful blow from an opponent.
Hitting someone who is knocked down does more damage.
dodging
At Journeyman Mastery, a Journeyman gains the Dodge ability, and can hold block and jump in a
direction to do a quick avoidance roll.
yielding
If you get into a ght with a friend, you can yield to him to stop the combat by holding Block and
activating that character. If he likes you enough, he will stop the ght.
Crime and Punishment
criMes, bounTies, and jail
In general, the following actions are considered crimes and are reported as such if you are detected:
• Stealing items, horses, etc.
• Grabbing or picking up an owned item
• Trespassing
• Starting a ght (defending yourself is not a crime)
• Killing a character (defending yourself is not a crime)
When a crime is reported, a Bounty of a value proportional to the seriousness of your crime is placed
on your head. If you encounter guards while you have a Bounty on your head, they may approach and
arrest you. If you run, they’ll chase you. If you manage to escape, you’ll nd that the legal system is very
efcient, and anywhere you encounter guards, they will attempt to arrest you. Once they catch you,
you’ll have several options.
• If you have the money, you can pay off the Bounty on your head and avoid jail. If you have stolen
items in your Inventory, they’ll be taken from you, including things you may have stolen without
getting caught. Guards can always spot stolen merchandise.
• You can resist arrest, which is not really a high percentage move, since guards are very tough,
attempt to kill those who resist arrest, and even if you do escape, you’re still held accountable
for the Bounty on your head.
• You can agree to go to jail rather than pay the ne. When you are released, some skills will
decrease due to your inactivity in prison. The number of skills, and the amount they deteriorate,
depends on the length of your sentence. Any stolen items in your Inventory are taken from
you. Occasionally certain skills increase, rather than decrease, during your connement, thanks
to the generous sharing of trade secrets among the criminal community. It’s also said that
those interested in joining the secretive Thieves Guild can make helpful contacts in the collegial
atmosphere of criminal offenders.
It is possible, but very difcult, to escape from jail. It is difcult to see the benet of such an action,
since you still have a Bounty on your head. But some members of the criminal community feel it is their
obligation to escape from jail as a matter of principle.
It is also possible to recover stolen items that have been conscated from you upon your incarceration.
Such items are held in Stolen Goods containers near the jail cells. Stealing things out from under the
noses of jail guards is very difcult, but, again, some criminals consider it a matter of principle to recover
their ill-gotten goods.
The Elder Scrolls IV: Oblivion16 The Elder Scrolls IV: Oblivion 17
Increasing your Skills and Leveling Up
increasing skills
There are three ways to increase a skill:
1. Use it over and over. The lower the skill score, the easier it is to increase it by using it. It takes
much longer to raise a high skill by using it. Review your progress toward increasing a skill in
the Skills Display of the Stats Menu.
2. Buy training from another character. You can only train 5 skills points per level.
3. Learn more about the skill from special books.
raising your level
Increase the Major Skills associated with your class to raise your level. In order to raise
your level, you must improve any combination of your Major Skills by a total of 10 points.
Review your progress toward increasing your level in the Skills Display of the Stats Menu.
You will receive a message and an Icon will appear on the screen when you have raised your skills
enough to raise a level. You must use a bed to sleep and meditate on what you’ve learned in order
to increase your level.
When you raise a level, you are given an opportunity to increase three of your eight Attributes.
Certain attributes may receive a bonus modier, which is determined by which skills you have
increased since you last raised level. For example, if you improved several skills that have
Personality as a governing attribute, then you will see an appropriate bonus modier for
Personality. Whether a skill is Major or Minor does not affect the modier. In addition, when you
raise a level, your Health is increased by one-tenth of your Endurance.
Options and Preferences
You can access the Options Menu from the Main Menu when you load Oblivion or at any point
during the game, by pressing the START button. The Options Menu allows you to adjust your
gameplay, audio, video, and control settings, and gives you access to the Download option.
gaMeplay
Using this menu, you can adjust the Difculty slider and toggle certain features off or on, including:
General Subtitles, Dialogue Subtitles, Crosshair, Save on Rest, Save on Wait, and Save on Travel.
video
Adjust the Brightness slider with this menu. If you have certain TVs (e.g. DLP or LCD projection) or
play in a bright room we recommend increasing the brightness.
audio
Use this menu to adjust volume levels: Master, Voice, (Sound) Effects, Footsteps, and Music.
conTrols
In this menu you can adjust Vertical and Horizontal Sensitivity, and Invert the Y Axis. You can also
reassign the Action Mapping for the game’s controls.
Horses, Houses, Books, Containers
Horses
To ride a horse, activate it. Use the Left stick to steer the horse, and the Right stick to look around.
Activating a horse that does not belong to you is horse stealing, a serious crime. To purchase your own
horse, visit stables outside the towns. When you fast-travel to a city, your horse is left for you at the
local stable, just outside the city gates.
Houses For sale
Houses of varying qualities are for sale in each of the towns, and, once you own a house, you can also
purchase furnishings for that house from local merchants. To learn more about houses for sale, visit the
counts, countesses, or their agents in the town’s castle.
books and oTHer docuMenTs
When you pick up a book or document to read, you can put it back where you got it (select ‘Exit’)
or put it in your inventory (select ‘Take’). If a book is already in your inventory, navigate to it in your
Inventory Menu and press the
S
button to open it. Use the
Q
button and the
E
button to
ip back and forth through a book’s pages. Use Left stick or the
C
,
V
,
Z
,
X
buttons
to scroll up
and down through a scroll’s text.
Special Skill Books improve your skills. Just opening these books produces a message indicating which
skill has improved. A book only improves a skill once; repeat readings have no effect.
conTainers
Containers include things like chests, sacks, crates, barrels, dead bodies, and more. To see what’s inside
a container, direct your Crosshair over the object so the Purse icon appears, then press the
S
button.
If the Purse icon is white, you’re free to take and use the contents of the container. If the Purse icon is
red, someone else owns the container, and taking anything from the container is stealing, and a crime
if you are detected. If the Purse icon is red, and the container is locked, any attempt to pick the lock is
stealing, and a crime if you are detected.
Take things one at a time from a container by pressing the
S
button. Scroll up and down in lists with
the Left stick or the
C
,
V
,
Z
,
X
buttons
; shift left and right through inventory tabs by moving the
Left stick or the
C
,
V
,
Z
,
X
buttons
left and right. Press the
Q
button to display your own
inventory; press the
E
button to display the container’s inventory. Press the
F
button to take all
things in a container, and press the
A
button to exit a container. To place something in a container, press
the
Q
button to display your own inventory, and select an item to place it in the container.
Warning! Don’t leave things in containers you don’t own! They may not be there when you come
back for them!
The Elder Scrolls IV: Oblivion18 The Elder Scrolls IV: Oblivion 19
The Elder Scrolls IV: Oblivion® © 2006-2011 Bethesda Softworks LLC, a ZeniMax Media company. The Elder Scrolls, Oblivion, Shivering
Isles, Knights of the Nine, Bethesda Game Studios, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or
trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Uses Bink Video. Copyright © 1997-2006 by RAD Game Tools, Inc.
Uses Miles Sound System. Copyright © 1991-2006 by RAD Game Tools, Inc. Portions of this software utilize SpeedTree technology. © 2002
Interactive Data Visualization, Inc. All rights reserved. Uses Gamebryo software © 1999-2006 Emergent Game Technologies. All rights
reserved. Havok.com™ Middle-ware Physics System.© 1999-2007 Telekinesys Research Ltd. All rights reserved. See www.havok.com for
details. FaceGen from Singular Inversions, Inc. © 1998-2005. All rights reserved. © 1998-2006 OC3 Entertainment, Inc. and its licensors.
Dolby and the double-D symbol are trademarks of Dolby Laboratories. All rights reserved.
WARRANTY INFORMATION
ZeniMax Europe Limited guarantees to the original purchaser of this computer software product that the disk/
cartridge supplied with this product shall not show any fault during the rst 90 days from the date of receipt of
ownership. In the rst instance please return the faulty product to the point of purchase, along with any proof of
purchase. If for any reason this is not possible then please return the product to ZeniMax Europe Limited at the ad-
dress below along with any proof of purchase, location of purchase, a statement describing the fault and any original
packaging you may have. ZeniMax Europe Limited will reimburse the postage costs of returning any faulty products.
This warranty is in addition to and does not affect your existing statutory rights regarding the product and your statu-
tory rights are in no way restricted or affected by this warranty. If you require further advice regarding your statutory
rights then please contact a citizen’s advice bureau, consumer affairs adviser or lawyer.
ZeniMax Europe Ltd.
Skypark – 9th Floor
8 Elliot Place
Glasgow, G3 8EP
United Kingdom
Technical and Customer Support
For technical and customer support, please call +44 20 3027 0982, UK opening hours: 8:00am to 7:00pm
Monday to Friday with the exception of UK public holidays, and Saturday from 09:00 am to 5:00pm, email
[email protected] or visit www.bethsoft.com. For warranty claims send your game disc to ZeniMax
Europe Limited, Skypark – 9th Floor, 8 Elliot Place, Glasgow, G3 8EP, United Kingdom, together with a dated proof of
purchase, your product number, a brief description of the error or defect, and your return address.
Where you see either symbol on any of our electrical products, batteries or packaging, it indicates that the relevant electrical product or battery should
not be disposed of as general household waste in Europe. To ensure the correct waste treatment of the product and battery, please dispose of them in
accordance with any applicable local laws or requirements for disposal of electrical equipment/batteries. In so doing, you will help to conserve natural
resources and improve standards of environmental protection in treatment and disposal of electrical waste.
This symbol may be used on batteries in combination with additional chemical symbols. The chemical symbols for mercury (Hg) or lead (Pb) will appear if
the battery contains more than 0.0005% mercury or more than 0.004% lead.
If your local telephone number is not shown, please visit eu.playstation.com for contact details.
Australia 1300 365 911
Calls charged at local rate
Österreich 0820 44 45 40
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Tarif appel local/Lokale kosten
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[email protected] Man–fredag 18–21; Lør–søndag 18–21
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0093155143906
GAMEPLAY CONTROLS
* the l3 and r3 buttons function when the sticks are pressed.
Wait
Grab
Block
Quick Slots
Move
Pause
Cast
Attack
Jump
Use
Ready
Weapon/
Torch
Journal
Look
L3 button - toggle sneak mode
R3 button - Camera Mode
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Bethesda The Elder Scrolls IV: Oblivion 5th Anniversary Edition, PS3 Specification

Category
Video games
Type
Specification

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