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FUNCTIONS OF THE CONSOLE
ALPHA DISPLAY WINDOW: A 2-line,32-characterLiquidCrystal
Display
(LCD). Displays protectionpointidentificationand system
status,messages,anduserinstructions.
~ KEY: Disarmsthe burglary
portion of the system, silences
alarms and audible trouble indicators, and clears visual alarm trouble
after the problem has been corrected.
m ‘Ey:
Completely arms both perimeter and interior
burglary protection for backup protection by sensing an intruder’s
movements through protected interior areas as well as guarding
protected doors, windows, etc.
Late arrivalscan enter throughan
entrydelayzonewithoutcausingan alarmifthesystemisdkarmed
beforetheentrydelaytimeexpires.
{~] KEY: Armsthe perimeter burglaryprotection,guarding
protecteddoors,
windows and other perimeter protection points, and
sounds an alarm if one is opened. Interior protection is not armed,
which allows movement within your house without causing an alarm.
Late arrivals can enter throughan entry delay zone withoutcausing an
alarm if the system is dkarmed before the entry delay time expires.
\_M_/ KEY: Arms in manner similar to AWAY mode, but
eliminates the entry dalay period, thus providing maximum protection.
An alarm will occur immediately upon opening any protection point,
includingentry delay zmes.
1=~ KEY: Tests thesyetemandalarm sounder if disarmed.
[~] KEY: Removes individual protection zones from being
monitored by the system. Displays previously bypassed protection
zcnes.
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KEY: Armsin mannersimilart.STAY mode,butturns
offthaentrydelaypertod,offeringgreatersecuritywhileinsideandnot
expectingany late arrivals. An alarm will
occur immediately upon
opening any perimeter protectionpoint,includingentry delay zones.
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-[ KEY Allows the entry of additional usercodesfhatcan be
given to ofher users of the system.
-] KEY: Turns on& off the C1-lihrlEmode. When on, any
entry througha protected delay or perimeter zone while the system is
dlsanmedWIIIcause atone to sound at the Console(s).
-~ KEY: When depressedpriortoarmingthe system,the
consolewilldisplayall openprotectionzoneswithh the console’s
homepartition.This
key is also used to display all zone descriptors
that have been programmed for yoursystem, by holdingthe key down
for at least 5 seconds.
❑ KEY: PermksAWvtlNG of the system without use of asec.rity
code (“Quick Arm”, if programmed).
KEYS 0-9 Used to enter your indvidual security access code(s).
POWEWREADY INDICATOR: (GREEN) On some consoles, this
lights when primary power is on: If off, s“stem is operatin on its
backup battery power. CALL YOUR lNSTA~LER lMMEDIAT#LY. On
other wpes of consoles, lit indicates system is ready to be armed,
while uh”litindicates system not ready.
ARMED INDICATOR: (RED) Lit when the system has been armed
(STAY, AWAY, INSTANT or MAXIMUM).
INTERNAL SOUNDER: Source of audible internal warning and
confirmation sounds, as well as alarms (see “Summary of Audible
Notifications”).
A-B-C PANIC KEYS: Refer to the PANIC KEYS section for
descriptionsofthese keys.